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- --Quirk 1 (Dental Manipulation): The user is able to enlarge, shape, and control their teeth to form
- dangerous branching blades. The user of this Quirk’s teeth are also made many times stronger.
- The user of this Quirk is able to pick themselves up and move around by their branching teeth with no
- apparent discomfort. Knocking out the user’s teeth can cripple this Quirk.
- --Quirk 3 (Daw Mour): The one with this Quirk is gifted with a long, prehensile tongue, no bones in their
- arms and numerous small, complex mouths scattered across their tongue and arms.
- The small mouths have specialized hinges attached to the jaws and teeth, creating an
- unfolding/launching/grabbing action when they bite with a maximum distance of a full foot away.
- These mouths can take repeated quick bites out of even tempered steel and stone faster than most
- can see. The user’s arms are hyper muscular and attached to their digestive system, flexible like a pair of
- tentacles. Fully functional despite lacking a rigid support structure.
- The user can quickly get full if they overeat with their various shredding, scraping mouths, needing
- either careful use or regurgitation when they get full. Otherwise they can digest most materials
- harmlessly.
- --Quirk 5 (Assault): A simple Quirk, this one allows the user to increase the speed and power of their
- punches. Scaling off of the initial power of your punch, even a weakling could pulverize brick with a
- single bullet fast blow. Those who work on power and form will see incredible gains in return.
- Outside of the destructive potential of the user’s arms, the rest of their body lacks the offensive
- presence and protection, opening up potential for brutal counters.
- --Quirk 2 (Temperature Modulation): The Quirk user is able to survive extreme temperatures. More
- notably, the user has the power to manipulate their own body’s temperature leave their body hot
- enough to melt steel with their bare hands or freeze water with a touch.
- What’s more, the Quirk user can either let their body’s adjusted temperature radiate or isolate it to
- their body or even a specific body part. Takes a moment to ramp up or lower temperature, making it
- hard to use it in a reactive capacity, which can prove dangerous.
- --Quirk 4 (Shake): The user of this Quirk is able to vibrate whatever they touch, including the strength
- and speed of the shaking. This also makes the user more resilient to other vibration based abilities.
- Using this power, the user can shake apart and break brittle things quite easily, change the shape of
- the battlefield, rattle an enemy and other things you would use vibrations for.
- The user of this Quirk is limited by the aftershocks of their own ability, becoming stunned or even
- immobilized for an extended period of time if they shake something with too much strength or speed.
- --Quirk 4 (Longevity): The possessor of this Quirk has functional immortality, being able to continue
- aging with no real upper limit, similar to certain animals like lobsters.
- The Quirk holder does not degrade over time like normal humans, being able to collect a vast array of
- skills, experiences and knowledge over their long life. Those with Longevity and the Hero or Villain may
- start with a decade or two of additional experience.
- The holder of Longevity is in every other way a normal human, still potentially vulnerable to dying via
- disease, accident or being murdered by someone else.
- --Quirk 6 (Food): The Quirk user is able to bite, chew and digest almost anything they can get their jaws
- around, even snapping off chunks of reinforced steel and swallowing it with ease.
- Due to the effects of this Quirk when in use, the user digests things extremely fast, allowing them to
- eat and eat and eat as if running on an empty stomach.
- Of course, the user has to actually be able to bite something for this Quirk to come in handy, and
- toxins can still make them sick, but otherwise this renders their jaws insanely dangerous.
- --Quirk 5 (Auto-Pilot): The Quirk user gains a secondary intelligence within their brain that scans the five
- senses of the user to the absolute extent of what is possible for them to perceive, even if the user
- doesn’t understand the information like it does.
- If danger is detected by this intelligence, it will temporarily take over and help the Quirk user dodge or
- counter. While less than impressive in words, it offers supernatural levels of threat and damage
- avoidance that may see the Quirk user walk away from a stroll through a battlefield unscathed.
- The Quirk user may shut off or suppress their autopilot if needed. The Quirk user may synchronize
- with their secondary intelligence, massively enhancing their senses and processing power for a short
- time. Synchronization however is extremely taxing on the mind.
- --Quirk 5 (Auto-Pilot): The Quirk user gains a secondary intelligence within their brain that scans the five
- senses of the user to the absolute extent of what is possible for them to perceive, even if the user
- doesn’t understand the information like it does.
- If danger is detected by this intelligence, it will temporarily take over and help the Quirk user dodge or
- counter. While less than impressive in words, it offers supernatural levels of threat and damage
- avoidance that may see the Quirk user walk away from a stroll through a battlefield unscathed.
- The Quirk user may shut off or suppress their autopilot if needed. The Quirk user may synchronize
- with their secondary intelligence, massively enhancing their senses and processing power for a short
- time. Synchronization however is extremely taxing on the mind.
- --Quirk 6 (Edge Master): The Quirk user has the ability to create and project bladed implements and
- weapons from their body ranging from swords and axes to chakram and guillotine blades.
- Projected bladed objects can potentially be sent flying at high speeds towards a designated target
- along straight or curved flight paths, though they’re unable to fly in a complete circle unaided.
- All bladed objects are made out of some form of high quality iron alloy that has the capacity to sheer
- through solid concrete without chipping or deforming.
- The Quirk relies heavily on the user’s focus in order to form the bladed objects above. If distracted or
- just careless, the constructs can come out warped, brittle, deformed or otherwise lower quality.
- Mental exhaustion may become a problem for those mentally weak. Otherwise, Edge Master takes
- minimal stamina for continuous production.
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