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- 1. stone bullet
- I shortened the rigidity time of the last action that continued the fire.
- 2. Destruction of God's roar
- We increased the amount of energy scraping.
- Also, we extended the time to cause fatigue behavior and shortened the rigidity time of fatigue behavior.
- 3. Angry Explosion
- Increased damage value.
- 4. Fruitful fruit
- We changed the consumption of skill from 100 to 200, and extended the duration of reinforcement effect.
- In addition, we changed so that it does not get caught from the immediate start to the end, and changed the attack at the time of additional input so that it does not get caught up until the occurrence of the attack judgment occurrence.
- 5.Bluff Kamehameha
- Increased the amount of decrease in skill when hit.
- 6.Dimensional Hall
- Generally, the occurrence of determination to catch the bullets a little earlier, the attack judgment occurred earlier after the receipt of the receipt.
- In addition, the rigidity time after attack determination occurrence has been shortened.
- 7.Counter burst
- I gave a slight tracking performance to counterattack 's bullet attack.
- 8.20 times king fist Kamehame wave
- Increase the time to passivate due to the second blow-off attack since invoking the technique,
- We changed to make it easier for hits to fire bullets that fire at the end.
- Also, the second blow-off attack has been changed so that avoidance with Z bunish is possible.
- 9.Pretend to be dead
- Even if the opponent is on the back side, change so as to activate the technique without turning around,
- I changed it so that it does not switch the directive camera angle at the time of activation.
- It also increased the tracking ability of the attack at the time of getting up.
- 10.burst rush
- The ascending motion at the time of the technique activation was changed so as to rise vertically to the terrain, and the invincible time also increased.
- During the falling motion, the attack judgment is changed so that it always occurs, and when it collided in the fall it was changed to stop the fall.
- 11.Magic light eyes
- We changed the setting so that the damage value gets higher when we are in the standby state or when we are hitting a moving party.
- 12.Death wave
- Increased damage value.
- 13.Death slash
- Increased damage value.
- 14.Time bullet
- We extended the stiffening time of the opponent at hit.
- 15.Position shift
- It increased the velocity and tracking performance of the missile, shortening its own stiffness time at hit.
- 16.Big Bang Attack
- Changing the camera angle slightly increased the tracking performance of the bullets.
- 17.Super Ghost Kamikaze Attack (Necessary)
- The tracking performance of the ghost has been increased.
- 18.Saturday crash
- We extended the numbness time at hit.
- 19.Recoome kick
- Adjusted to make it easier to hit when trying to pursue with a rekkick in succession to the opponent blown off by the wall.
- 20.Drain field
- We accelerated the occurrence of judgment to absorb the bullet-proof attack and shortened the rigidity time after the judgment to absorb it disappeared.
- 21.Android kick
- We reduced the rigidity time when attacks were removed and increased the tracking performance of the kick performed during the forward jumping operation.
- 22.Rasetsu claw
- We extended the stiffening time of the opponent when the bullet blown from the sword hit.
- 23.Chaotic shot
- Increase the damage value of the bullets that firefighter as if it were scattering, and shortened the time for saving in bullets to fire forward.
- Also, the bullets that fired forward were adjusted to hit continuously, and the damage value decreased.
- 24.Double Sunday
- We extended the scope of the missile. Also, I increased the launch angle when shooting in V shape.
- 25.Gorgeous shoot
- Adjusted to be easy to hit when used for short distance partners.
- 26.Fighting pose C
- We extended the effect time.
- 27.Fighting pose H
- We extended the effect time.
- 28.Fighting pose D
- We extended the effect time.
- 29.Fighting pose I
- We extended the effect time.
- 30.Fighting pose E
- We extended the effect time.
- 31.Fighting pose B
- We extended the effect time.
- 32.Fighting pose G
- We extended the effect time.
- 33.Super Saiyan (Awakening)
- I shortened the time it takes to move from transformation to completion.
- 34.Golden Form (Awakening)
- I shortened the time it takes to move from transformation to completion.
- 35.Purification (Awakening)
- I shortened the time it takes to move from transformation to completion.
- 36.Kaioken (Awakening)
- I shortened the time it takes to move from transformation to completion.
- 37.Potential release (awakening)
- I shortened the time it takes to move from transformation to completion.
- 38.Super Saiyan (Awakening Original)
- I shortened the time it takes to move from transformation to completion.
- 39.Super Saiyan 2 (Awakening Original)
- I shortened the time it takes to move from transformation to completion.
- 40.Super Saiyan 3 (Awakening Original)
- I shortened the time it takes to move from transformation to completion.
- 41.Super Saiyan 3 (for GT Goku)
- I shortened the time it takes to move from transformation to completion.
- 42.Super Saiyan 2 (Gohan Boys Only)
- I shortened the time it takes to move from transformation to completion.
- 43.Potential liberation (awakening)
- I shortened the time it takes to move from transformation to completion.
- 44.Super Vegeta (Awakening Original)
- I shortened the time it takes to move from transformation to completion.
- 45.Super Vegeta 2 (Awakening Original)
- I shortened the time it takes to move from transformation to completion.
- 46.Super Vegeta (awakening)
- I shortened the time it takes to move from transformation to completion.
- 47.Super Saiyan Blue King Fist
- I shortened the time it takes to move from transformation to completion.
- 48.Pure growth
- I shortened the time it takes to move from transformation to completion.
- 49.Civil explosion
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 50.Rotation retreat
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 51.High tension turn
- Always changed during operation so that it will not be damaged or be invincible judgment.
- Adjust the tracking ability so that attacks are easier to hit.
- 52.Fired up
- Always changed during operation so that it will not be damaged or be invincible judgment.
- Also increased the damage value.
- 53.Super-burst magic wave
- Always changed during operation so that it will not be damaged or be invincible judgment.
- Also increased the damage value.
- 54.Magic bullet gun
- Always changed during operation so that it will not be damaged or be invincible judgment.
- Also, I adjusted the time to set the aim so that attacks would be easier to hit.
- 55.Shotgun retreat
- The tracking performance of bullets has been increased.
- 56.Broken break
- Always changed during operation so that it will not be damaged or be invincible judgment.
- We also increased the damage value and expanded the attack judgment.
- 57.Explosive wave
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 58.Psycho Escape
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 59.Miracle Neil
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 60.Mach dash
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 61.Final Pose
- Always changed during operation so that it will not be damaged or be invincible judgment.
- Also, I expanded the attack judgment.
- 62.Spinning blade
- Always changed during operation so that it will not be damaged or be invincible judgment.
- We adjusted the time aiming to make attacks easier to hit, extended the reach.
- Also, the damage value increased.
- 63.Psychic Move
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 64.Armored Boost
- We increased the number of times to change the direction of movement and changed so that movement other than rising can continue to move without changing the direction.
- We changed the input method of moving direction.
- 65.Rolling bullet
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 66.Instantaneous rise
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 67.Super back jump
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 68.Super front jump
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 69.Candy ray
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 70.Buubuuboru
- Always changed during operation so that it will not be damaged or be invincible judgment.
- Also, we changed the damage value so that it increases at the timing of bound.
- 71.Dimensional collapse gun
- Increased damage value.
- 72.Angri - Shout
- We reduced the time from when the attack judgment disappeared until it was able to move.
- 73.Victory Cannon
- We changed from a state not to be wielded until the landing front from the start of the attack judgment to the invincible judgment.
- Also, the attack judgment occurred earlier and the damage value increased.
- 74.Blaster meteor
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 75.Decopin
- Increased the damage value and expanded the attack judgment.
- We adjusted the attack judgment so that we can aim the opponent until just before it occurred.
- 76.Maiden burst
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 77.absolute zero
- We reduced the rigidity time when attacks did not hit.
- 78.Dragon Burn
- We reduced the rigidity time when attacks did not hit.
- 79.Punisher Guard
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 80.Science Vanish
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 81.warp
- Always changed during operation so that it will not be damaged or be invincible judgment.
- 82.Elite shower
- Always changed during operation so that it will not be damaged or be invincible judgment.
- Also, we adjusted the position of attack judgment so that it will be easy to hit.
- 83.Speeding up
- We have shortened the time from attacking to walking after attacking.
- 84.Fake blast
- Always changed during operation so that it will not be damaged or be invincible judgment.
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