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- [Script loaded: mastercraft.cmd]
- get my Alchemy logbook from my leather.carpetbag
- >
- You get an alchemy work order logbook from inside your leather-clasped carpetbag.
- > [mastercraft]: read my Alchemy logbook
- You open your logbook and sort through its contents.
- This logbook is tracking a work order that has expired. You must untie any items bundled with the logbook then ASK the trainer for another work order.
- >
- [Script loaded: automapper.cmd]
- east
- You slink east.
- [Muspar'i Alchemy Society, Supply Shop]
- A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
- You also see a large sign.
- Obvious exits: southwest, west, northwest.
- > northwest
- >
- You slink northwest.
- ask Master for challenging remed work
- [Muspar'i Alchemy Society, Foyer]
- Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
- You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
- Obvious exits: southeast, southwest.
- >
- Mapped exits: go painted door
- [Script finished (In 8.3963701 seconds): automapper.cmd(183)]
- Master shuffles through some notes and says, "Alright, this is an order for a skin potion. I need 4 stacks (5 uses each) of superior quality, made from any material and due in 145 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 4 of the instruction book.
- > [mastercraft]: read my Alchemy logbook
- >
- You open your logbook and sort through its contents.
- This logbook is tracking a work order requiring you to craft a skin potion from any material. You must bundle and deliver 4 more within the next 144 roisaen.
- The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
- This logbook has been used to complete:
- 0 Easy, 103 Challenging and 0 Hard Remedies work orders.
- 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
- 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
- >
- Pausing 2 seconds to get another order.
- > ask Master for challenging remed work
- Master shuffles through some notes and says, "Alright, this is an order for some chest ungent. I need 4 stacks (5 uses each) of superior quality, made from any material and due in 165 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 3 of the instruction book.
- > [mastercraft]: read my Alchemy logbook
- >
- You open your logbook and sort through its contents.
- This logbook is tracking a work order requiring you to craft some chest ungent from any material. You must bundle and deliver 4 more within the next 164 roisaen.
- Pausing 2 seconds to get another order.
- The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
- This logbook has been used to complete:
- 0 Easy, 103 Challenging and 0 Hard Remedies work orders.
- 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
- 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
- > ask Master for challenging remed work
- Master shuffles through some notes and says, "Alright, this is an order for some chest ungent. I need 3 stacks (5 uses each) of superior quality, made from any material and due in 125 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 3 of the instruction book.
- > [mastercraft]: read my Alchemy logbook
- You open your logbook and sort through its contents.
- This logbook is tracking a work order requiring you to craft some chest ungent from any material. You must bundle and deliver 3 more within the next 125 roisaen.
- The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
- This logbook has been used to complete:
- 0 Easy, 103 Challenging and 0 Hard Remedies work orders.
- 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
- 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
- >
- Item Full Name : some chest ungent
- Item Base Name : ungent
- Chapter Item Is In : 3
- Quantity Desired : 1
- put my Alchemy logbook in my leather.carpetbag
- You put your logbook in your leather-clasped carpetbag.
- > get my remed book
- You get a book of journeyman remedy instructions from inside your leather-clasped carpetbag.
- > turn my book to chapter 3
- You turn your book to chapter 3, entitled "External Wound Remedies".
- > read my book
- -= Chapter 3 : External Wound Remedies =-
- Page 1: some neck salve Page 10: some abdominal ungent
- Page 2: some abdominal salve Page 11: some chest ungent
- Page 3: some chest salve Page 12: some head ungent
- Page 4: some head salve Page 13: some back ungent
- Page 5: some back salve Page 14: some eye ungent
- Page 6: some eye salve Page 15: some skin ungent
- Page 7: some skin salve Page 16: some limb ungent
- Page 8: some limb salve
- Page 9: some neck ungent
- > turn my book to page 11
- You turn your book to page 11, instructions for crafting some chest ungent.
- > study my book
- You scan the chest ungent instructions with a glance and confidently discern most of the design's minutiae. (3/5)
- You now feel ready to begin the crafting process.
- Roundtime: 6 sec.
- R>
- Learned: Scholarship
- R> put in my leather.carpetbag
- What were you referring to?
- > put book in leather.carpetbag
- You put your book in your leather-clasped carpetbag.
- > inv leather.carpetbag
- Inside the a rough leather-clasped carpetbag, you see:
- a book of journeyman remedy instructions
- an alchemy work order logbook
- a white granite mortar shaped like an open-top monkey skull
- a steel grooved pestle with a tempered finish
- a trapezoidal darkstone wire sieve
- a purpleheart mixing stick inlaid with ivory
- a large metal bowl
- a wolf-bone stack
- a thin darkstone rasp
- some squat darkstone rifflers
- a darkstone straight bone saw
- a book of journeyman carving instructions
- an engineering work order logbook
- a flask of oil
- some articulated covellite tongs
- a steel ball-peen hammer
- a leather bellows
- a book of journeyman blacksmithing instructions
- a granite stirring rod
- a forging work order logbook
- some plain darkstone sewing needles
- a polished soapstone slickstone
- some steel serrated scissors
- a darkstone stout yardstick
- some burlap cloth
- a book of journeyman tailoring instructions
- an outfitting work order logbook
- a jar of surface polish
- some straight iron pins
- a soft leather weaponsmithing book branded with the image of a dragon
- some wool cloth
- some small cloth padding
- a shadowy ka'hurst carving knife with a midnight onyx hilt
- an iron wire brush
- some grain alcohol
- some fine muracite knitting needles capped with blue sapphire dolphins
- a flask of oil
- a book of journeyman artificing instructions
- an enchanting work order logbook
- a simple burin
- a fragile rough mana fount
- an imbuement rod
- an augmenting loop
- a small sigil book
- [Type INVENTORY HELP for more options]
- >
- [Script loaded: automapper.cmd]
- southeast
- You slink southeast.
- [Muspar'i Alchemy Society, Supply Shop]
- A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
- You also see a large sign.
- Obvious exits: southwest, west, northwest.
- >
- [Script finished (In 0.5551875 seconds): automapper.cmd(183)]
- > order 4
- The attendant shrugs and says, "Ugh, you don't have enough coins to purchase (25 pieces) dried plovik!"
- >
- [AutoMapper] Goto: Teller
- [Script loaded: automapper.cmd]
- northwest
- You slink northwest.
- [Script aborted! (Run time: 0.32 seconds): automapper.cmd]
- withd 5 gold
- [Muspar'i Alchemy Society, Foyer]
- Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
- You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
- Obvious exits: southeast, southwest.
- >
- Mapped exits: go painted door
- You must be at a bank teller's window to withdraw money.
- >
- [Script loaded: automapper.cmd]
- southeast
- You slink southeast.
- [Muspar'i Alchemy Society, Supply Shop]
- A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
- You also see a large sign.
- Obvious exits: southwest, west, northwest.
- >
- [Script finished (In 0.8583783 seconds): automapper.cmd(183)]
- > order 4
- The attendant shrugs and says, "Ugh, you don't have enough coins to purchase (25 pieces) dried plovik!"
- >
- [AutoMapper] Goto: Teller
- [Script loaded: automapper.cmd]
- northwest
- You slink northwest.
- [Script aborted! (Run time: 0.28 seconds): automapper.cmd]
- [Muspar'i Alchemy Society, Foyer]
- withd 5 gold
- Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
- You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
- Obvious exits: southeast, southwest.
- >
- Mapped exits: go painted door
- You must be at a bank teller's window to withdraw money.
- >
- [Script loaded: automapper.cmd]
- southeast
- You slink southeast.
- [Muspar'i Alchemy Society, Supply Shop]
- A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
- You also see a large sign.
- Obvious exits: southwest, west, northwest.
- >
- [Script finished (In 0.7716642 seconds): automapper.cmd(183)]
- order 4
- The attendant shrugs and says, "Ugh, you don't have enough coins to purchase (25 pieces) dried plovik!"
- >
- [AutoMapper] Goto: Teller
- [Script loaded: automapper.cmd]
- northwest
- You slink northwest.
- [Script aborted! (Run time: 0.29 seconds): automapper.cmd]
- withd 5 gold
- [Muspar'i Alchemy Society, Foyer]
- Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
- You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
- Obvious exits: southeast, southwest.
- >
- Mapped exits: go painted door
- You must be at a bank teller's window to withdraw money.
- >
- [Script loaded: automapper.cmd]
- southeast
- You slink southeast.
- [Muspar'i Alchemy Society, Supply Shop]
- A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
- You also see a large sign.
- Obvious exits: southwest, west, northwest.
- >
- [Script finished (In 0.9568332 seconds): automapper.cmd(183)]
- order 4
- The attendant shrugs and says, "Ugh, you don't have enough coins to purchase (25 pieces) dried plovik!"
- >
- [AutoMapper] Goto: Teller
- [Script loaded: automapper.cmd]
- northwest
- You slink northwest.
- [Script aborted! (Run time: 0.28 seconds): automapper.cmd]
- [Muspar'i Alchemy Society, Foyer]
- withd 5 gold
- Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
- You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
- Obvious exits: southeast, southwest.
- >
- Mapped exits: go painted door
- You must be at a bank teller's window to withdraw money.
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