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Feb 13th, 2018
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  1. Current time:  2018/02/13 19:11:41
  2.  
  3. Version 1.63.131129
  4. Unsupported language German in stringtable
  5. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  6. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  7. Unsupported language German in stringtable
  8. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  9. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  10.         <English>From world.guns.ru: &lt'
  11. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  12. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  13.         <Italian>From world.guns.ru: &lt'
  14. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  15. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  16.         <Spanish>From world.guns.ru: &lt'
  17. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  18. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  19.         <French>From world.guns.ru: &lt'
  20. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  21. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  22.         <Czech>From world.guns.ru: &lt'
  23. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  24. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  25.         <Russian>From world.guns.ru: &lt'
  26. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  27. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  28.         <Polish>From world.guns.ru: &lt'
  29. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  30. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  31.         <Hungarian>From world.guns.ru: &lt'
  32. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  33. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  34.    </Key>
  35.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  36.      <German>Compact assault rifle with silenced grenade launcher&lt'
  37. Item STR_VIL_DN_BS1 listed twice
  38. Item STR_AUTHOR_VILAS listed twice
  39. Item STR_VIL_EASTERN listed twice
  40. Item STR_VIL_WEAPONS listed twice
  41. Item str_dss_10rnd_vss listed twice
  42. Item str_dss_20rnd_vss listed twice
  43. Item str_dn_20rnd_9x39_sp5_vss listed twice
  44. Item str_dn_ak_107_gl_pso listed twice
  45. Item str_dn_ak_107_kobra listed twice
  46. Item str_dn_M40A3 listed twice
  47. Item str_dn_rpk_74 listed twice
  48. Item str_ep1_dn_fn_fal listed twice
  49. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  50. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  51. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  52. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  53. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  54. Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
  55. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  56. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  57. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  58. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  59. Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  60. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  61. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  62. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  63. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  64. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  65. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  66. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  67. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  68. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  69. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  70. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  71. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  72. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  73. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  74. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  75. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  76. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  77. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  81. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  85. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  86. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  87. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  88. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  89. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  90. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  91. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  92. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  93. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  94. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  95. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  96. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  97. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  98. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  99. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  100. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  101. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  102. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  103. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  104. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  105. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  106. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  107. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  108. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  109. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  110. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  111. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  112. Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
  113. Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
  114. Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
  115. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  116. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  117. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  118. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  119. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  120. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  121. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  122. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  123. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  124. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  125. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  126. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  127. Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
  128. Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
  129. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
  130. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
  131. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
  132. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
  133. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
  134. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
  135. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
  136. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
  137. Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
  138. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
  139. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
  140. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
  141. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
  142. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
  143. Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
  144. Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
  145. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  146. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  147. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  148. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  149. Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
  150. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  151. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  152. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
  153. Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
  154. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
  155. Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
  156. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  157. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  158. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  159. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  160. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  161. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
  162. Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
  163. Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
  164. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  186. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  187. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  188. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  189. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  190. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  191. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  192. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  193. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  194. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  195. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  196. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  197. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  198. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  199. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  200. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  201. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  213. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  214. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  215. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  216. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  217. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  218. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  219. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  220. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  221. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  222. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  223. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  224. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  225. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  226. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  227. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  228. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  229. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  230. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  231. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  232. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  233. Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
  234. Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
  235. Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
  236. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
  237. Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
  238. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
  239. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
  240. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  241. 19:11:53 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
  242. 19:11:54 Connected to Steam servers
  243.  
  244.  
  245. =====================================================================
  246. == D:\home\sid_341218\arma2\arma2oaserver.exe
  247. == D:\home\sid_341218\arma2\arma2oaserver.exe "-mod=@extdb;@dayzoverwatch;@dayz_epoch;@dayz_epoch_server" -port=2302 -config=config\server.cfg -cfg=config\basic.cfg -profiles=D:\home\sid_341218\arma2\config -ip=94.250.209.139
  248. =====================================================================
  249. Exe timestamp: 2017/11/22 22:00:23
  250. Current time:  2018/02/13 19:12:23
  251.  
  252. Version 1.63.131129
  253. Unsupported language German in stringtable
  254. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  255. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  256. Unsupported language German in stringtable
  257. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  258. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  259.         <English>From world.guns.ru: &lt'
  260. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  261. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  262.         <Italian>From world.guns.ru: &lt'
  263. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  264. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  265.         <Spanish>From world.guns.ru: &lt'
  266. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  267. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  268.         <French>From world.guns.ru: &lt'
  269. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  270. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  271.         <Czech>From world.guns.ru: &lt'
  272. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  273. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  274.         <Russian>From world.guns.ru: &lt'
  275. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  276. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  277.         <Polish>From world.guns.ru: &lt'
  278. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  279. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  280.         <Hungarian>From world.guns.ru: &lt'
  281. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  282. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  283.    </Key>
  284.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  285.      <German>Compact assault rifle with silenced grenade launcher&lt'"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
  286. 19:12:56 "MPframework inited"
  287. 19:12:56 "dayz_preloadFinished reset"
  288. 19:12:56 "<infiSTAR.de> updatearmalog callExtension: "
  289. 19:12:59 "IAH_fnc_getIntFromString: 1"
  290. 19:12:59 "<infiSTAR.de> infiSTAR dll loaded successfully"
  291. 19:12:59 "<infiSTAR.de> License accepted!"
  292. 19:12:59 "<infiSTAR.de> Loading infiSTAR code.."
  293. 19:12:59 "Epoch detected"
  294. 19:12:59 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
  295. 19:12:59 Warning Message: Script low_admins.sqf not found
  296. 19:12:59 Warning Message: Script normal_admins.sqf not found
  297. 19:12:59 Warning Message: Script super_admins.sqf not found
  298. 19:12:59 Warning Message: Script blacklist.sqf not found
  299. 19:12:59 "<infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  300. 19:12:59 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  301. 19:12:59 "<infiSTAR.de> _fnc_RandomGen: {
  302. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  303. _gen = _abc select (random ((count _abc)-1));
  304. _arr = ['a','b','f','3','0','8','9','4','d','0','8','0','1','2','9','f','4','4','0','3','0','2','3','1','3','9','b','2','6','b','e','b','e'];
  305. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  306. _gen
  307. }"
  308. 19:12:59 "<infiSTAR.de> _simple: y10304a34215841898909"
  309. 19:12:59 "<infiSTAR.de> _dialogIds: g5d6f8b897b33801d282029"
  310. 19:12:59 "<infiSTAR.de> _badtxts: x32691f6b4228708e1b2f"
  311. 19:12:59 "<infiSTAR.de> _randvar1: n4b1b26829b9d5d64166052"
  312. 19:12:59 "<infiSTAR.de> _randvar2: d8642123f49539284682b"
  313. 19:12:59 "<infiSTAR.de> _randvar0: n90543a669b204e71762979"
  314. 19:12:59 "<infiSTAR.de> _randvar3: h534b28742b214b6470"
  315. 19:12:59 "<infiSTAR.de> _randvar4: d548a7413186f101e42825428"
  316. 19:12:59 "<infiSTAR.de> _randvar5: x9e22634b6151606f32"
  317. 19:12:59 "<infiSTAR.de> _randvar6: b22894b239f122b0b1031"
  318. 19:12:59 "<infiSTAR.de> _randvar8: r2089693e243e813919125920"
  319. 19:12:59 "<infiSTAR.de> _randvar9: e33704290493b7f0222488a"
  320. 19:12:59 "<infiSTAR.de> _randvar11: p5b20843f32126e6081"
  321. 19:12:59 "<infiSTAR.de> _randvar12: e7f6183812214321e79226e79"
  322. 19:12:59 "<infiSTAR.de> _randvar13: y53431b582b73198d3f"
  323. 19:12:59 "<infiSTAR.de> _randvar19: f8e10136f996d30845198"
  324. 19:12:59 "<infiSTAR.de> _randvar27: e12508f79496f734e502081"
  325. 19:12:59 "<infiSTAR.de> _randvar26: v8370645b88709e68198f"
  326. 19:12:59 "<infiSTAR.de> _randvar25: l091d59448388216639"
  327. 19:12:59 "<infiSTAR.de> _randvar31: l124f80534b64226944"
  328. 19:12:59 "<infiSTAR.de> _randvar33: w448353303263317b1b1310"
  329. 19:12:59 "<infiSTAR.de> _randvar34: m56628d8b63708e1e4f"
  330. 19:12:59 "<infiSTAR.de> _randvar35: r5f60331f536b56912003"
  331. 19:12:59 "<infiSTAR.de> _randvar36: q82005161295b722e3b2674"
  332. 19:12:59 "<infiSTAR.de> _randvar37: m234f193e6b127b830443407b"
  333. 19:12:59 "<infiSTAR.de> _randvar39: r02198b808060497364"
  334. 19:12:59 "<infiSTAR.de> _clickOnMapTimer: g908b6f706b41346b229a"
  335. 19:12:59 "<infiSTAR.de> _clickOnMapCaught: s703e1f60817b724040536d"
  336. 19:12:59 "<infiSTAR.de> _fnc_handlerandvar10: b195b401149630a90721044"
  337. 19:12:59 "<infiSTAR.de> _remark: s112172199941690319"
  338. 19:12:59 "<infiSTAR.de> _AHpos: s5f3016742320741b2052"
  339. 19:12:59 "<infiSTAR.de> _loadedcheckpos: v99133e3860413403643359"
  340. 19:12:59 "<infiSTAR.de> _loadedchecktime: l1b1e688b53606b9041407669"
  341. 19:12:59 "<infiSTAR.de> _MenuChecksRunningx: t50439f74438b3321902b8b"
  342. 19:12:59 "<infiSTAR.de> _oneachframe: r6438424839265b5984"
  343. 19:12:59 "<infiSTAR.de> _anotherloop: n223e526440641e7b137e"
  344. 19:12:59 "<infiSTAR.de> _clientoncetwo: t792392541f10814024932340"
  345. 19:12:59 "<infiSTAR.de> _lastUnlock: p419e084388697271241e"
  346. 19:12:59 "<infiSTAR.de> _AdminReqCheck: k222b2220136e5044910e0e18"
  347. 19:12:59 "<infiSTAR.de> _antidupeCheckVar: x601f52911d32321b8b2f"
  348. 19:12:59 "<infiSTAR.de> _antiantihack1_rndvar: x70994f141979706b8364"
  349. 19:12:59 "<infiSTAR.de> _antiantihack2_rndvar: f8e318431945e5b481f3832"
  350. 19:12:59 "<infiSTAR.de> _antidupePVResVar: q728424192b712d529e4951"
  351. 19:12:59 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_s7458136e8d5943668031"
  352. 19:12:59 "<infiSTAR.de> _randvar10: PVAHR_0_z3269303643085f1471"
  353. 19:12:59 "<infiSTAR.de> AntiHack LOADED!"
  354. 19:12:59 "<infiSTAR.de> CREATING AdminMenu"
  355. 19:12:59 "<infiSTAR.de> AdminMenu LOADED!"
  356. 19:12:59 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
  357. 19:12:59 "<infiSTAR.de> AntiHack FULLY LOADED"
  358. 19:13:00 "extDB: Connected to database."
  359. 19:13:01 "Loading custom server compiles"
  360. 19:13:01 "Deploy Anything: loading version 2.8.2 ..."
  361. 19:13:01 "Deploy Anything: adding deployables to safe vehicle list..."
  362. 19:13:02 "<infiSTAR.de> starting main server loop"
  363. 19:13:02 "HIVE: Starting"
  364. 19:13:02 ["TIME SYNC: Local Time set to:",[2012,8,2,12,13],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,13,12,13]]
  365. 19:13:02 "HIVE: trying to get objects"
  366. 19:13:02 "HIVE: found 317 objects"
  367. 19:13:02 "HIVE: Request sent"
  368. 19:13:02 "HIVE: Streamed 317 objects"
  369. 19:13:02 "Res3tting B!S effects..."
  370. 19:13:03 "SERVER FPS: 41  PLAYERS: 1"
  371. 19:13:09 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1 (scope = private?)
  372. 19:13:09 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1,
  373. 19:13:09 Cannot create entity with abstract type BRDM2_HQ_Base (scope = private?)
  374. 19:13:09 Cannot create non-ai vehicle BRDM2_HQ_Base,
  375. 19:13:09 Cannot create entity with abstract type SUV_Base_EP1 (scope = private?)
  376. 19:13:09 Cannot create non-ai vehicle SUV_Base_EP1,
  377. 19:13:09 Cannot create entity with abstract type ATV_Base_EP1 (scope = private?)
  378. 19:13:09 Cannot create non-ai vehicle ATV_Base_EP1,
  379. 19:13:09 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 317 objects in 7.437 seconds (unscheduled)"
  380. 19:13:09 "Total Number of spawn locations 6"
  381. 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9588.91,11650,0] with 9 items."
  382. 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7493.26,7639.43,0] with 6 items."
  383. 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6822.77,8385.4,0] with 5 items."
  384. 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5846.52,7375.53,0] with 3 items."
  385. 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1624.84,11873.7,0] with 4 items."
  386. 19:13:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [1963.03,5186.58,0] with 7 items."
  387. 19:13:24 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
  388. 19:13:24 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [5116.39,10773.8,0] with 7 items."
  389. 19:13:25 "HIVE: Vehicle Spawn limit reached!"
  390. 19:13:25 "HIVE: Spawning # of Debris: 500"
  391. 19:13:28 "<infiSTAR.de> Player-Log: xTimeToShine(76561198136622596) - 0h 00min | ******ADMIN******"
  392. 19:13:30 "<infiSTAR.de> CONNECTLOG: CONNECT - xTimeToShine(76561198136622596)"
  393. 19:13:30 "<infiSTAR.de> CONNECTLOG: CONNECT - __SERVER__()"
  394. 19:13:30 "CLEANUP: INITIALIZING Vehicle SCRIPT"
  395. 19:13:30 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,13],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,13,12,13]]
  396. 19:13:30 "EPOCH EVENTS INIT"
  397. 19:13:30 "RUNNING EVENT: military on [2018,2,13,12,13]"
  398. 19:13:30 "WAI: AI Config File Loaded"
  399. 19:13:30 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:92) Status: LOGGING IN"
  400. 19:13:30 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
  401. 19:13:30 "WAI: Blacklist Loaded"
  402. 19:13:30 "WAI: Custom Config File Loaded"
  403. 19:13:31 "WAI: AI Monitor Started"
  404. 19:13:31 "WAI: Initialising missions"
  405. 19:13:31 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:92) Status: LOGIN PUBLISHING, Location Zub @065097"
  406. 19:13:32 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
  407. 19:13:32 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
  408. 19:13:32 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
  409. 19:13:33 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:92) Status: CLIENT LOADED & PLAYING"
  410. 19:13:34 "B 1-1-B:1 (xTimeToShine) REMOTE, SafeZoneState, [0], 3"
  411. 19:13:34 "<infiSTAR.de> SAFEZONELOG: xTimeToShine(76561198136622596) -    Left SafeZone @065097"
  412. 19:13:49 MuzzleFlashROT - unknown animation source ammoRandom
  413. 19:13:57 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
  414. 19:13:57 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
  415. 19:13:57 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (xTimeToShine) REMOTE   xTimeToShine Adminkilled xTimeToShine"
  416. 19:13:57 "<infiSTAR.de> AdminLog: 0h 00min | xTimeToShine Adminkilled xTimeToShine"
  417. 19:13:57 "xTimeToShine (76561198136622596) xTimeToShine starb durch hohen Blutverlust. @065097 [6551.66,5596.24,0.368378]"
  418. 19:14:09 "<infiSTAR.de> CONNECTLOG: DISCONNECT - xTimeToShine(76561198136622596)"
  419. 19:14:09 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198136622596","xTimeToShine"]"
  420. 19:14:14 "<infiSTAR.de> CONNECTLOG: CONNECT - xTimeToShine(76561198136622596)"
  421. 19:14:15 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:95) Status: LOGGING IN"
  422. 19:14:17 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:95) Status: LOGIN PUBLISHING, Location Nizhnoye @129068"
  423. 19:14:17 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
  424. 19:14:17 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
  425. 19:14:17 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
  426. 19:14:17 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:95) Status: CLIENT LOADED & PLAYING"
  427. 19:14:20 "B 1-1-B:1 (xTimeToShine) REMOTE, SafeZoneState, [0], 3"
  428. 19:14:20 "<infiSTAR.de> SAFEZONELOG: xTimeToShine(76561198136622596) -    Left SafeZone @812895"
  429. 19:14:25 "INFO: Cannot Sync Character xTimeToShine near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes."
  430. 19:14:34 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
  431. 19:14:36 "HIVE: Spawning # of Ammo Boxes: 3"
  432. 19:14:36 "HIVE: Spawning # of Veins: 50"
  433. 19:14:37 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 87.75 seconds (scheduled)"
  434.  
  435.  
  436. =====================================================================
  437. == D:\home\sid_341218\arma2\arma2oaserver.exe
  438. == D:\home\sid_341218\arma2\arma2oaserver.exe "-mod=@extdb;@dayzoverwatch;@dayz_epoch;@dayz_epoch_server" -port=2302 -config=config\server.cfg -cfg=config\basic.cfg -profiles=D:\home\sid_341218\arma2\config -ip=94.250.209.139
  439. =====================================================================
  440. Exe timestamp: 2017/11/22 22:00:23
  441. Current time:  2018/02/13 19:15:43
  442.  
  443. Version 1.63.131129
  444. Unsupported language German in stringtable
  445. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  446. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  447. Unsupported language German in stringtable
  448. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  449. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  450.         <English>From world.guns.ru: &lt'
  451. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  452. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  453.         <Italian>From world.guns.ru: &lt'
  454. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  455. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  456.         <Spanish>From world.guns.ru: &lt'
  457. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  458. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  459.         <French>From world.guns.ru: &lt'
  460. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  461. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  462.         <Czech>From world.guns.ru: &lt'
  463. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  464. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  465.         <Russian>From world.guns.ru: &lt'
  466. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  467. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  468.         <Polish>From world.guns.ru: &lt'
  469. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  470. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  471.         <Hungarian>From world.guns.ru: &lt'
  472. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  473. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  474.    </Key>
  475.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  476.      <German>Compact assault rifle with silenced grenade launcher&lt'"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
  477. 19:17:03 "MPframework inited"
  478. 19:17:03 "dayz_preloadFinished reset"
  479. 19:17:03 "<infiSTAR.de> updatearmalog callExtension: "
  480. 19:17:06 "IAH_fnc_getIntFromString: 1"
  481. 19:17:06 "<infiSTAR.de> infiSTAR dll loaded successfully"
  482. 19:17:06 "<infiSTAR.de> License accepted!"
  483. 19:17:06 "<infiSTAR.de> Loading infiSTAR code.."
  484. 19:17:06 "Epoch detected"
  485. 19:17:06 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
  486. 19:17:06 Warning Message: Script low_admins.sqf not found
  487. 19:17:06 Warning Message: Script normal_admins.sqf not found
  488. 19:17:06 Warning Message: Script super_admins.sqf not found
  489. 19:17:06 Warning Message: Script blacklist.sqf not found
  490. 19:17:06 "<infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  491. 19:17:06 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  492. 19:17:06 "<infiSTAR.de> _fnc_RandomGen: {
  493. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  494. _gen = _abc select (random ((count _abc)-1));
  495. _arr = ['a','b','f','3','0','8','9','4','d','0','8','0','1','2','9','f','4','4','0','3','0','2','3','1','3','9','b','2','6','b','e','b','e'];
  496. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  497. _gen
  498. }"
  499. 19:17:06 "<infiSTAR.de> _simple: d684249614b8e597123647f10"
  500. 19:17:06 "<infiSTAR.de> _dialogIds: j90037043406210895f516f14"
  501. 19:17:06 "<infiSTAR.de> _badtxts: j238312500f82814e23"
  502. 19:17:06 "<infiSTAR.de> _randvar1: c816220726f1313193824"
  503. 19:17:06 "<infiSTAR.de> _randvar2: p4400201d336d1869137f"
  504. 19:17:06 "<infiSTAR.de> _randvar0: s10247f5439738f520f322e"
  505. 19:17:06 "<infiSTAR.de> _randvar3: v2b42249434107250332293"
  506. 19:17:06 "<infiSTAR.de> _randvar4: u59201b406b3b633424"
  507. 19:17:06 "<infiSTAR.de> _randvar5: t707f6f6b92832079582e06"
  508. 19:17:06 "<infiSTAR.de> _randvar6: v936f50809b2099447059"
  509. 19:17:06 "<infiSTAR.de> _randvar8: x5e8b62238e1d6f8b49622b"
  510. 19:17:06 "<infiSTAR.de> _randvar9: q2b4903283e8979563e327e"
  511. 19:17:06 "<infiSTAR.de> _randvar11: o34292679442b7f14592990"
  512. 19:17:06 "<infiSTAR.de> _randvar12: v7269735b19533b401b00139b"
  513. 19:17:06 "<infiSTAR.de> _randvar13: e4a2b404819561b51896f2a"
  514. 19:17:06 "<infiSTAR.de> _randvar19: w66102d392e3b5b1a5a"
  515. 19:17:06 "<infiSTAR.de> _randvar27: u2f7d1970306b21318f9086"
  516. 19:17:06 "<infiSTAR.de> _randvar26: d9b4384806d03401f5b1b"
  517. 19:17:06 "<infiSTAR.de> _randvar25: q2b4221020859589943597b6b"
  518. 19:17:06 "<infiSTAR.de> _randvar31: i902013108d611074806b6938"
  519. 19:17:06 "<infiSTAR.de> _randvar33: f687d3d348323604204"
  520. 19:17:06 "<infiSTAR.de> _randvar34: j706e326173345873547010"
  521. 19:17:06 "<infiSTAR.de> _randvar35: m5f294a893f4424817a8b7a4e"
  522. 19:17:06 "<infiSTAR.de> _randvar36: i8e286e103000307e80"
  523. 19:17:06 "<infiSTAR.de> _randvar37: r938943537360647b40287f"
  524. 19:17:06 "<infiSTAR.de> _randvar39: r2373486d6d6054394618"
  525. 19:17:06 "<infiSTAR.de> _clickOnMapTimer: g4f54886f928382825e60"
  526. 19:17:06 "<infiSTAR.de> _clickOnMapCaught: a291b204f1939542f8f80"
  527. 19:17:06 "<infiSTAR.de> _fnc_handlerandvar10: k3230645b8414790d831259"
  528. 19:17:06 "<infiSTAR.de> _remark: t795323642450798064"
  529. 19:17:06 "<infiSTAR.de> _AHpos: c5b4d20844403104e2b202b"
  530. 19:17:06 "<infiSTAR.de> _loadedcheckpos: g9836832b90230f7b606812"
  531. 19:17:06 "<infiSTAR.de> _loadedchecktime: j4f4b635b3672501b3b5471"
  532. 19:17:06 "<infiSTAR.de> _MenuChecksRunningx: h7b2f610d906e4184707039"
  533. 19:17:06 "<infiSTAR.de> _oneachframe: c233b480b991218804e7919"
  534. 19:17:06 "<infiSTAR.de> _anotherloop: a497b485a799d006921648d"
  535. 19:17:06 "<infiSTAR.de> _clientoncetwo: r6f102e0e444100792b"
  536. 19:17:06 "<infiSTAR.de> _lastUnlock: c69661b4d90820d446282"
  537. 19:17:06 "<infiSTAR.de> _AdminReqCheck: w8f417053702084606b435059"
  538. 19:17:06 "<infiSTAR.de> _antidupeCheckVar: z29140463143e6b123333"
  539. 19:17:06 "<infiSTAR.de> _antiantihack1_rndvar: w64807348604951881f0359"
  540. 19:17:06 "<infiSTAR.de> _antiantihack2_rndvar: e12230262746043793f3f"
  541. 19:17:06 "<infiSTAR.de> _antidupePVResVar: i6b498d023a4080501b4386"
  542. 19:17:06 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_b10898f30608b110e7334"
  543. 19:17:06 "<infiSTAR.de> _randvar10: PVAHR_0_s140b62421830207b7b1b"
  544. 19:17:06 "<infiSTAR.de> AntiHack LOADED!"
  545. 19:17:06 "<infiSTAR.de> CREATING AdminMenu"
  546. 19:17:06 "<infiSTAR.de> AdminMenu LOADED!"
  547. 19:17:06 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
  548. 19:17:06 "<infiSTAR.de> AntiHack FULLY LOADED"
  549. 19:17:06 "<infiSTAR.de> starting main server loop"
  550. 19:17:07 "extDB: Connected to database."
  551. 19:17:07 "Loading custom server compiles"
  552. 19:17:07 "Deploy Anything: loading version 2.8.2 ..."
  553. 19:17:07 "Deploy Anything: adding deployables to safe vehicle list..."
  554. 19:17:09 "HIVE: Starting"
  555. 19:17:09 ["TIME SYNC: Local Time set to:",[2012,8,2,12,17],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,13,12,17]]
  556. 19:17:09 "HIVE: trying to get objects"
  557. 19:17:09 "SERVER FPS: 27  PLAYERS: 1"
  558. 19:17:09 "HIVE: found 317 objects"
  559. 19:17:09 "HIVE: Request sent"
  560. 19:17:09 "HIVE: Streamed 317 objects"
  561. 19:17:09 "Res3tting B!S effects..."
  562. 19:17:15 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1 (scope = private?)
  563. 19:17:15 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1,
  564. 19:17:15 Cannot create entity with abstract type BRDM2_HQ_Base (scope = private?)
  565. 19:17:15 Cannot create non-ai vehicle BRDM2_HQ_Base,
  566. 19:17:16 Cannot create entity with abstract type SUV_Base_EP1 (scope = private?)
  567. 19:17:16 Cannot create non-ai vehicle SUV_Base_EP1,
  568. 19:17:16 Cannot create entity with abstract type ATV_Base_EP1 (scope = private?)
  569. 19:17:16 Cannot create non-ai vehicle ATV_Base_EP1,
  570. 19:17:16 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 317 objects in 7.293 seconds (unscheduled)"
  571. 19:17:16 "Total Number of spawn locations 6"
  572. 19:17:16 "CLEANUP: INITIALIZING Vehicle SCRIPT"
  573. 19:17:16 "EPOCH EVENTS INIT"
  574. 19:17:16 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
  575. 19:17:16 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:95) Status: LOGGING IN"
  576. 19:17:38 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:95) Status: LOGIN PUBLISHING, Location Lopatino @029056"
  577. 19:17:38 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [2821.72,11995.8,0] with 5 items."
  578. 19:17:38 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5337.78,10383.5,0] with 11 items."
  579. 19:17:38 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,17],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,13,12,17]]
  580. 19:17:38 "WAI: AI Config File Loaded"
  581. 19:17:39 "WAI: Blacklist Loaded"
  582. 19:17:39 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
  583. 19:17:39 "WAI: Custom Config File Loaded"
  584. 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3846.03,3670.05,0] with 4 items."
  585. 19:17:39 "WAI: Initialising missions"
  586. 19:17:39 "WAI: AI Monitor Started"
  587. 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7355.79,5903.61,0] with 6 items."
  588. 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2028.4,5232.65,0] with 3 items."
  589. 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2531.48,6984.29,0] with 8 items."
  590. 19:17:39 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3273.03,8928.21,0] with 4 items."
  591. 19:17:41 "HIVE: Vehicle Spawn limit reached!"
  592. 19:17:41 "HIVE: Spawning # of Debris: 500"
  593. 19:17:43 "<infiSTAR.de> Player-Log: xTimeToShine(76561198136622596) - 0h 00min | ******ADMIN******"
  594. 19:17:53 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
  595. 19:17:53 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
  596. 19:17:53 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
  597. 19:17:53 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:95) Status: CLIENT LOADED & PLAYING"
  598. 19:17:55 "B 1-1-B:1 (xTimeToShine) REMOTE, SafeZoneState, [0], 3"
  599. 19:17:55 "<infiSTAR.de> SAFEZONELOG: xTimeToShine(76561198136622596) -    Left SafeZone @029056"
  600. 19:17:59 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
  601. 19:18:14 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
  602. 19:18:14 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
  603. 19:18:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (xTimeToShine) REMOTE   xTimeToShine Adminkilled xTimeToShine"
  604. 19:18:14 "<infiSTAR.de> AdminLog: 0h 00min | xTimeToShine Adminkilled xTimeToShine"
  605. 19:18:14 "xTimeToShine (76561198136622596) xTimeToShine starb durch hohen Blutverlust. @029056 [2984.11,9709.76,0.00140381]"
  606. 19:18:26 "<infiSTAR.de> CONNECTLOG: DISCONNECT - xTimeToShine(76561198136622596)"
  607. 19:18:26 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198136622596","xTimeToShine"]"
  608. 19:18:26 Warning: Cleanup player - person 3:25 not found
  609. 19:18:42 "HIVE: Spawning # of Ammo Boxes: 3"
  610. 19:18:43 "HIVE: Spawning # of Veins: 50"
  611. 19:18:44 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 87.748 seconds (scheduled)"
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