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Jan 28th, 2020
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  1. void BialeSwiatlo() {
  2. GLfloat swiatlo[10][4] = { // swiatlo biale
  3. {1.0, 1.0, 1.0, 1.0},
  4. {1.0, 1.0, 1.0, 1.0},
  5. {1.0, 1.0, 1.0, 1.0},
  6. {0.0, 20.0, 0.0, 1.0},
  7. {0.0, -1.0, 0.0, 0.0},
  8. {0.0, 0.0, 0.0, 0.0},
  9. {180.0, 0.0, 0.0, 0.0},
  10. {1.0, 0.0, 0.0, 0.0},
  11. {0.0, 0.0, 0.0, 0.0},
  12. {0.0, 0.0, 0.0, 0.0}
  13. };
  14.  
  15. glEnable(GL_LIGHTING);
  16. glEnable(GL_LIGHT0);
  17.  
  18. glLightfv(GL_LIGHT0, GL_AMBIENT, swiatlo[0]);
  19. glLightfv(GL_LIGHT0, GL_DIFFUSE, swiatlo[1]);
  20. glLightfv(GL_LIGHT0, GL_SPECULAR, swiatlo[2]);
  21. glLightfv(GL_LIGHT0, GL_POSITION, swiatlo[3]);
  22. glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, swiatlo[4]);
  23. glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, swiatlo[5][0]);
  24. glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, swiatlo[6][0]);
  25. glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, swiatlo[7][0]);
  26. glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, swiatlo[8][0]);
  27. glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, swiatlo[9][0]);
  28.  
  29.  
  30.  
  31. }
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