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- My team currently is...
- Ninjask@Focus Sash
- Speed Boost
- 176 HP 252 Atk 80 Spe
- Jolly
- Swords Dance
- Baton Pass
- X-Scissor
- Sunny Day
- Very useful for passing boosts on to physical sweepers. Focus Sash is there because unless used in Hail or Sandstorm, Ninjask can always get a Swords Dance and a Speed Boost.
- Blissey@Leftovers
- Natural Cure
- 148 HP 252 Def 108 SpA
- Modest
- Ice Beam
- Thunderbolt
- Thunder Wave
- Softboiled
- Blissey is very useful but it is vulnerable to Garchomp without good prediction. I'm using Modest for a bit of a twist and also so I have some Special Attack.
- Skarmory@Shed Shell
- Keen Eye
- 252 HP 96 Atk 156 Def 4 Spe
- Impish
- Drill Peck
- Roost
- Stealth Rock
- Whirlwind
- Standard physical waller. While it absorbs hits it sets up Stealth Rock, Roosts and then fazes it out depending on what it is.
- Garchomp@Choice Band
- Sand Veil
- 252 Atk 252 Spe 4 HP
- Jolly
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
- CB Garchomp. I use it for a little more power. Unfortunately, Garchomp isn't very versatile. -_-
- Weavile@Expert Belt
- Pressure
- 40 HP 252 Atk 216 Spe
- Jolly
- Ice Punch
- Pursuit
- Brick Break
- Night Slash
- Revenge Killer. Useful for picking off those pesky Azelf, Alakazam and Gengar. Too bad he doesn't get higher Base Power STAB Moves.
- Typhlosion@Choice Scarf
- Blaze
- 144 Atk 252 SpA 112 Spe
- Mild
- Eruption
- Overheat
- Focus Punch
- Hidden Power Ice
- A Mild STABbed Eruption from 348 Special Attack can do a severe amount of damage to anything that doesn't know this set, especially since he is only outsped by base 130 speed pokemon and other Choice Scarfers.
- Salamence@Choice Specs
- Intimidate
- 252 SpA 252 Spe 4 HP
- Modest
- Draco Meteor
- Dragon Pulse
- Hydro Pump
- Flamethrower
- Standard SpecsMence. Needs a fair amount of prediction to work properly though.
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