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main.cpp

Sep 12th, 2019
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C++ 0.85 KB | None | 0 0
  1. #include "platformdefine.h"
  2.  
  3. #include "vector"
  4. #include <stdio.h>
  5. #include <math.h>
  6.  
  7. #ifdef WINDOWS
  8. #include "PCRenderer.h"
  9. #endif
  10.  
  11. #include "Level.h"
  12.  
  13. #include "GameObject.h"
  14. #include "TestObject.h"
  15.  
  16. Renderer* renderer;
  17. Level* level;
  18. std::vector<GameObject*> objects;
  19.  
  20. float t = 0.0f;
  21.  
  22. int main() {
  23.     renderer = new Renderer();
  24.     level = new Level(renderer);
  25.     level->loadFromFile("res/level1.lvl");
  26.     for (int i = 0; i < 10; i++) {
  27.         objects.push_back(new TestObject(renderer));
  28.     }
  29.  
  30. #ifdef WINDOWS
  31.     while (!renderer->getWindowShouldClose()) {
  32. #endif
  33.         t += 0.01f;
  34.  
  35.         level->update(t);
  36.         level->render();
  37.  
  38.         for (int i = 0; i < 10; i++) {
  39.             objects.at(i)->x = i * 128;
  40.             objects.at(i)->y = (100 * sin(t + i)) + (720 / 2);
  41.             objects.at(i)->render();
  42.         }
  43.  
  44.         renderer->endOfFrame();
  45.     }
  46.  
  47.     delete level;
  48.     delete renderer;
  49. }
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