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- on join:
- teleport player to {tp.lobby}
- remove all items from player's inventory
- set the join message to "<gold><bold>[栄光の架橋]%player%さんがサーバーに参加しました!"
- execute command "/tabsetting %player% 0"
- delete {shot.%player%}
- set player's gamemode to adventure
- give 1 stick named "<red><bold>レーザーポインター" to player
- if {pt.%player%} is not set:
- set {pt.%player%} to 0
- if {state} is 1:
- send "<gold><bold>現在試合中です。<light green><bold>/kansen<gold><bold>で観戦に切り替えられます"
- on damage:
- # damage cause is fall:
- # cancel event
- if {dam} is 0:
- cancel event
- on quit:
- set the quit message to "<gold><bold>[栄光の架橋]%player%さんがサーバーから退出しました"
- on first join:
- teleport player to {tp.tuto}
- set player's gamemode to adventure
- give 1 stick named "<red><bold>レーザーポインター" to player
- on drop:
- cancel event
- on rightclick with stick:
- name of player's tool contains "<red><bold>レーザーポインター":
- cancel event
- set {_num} to 0.5
- set {_Particle} to location of the block {_num} meter in front of player's head
- loop 500 times:
- show 1 redstone particles at {_Particle} with color 200, 0, 0 offset by 0, 0, 0
- set {_num} to {_num} + 0.3
- set {_Particle} to location of the block {_num} meter infront of player's head
- if the block {_num} meter infront of player's head is not air:
- stop loop
- command /getlaser:
- permission: op
- trigger:
- give 1 stick named "<red><bold>レーザーポインター" to player
- command /getgacha:
- permission: op
- trigger:
- give 1 paper named "&6&lスキルガチャ&3: 右クリック" to player
- on break of red wool:
- if {shot.%player%} is "blue":
- cancel event
- on break of blue wool:
- if {shot.%player%} is "red":
- cancel event
- on shoot:
- set {plx} to floor(x-coordinate of location of shooter)
- set {ply} to floor(y-coordinate of location of shooter)
- set {plz} to floor(z-coordinate of location of shooter)
- {plx} is more than -13
- {plx} is less than 52
- {ply} is more than 64
- {ply} is less than 84
- {plz} is more than 62
- {plz} is less than 71
- cancel event
- on shoot:
- set {plx} to floor(x-coordinate of location of shooter)
- set {ply} to floor(y-coordinate of location of shooter)
- set {plz} to floor(z-coordinate of location of shooter)
- {plx} is more than -13
- {plx} is less than 52
- {ply} is more than 64
- {ply} is less than 84
- {plz} is more than 35
- {plz} is less than 41
- event-projectile is snowball
- {vip.%shooter%} is 1
- if {yukidama.%shooter%} is not 0:
- execute command "/clear %shooter% minecraft:snowball"
- wait 1 tick
- give 1 snowball to shooter
- remove 1 from {yukidama.%shooter%}
- execute command "/title %shooter% title {""text"":""&b 雪玉残数: %{yukidama.%shooter%}%""}"
- else:
- send "&b雪玉が足りません!" to shooter
- play "BLOCK_LAVA_POP" to shooter
- cancel event
- command /vip <player>:
- permission: op
- trigger:
- set {vip.%arg%} to 1
- command /dam:
- permission: op
- trigger:
- if {dam} is 0:
- set {dam} to 1
- broadcast "damage ON"
- else:
- set {dam} to 0
- broadcast "damage OFF"
- command /nonvip <player>:
- permission: op
- trigger:
- delete {vip.%arg%}
- command /close:
- permission: op
- trigger:
- execute command "/fill 85 93 -27 85 91 -26 minecraft:glass"
- execute command "/fill 85 93 -23 85 91 -22 minecraft:glass"
- command /opend:
- permission: op
- trigger:
- execute command "/fill 85 93 -27 85 91 -26 minecraft:air"
- execute command "/fill 85 93 -23 85 91 -22 minecraft:air"
- command /settuto:
- permission: op
- trigger:
- set {tp.tuto} to location of player
- message "チュートリアルの場所を%{tp.tuto}%に設定しました"
- command /setlob:
- permission: op
- trigger:
- set {tp.lobby} to location of player
- message "ロビーの場所を%{tp.lobby}%に設定しました"
- command /setred:
- permission: op
- trigger:
- set {tp.red} to location of player
- message "赤チームの場所を%{tp.red}%に設定しました"
- command /setblue:
- permission: op
- trigger:
- set {tp.blue} to location of player
- message "青チームの場所を%{tp.blue}%に設定しました"
- command /setshot:
- permission: op
- trigger:
- set {tp.shot} to location of player
- message "射撃主の場所を%{tp.shot}%に設定しました"
- command /setarea1:
- permission: op
- trigger:
- set {area1} to location of player
- message "エリア1の場所を%{area1}%に設定しました"
- command /setarea2:
- permission: op
- trigger:
- set {area2} to location of player
- message "エリア2の場所を%{area2}%に設定しました"
- command /tabsetting <player> <int>:
- permission: owner.sk
- trigger:
- set {tab.%arg 1%} to arg 2
- command /pteam <player> [<text>]:
- permission: op
- trigger:
- if arg 2 is "red":
- set {shot.%arg 1%} to arg 2
- execute command "/tabsetting %arg 1% 1"
- else if arg 2 is "blue":
- set {shot.%arg 1%} to arg 2
- execute command "/tabsetting %arg 1% 2"
- else if arg 2 is "clear":
- set {shot.%arg 1%} to arg 2
- execute command "/tabsetting %arg 1% 0"
- on walking on red wool:
- if {shot.%player%} is "blue":
- if {tp.%player%} is set:
- teleport player to {tp.%player%}
- else:
- teleport player to {tp.blue}
- on walking on blue wool:
- if {shot.%player%} is "red":
- if {tp.%player%} is set:
- teleport player to {tp.%player%}
- else:
- teleport player to {tp.red}
- on walking on magenta concrete:
- if {shot.%player%} is "red":
- if {tp.%player%} is set:
- teleport player to {tp.%player%}
- else:
- teleport player to {tp.red}
- else if {shot.%player%} is "blue":
- if {tp.%player%} is set:
- teleport player to {tp.%player%}
- else:
- teleport player to {tp.blue}
- on walking on red concrete:
- if {state} is 1:
- if {shot.%player%} is "blue":
- teleport player to {tp.blue}
- set {point.blue} to {point.blue} + 1
- broadcast "&b青&6チームの%player%さんがゴールしました!"
- execute command "/fill 44 84 69 -5 65 68 minecraft:air 0 replace minecraft:wool 11"
- on walking on blue concrete:
- if {state} is 1:
- if {shot.%player%} is "red":
- teleport player to {tp.red}
- set {point.red} to {point.red} + 1
- broadcast "&c赤&6チームの%player%さんがゴールしました!"
- execute command "/fill 44 84 69 -5 65 68 minecraft:air 0 replace minecraft:wool 14"
- on walking on light blue glass:
- if {game} is "eiko":
- if {shot.%player%} is "red":
- execute command "/tp %player% 48 80 67"
- else if {game} is "paint":
- execute command "/tp %player% 47 69 38"
- on walking on blue stained glass:
- if {shot.%player%} is "red":
- execute command "/tp %player% 50 80 37"
- on walking on pink stained glass:
- if {game} is "eiko":
- if {shot.%player%} is "blue":
- execute command "/tp %player% -8 79 67"
- else if {game} is "paint":
- execute command "/tp %player% -8 69 38"
- on walking on red glass block:
- if {shot.%player%} is "blue":
- execute command "/tp %player% -11 80 37"
- on walking on orange glass:
- if {shot.%player%} is "blue":
- execute command "/tp %player% -11 70 37"
- on walking on yellow glass:
- if {game} is "eiko":
- if {shot.%player%} is "blue":
- execute command "/tp %player% -9 68 68"
- else if {game} is "paint":
- execute command "/tp %player% -9 79 38"
- on walking on dark green glass:
- if {shot.%player%} is "red":
- execute command "/tp %player% 50 70 37"
- on walking on light green stained glass block:
- if {game} is "eiko":
- if {shot.%player%} is "red":
- execute command "/tp %player% 48 68 67"
- else if {game} is "paint":
- execute command "/tp %player% 47 79 38"
- on walking on light blue wool:
- if {state} is 0:
- if {shot.%player%} is not set:
- broadcast "&6%player%さんがゲームに参加しました"
- if {shot.%player%} is not "blue":
- execute command "/pteam %player% blue"
- send "&6あなたは&b青&6チームです!" to player
- on walking on pink wool block:
- if {state} is 0:
- if {shot.%player%} is not set:
- broadcast "&6%player%さんがゲームに参加しました"
- if {shot.%player%} is not "red":
- execute command "/pteam %player% red"
- send "&6あなたは&c赤&6チームです!" to player
- on walking on emerald block:
- if {shot.%player%} is "red":
- set {tp.%player%} to location of player
- message "&e&lスポーンポイントを設定しました"
- on walking on diamond block:
- if {shot.%player%} is "blue":
- set {tp.%player%} to location of player
- message "&e&lスポーンポイントを設定しました"
- command /cc:
- permission: op
- trigger:
- execute command "/fill 44 84 69 -5 65 68 air"
- command /cc2:
- permission: op
- trigger:
- execute command "/fill 82 100 -4 -71 94 -4 air"
- command /cc3:
- permission: op
- trigger:
- execute command "/fill 44 84 67 -5 65 68 air"
- options:
- red: red wool
- blue: blue wool
- on projectile hit:
- wait 1 tick
- kill event-entity
- set {_hitx} to floor(x-coordinate of location of projectile)
- set {_hity} to floor(y-coordinate of location of projectile)
- set {_hitz} to floor(z-coordinate of location of projectile)
- set {_hitpoint} to location of projectile
- set {_block} to the block at location 1 in front of the projectile
- if {state} is 1:
- {_hitx} is more than -5
- {_hitx} is less than 44
- {_hity} is more than 65
- {_hity} is less than 84
- {_hitz} is more than 67
- {_hitz} is less than 70
- if {shot.%shooter%} is "red":
- if {radi.%shooter%} is 1:
- loop blocks in radius 1 around projectile:
- if loop-block is blue wool:
- set loop-block to air
- stop
- else if {_block} is air:
- set the block at {_block} to {@red}
- else:
- set block at {_hitpoint} to {@red}
- else:
- loop blocks in radius {radi.%shooter%} around projectile:
- if loop-block is blue wool:
- set loop-block to air
- set {radi.%shooter%} to 1
- else if {shot.%shooter%} is "blue":
- if {radi.%shooter%} is 1:
- loop blocks in radius 1 around projectile:
- if loop-block is red wool block:
- set loop-block to air
- stop
- else if {_block} is air:
- set the block at {_block} to {@blue}
- else:
- set block at {_hitpoint} to {@blue}
- else:
- loop blocks in radius {radi.%shooter%} around projectile:
- if loop-block is red wool:
- set loop-block to air
- set {radi.%shooter%} to 1
- #command /team:
- # trigger:
- # set {_rate::*} to "red" and "blue"
- # loop all players:
- # set {shot.%loop-player%} to random element out of {_rate::*}
- # if {shot.%loop-player%} is red:
- # send "&6あなたは&c赤&6チームです!" to loop-player
- # execute command "/tabsetting %loop-player% 1"
- # else if {shot.%loop-player%} is red:
- # send "&6あなたは&b青&6チームです!" to loop-player
- # execute command "/tabsetting %loop-player% 2"
- command /team:
- permission: op
- trigger:
- set {red} and {blue} to 0
- loop all players:
- if {red} is more than {blue}:
- add 1 to {blue}
- set {shot.%loop-player%} to "blue"
- send "&6あなたは&b青&6チームです!" to loop-player
- execute command "/tabsetting %loop-player% 2"
- else:
- add 1 to {red}
- set {shot.%loop-player%} to "red"
- send "&6あなたは&c赤&6チームです!" to loop-player
- execute command "/tabsetting %loop-player% 1"
- wait a tick
- command /rteam:
- permission: op
- trigger:
- set {_rate::*} to "red" and "blue"
- loop 10 times:
- set {_team.red} to 0
- set {_team.blue} to 0
- loop all players:
- set {_itiji} to random element out of {_rate::*}
- set {shot.%loop-player%} to {_itiji}
- add 1 to {_team.%{_itiji}%}
- send "%loop-number%" to player
- if {_team.blue} - {_team.red} is 0 or 1 or -1:
- stop loop
- loop all players:
- if {shot.%loop-player%} is "red":
- send "&6あなたは&c赤&6チームです!" to loop-player
- execute command "/tabsetting %loop-player% 1"
- else if {shot.%loop-player%} is "blue":
- send "&6あなたは&b青&6チームです!" to loop-player
- execute command "/tabsetting %loop-player% 2"
- every 10 ticks:
- loop all players:
- set loop-player's food level to 10
- set the loop-player's level to {pt.%loop-player%}
- # if {state} is 0:
- # execute command "/title @a actionbar {""text"":""&5&lあなたのポイント&7: %{pt.%loop-player%}%""}"
- if {tab.%loop-player%} is 0:
- if {vip.%loop-player%} is 1:
- set loop-player's tab list name to "<light green>[VIP]<white>%loop-player%"
- else:
- set loop-player's tab list name to "<white>%loop-player%"
- else if {tab.%loop-player%} is 1:
- if {vip.%loop-player%} is 1:
- set loop-player's tab list name to "<light green>[VIP]<red>%loop-player%"
- else:
- set loop-player's tab list name to "<red>%loop-player%"
- else if {tab.%loop-player%} is 2:
- if {vip.%loop-player%} is 1:
- set loop-player's tab list name to "<light green>[VIP]<blue>%loop-player%"
- else:
- set loop-player's tab list name to "<blue>%loop-player%"
- every 2 seconds:
- loop all players:
- if {state} is 1:
- if {game} is "eiko":
- if {shot.%loop-player%} is "red" or "blue":
- if {vip.%loop-player%} is 1:
- add 1 to {yukidama.%loop-player%}
- # execute command "/give %loop-player% minecraft:snowball 1 0"
- every 180 seconds:
- broadcast "<gold><bold>[定期]<light green><bold>VIP<gold><bold>になると、試合中に雪玉が支給されます。"
- wait 90 seconds
- broadcast "<gold><bold>[定期]<light green><bold>/kansen<gold><bold>で観戦に切り替えられます"
- on death:
- set player's health to player's max health
- command /eikostop:
- permission: op
- trigger:
- broadcast "&6&lゲームを終了します"
- set {state} to 0
- loop all players:
- teleport loop-player to {tp.lobby}
- execute command "/gamemode 2 %loop-player%"
- remove all items from loop-player's inventory
- delete {tp.%loop-player%}
- execute command "/tabsetting %loop-player% 0"
- execute command "/title %loop-player% reset"
- play "ENTITY_FIREWORK_TWINKLE" to loop-player
- execute command "/opend"
- if {game} is "eiko":
- broadcast "&c赤&6チームの得点は、&c%{point.red}%点です!"
- broadcast "&b青&6チームの得点は、&b%{point.blue}%点です!"
- if {point.red} is more than {point.blue}:
- broadcast "&c赤&6チームの方が得点が多かったため、&c赤&6チームの勝利!"
- loop all players:
- if {shot.%loop-player%} is "red":
- set {_tokuten.%player%} to {point.red} + 1
- add {_tokuten.%player%} to {pt.%loop-player%}
- send "&5%{_tokuten.%player%}%ポイントを手に入れました。" to loop-player
- else if {shot.%loop-player%} is "blue":
- add {point.blue} to {pt.%loop-player%}
- send "&5%{point.blue}%ポイントを手に入れました。" to loop-player
- send "&5&l現在のあなたのポイント&7: %{pt.%loop-player%}%" to loop-player
- delete {shot.%loop-player%}
- else if {point.red} is less than {point.blue}:
- broadcast "&b青&6チームの方が得点が多かったため、&b青&6チームの勝利!"
- loop all players:
- if {shot.%loop-player%} is "blue":
- set {_tokuten.%player%} to {point.blue} + 1
- add {_tokuten.%player%} to {pt.%loop-player%}
- send "&5%{_tokuten.%player%}%ポイントを手に入れました。" to loop-player
- else if {shot.%loop-player%} is "red":
- add {point.red} to {pt.%loop-player%}
- send "&5%{point.red}%ポイントを手に入れました。" to loop-player
- send "&5&l現在のあなたのポイント&7: %{pt.%loop-player%}%" to loop-player
- delete {shot.%loop-player%}
- else:
- broadcast "&6両チームとも同じ点数だったため、引き分け!"
- loop all players:
- add {point.red} to {pt.%loop-player%}
- send "&5%{point.red}%ポイントを手に入れました。" to loop-player
- send "&5&l現在のあなたのポイント&7: %{pt.%loop-player%}%" to loop-player
- delete {shot.%loop-player%}
- else if {game} is "paint":
- loop blocks within {area1} to {area2}:
- if loop-block is red wool block:
- set {point.red} to {point.red} + 1
- else if loop-block is blue wool:
- set {point.blue} to {point.blue} + 1
- broadcast "&c赤&6チームのブロック数は、&c%{point.red}%個です!"
- broadcast "&b青&6チームのブロック数は、&b%{point.blue}%個です!"
- if {point.red} is more than {point.blue}:
- broadcast "&c赤&6チームの方がブロック数が多かったため、&c赤&6チームの勝利!"
- else if {point.red} is less than {point.blue}:
- broadcast "&b青&6チームの方がブロック数が多かったため、&b青&6チームの勝利!"
- else:
- broadcast "&6両チームとも同じブロック数だったため、引き分け!"
- delete {point.red}
- delete {point.blue}
- delete {game}
- command /eiko [<text>] [<int>]:
- permission: op
- trigger:
- broadcast "&6&lゲームを始めます!"
- broadcast "&6&l制限時間: %arg 2%秒"
- delete {point.red}
- delete {point.blue}
- set {point.red} to 0
- set {point.blue} to 0
- set {state} to 1
- execute command "/count %arg 2%"
- if arg 1 is "eiko":
- broadcast "&6&lゲームモード: &c&l栄&b&l光&c&lの&b&l架&c&l橋"
- set {game} to "eiko"
- loop all players:
- remove all items from loop-player's inventory
- set {radi.%loop-players%} to 1
- set {yukidama.%loop-player%} to 0
- if {shot.%loop-player%} is "red" or "blue":
- execute command "/gamemode 2 %loop-player%"
- execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}]}"
- execute command "/clear %loop-player% minecraft:bow 0 1"
- execute command "/give %loop-player% minecraft:shears 1 0 {CanDestroy:[""minecraft:wool""],Unbreakable:1}"
- execute command "/clear %loop-player% minecraft:shears 0 1"
- give 1 arrow to loop-player
- give 1 stick named "<red><bold>レーザーポインター" to loop-player
- give 1 paper named "&6&lスキルガチャ&3: 右クリック" to loop-player
- if {vip.%loop-player%} is 1:
- give 1 snowball to loop-player
- # execute command "/give %loop-player% minecraft:snowball 1 0"
- # execute command "/clear %loop-player% minecraft:snowball 0 1"
- if {shot.%loop-player%} is "red":
- teleport loop-player to {tp.red}
- else if {shot.%loop-player%} is "blue":
- teleport loop-player to {tp.blue}
- else if arg 1 is "paint":
- broadcast "&6&lゲームモード: &c&lP&b&lA&c&lI&b&lN&c&lT&b&lI&c&lA"
- set {game} to "paint"
- loop all players:
- if {shot.%loop-player%} is "red" or "blue":
- teleport loop-player to {tp.shot}
- remove all items from loop-player's inventory
- if {shot.%loop-player%} is "red":
- execute command "/gamemode 2 %loop-player%"
- execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}]}"
- give 1 arrow to loop-player
- else if {shot.%loop-player%} is "blue":
- execute command "/gamemode 2 %loop-player%"
- execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}]}"
- give 1 arrow to loop-player
- on chat:
- if {state} is 1:
- if {shot.%player%} is "red":
- cancel event
- broadcast "&c%player%: %message%"
- else if {shot.%player%} is "blue":
- cancel event
- broadcast "&b%player%: %message%"
- command /tt <player>:
- permission: op
- trigger:
- send "%arg%の値は%{shot.%arg%}%です"
- command /chen <text>:
- permission: op
- trigger:
- send "%arg%の値は%{%arg%}%です"
- command /chan <text> <int>:
- permission: op
- trigger:
- set {%arg-1%} to arg-2
- command /count <int>:
- permission: op
- trigger:
- set {_countdown} to arg
- loop arg times:
- wait 1 seconds
- set {_countdown} to {_countdown} - 1
- set {time} to {_countdown}
- if {game} is "eiko":
- execute command "/title @a actionbar {""text"":""&e&lゲームモード: 栄光の架橋 残り時間:%{time}% &c&l%{point.red}% &7&l- &b&l%{point.blue}%""}"
- else if {game} is "paint":
- execute command "/title @a actionbar {""text"":""&e&lゲームモード: PAINTIA 残り時間:%{time}%""}"
- execute command "/title @a actionbar {""text"":""&6&l終了!""}"
- execute command "/eikostop"
- command /kansen:
- trigger:
- if {state} is 0:
- if player's gamemode is spectator:
- set player's gamemode to adventure
- teleport player to {tp.lobby}
- else if player's gamemode is adventure:
- set player's gamemode to spectator
- if {state} is 1:
- {shot.%player%} is not "red" or "blue"
- if player's gamemode is spectator:
- set player's gamemode to adventure
- teleport player to {tp.lobby}
- else if player's gamemode is adventure:
- set player's gamemode to spectator
- #give 1 bow of unbreaking 100 and infinity 1 to the player
- on rightclick with paper:
- if name of player's tool contains "&6&lスキルガチャ&3: 右クリック":
- if {state} is 1:
- play "ENTITY_PLAYER_LEVELUP" to player
- set {_gacha::*} to "&6&l局所消去&7: 2x2" and "&6&l局所消去&7: 2x2 " and "&6&l局所消去&7: 2x2 " and "&6&l局所消去&9: 3x3" and "&6&l局所消去&9: 3x3 " and "&6&l局所消去&2&l: 4x4"
- set {_gg.%player%} to random element out of {_gacha::*}
- send "%{_gg.%player%}%&6&lを引きました!" to player
- execute command "/clear %player% paper"
- give 1 paper named "%{_gg.%player%}%" to player
- else if name of player's tool contains "2x2":
- execute command "/clear %player% paper"
- # send "&a&l[スキル]&6&l局所消去&7: 2x2&6&lを使いました" to player
- send "&a&l[スキル]&6&l次に打つ矢が着弾点の周囲2ブロックの敵ブロックを消去します" to player
- set {radi.%player%} to 2
- play "ENTITY_ENDERDRAGON_GROWL" to player
- broadcast "&7&l%player%さんが&a&l[スキル]&6&l局所消去&7: 2x2&7&lを使いました"
- else if name of player's tool contains "3x3":
- execute command "/clear %player% paper"
- # send "&a&l[スキル]&6&l局所消去&9: 3x3&6&lを使いました" to player
- send "&a&l[スキル]&6&l次に打つ矢が着弾点の周囲3ブロックの敵ブロックを消去します" to player
- set {radi.%player%} to 3
- play "ENTITY_ENDERDRAGON_GROWL" to player
- broadcast "&7&l%player%さんが&a&l[スキル]&6&l局所消去&9: 3x3&7&lを使いました"
- else if name of player's tool contains "4x4":
- execute command "/clear %player% paper"
- # send "&a&l[スキル]&6&l局所消去&2&l: 4x4&6&lを使いました" to player
- send "&a&l[スキル]&6&l次に打つ矢が着弾点の周囲4ブロックの敵ブロックを消去します" to player
- set {radi.%player%} to 4
- play "ENTITY_ENDERDRAGON_GROWL" to player
- broadcast "&7&l%player%さんが&a&l[スキル]&6&l局所消去&2&l: 4x4&7&lを使いました"
- # if {shot.%player%} is "blue":
- # broadcast "&6&l%player%さんが敵チームの羊毛を全消去しました"
- # execute command "/fill 44 84 69 -5 65 68 minecraft:air 0 replace minecraft:wool 14"
- # if {shot.%player%} is "red":
- # broadcast "&6&l%player%さんが敵チームの羊毛を全消去しました"
- # execute command "/fill 44 84 69 -5 65 68 minecraft:air 0 replace minecraft:wool 11"
- # execute command "/clear %player% paper"
- #雪玉...変数
- #局所的消去
- #自動チーム分け
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