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  1. [2 sept. 22 17:49:12] ------------ BEGIN log session -------------
  2. [17:49:12] OpenGL provider: Opengl32.dll
  3. [17:49:13] OpenGL library:
  4. [17:49:13] Vendor: ATI Technologies Inc.
  5. [17:49:13] Render: AMD Radeon(TM) R5 Graphics
  6. [17:49:13] Version: 4.5.13542 Compatibility Profile Context 25.20.14012.10001
  7. [17:49:13] Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  8. [17:49:13] Size: 1366x768
  9. [17:49:13] ColorBits: 32
  10. [17:49:13] DepthBits: 24
  11. [17:49:13] StencilBits: 8
  12. [17:49:13] isDoubleBuffered: true
  13. [17:49:13]
  14. [17:49:13] *** Looking for Advanced CPU Instructions...
  15. [17:49:13] [x] PentiumPro
  16. [17:49:13] [x] Multimedia (MMX)
  17. [17:49:13] [x] 3D (SSE2)
  18. [17:49:13] [x] 3D (SSE2)
  19. [17:49:13] [-] 3D (3DNow)
  20. [17:49:13] ColourBits 32, ABits 8, ZBits 24
  21. [17:49:13]
  22. [17:49:13] *** Looking for Render API Extensions ...
  23. [17:49:13] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
  24. [17:49:13] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
  25. [17:49:13] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  26. [17:49:13] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  27. [17:49:13] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  28. [17:49:13] [x] 'GL_ARB_multitexture' extension - Multitexturing.
  29. [17:49:13] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  30. [17:49:13] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  31. [17:49:13] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  32. [17:49:13] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  33. [17:49:13] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
  34. [17:49:13] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  35. [17:49:13] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  36. [17:49:13]
  37. [17:49:13] Maximum texture size : 16384
  38. [17:49:13] Maximum simultaneous textures :8
  39. [17:49:13] MaxAnisotropic (1.0 = none) : 16.000000
  40. [17:49:13] 15 Splashscreens available.
  41. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
  42. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
  43. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
  44. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  45. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  46. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
  47. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
  48. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  49. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  50. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
  51. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
  52. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  53. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  54. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
  55. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
  56. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  57. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  58. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  59. [17:49:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
  60. [17:49:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
  61. [17:49:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
  62. [17:49:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
  63. [17:49:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
  64. [17:49:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
  65. [17:49:15] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
  66. [17:49:15] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
  67. [17:49:15] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
  68. [17:49:15] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
  69. [17:49:15] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
  70. [17:49:15] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
  71. [17:49:26] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank
  72. [17:49:26] java.lang.ClassNotFoundException: com/maddox/il2/objects/weapons/BombProximity
  73. [17:49:26] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
  74. [17:49:26] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:274)
  75. [17:49:26] at com.maddox.il2.objects.air.MIRAGEIIIC.<clinit>(MIRAGEIIIC.java:392)
  76. [17:49:26] at java.lang.Class.forName0(Native Method)
  77. [17:49:26] at java.lang.Class.forName(Unknown Source)
  78. [17:49:26] at com.maddox.rts.Spawn.get(Spawn.java:39)
  79. [17:49:26] at com.maddox.rts.Spawn.get(Spawn.java:28)
  80. [17:49:26] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
  81. [17:49:26] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
  82. [17:49:26] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
  83. [17:49:26] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
  84. [17:49:26] at com.maddox.il2.game.Main.exec(Main.java:405)
  85. [17:49:26] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  86. [17:49:26] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank
  87. [17:49:26] java.lang.ClassNotFoundException
  88. [17:49:26] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
  89. [17:49:26] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:274)
  90. [17:49:26] at com.maddox.il2.objects.air.MIRAGEIIICJ.<clinit>(MIRAGEIIICJ.java:467)
  91. [17:49:26] at java.lang.Class.forName0(Native Method)
  92. [17:49:26] at java.lang.Class.forName(Unknown Source)
  93. [17:49:26] at com.maddox.rts.Spawn.get(Spawn.java:39)
  94. [17:49:26] at com.maddox.rts.Spawn.get(Spawn.java:28)
  95. [17:49:26] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
  96. [17:49:26] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
  97. [17:49:26] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
  98. [17:49:26] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
  99. [17:49:26] at com.maddox.il2.game.Main.exec(Main.java:405)
  100. [17:49:26] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  101. [17:49:26] Error on Dagger Loadout: GAttack: 4x130kgM4-Tadmor+2xShafrir+2x1300LtDroptank
  102. [17:49:26] java.lang.ClassNotFoundException: com/maddox/il2/objects/weapons/BombProximity
  103. [17:49:26] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
  104. [17:49:26] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:274)
  105. [17:49:26] at com.maddox.il2.objects.air.IAI_Kfir_C2.<clinit>(IAI_Kfir_C2.java:342)
  106. [17:49:26] at java.lang.Class.forName0(Native Method)
  107. [17:49:26] at java.lang.Class.forName(Unknown Source)
  108. [17:49:26] at com.maddox.rts.Spawn.get(Spawn.java:39)
  109. [17:49:26] at com.maddox.rts.Spawn.get(Spawn.java:28)
  110. [17:49:26] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
  111. [17:49:26] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
  112. [17:49:26] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
  113. [17:49:26] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
  114. [17:49:26] at com.maddox.il2.game.Main.exec(Main.java:405)
  115. [17:49:26] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  116. [17:49:26] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2xR550+2x1300LtDroptank
  117. [17:49:26] java.lang.ClassNotFoundException
  118. [17:49:26] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
  119. [17:49:26] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:274)
  120. [17:49:26] at com.maddox.il2.objects.air.MIRAGEIIIE.<clinit>(MIRAGEIIIE.java:519)
  121. [17:49:26] at java.lang.Class.forName0(Native Method)
  122. [17:49:26] at java.lang.Class.forName(Unknown Source)
  123. [17:49:26] at com.maddox.rts.Spawn.get(Spawn.java:39)
  124. [17:49:26] at com.maddox.rts.Spawn.get(Spawn.java:28)
  125. [17:49:26] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
  126. [17:49:26] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
  127. [17:49:26] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
  128. [17:49:26] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
  129. [17:49:26] at com.maddox.il2.game.Main.exec(Main.java:405)
  130. [17:49:26] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  131. [17:49:26] No spawner for 'com.maddox.il2.objects.ships.Ship$Tirpitz'
  132. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$A1H_Tanker'
  133. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86A5'
  134. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86E_10'
  135. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40'
  136. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45'
  137. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_25E'
  138. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_25L'
  139. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_40'
  140. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86K'
  141. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$CAC_Sabre_Mk31'
  142. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$CAC_Sabre_Mk32'
  143. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$FJ_3M'
  144. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bis'
  145. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$MiG_15SB'
  146. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17A'
  147. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17F'
  148. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17PF'
  149. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4'
  150. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.F_14static$F_14A'
  151. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF'
  152. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.ANT_20bisStatic$ANT_20bis'
  153. [17:49:26] No spawner for 'com.maddox.il2.objects.vehicles.planes.ANT_20MGStatic$ANT_20MG'
  154. [17:49:26] No spawner for 'com.maddox.il2.objects.ships.Ship$Tirpitz'
  155. [17:49:33] House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
  156. [17:49:33] Can't set property
  157. [17:49:33] java.lang.RuntimeException: Can't set property
  158. [17:49:33] at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
  159. [17:49:33] at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
  160. [17:49:33] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
  161. [17:49:33] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
  162. [17:49:33] at java.lang.reflect.Method.invoke(Native Method)
  163. [17:49:33] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
  164. [17:49:33] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
  165. [17:49:33] at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
  166. [17:49:33] at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
  167. [17:49:33] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
  168. [17:49:33] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
  169. [17:49:33] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
  170. [17:49:33] at com.maddox.il2.gui.GUI.create(GUI.java:166)
  171. [17:49:33] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
  172. [17:49:33] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
  173. [17:49:33] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
  174. [17:49:33] at com.maddox.il2.game.Main.exec(Main.java:405)
  175. [17:49:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  176. [17:49:33] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
  177. [17:49:34] Initializing DirectSound playback device...
  178. [17:49:34] Primary buffer created.
  179. [17:49:34] Playback format is set : sampling rate = 44100, num channels = 2.
  180. [17:49:34] Not enought hardware buffers (0), hardware disabled
  181. [17:49:34] Buffer caps : Transfer rate = 0, CPU overhead = 0.
  182. [17:49:34] Default speaker config is : 1310724.
  183. [17:49:34] Direct sound audio device initialized successfully :
  184. [17:49:34] DX Version : 7
  185. [17:49:34] Hardware - disabled [buffers : 0]
  186. [17:49:34] Extensions - enabled :
  187. [17:49:34] EAX ver. 1 [ ] - disabled
  188. [17:49:34] EAX ver. 2 [ ] - disabled
  189. [17:49:34] EAX ver. 3 [ ] - disabled
  190. [17:49:34] I3D ver. 2 [ ] - disabled
  191. [17:49:34] ZoomFX [ ] - disabled
  192. [17:49:34] MacroFX [ ] - disabled
  193. [17:49:34] SIMD render [X]
  194. [17:49:34] num channels 16
  195. [17:49:34]
  196. [17:50:00] Loading mission Quick/Kuban/KubanRedNoneN00.mis...
  197. [17:50:00] Y=1940 / M=7 / H= 12 , Temperature - 0m = 23.0 .
  198. [17:50:00] Loading map.ini defined airfields:
  199. [17:50:01] PBuffer: suitable formats: 84
  200. [17:50:01]
  201. [17:50:01] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
  202. [17:50:01] Depth = 24, stencil = 8
  203. [17:50:01] PBuffer: suitable formats: 84
  204. [17:50:01]
  205. [17:50:01] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
  206. [17:50:01] Depth = 24, stencil = 8
  207. [17:50:03] Loading vertex/fragment programs: *716975712*
  208. [17:50:03] *** Loading: [vpFogFar2Tex2D]
  209. [17:50:03] *** Loading: [vpFog2Tex2DBlend]
  210. [17:50:03] *** Loading: [vpFogFar4Tex2D]
  211. [17:50:03] *** Loading: [vpFogFar8Tex2D]
  212. [17:50:03] *** Loading: [vpFogNoTex]
  213. [17:50:03] *** Loading: [vpFog4Tex2D]
  214. [17:50:03] *** Loading: [vpFog4Tex2D_UV2]
  215. [17:50:03] *** Loading: [vp4Tex2D]
  216. [17:50:03] *** Loading: [vp6Tex2D]
  217. [17:50:03] *** Loading: [vpTexUVTex2D]
  218. [17:50:03] *** Loading: [vpWaterGrid_NV]
  219. [17:50:03] *** Loading: [vpWaterSunLight_NV]
  220. [17:50:03] *** Loading: [vpWaterSunLight_ATI]
  221. [17:50:03] *** Loading: [vpWaterSunLight_FP]
  222. [17:50:03] *** Loading: [vpTreeSprite]
  223. [17:50:03] *** Loading: [vpTreeTrunk]
  224. [17:50:03] *** Loading: [vpVAObjectsN]
  225. [17:50:03] *** Loading: [vpVAObjectsL0]
  226. [17:50:03] *** Loading: [vpSprites]
  227. [17:50:03] *** Loading: [vpSimpleGL]
  228. [17:50:03] *** Loading: [fpWaterSunLightFast]
  229. [17:50:03] *** Loading: [fpWaterSunLight]
  230. [17:50:03] *** Loading: [fpWaterSunLightBest]
  231. [17:50:03] *** Loading: [fpCoastBump]
  232. [17:50:03] *** Loading: [fpCoastFoam]
  233. [17:50:03] *** Loading: [fpCoastFoamFast]
  234. [17:50:03] *** Loading: [fpCoastFoamFarFogTex]
  235. [17:50:03] *** Loading: [fpCausticSimple]
  236. [17:50:03] *** Loading: [fpCaustic]
  237. [17:50:03] *** Loading: [fpSprites]
  238. [17:50:03] *** Loading: [fpObjectsL0]
  239. [17:50:03] *** Loading: [fpObjectsL0_2L]
  240. [17:50:03] *** Loading: [fpSimpleGL]
  241. [17:50:03] *** Loading: [fpNearLandFog]
  242. [17:50:03] *** Loading: [fpFarLandFog]
  243. [17:50:03] *** Loading: [fpRiverCoastAA]
  244. [17:50:03] *** Loading: [vpWaterDM_CPU]
  245. [17:50:03] *** Loading: [fpWaterDM_CPU]
  246. [17:50:03] *** Loading: [fpWaterDM_CPULo]
  247. [17:50:03] *** Loading: [fpWaterLFogDM]
  248. [17:50:03] *** Loading: [fpIceWater]
  249. [17:50:03] *** Loading: [fpNearNoBlend]
  250. [17:50:03] *** Loading: [fpNearNoBlendNoise]
  251. [17:50:03] *** Loading: [fpNearBlend]
  252. [17:50:03] *** Loading: [fpNearBlendNoise]
  253. [17:50:03] *** Loading: [fpFarBlend]
  254. [17:50:03] *** Loading: [fpForestPlane]
  255. [17:50:03] *** Loading: [fpForestPlaneNoise]
  256. [17:50:03] *** Loading: [fpForestPlaneEdges]
  257. [17:50:03] *** Loading: [fpForestPlaneEdgesNoise]
  258. [17:50:03] Load bridges
  259. [17:50:03] Load static objects
  260. [17:50:03] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
  261. [17:50:03] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
  262. [17:50:03] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
  263. [17:50:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
  264. [17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
  265. [17:50:04] ERROR loading sound control sample.339_idle_x4.wav.rpm
  266. [17:50:04] *** IL-2 Selector N/A loaded ***
  267. [17:50:04] SAS Common Utils Game Version = 4.122
  268. [17:50:04] cannot open file for reading
  269. [17:50:04] Cannot open audio file samples/339_fuelsystem.wav
  270. [17:50:04]
  271. [17:50:04] 1>mp_dotrange FRIENDLY DOT 14.000001 C
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