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All Skill

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Jan 31st, 2019
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  1. "all_skill_v1"
  2. {
  3. "name" "All Skill by Cabled, built off of Smash the ancient! By Anomidae"
  4. "description" "Destroy the ancient in one turn! You only have your entire deck to do so!"
  5. "sections"
  6. {
  7. "part1"
  8. {
  9. "rules"
  10. {
  11. // All rules and their default values
  12. "deck_player"
  13. {
  14. "use_deck" "ADCJTwAYH0DI7wBigu6XSDeAagDrgGrAYSVipKBjIk_" // Optional deck code that if specified will cause the player to play this deck. If specified, no prompt to select a deck will be presented
  15. "allow_user_decks" "1" // Specify whether or not the user can submit custom built decks. If zero, they cannot and must use the additional decks listed below
  16. "additional_decks" // A list of additional decks to add to the deck selector that they can select
  17. {
  18. "sample_deck_1"
  19. {
  20. "name" "A" // The name to present for this deck in the selector
  21. "description" "" // Optional description for this deck
  22. "tags" "" // Optional tags for this deck
  23. "code" "" // The deck code for this deck
  24. }
  25. }
  26.  
  27. "validator" // If you allow users to play custom decks, this can be specified to provide a custom deck validator to enforce the user selection of decks
  28. {
  29. }
  30. }
  31. "deck_ai"
  32. {
  33. "use_deck" "ADCJfkcIrkCB5ZDCb26AoEFgoeXgaYBn6YBoAGFW1BVWlpMRV0gUmFtcCBQdXp6bGUgQUkgZGVjbA__" // Optional deck code that if specified will cause the player to play this deck. If specified, no prompt to select a deck will be presented
  34. "allow_user_decks" "1" // Specify whether or not the user can submit custom built decks. If zero, they cannot and must use the additional decks listed below
  35. "additional_decks" // A list of additional decks to add to the deck selector that they can select
  36. {
  37. "sample_deck_1"
  38. {
  39. "name" "A" // The name to present for this deck in the selector
  40. "description" "" // Optional description for this deck
  41. "tags" "" // Optional tags for this deck
  42. "code" "" // The deck code for this deck
  43. }
  44. }
  45.  
  46. "validator" // If you allow users to play custom decks, this can be specified to provide a custom deck validator to enforce the user selection of decks
  47. {
  48. }
  49. }
  50.  
  51. "set1" "1" // needed for the shop to work properly
  52.  
  53. "initial_heroes" "5"
  54. "initial_heroes_ai" "5"
  55.  
  56. //"tower_health" "40" // for all towers
  57. //"ancient_health" "80" // for all ancients
  58.  
  59. "tower1_health" "0" // override health for a specific tower
  60. "tower2_health" "2"
  61. "tower3_health" "40"
  62. "tower1_health_ai" "0"
  63. "tower2_health_ai" "80"
  64. "tower3_health_ai" "80"
  65. "ancient1_health" "1" // override health for a specific ancient
  66. "ancient2_health" "80"
  67. "ancient3_health" "80"
  68. "ancient1_health_ai" "110"
  69. "ancient2_health_ai" "80"
  70. "ancient3_health_ai" "80"
  71.  
  72. "store_enabled" "1" // set to 0 to disable shopping
  73. "initial_mana" "10"
  74. "initial_mana_ai" "3"
  75. "creeps_first_turn" "3"
  76. "creeps_first_turn_ai" "3"
  77. "creeps_per_turn" "0"
  78. "creeps_per_turn_ai" "0"
  79. "cards_first_turn" "40"
  80. "cards_first_turn_ai" "1"
  81. "cards_per_turn" "0"
  82. "cards_per_turn_ai" "0"
  83. "gold_per_turn_ai" "0"
  84. "mana_boost_per_turn_ai" "0"
  85.  
  86. "creep_list" "1006" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
  87. "creep_list_ai" "1006" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
  88. "free_cards_per_turn" "" // Comma separated list of cards to draw each turn EX: "Tower Archer,Tower Archer"
  89. "free_cards_per_turn_ai" ""
  90. "deploy_heroes_enabled" "1" // set to 0 to never deploy more heroes
  91.  
  92. "gold_victory" "0" // you can win by having this much gold in the bank
  93. "units_victory" "0" // you can win by having this many units in all lanes
  94. "kills_victory" "0" // you can win by killing this many units
  95. "ai_pass_chance_multiplier" "100" // multiplier on how likely the AI is to pass, set to 0 so they never pass
  96. "creeps_lanes_player_1each" "0" // automatically deployed creeps only do 1 per lane rather than doubling up
  97. "creeps_lanes_random" "1" // set to 0 and all the automatic creeps will bunch toward the left most lane
  98. "heroes_initial_lane_random" "0" // set to 0 and hero lane order will be 1,2,3 from deck instead of random
  99. "hero1_player" "10043" // set to the cardID of a hero to cause that hero to start in lane 1
  100. "hero2_player" "4003, 10022" // set to the cardID of a hero to cause that hero to start in lane 2
  101. "hero3_player" "4000, 10032" // set to the cardID of a hero to cause that hero to start in lane 3
  102. "hero1_ai" "0" // set to the cardID of a hero to cause that hero to start in lane 1
  103. "hero2_ai" "0" // set to the cardID of a hero to cause that hero to start in lane 2
  104. "hero3_ai" "0" // set to the cardID of a hero to cause that hero to start in lane 3
  105. "only_flop_across_from_heroes" "0" // randomly deployed units will always land across from heroes
  106. "no_shotclock" "0" // hides the timer around the coin... probably will default this off for AI games, so don't worry about it
  107. "shotclock_base_time" "45" // time limit for each turn
  108. "force_combat_manager_rand_to_zero" "0" // used in tutorial to force the order that cards flop
  109. "ai_action_choice_non_random" "0" // used in tutorial, ai plays their actions in hand order instead of random order
  110. "defense_shield_force" "" // used in tutorial to force defense shields... dangerous, don't use!
  111. }
  112. "sequences"
  113. {
  114. // Syntax
  115. //"<event> <delay>" "<action> <params>"
  116.  
  117. // You can change a rule mid game in a sequence like so:
  118. //"auto" "rule creeps_per_turn_ai 2"
  119.  
  120. // Also activates when the event above activates
  121. ">" "<action>"
  122.  
  123. // When they click ok on a popup (having this in a sqeuence causes the popup to have an ok button)
  124. "on_message_dismissed" "<action>"
  125.  
  126. // When they click ok on a popup (has an ok button that is disabled until prompt_unstall action is used)
  127. "on_stalled_message_dismissed" "<action>"
  128.  
  129. // When the coin is on your side
  130. "on_prompt" "<action>"
  131.  
  132. // Some more useful ones
  133. "on_card_played" "<action>"
  134. "on_card_drawn" "<action>"
  135. "on_deploy_start" "<action>"
  136. "on_next_lane" "<action>"
  137. "on_store_openned" "<action>"
  138. "on_tower_destroyed" "<action>"
  139. "on_victory" "<action>"
  140. "on_failure" "<action>"
  141.  
  142. // Less useful
  143. "on_zoom_out" "<action>"
  144. "on_zoom_in" "<action>"
  145. "on_camera_scroll" "<action>"
  146. "on_camera_lane1" "<action>"
  147. "on_camera_lane2" "<action>"
  148. "on_camera_lane3" "<action>"
  149. "on_viewed_card_history" "<action>"
  150. "on_viewed_combat_preview" "<action>"
  151. "on_movie_start" "<action>"
  152. "on_movie_end" "<action>"
  153. "on_card_flopped" "<action>"
  154.  
  155. // Here's some actions
  156. ">" "<action>"
  157.  
  158. ">" "load_puzzle <name>"
  159. ">" "load_section <name>"
  160. ">" "quit"
  161.  
  162. ">" "rule <rulename> <value>"
  163. ">" "convar <convarname> <value>"
  164. ">" "concommand <concommand> <param1> <2> ..."
  165. ">" "creat_carde <name>"
  166.  
  167. ">" "checklist_headder <text>" // sets the top title of the checklist
  168. ">" "checklist_add <text> <count>" // adds a checklist section with option subsection count
  169. ">" "checklist_set <text>" // sets this as the current section
  170. ">" "checklist_hide" // hides the checklist ui element
  171.  
  172. ">" "popup <text> <time_till_button_enabled>"
  173. ">" "popup_unstall"
  174. ">" "soundevent <name>"
  175. ">" "particleevent <name> <matchname1> <matchparam1> <2> <2>..."
  176.  
  177. // Tutorial stuff, not really useful
  178. ">" "hudevent 0 <param> <param>"
  179. ">" "showchild <matchname1> <matchparam1> <2> <2>..."
  180. ">" "hidechild <matchname1> <matchparam1> <2> <2>..."
  181. ">" "lock <matchname1> <matchparam1> <2> <2>..."
  182. ">" "unlock <matchname1> <matchparam1> <2> <2>..."
  183. ">" "lock_camera"
  184. ">" "unlock_camera"
  185. ">" "reset_accumulated_show_time"
  186. }
  187. }
  188. }
  189. }
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