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  1. ///////////////////////////////////////////////////////////////////
  2. //Extracted i_House_Big_01_b_blue_F.cfg for i_House_Big_01_b_blue_F.p3d
  3. //Produced from mikero's Dos Tools Dll version 7.46
  4. //https://bytex.market/products/item/weodpphdknnzm70o0h8q/Mikero%27s%20Dos%20Tools
  5. //'now' is Sun Feb 23 18:32:05 2020 : 'file' last modified on Fri May 03 09:37:30 2019
  6. ////////////////////////////////////////////////////////////////////
  7.  
  8. class cfgSkeletons
  9. {
  10. class i_House_Big_01_b_skeleton
  11. {
  12. skeletonInherit = "";
  13. isDiscrete = 1;
  14. SkeletonBones[]=
  15. {
  16. "door_1" ,"",
  17. "door_handle_1" ,"door_1",
  18. "door_2" ,"",
  19. "door_handle_2" ,"door_2",
  20. "door_3" ,"",
  21. "door_handle_3" ,"door_3",
  22. "glass_1_hide" ,"",
  23. "glass_1_unhide" ,"",
  24. "glass_2_hide" ,"",
  25. "glass_2_unhide" ,"",
  26. "glass_3_hide" ,"",
  27. "glass_3_unhide" ,"",
  28. "glass_4_hide" ,"",
  29. "glass_4_unhide" ,"",
  30. "glass_5_hide" ,"",
  31. "glass_5_unhide" ,"",
  32. "glass_6_hide" ,"",
  33. "glass_6_unhide" ,"",
  34. "glass_7_hide" ,"",
  35. "glass_7_unhide" ,"",
  36. "glass_8_hide" ,"",
  37. "glass_8_unhide" ,"",
  38. "glass_9_hide" ,"",
  39. "glass_9_unhide" ,"",
  40. "glass_10_hide" ,"",
  41. "glass_10_unhide" ,"",
  42. "glass_11_hide" ,"",
  43. "glass_11_unhide" ,"",
  44. "glass_12_hide" ,"",
  45. "glass_12_unhide" ,"",
  46. "glass_13_hide" ,"",
  47. "glass_13_unhide" ,"",
  48. "glass_14_hide" ,"",
  49. "glass_14_unhide" ,""
  50. };
  51. };
  52. };
  53. class CfgModels
  54. {
  55. class Default
  56. {
  57. sections[] = {};
  58. sectionsInherit="";
  59. skeletonName = "";
  60. };
  61. class i_House_Big_01_b_blue_F:Default
  62. {
  63. skeletonName="i_House_Big_01_b_skeleton";
  64. sections[]=
  65. {
  66. "glass_1_hide",
  67. "glass_2_hide",
  68. "glass_3_hide",
  69. "glass_4_hide",
  70. "glass_5_hide",
  71. "glass_6_hide",
  72. "glass_7_hide",
  73. "glass_8_hide",
  74. "glass_9_hide",
  75. "glass_10_hide",
  76. "glass_11_hide",
  77. "glass_12_hide",
  78. "glass_13_hide",
  79. "glass_14_hide",
  80. "damt_0"
  81. };
  82. /*<potential axis>
  83. actionbegin1
  84. actionbegin2
  85. actionbegin3
  86. actionend1
  87. actionend2
  88. actionend3
  89. dam_1
  90. dam_1_effects
  91. dam_2
  92. dam_2_effects
  93. damt_0
  94. door_1
  95. door_1_action
  96. door_1_axis
  97. door_1_trigger
  98. door_2
  99. door_2_action
  100. door_2_axis
  101. door_2_trigger
  102. door_3
  103. door_3_action
  104. door_3_axis
  105. door_3_trigger
  106. door_handle_1
  107. door_handle_1_axis
  108. door_handle_2
  109. door_handle_2_axis
  110. door_handle_3
  111. door_handle_3_axis
  112. glass_1
  113. glass_10
  114. glass_10_effects
  115. glass_10_hide
  116. glass_10_unhide
  117. glass_11
  118. glass_11_effects
  119. glass_11_hide
  120. glass_11_unhide
  121. glass_12
  122. glass_12_effects
  123. glass_12_hide
  124. glass_12_unhide
  125. glass_13
  126. glass_13_effects
  127. glass_13_hide
  128. glass_13_unhide
  129. glass_14
  130. glass_14_effects
  131. glass_14_hide
  132. glass_14_unhide
  133. glass_1_effects
  134. glass_1_hide
  135. glass_1_unhide
  136. glass_2
  137. glass_2_effects
  138. glass_2_hide
  139. glass_2_unhide
  140. glass_3
  141. glass_3_effects
  142. glass_3_hide
  143. glass_3_unhide
  144. glass_4
  145. glass_4_effects
  146. glass_4_hide
  147. glass_4_unhide
  148. glass_5
  149. glass_5_effects
  150. glass_5_hide
  151. glass_5_unhide
  152. glass_6
  153. glass_6_effects
  154. glass_6_hide
  155. glass_6_unhide
  156. glass_7
  157. glass_7_effects
  158. glass_7_hide
  159. glass_7_unhide
  160. glass_8
  161. glass_8_effects
  162. glass_8_hide
  163. glass_8_unhide
  164. glass_9
  165. glass_9_effects
  166. glass_9_hide
  167. glass_9_unhide
  168. in1
  169. in10
  170. in2
  171. in3
  172. in4
  173. in5
  174. in6
  175. in7
  176. in8
  177. in9
  178. pos1
  179. pos2
  180. pos3
  181. pos4
  182. pos5
  183. pos6
  184. pos7
  185. pos8
  186. pos9
  187. poster_10_dir
  188. poster_10_pos
  189. poster_1_dir
  190. poster_1_pos
  191. poster_2_dir
  192. poster_2_pos
  193. poster_3_dir
  194. poster_3_pos
  195. poster_4_dir
  196. poster_4_pos
  197. poster_5_dir
  198. poster_5_pos
  199. poster_6_dir
  200. poster_6_pos
  201. poster_7_dir
  202. poster_7_pos
  203. poster_8_dir
  204. poster_8_pos
  205. poster_9_dir
  206. poster_9_pos
  207. </potential axis>*/
  208. class Animations
  209. {
  210. class door_1_rot
  211. {
  212. type="rotation";
  213. source="door_1_sound_source";
  214. selection="door_1";
  215. axis="door_1_axis";//*probably*
  216. // sourceAddress = clamp;// (default)
  217. minValue = 0.1;//rad 5.729578
  218. maxValue = 1.0;//rad 57.29578
  219. angle0 = 0.0;//rad 0.0;
  220. angle1 = 1.9198623;//rad 110.00001;
  221. animPeriod = 0.0;
  222. initPhase = 0.0;
  223. // memory = true;//(default assumed)
  224. };
  225. class door_1_handle_rot_1
  226. {
  227. type="rotation";
  228. source="door_1_nosound_source";
  229. selection="door_handle_1";
  230. axis="door_handle_1_axis";//*probably*
  231. // sourceAddress = clamp;// (default)
  232. minValue = 0.0;//rad 0.0
  233. maxValue = 0.1;//rad 5.729578
  234. angle0 = 0.0;//rad 0.0;
  235. angle1 = -0.6108653;//rad -35.000004;
  236. animPeriod = 0.0;
  237. initPhase = 0.0;
  238. // memory = true;//(default assumed)
  239. };
  240. class door_1_handle_rot_2
  241. {
  242. type="rotation";
  243. source="door_1_nosound_source";
  244. selection="door_handle_1";
  245. axis="door_handle_1_axis";//*probably*
  246. // sourceAddress = clamp;// (default)
  247. minValue = 0.1;//rad 5.729578
  248. maxValue = 0.4;//rad 22.918312
  249. angle0 = 0.0;//rad 0.0;
  250. angle1 = 0.6108653;//rad 35.000004;
  251. animPeriod = 0.0;
  252. initPhase = 0.0;
  253. // memory = true;//(default assumed)
  254. };
  255. class door_1_locked_rot
  256. {
  257. type="rotation";
  258. source="door_1_locked_source";
  259. selection="door_1";
  260. axis="door_1_axis";//*probably*
  261. sourceAddress = mirror;
  262. minValue = 0.1;//rad 5.729578
  263. maxValue = 0.2;//rad 11.459156
  264. // minPhase = 0.05;//rad 2.864789
  265. // maxPhase = 0.2;//rad 11.459156
  266. angle0 = -0.0043633236;//rad -0.25000003;
  267. angle1 = 0.008726647;//rad 0.50000006;
  268. animPeriod = 0.0;
  269. initPhase = 0.0;
  270. // memory = true;//(default assumed)
  271. };
  272. class door_1_handle_locked_rot
  273. {
  274. type="rotation";
  275. source="door_1_locked_source";
  276. selection="door_handle_1";
  277. axis="door_handle_1_axis";//*probably*
  278. sourceAddress = mirror;
  279. minValue = 0.0;//rad 0.0
  280. maxValue = 0.1;//rad 5.729578
  281. // minPhase = 0.0;//rad 0.0
  282. // maxPhase = 0.5;//rad 28.64789
  283. angle0 = 0.0;//rad 0.0;
  284. angle1 = -3.0543265;//rad -175.00002;
  285. animPeriod = 0.0;
  286. initPhase = 0.0;
  287. // memory = true;//(default assumed)
  288. };
  289. class door_2_rot
  290. {
  291. type="rotation";
  292. source="door_2_sound_source";
  293. selection="door_2";
  294. axis="door_2_axis";//*probably*
  295. // sourceAddress = clamp;// (default)
  296. minValue = 0.1;//rad 5.729578
  297. maxValue = 1.0;//rad 57.29578
  298. angle0 = 0.0;//rad 0.0;
  299. angle1 = 1.5707964;//rad 90.0;
  300. animPeriod = 0.0;
  301. initPhase = 0.0;
  302. // memory = true;//(default assumed)
  303. };
  304. class door_2_handle_rot_1
  305. {
  306. type="rotation";
  307. source="door_2_nosound_source";
  308. selection="door_handle_2";
  309. axis="door_handle_2_axis";//*probably*
  310. // sourceAddress = clamp;// (default)
  311. minValue = 0.0;//rad 0.0
  312. maxValue = 0.1;//rad 5.729578
  313. angle0 = 0.0;//rad 0.0;
  314. angle1 = -0.6108653;//rad -35.000004;
  315. animPeriod = 0.0;
  316. initPhase = 0.0;
  317. // memory = true;//(default assumed)
  318. };
  319. class door_2_handle_rot_2
  320. {
  321. type="rotation";
  322. source="door_2_nosound_source";
  323. selection="door_handle_2";
  324. axis="door_handle_2_axis";//*probably*
  325. // sourceAddress = clamp;// (default)
  326. minValue = 0.1;//rad 5.729578
  327. maxValue = 0.4;//rad 22.918312
  328. angle0 = 0.0;//rad 0.0;
  329. angle1 = 0.6108653;//rad 35.000004;
  330. animPeriod = 0.0;
  331. initPhase = 0.0;
  332. // memory = true;//(default assumed)
  333. };
  334. class door_2_locked_rot
  335. {
  336. type="rotation";
  337. source="door_2_locked_source";
  338. selection="door_2";
  339. axis="door_2_axis";//*probably*
  340. sourceAddress = mirror;
  341. minValue = 0.1;//rad 5.729578
  342. maxValue = 0.2;//rad 11.459156
  343. // minPhase = 0.05;//rad 2.864789
  344. // maxPhase = 0.2;//rad 11.459156
  345. angle0 = -0.0043633236;//rad -0.25000003;
  346. angle1 = 0.008726647;//rad 0.50000006;
  347. animPeriod = 0.0;
  348. initPhase = 0.0;
  349. // memory = true;//(default assumed)
  350. };
  351. class door_2_handle_locked_rot
  352. {
  353. type="rotation";
  354. source="door_2_locked_source";
  355. selection="door_handle_2";
  356. axis="door_handle_2_axis";//*probably*
  357. sourceAddress = mirror;
  358. minValue = 0.0;//rad 0.0
  359. maxValue = 0.1;//rad 5.729578
  360. // minPhase = 0.0;//rad 0.0
  361. // maxPhase = 0.5;//rad 28.64789
  362. angle0 = 0.0;//rad 0.0;
  363. angle1 = -3.0543265;//rad -175.00002;
  364. animPeriod = 0.0;
  365. initPhase = 0.0;
  366. // memory = true;//(default assumed)
  367. };
  368. class door_3_rot
  369. {
  370. type="rotation";
  371. source="door_3_sound_source";
  372. selection="door_3";
  373. axis="door_3_axis";//*probably*
  374. // sourceAddress = clamp;// (default)
  375. minValue = 0.1;//rad 5.729578
  376. maxValue = 1.0;//rad 57.29578
  377. angle0 = 0.0;//rad 0.0;
  378. angle1 = 1.9198623;//rad 110.00001;
  379. animPeriod = 0.0;
  380. initPhase = 0.0;
  381. // memory = true;//(default assumed)
  382. };
  383. class door_3_handle_rot_1
  384. {
  385. type="rotation";
  386. source="door_3_nosound_source";
  387. selection="door_handle_3";
  388. axis="door_handle_3_axis";//*probably*
  389. // sourceAddress = clamp;// (default)
  390. minValue = 0.0;//rad 0.0
  391. maxValue = 0.1;//rad 5.729578
  392. angle0 = 0.0;//rad 0.0;
  393. angle1 = 0.6108653;//rad 35.000004;
  394. animPeriod = 0.0;
  395. initPhase = 0.0;
  396. // memory = true;//(default assumed)
  397. };
  398. class door_3_handle_rot_2
  399. {
  400. type="rotation";
  401. source="door_3_nosound_source";
  402. selection="door_handle_3";
  403. axis="door_handle_3_axis";//*probably*
  404. // sourceAddress = clamp;// (default)
  405. minValue = 0.1;//rad 5.729578
  406. maxValue = 0.4;//rad 22.918312
  407. angle0 = 0.0;//rad 0.0;
  408. angle1 = -0.6108653;//rad -35.000004;
  409. animPeriod = 0.0;
  410. initPhase = 0.0;
  411. // memory = true;//(default assumed)
  412. };
  413. class door_3_locked_rot
  414. {
  415. type="rotation";
  416. source="door_3_locked_source";
  417. selection="door_3";
  418. axis="door_3_axis";//*probably*
  419. sourceAddress = mirror;
  420. minValue = 0.1;//rad 5.729578
  421. maxValue = 0.2;//rad 11.459156
  422. // minPhase = 0.05;//rad 2.864789
  423. // maxPhase = 0.2;//rad 11.459156
  424. angle0 = -0.0043633236;//rad -0.25000003;
  425. angle1 = 0.008726647;//rad 0.50000006;
  426. animPeriod = 0.0;
  427. initPhase = 0.0;
  428. // memory = true;//(default assumed)
  429. };
  430. class door_3_handle_locked_rot
  431. {
  432. type="rotation";
  433. source="door_3_locked_source";
  434. selection="door_handle_3";
  435. axis="door_handle_3_axis";//*probably*
  436. sourceAddress = mirror;
  437. minValue = 0.0;//rad 0.0
  438. maxValue = 0.1;//rad 5.729578
  439. // minPhase = 0.0;//rad 0.0
  440. // maxPhase = 0.5;//rad 28.64789
  441. angle0 = 0.0;//rad 0.0;
  442. angle1 = 3.0543265;//rad 175.00002;
  443. animPeriod = 0.0;
  444. initPhase = 0.0;
  445. // memory = true;//(default assumed)
  446. };
  447. class glass_1_hide
  448. {
  449. type="hide";
  450. source="glass_1_source";
  451. selection="glass_1_hide";
  452. // sourceAddress = clamp;// (default)
  453. minValue = 0.0;//rad 0.0
  454. maxValue = 1.0;//rad 57.29578
  455. hideValue = 0.99999;
  456. // unHideValue = -1.0;//(default)
  457. animPeriod = 0.0;
  458. initPhase = 0.0;
  459. };
  460. class glass_1_unhide
  461. {
  462. type="hide";
  463. source="glass_1_source";
  464. selection="glass_1_unhide";
  465. // sourceAddress = clamp;// (default)
  466. minValue = 0.0;//rad 0.0
  467. maxValue = 1.0;//rad 57.29578
  468. hideValue = 0.0;
  469. unHideValue = 0.99999;
  470. animPeriod = 0.0;
  471. initPhase = 0.0;
  472. };
  473. class glass_2_hide
  474. {
  475. type="hide";
  476. source="glass_2_source";
  477. selection="glass_2_hide";
  478. // sourceAddress = clamp;// (default)
  479. minValue = 0.0;//rad 0.0
  480. maxValue = 1.0;//rad 57.29578
  481. hideValue = 0.99999;
  482. // unHideValue = -1.0;//(default)
  483. animPeriod = 0.0;
  484. initPhase = 0.0;
  485. };
  486. class glass_2_unhide
  487. {
  488. type="hide";
  489. source="glass_2_source";
  490. selection="glass_2_unhide";
  491. // sourceAddress = clamp;// (default)
  492. minValue = 0.0;//rad 0.0
  493. maxValue = 1.0;//rad 57.29578
  494. hideValue = 0.0;
  495. unHideValue = 0.99999;
  496. animPeriod = 0.0;
  497. initPhase = 0.0;
  498. };
  499. class glass_3_hide
  500. {
  501. type="hide";
  502. source="glass_3_source";
  503. selection="glass_3_hide";
  504. // sourceAddress = clamp;// (default)
  505. minValue = 0.0;//rad 0.0
  506. maxValue = 1.0;//rad 57.29578
  507. hideValue = 0.99999;
  508. // unHideValue = -1.0;//(default)
  509. animPeriod = 0.0;
  510. initPhase = 0.0;
  511. };
  512. class glass_3_unhide
  513. {
  514. type="hide";
  515. source="glass_3_source";
  516. selection="glass_3_unhide";
  517. // sourceAddress = clamp;// (default)
  518. minValue = 0.0;//rad 0.0
  519. maxValue = 1.0;//rad 57.29578
  520. hideValue = 0.0;
  521. unHideValue = 0.99999;
  522. animPeriod = 0.0;
  523. initPhase = 0.0;
  524. };
  525. class glass_4_hide
  526. {
  527. type="hide";
  528. source="glass_4_source";
  529. selection="glass_4_hide";
  530. // sourceAddress = clamp;// (default)
  531. minValue = 0.0;//rad 0.0
  532. maxValue = 1.0;//rad 57.29578
  533. hideValue = 0.99999;
  534. // unHideValue = -1.0;//(default)
  535. animPeriod = 0.0;
  536. initPhase = 0.0;
  537. };
  538. class glass_4_unhide
  539. {
  540. type="hide";
  541. source="glass_4_source";
  542. selection="glass_4_unhide";
  543. // sourceAddress = clamp;// (default)
  544. minValue = 0.0;//rad 0.0
  545. maxValue = 1.0;//rad 57.29578
  546. hideValue = 0.0;
  547. unHideValue = 0.99999;
  548. animPeriod = 0.0;
  549. initPhase = 0.0;
  550. };
  551. class glass_5_hide
  552. {
  553. type="hide";
  554. source="glass_5_source";
  555. selection="glass_5_hide";
  556. // sourceAddress = clamp;// (default)
  557. minValue = 0.0;//rad 0.0
  558. maxValue = 1.0;//rad 57.29578
  559. hideValue = 0.99999;
  560. // unHideValue = -1.0;//(default)
  561. animPeriod = 0.0;
  562. initPhase = 0.0;
  563. };
  564. class glass_5_unhide
  565. {
  566. type="hide";
  567. source="glass_5_source";
  568. selection="glass_5_unhide";
  569. // sourceAddress = clamp;// (default)
  570. minValue = 0.0;//rad 0.0
  571. maxValue = 1.0;//rad 57.29578
  572. hideValue = 0.0;
  573. unHideValue = 0.99999;
  574. animPeriod = 0.0;
  575. initPhase = 0.0;
  576. };
  577. class glass_6_hide
  578. {
  579. type="hide";
  580. source="glass_6_source";
  581. selection="glass_6_hide";
  582. // sourceAddress = clamp;// (default)
  583. minValue = 0.0;//rad 0.0
  584. maxValue = 1.0;//rad 57.29578
  585. hideValue = 0.99999;
  586. // unHideValue = -1.0;//(default)
  587. animPeriod = 0.0;
  588. initPhase = 0.0;
  589. };
  590. class glass_6_unhide
  591. {
  592. type="hide";
  593. source="glass_6_source";
  594. selection="glass_6_unhide";
  595. // sourceAddress = clamp;// (default)
  596. minValue = 0.0;//rad 0.0
  597. maxValue = 1.0;//rad 57.29578
  598. hideValue = 0.0;
  599. unHideValue = 0.99999;
  600. animPeriod = 0.0;
  601. initPhase = 0.0;
  602. };
  603. class glass_7_hide
  604. {
  605. type="hide";
  606. source="glass_7_source";
  607. selection="glass_7_hide";
  608. // sourceAddress = clamp;// (default)
  609. minValue = 0.0;//rad 0.0
  610. maxValue = 1.0;//rad 57.29578
  611. hideValue = 0.99999;
  612. // unHideValue = -1.0;//(default)
  613. animPeriod = 0.0;
  614. initPhase = 0.0;
  615. };
  616. class glass_7_unhide
  617. {
  618. type="hide";
  619. source="glass_7_source";
  620. selection="glass_7_unhide";
  621. // sourceAddress = clamp;// (default)
  622. minValue = 0.0;//rad 0.0
  623. maxValue = 1.0;//rad 57.29578
  624. hideValue = 0.0;
  625. unHideValue = 0.99999;
  626. animPeriod = 0.0;
  627. initPhase = 0.0;
  628. };
  629. class glass_8_hide
  630. {
  631. type="hide";
  632. source="glass_8_source";
  633. selection="glass_8_hide";
  634. // sourceAddress = clamp;// (default)
  635. minValue = 0.0;//rad 0.0
  636. maxValue = 1.0;//rad 57.29578
  637. hideValue = 0.99999;
  638. // unHideValue = -1.0;//(default)
  639. animPeriod = 0.0;
  640. initPhase = 0.0;
  641. };
  642. class glass_8_unhide
  643. {
  644. type="hide";
  645. source="glass_8_source";
  646. selection="glass_8_unhide";
  647. // sourceAddress = clamp;// (default)
  648. minValue = 0.0;//rad 0.0
  649. maxValue = 1.0;//rad 57.29578
  650. hideValue = 0.0;
  651. unHideValue = 0.99999;
  652. animPeriod = 0.0;
  653. initPhase = 0.0;
  654. };
  655. class glass_9_hide
  656. {
  657. type="hide";
  658. source="glass_9_source";
  659. selection="glass_9_hide";
  660. // sourceAddress = clamp;// (default)
  661. minValue = 0.0;//rad 0.0
  662. maxValue = 1.0;//rad 57.29578
  663. hideValue = 0.99999;
  664. // unHideValue = -1.0;//(default)
  665. animPeriod = 0.0;
  666. initPhase = 0.0;
  667. };
  668. class glass_9_unhide
  669. {
  670. type="hide";
  671. source="glass_9_source";
  672. selection="glass_9_unhide";
  673. // sourceAddress = clamp;// (default)
  674. minValue = 0.0;//rad 0.0
  675. maxValue = 1.0;//rad 57.29578
  676. hideValue = 0.0;
  677. unHideValue = 0.99999;
  678. animPeriod = 0.0;
  679. initPhase = 0.0;
  680. };
  681. class glass_10_hide
  682. {
  683. type="hide";
  684. source="glass_10_source";
  685. selection="glass_10_hide";
  686. // sourceAddress = clamp;// (default)
  687. minValue = 0.0;//rad 0.0
  688. maxValue = 1.0;//rad 57.29578
  689. hideValue = 0.99999;
  690. // unHideValue = -1.0;//(default)
  691. animPeriod = 0.0;
  692. initPhase = 0.0;
  693. };
  694. class glass_10_unhide
  695. {
  696. type="hide";
  697. source="glass_10_source";
  698. selection="glass_10_unhide";
  699. // sourceAddress = clamp;// (default)
  700. minValue = 0.0;//rad 0.0
  701. maxValue = 1.0;//rad 57.29578
  702. hideValue = 0.0;
  703. unHideValue = 0.99999;
  704. animPeriod = 0.0;
  705. initPhase = 0.0;
  706. };
  707. class glass_11_hide
  708. {
  709. type="hide";
  710. source="glass_11_source";
  711. selection="glass_11_hide";
  712. // sourceAddress = clamp;// (default)
  713. minValue = 0.0;//rad 0.0
  714. maxValue = 1.0;//rad 57.29578
  715. hideValue = 0.99999;
  716. // unHideValue = -1.0;//(default)
  717. animPeriod = 0.0;
  718. initPhase = 0.0;
  719. };
  720. class glass_11_unhide
  721. {
  722. type="hide";
  723. source="glass_11_source";
  724. selection="glass_11_unhide";
  725. // sourceAddress = clamp;// (default)
  726. minValue = 0.0;//rad 0.0
  727. maxValue = 1.0;//rad 57.29578
  728. hideValue = 0.0;
  729. unHideValue = 0.99999;
  730. animPeriod = 0.0;
  731. initPhase = 0.0;
  732. };
  733. class glass_12_hide
  734. {
  735. type="hide";
  736. source="glass_12_source";
  737. selection="glass_12_hide";
  738. // sourceAddress = clamp;// (default)
  739. minValue = 0.0;//rad 0.0
  740. maxValue = 1.0;//rad 57.29578
  741. hideValue = 0.99999;
  742. // unHideValue = -1.0;//(default)
  743. animPeriod = 0.0;
  744. initPhase = 0.0;
  745. };
  746. class glass_12_unhide
  747. {
  748. type="hide";
  749. source="glass_12_source";
  750. selection="glass_12_unhide";
  751. // sourceAddress = clamp;// (default)
  752. minValue = 0.0;//rad 0.0
  753. maxValue = 1.0;//rad 57.29578
  754. hideValue = 0.0;
  755. unHideValue = 0.99999;
  756. animPeriod = 0.0;
  757. initPhase = 0.0;
  758. };
  759. class glass_13_hide
  760. {
  761. type="hide";
  762. source="glass_13_source";
  763. selection="glass_13_hide";
  764. // sourceAddress = clamp;// (default)
  765. minValue = 0.0;//rad 0.0
  766. maxValue = 1.0;//rad 57.29578
  767. hideValue = 0.99999;
  768. // unHideValue = -1.0;//(default)
  769. animPeriod = 0.0;
  770. initPhase = 0.0;
  771. };
  772. class glass_13_unhide
  773. {
  774. type="hide";
  775. source="glass_13_source";
  776. selection="glass_13_unhide";
  777. // sourceAddress = clamp;// (default)
  778. minValue = 0.0;//rad 0.0
  779. maxValue = 1.0;//rad 57.29578
  780. hideValue = 0.0;
  781. unHideValue = 0.99999;
  782. animPeriod = 0.0;
  783. initPhase = 0.0;
  784. };
  785. class glass_14_hide
  786. {
  787. type="hide";
  788. source="glass_14_source";
  789. selection="glass_14_hide";
  790. // sourceAddress = clamp;// (default)
  791. minValue = 0.0;//rad 0.0
  792. maxValue = 1.0;//rad 57.29578
  793. hideValue = 0.99999;
  794. // unHideValue = -1.0;//(default)
  795. animPeriod = 0.0;
  796. initPhase = 0.0;
  797. };
  798. class glass_14_unhide
  799. {
  800. type="hide";
  801. source="glass_14_source";
  802. selection="glass_14_unhide";
  803. // sourceAddress = clamp;// (default)
  804. minValue = 0.0;//rad 0.0
  805. maxValue = 1.0;//rad 57.29578
  806. hideValue = 0.0;
  807. unHideValue = 0.99999;
  808. animPeriod = 0.0;
  809. initPhase = 0.0;
  810. };
  811. };//</Animations>
  812. }//</Modelclass>
  813. };//</CfgModels>
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