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- command /skm [<text>]:
- aliases: sm, smenu, skmenu, skriptmenu, skhelp, sh, phelp, ph
- trigger:
- if arg 1 is not set:
- if player is op:
- send "&b--------------------------------------------------------------------------------"
- send "&c歩くスピードと飛ぶスピードの変更 &a&o/speed &e(player) &8(&dwalk&8/&cfly&8) &9(number(1~5)"
- send "&c空をとぶことができます &a&o/fly &e(player)"
- send "&c対象のレポート &a&o/report &e(player) &8(reson)"
- send "&c対象の強制テレポート &a&o/push &8(&dx&8/&cy&8/&5z&8) &e(player) &9(number)"
- send "&c対象のプレイヤーがハックかどうか &a&o/nofall &e(player)"
- send "&e2ページに進む。 &a&o/sisopack &92"
- send "&b--------------------------------------------------------------------------------"
- else:
- if player is an op:
- send "&8&m----------------------------"
- send "&bプレイヤーが違反したときに報告できます。 &a&o/report &e(player) &8(reson)"
- send "&8&m----------------------------"
- if arg 1 is "2":
- send "&b--------------------------------------------------------------------------------"
- send "&c自分の場所に他のプレイヤーを全員TPさせます。 &a&o/tpall"
- send "&c手に持ってるアイテムを頭に装備します。 &a&o/hat"
- send "&b--------------------------------------------------------------------------------"
- else:
- if arg 1 is "seisakusya":
- message "&e製作者:&9T_Tv"
- command /speed [<player>] [<text>] [<number>]:
- Executable by: players
- Permission: skript.fly.speed
- permission message: &cYou don't have permission.
- trigger:
- if arg 1 is not set:
- execute player command "/playsound minecraft:entity.cat.ambient player %player% ~ ~ ~ 100 0"
- send "&8&m----------------------------"
- send "&a&oPlease use &8(&aplayer) &7fly&8/&7walk &8(&enumber&8)"
- send "&7Available speed for fly and walk&8:"
- send "&e1/2 and 3 4 5"
- send "&8&m----------------------------"
- else:
- if arg 2 is "walk":
- if arg 3 is set:
- execute player command "/playsound minecraft:ui.button.click player %player% ~ ~ ~ 100 1"
- if arg 3 is not set:
- send "&a&oPlease use&8: &7/speed walk (number)"
- if arg 3 is 1:
- set the player's walk speed to 0.2
- message "&7Walking set back to normal."
- if arg 3 is 2:
- set the player's walk speed to 2
- message "&7Walking speed set to 2."
- if arg 3 is 3:
- set the player's walk speed to 3
- message "&7Walking speed set to 3."
- if arg 3 is 4:
- set the player's walk speed to 4
- message "&7Walking speed set to 4."
- if arg 3 is 5:
- set the player's walk speed to 5
- message "&7Walking speed set to 5."
- if arg 2 is "fly":
- if arg 3 is not set:
- send "&a&oPlease use&8: &7/speed fly (number)"
- if arg 3 is 1:
- set the player's fly speed to 0.1
- message "&7Fly speed set back to normal."
- if arg 3 is 2:
- set the player's fly speed to 2
- message "&7Fly speed set to 2"
- if arg 3 is 3:
- set the player's fly speed to 3
- message "&7Fly speed set to 3"
- if arg 3 is 4:
- set the player's fly speed to 4
- message "&7Fly speed set to 4"
- if arg 3 is 5:
- set the player's fly speed to 5
- message "&7Fly speed set to 5"
- command /fly [<player>]:
- aliases: /f
- trigger:
- if arg 1 is not set:
- if {fly.%player%} is false:
- set {fly.%player%} to true
- message "&7Fly to &aEnable&7"
- play sound "block.note.pling" at player
- set player's flight mode to true
- else:
- if arg 1 is not set:
- if {fly.%player%} is true:
- message "&7Fly to &cDisble&7"
- play sound "block.piston.contract" at player
- set {fly.%player%} to false
- set player's flight mode to false
- else:
- if arg 1 is set:
- if {fly.%arg 1%} is not set:
- set {fly.%arg 1%} to true
- message "&7Fly to &aEnable&7"
- play sound "block.note.pling" at arg 1
- set player's flight mode to true
- else:
- if arg 1 is set:
- if {fly.%arg 1%} is true:
- set {fly.%arg 1%} to false
- message "&7Fly to &cDisble&7"
- play sound "block.piston.contract" at arg 1
- set player's flight mode to false
- command /report [<player>] [<text>]:
- aliases: /rp
- trigger:
- if arg 1 is not set:
- message "&b----------------------------"
- message "/rp &c(player) &c(reson)"
- message "&b----------------------------"
- if arg 2 is not set:
- message "&b----------------------------"
- message "/rp &c(player) &c(reson)"
- message "&b----------------------------"
- add 1 to {log.hensuu}
- set {log::%{log.hensuu}%} to "&6%player% reported &c%arg 1% &9%arg 2%"
- loop all players:
- if loop-player is op:
- message "&6%player% reported &c%arg 1% &9%arg 2%"
- command /tpall [<player>]:
- permission:op
- permission message:&fUnknown commands. Type "/help" for help.
- trigger:
- if arg 1 is not set:
- loop all players:
- if loop-player is not player:
- teleport loop-player to player
- send "&6everyone teleported here."
- command /hat:
- aliases: head
- trigger:
- if player is holding air:
- send "&cYou don't have item. So you can't wear."
- stop
- if player is not holding air:
- set {_hat1} to player's helmet
- wait 1 tick
- set {_hat2} to 1 of player's tool
- remove {_hat2} from player's inventory
- equip player with {_hat2}
- give {_hat1} to player
- message "&aYou put on a hat."
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