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  1. [Script loaded: mastercraft.cmd]
  2.  
  3. get my Alchemy logbook from my leather.carpetbag
  4. >
  5. You get an alchemy work order logbook from inside your leather-clasped carpetbag.
  6. > [mastercraft]: read my Alchemy logbook
  7. You open your logbook and sort through its contents.
  8. This logbook is tracking a work order that has expired. You must untie any items bundled with the logbook then ASK the trainer for another work order.
  9. >
  10. [Script loaded: automapper.cmd]
  11. east
  12. You slink east.
  13.  
  14. [Muspar'i Alchemy Society, Supply Shop]
  15. A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
  16. You also see a large sign.
  17. Obvious exits: southwest, west, northwest.
  18.  
  19. > northwest
  20. >
  21. You slink northwest.
  22.  
  23. ask Master for challenging remed work
  24. [Muspar'i Alchemy Society, Foyer]
  25. Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
  26. You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
  27. Obvious exits: southeast, southwest.
  28.  
  29. >
  30. Mapped exits: go painted door
  31.  
  32. [Script finished (In 8.3963701 seconds): automapper.cmd(183)]
  33. Master shuffles through some notes and says, "Alright, this is an order for a skin potion. I need 4 stacks (5 uses each) of superior quality, made from any material and due in 145 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
  34.  
  35. You seem to recall this item being somewhere in chapter 4 of the instruction book.
  36. > [mastercraft]: read my Alchemy logbook
  37. >
  38. You open your logbook and sort through its contents.
  39. This logbook is tracking a work order requiring you to craft a skin potion from any material. You must bundle and deliver 4 more within the next 144 roisaen.
  40. The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
  41.  
  42. This logbook has been used to complete:
  43. 0 Easy, 103 Challenging and 0 Hard Remedies work orders.
  44. 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
  45. 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
  46. >
  47. Pausing 2 seconds to get another order.
  48.  
  49. > ask Master for challenging remed work
  50. Master shuffles through some notes and says, "Alright, this is an order for some chest ungent. I need 4 stacks (5 uses each) of superior quality, made from any material and due in 165 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
  51.  
  52. You seem to recall this item being somewhere in chapter 3 of the instruction book.
  53. > [mastercraft]: read my Alchemy logbook
  54.  
  55. >
  56. You open your logbook and sort through its contents.
  57. This logbook is tracking a work order requiring you to craft some chest ungent from any material. You must bundle and deliver 4 more within the next 164 roisaen.
  58. Pausing 2 seconds to get another order.
  59. The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
  60.  
  61. This logbook has been used to complete:
  62. 0 Easy, 103 Challenging and 0 Hard Remedies work orders.
  63. 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
  64. 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
  65. > ask Master for challenging remed work
  66. Master shuffles through some notes and says, "Alright, this is an order for some chest ungent. I need 3 stacks (5 uses each) of superior quality, made from any material and due in 125 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
  67.  
  68. You seem to recall this item being somewhere in chapter 3 of the instruction book.
  69. > [mastercraft]: read my Alchemy logbook
  70. You open your logbook and sort through its contents.
  71. This logbook is tracking a work order requiring you to craft some chest ungent from any material. You must bundle and deliver 3 more within the next 125 roisaen.
  72. The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
  73.  
  74. This logbook has been used to complete:
  75. 0 Easy, 103 Challenging and 0 Hard Remedies work orders.
  76. 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
  77. 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
  78. >
  79. Item Full Name : some chest ungent
  80. Item Base Name : ungent
  81. Chapter Item Is In : 3
  82. Quantity Desired : 1
  83. put my Alchemy logbook in my leather.carpetbag
  84.  
  85. You put your logbook in your leather-clasped carpetbag.
  86. > get my remed book
  87.  
  88. You get a book of journeyman remedy instructions from inside your leather-clasped carpetbag.
  89. > turn my book to chapter 3
  90. You turn your book to chapter 3, entitled "External Wound Remedies".
  91. > read my book
  92.  
  93. -= Chapter 3 : External Wound Remedies =-
  94.  
  95. Page 1: some neck salve Page 10: some abdominal ungent
  96. Page 2: some abdominal salve Page 11: some chest ungent
  97. Page 3: some chest salve Page 12: some head ungent
  98. Page 4: some head salve Page 13: some back ungent
  99. Page 5: some back salve Page 14: some eye ungent
  100. Page 6: some eye salve Page 15: some skin ungent
  101. Page 7: some skin salve Page 16: some limb ungent
  102. Page 8: some limb salve
  103. Page 9: some neck ungent
  104.  
  105. > turn my book to page 11
  106. You turn your book to page 11, instructions for crafting some chest ungent.
  107. > study my book
  108.  
  109. You scan the chest ungent instructions with a glance and confidently discern most of the design's minutiae. (3/5)
  110. You now feel ready to begin the crafting process.
  111. Roundtime: 6 sec.
  112. R>
  113. Learned: Scholarship
  114.  
  115. R> put in my leather.carpetbag
  116. What were you referring to?
  117. > put book in leather.carpetbag
  118.  
  119. You put your book in your leather-clasped carpetbag.
  120. > inv leather.carpetbag
  121. Inside the a rough leather-clasped carpetbag, you see:
  122.  
  123. a book of journeyman remedy instructions
  124. an alchemy work order logbook
  125. a white granite mortar shaped like an open-top monkey skull
  126. a steel grooved pestle with a tempered finish
  127. a trapezoidal darkstone wire sieve
  128. a purpleheart mixing stick inlaid with ivory
  129. a large metal bowl
  130. a wolf-bone stack
  131. a thin darkstone rasp
  132. some squat darkstone rifflers
  133. a darkstone straight bone saw
  134. a book of journeyman carving instructions
  135. an engineering work order logbook
  136. a flask of oil
  137. some articulated covellite tongs
  138. a steel ball-peen hammer
  139. a leather bellows
  140. a book of journeyman blacksmithing instructions
  141. a granite stirring rod
  142. a forging work order logbook
  143. some plain darkstone sewing needles
  144. a polished soapstone slickstone
  145. some steel serrated scissors
  146. a darkstone stout yardstick
  147. some burlap cloth
  148. a book of journeyman tailoring instructions
  149. an outfitting work order logbook
  150. a jar of surface polish
  151. some straight iron pins
  152. a soft leather weaponsmithing book branded with the image of a dragon
  153. some wool cloth
  154. some small cloth padding
  155. a shadowy ka'hurst carving knife with a midnight onyx hilt
  156. an iron wire brush
  157. some grain alcohol
  158. some fine muracite knitting needles capped with blue sapphire dolphins
  159. a flask of oil
  160. a book of journeyman artificing instructions
  161. an enchanting work order logbook
  162. a simple burin
  163. a fragile rough mana fount
  164. an imbuement rod
  165. an augmenting loop
  166. a small sigil book
  167. [Type INVENTORY HELP for more options]
  168. >
  169. [Script loaded: automapper.cmd]
  170. southeast
  171. You slink southeast.
  172.  
  173. [Muspar'i Alchemy Society, Supply Shop]
  174. A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
  175. You also see a large sign.
  176. Obvious exits: southwest, west, northwest.
  177.  
  178. >
  179. [Script finished (In 0.5551875 seconds): automapper.cmd(183)]
  180.  
  181. > order 4
  182. The attendant shrugs and says, "Ugh, you don't have enough coins to purchase (25 pieces) dried plovik!"
  183. >
  184. [AutoMapper] Goto: Teller
  185. [Script loaded: automapper.cmd]
  186. northwest
  187. You slink northwest.
  188.  
  189. [Script aborted! (Run time: 0.32 seconds): automapper.cmd]
  190. withd 5 gold
  191. [Muspar'i Alchemy Society, Foyer]
  192. Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
  193. You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
  194. Obvious exits: southeast, southwest.
  195.  
  196. >
  197. Mapped exits: go painted door
  198.  
  199. You must be at a bank teller's window to withdraw money.
  200. >
  201. [Script loaded: automapper.cmd]
  202. southeast
  203. You slink southeast.
  204.  
  205. [Muspar'i Alchemy Society, Supply Shop]
  206. A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
  207. You also see a large sign.
  208. Obvious exits: southwest, west, northwest.
  209.  
  210. >
  211. [Script finished (In 0.8583783 seconds): automapper.cmd(183)]
  212.  
  213. > order 4
  214. The attendant shrugs and says, "Ugh, you don't have enough coins to purchase (25 pieces) dried plovik!"
  215. >
  216. [AutoMapper] Goto: Teller
  217. [Script loaded: automapper.cmd]
  218. northwest
  219. You slink northwest.
  220.  
  221. [Script aborted! (Run time: 0.28 seconds): automapper.cmd]
  222. [Muspar'i Alchemy Society, Foyer]
  223. withd 5 gold
  224. Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
  225. You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
  226. Obvious exits: southeast, southwest.
  227.  
  228. >
  229. Mapped exits: go painted door
  230.  
  231. You must be at a bank teller's window to withdraw money.
  232. >
  233. [Script loaded: automapper.cmd]
  234. southeast
  235. You slink southeast.
  236.  
  237. [Muspar'i Alchemy Society, Supply Shop]
  238. A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
  239. You also see a large sign.
  240. Obvious exits: southwest, west, northwest.
  241.  
  242. >
  243. [Script finished (In 0.7716642 seconds): automapper.cmd(183)]
  244. order 4
  245. The attendant shrugs and says, "Ugh, you don't have enough coins to purchase (25 pieces) dried plovik!"
  246. >
  247. [AutoMapper] Goto: Teller
  248. [Script loaded: automapper.cmd]
  249. northwest
  250. You slink northwest.
  251.  
  252. [Script aborted! (Run time: 0.29 seconds): automapper.cmd]
  253. withd 5 gold
  254. [Muspar'i Alchemy Society, Foyer]
  255. Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
  256. You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
  257. Obvious exits: southeast, southwest.
  258.  
  259. >
  260. Mapped exits: go painted door
  261.  
  262. You must be at a bank teller's window to withdraw money.
  263. >
  264. [Script loaded: automapper.cmd]
  265. southeast
  266. You slink southeast.
  267.  
  268. [Muspar'i Alchemy Society, Supply Shop]
  269. A vast array of colorful baskets and earthenware surround the shop, their essences mingling into a variety of sweet, musky scents. Brass oil lamps dangling overhead cast a soft glow over the wide counter below as several S'Kra Mur workers tend to restocking and taking care of the needs of crafters.
  270. You also see a large sign.
  271. Obvious exits: southwest, west, northwest.
  272.  
  273. >
  274. [Script finished (In 0.9568332 seconds): automapper.cmd(183)]
  275. order 4
  276. The attendant shrugs and says, "Ugh, you don't have enough coins to purchase (25 pieces) dried plovik!"
  277. >
  278. [AutoMapper] Goto: Teller
  279. [Script loaded: automapper.cmd]
  280. northwest
  281. You slink northwest.
  282.  
  283. [Script aborted! (Run time: 0.28 seconds): automapper.cmd]
  284. [Muspar'i Alchemy Society, Foyer]
  285. withd 5 gold
  286. Vibrant silks drape the polished sandstone walls amid the many potted plants that decorate the broad foyer. Marbled tzgaa orbs hang overhead, highlighting a pair of thickly-padded benches that surround a low table at the center of the room.
  287. You also see an Alchemy Master, a brightly painted door, a sturdy counter with a small placard on it and a clerk.
  288. Obvious exits: southeast, southwest.
  289.  
  290. >
  291. Mapped exits: go painted door
  292.  
  293. You must be at a bank teller's window to withdraw money.
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