Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- eventLoop= tfm.exec.disableAutoNewGame(true) or function(a, b)
- c, map= 0, {1054567, 47, 48};
- table.foreach(tfm.get.room.playerList, function(i,v) c= not v.isDead and c + 1 or c end)
- c= (c == 0 or b <=0) and tfm.exec.newGame(map[math.random(#map)]);
- end
- eventLoop(0, 0)
Advertisement
Add Comment
Please, Sign In to add comment