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- Fire Elemental
- Traits
- Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee Attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
- Illumination: The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
- Water Susceptibility: For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
- Actions
- Multiattack: The elemental makes two touch attacks.
- Touch: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
- Attributes
- Size Large
- Type Elemental
- Alignment Neutral
- AC 13
- HP 102 (12d10+36)
- Speed 50 ft.
- STR 10
- DEX 17
- CON 16
- INT 6
- WIS 10
- CHA 7
- Senses Darkvision 60 Ft.
- Passive Perception 10
- Languages Ignan
- Immunities Fire, Poison
- Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
- Challenge Rating 5
- Roll 0 Touch
- 1d20 + 6
- 2d6+3
- View All Monsters » Source: 5th Edition SRD
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