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RetroArch Verbose Log

Aug 31st, 2017
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  1. [INFO] RetroArch 1.6.7 (Git e16371b)
  2. [INFO] === Build =======================================
  3. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  4. Built: Aug 30 2017
  5. [INFO] Version: 1.6.7
  6. [INFO] Git: e16371b
  7. [INFO] =================================================
  8. [INFO] [Config]: Loading default config.
  9. [INFO] [Config]: loading config from: (null).
  10. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  11. [INFO] Redirecting save file to "H:\Emulation\RetroArch_x64\saves\.srm".
  12. [INFO] Redirecting savestate to "H:\Emulation\RetroArch_x64\states\.state".
  13. [INFO] Version of libretro API: 1
  14. [INFO] Compiled against API: 1
  15. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  16. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\bsnes_mercury_accuracy_libretro.dll.cgp"
  17. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\bsnes_mercury_accuracy_libretro.dll.glslp"
  18. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\gambatte_libretro.dll.glslp"
  19. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\Gameboy_Moblur.glslp"
  20. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\mednafen_wswan_libretro.dll.glslp"
  21. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\mupen64plus_libretro.dll.glslp"
  22. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\N64-007.glslp"
  23. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\N64_NTSC_Perfect.glslp"
  24. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\NES_NTSC_Perfect.glslp"
  25. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\nestopia_libretro.dll.glslp"
  26. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\Passthru.glslp"
  27. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\Perfect NTSC.glslp"
  28. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\PS1_NTSC_Perfect.glslp"
  29. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\retroarch.cgp"
  30. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\retroarch.glslp"
  31. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\Saturn_NTSC_Perfect.glslp"
  32. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\SNES_NTSC_Perfect.glslp"
  33. [INFO] [Video]: Video @ 1280x720
  34. [INFO] [GL]: Found GL context: wgl
  35. [INFO] [GL]: Detecting screen resolution 1920x1200.
  36. [INFO] [WGL]: wglSwapInterval(1)
  37. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2.
  38. [INFO] [GL]: Version: 4.5.0 NVIDIA 385.41.
  39. [INFO] [GL]: Using ARB_sync to reduce latency.
  40. [INFO] [GL]: Using resolution 1280x720
  41. [INFO] [GL]: Default shader backend found: glsl.
  42. [INFO] [Shader driver]: Using GLSL shader backend.
  43. [INFO] [GLSL]: Checking GLSL shader support ...
  44. [INFO] Found #pragma parameter Target Gamma (target_gamma) 2.200000 0.100000 5.000000 0.100000
  45. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  46. [INFO] Found #pragma parameter Horizontal Overscan % (overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000
  47. [INFO] Found #pragma parameter Vertical Overscan % (overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000
  48. [INFO] Found #pragma parameter Saturation (saturation) 1.000000 0.000000 2.000000 0.010000
  49. [INFO] Found #pragma parameter Contrast (contrast) 1.000000 0.000000 10.000000 0.050000
  50. [INFO] Found #pragma parameter Luminance (luminance) 1.000000 0.000000 2.000000 0.010000
  51. [INFO] Found #pragma parameter Black Level (black_level) 0.000000 -0.300000 0.300000 0.010000
  52. [INFO] Found #pragma parameter Brightness Boost (bright_boost) 0.000000 -1.000000 1.000000 0.050000
  53. [INFO] Found #pragma parameter Red Channel (R) 1.000000 0.000000 2.000000 0.050000
  54. [INFO] Found #pragma parameter Green Channel (G) 1.000000 0.000000 2.000000 0.050000
  55. [INFO] Found #pragma parameter Blue Channel (B) 1.000000 0.000000 2.000000 0.050000
  56. [INFO] Found #pragma parameter Zoom Factor (ZOOM) 1.000000 0.000000 4.000000 0.010000
  57. [INFO] Found #pragma parameter X Modifier (XPOS) 0.000000 -2.000000 2.000000 0.005000
  58. [INFO] Found #pragma parameter Y Modifier (YPOS) 0.000000 -2.000000 2.000000 0.005000
  59. [INFO] Found #pragma parameter Overscan Mask Y (V_OSMASK) 0.000000 0.000000 1.000000 0.005000
  60. [INFO] Found #pragma parameter Overscan Mask X (H_OSMASK) 0.000000 0.000000 1.000000 0.005000
  61. [INFO] [GLSL]: Found GLSL vertex shader.
  62. [INFO] [GLSL]: Found GLSL fragment shader.
  63. [INFO] [GLSL]: Linking GLSL program.
  64. [INFO] [GLSL]: Found GLSL vertex shader.
  65. [INFO] [GLSL]: Found GLSL fragment shader.
  66. [INFO] [GLSL]: Linking GLSL program.
  67. [INFO] [GLSL]: Found GLSL vertex shader.
  68. [INFO] [GLSL]: Found GLSL fragment shader.
  69. [INFO] [GLSL]: Linking GLSL program.
  70. [INFO] [GLSL]: Found GLSL vertex shader.
  71. [INFO] [GLSL]: Found GLSL fragment shader.
  72. [INFO] [GLSL]: Linking GLSL program.
  73. [INFO] [GLSL]: Found GLSL vertex shader.
  74. [INFO] [GLSL]: Found GLSL fragment shader.
  75. [INFO] [GLSL]: Linking GLSL program.
  76. [INFO] [GLSL]: Found GLSL vertex shader.
  77. [INFO] [GLSL]: Found GLSL fragment shader.
  78. [INFO] [GLSL]: Linking GLSL program.
  79. [INFO] [GLSL]: Found GLSL vertex shader.
  80. [INFO] [GLSL]: Found GLSL fragment shader.
  81. [INFO] [GLSL]: Linking GLSL program.
  82. [INFO] [GLSL]: Found GLSL vertex shader.
  83. [INFO] [GLSL]: Found GLSL fragment shader.
  84. [INFO] [GLSL]: Linking GLSL program.
  85. [INFO] [GLSL]: Found GLSL vertex shader.
  86. [INFO] [GLSL]: Found GLSL fragment shader.
  87. [INFO] [GLSL]: Linking GLSL program.
  88. [INFO] [GLSL]: Found GLSL vertex shader.
  89. [INFO] [GLSL]: Found GLSL fragment shader.
  90. [INFO] [GLSL]: Linking GLSL program.
  91. [INFO] [GL]: Using 4 textures.
  92. [INFO] [GL]: Loaded 3 program(s).
  93. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  94. [INFO] [GL]: Creating FBO 0 @ 1024x512
  95. [INFO] [GL]: Creating FBO 1 @ 1024x512
  96. [INFO] [GL]: Creating FBO 2 @ 4096x512
  97. [INFO] [GL]: FBO pass #0 is floating-point.
  98. [INFO] [XInput]: Found XInput v1.4.
  99. [INFO] [XInput]: Found controller, user #0
  100. [INFO] [XInput]: Pads connected: 1
  101. [INFO] [DINPUT]: Enumerating joypads ...
  102. [INFO] [DINPUT]: Device #0 PID: {028E} VID:{045E}
  103. [INFO] [DINPUT]: Done enumerating joypads ...
  104. [INFO] [XInput]: Attempting autoconf for, user #0
  105. [INFO] [XInput]: Attempting autoconf for, user #1
  106. [INFO] [XInput]: Attempting autoconf for, user #2
  107. [INFO] [XInput]: Attempting autoconf for, user #3
  108. [INFO] [XInput]: Attempting autoconf for, user #4
  109. [INFO] [XInput]: Attempting autoconf for, user #5
  110. [INFO] [XInput]: Attempting autoconf for, user #6
  111. [INFO] [XInput]: Attempting autoconf for, user #7
  112. [INFO] [XInput]: Attempting autoconf for, user #8
  113. [INFO] [XInput]: Attempting autoconf for, user #9
  114. [INFO] [XInput]: Attempting autoconf for, user #10
  115. [INFO] [XInput]: Attempting autoconf for, user #11
  116. [INFO] [XInput]: Attempting autoconf for, user #12
  117. [INFO] [XInput]: Attempting autoconf for, user #13
  118. [INFO] [XInput]: Attempting autoconf for, user #14
  119. [INFO] [XInput]: Attempting autoconf for, user #15
  120. [INFO] [Joypad]: Found joypad driver: "xinput".
  121. [INFO] [Font]: Using font rendering backend: freetype.
  122. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  123. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  124. [INFO] Found #pragma parameter Target Gamma (target_gamma) 2.200000 0.100000 5.000000 0.100000
  125. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  126. [INFO] Found #pragma parameter Horizontal Overscan % (overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000
  127. [INFO] Found #pragma parameter Vertical Overscan % (overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000
  128. [INFO] Found #pragma parameter Saturation (saturation) 1.000000 0.000000 2.000000 0.010000
  129. [INFO] Found #pragma parameter Contrast (contrast) 1.000000 0.000000 10.000000 0.050000
  130. [INFO] Found #pragma parameter Luminance (luminance) 1.000000 0.000000 2.000000 0.010000
  131. [INFO] Found #pragma parameter Black Level (black_level) 0.000000 -0.300000 0.300000 0.010000
  132. [INFO] Found #pragma parameter Brightness Boost (bright_boost) 0.000000 -1.000000 1.000000 0.050000
  133. [INFO] Found #pragma parameter Red Channel (R) 1.000000 0.000000 2.000000 0.050000
  134. [INFO] Found #pragma parameter Green Channel (G) 1.000000 0.000000 2.000000 0.050000
  135. [INFO] Found #pragma parameter Blue Channel (B) 1.000000 0.000000 2.000000 0.050000
  136. [INFO] Found #pragma parameter Zoom Factor (ZOOM) 1.000000 0.000000 4.000000 0.010000
  137. [INFO] Found #pragma parameter X Modifier (XPOS) 0.000000 -2.000000 2.000000 0.005000
  138. [INFO] Found #pragma parameter Y Modifier (YPOS) 0.000000 -2.000000 2.000000 0.005000
  139. [INFO] Found #pragma parameter Overscan Mask Y (V_OSMASK) 0.000000 0.000000 1.000000 0.005000
  140. [INFO] Found #pragma parameter Overscan Mask X (H_OSMASK) 0.000000 0.000000 1.000000 0.005000
  141. [INFO] [Font]: Using font rendering backend: freetype.
  142. [INFO] [Font]: Using font rendering backend: freetype.
  143. [INFO] SRAM will not be saved.
  144. [INFO] Found #pragma parameter Target Gamma (target_gamma) 2.200000 0.100000 5.000000 0.100000
  145. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  146. [INFO] Found #pragma parameter Horizontal Overscan % (overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000
  147. [INFO] Found #pragma parameter Vertical Overscan % (overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000
  148. [INFO] Found #pragma parameter Saturation (saturation) 1.000000 0.000000 2.000000 0.010000
  149. [INFO] Found #pragma parameter Contrast (contrast) 1.000000 0.000000 10.000000 0.050000
  150. [INFO] Found #pragma parameter Luminance (luminance) 1.000000 0.000000 2.000000 0.010000
  151. [INFO] Found #pragma parameter Black Level (black_level) 0.000000 -0.300000 0.300000 0.010000
  152. [INFO] Found #pragma parameter Brightness Boost (bright_boost) 0.000000 -1.000000 1.000000 0.050000
  153. [INFO] Found #pragma parameter Red Channel (R) 1.000000 0.000000 2.000000 0.050000
  154. [INFO] Found #pragma parameter Green Channel (G) 1.000000 0.000000 2.000000 0.050000
  155. [INFO] Found #pragma parameter Blue Channel (B) 1.000000 0.000000 2.000000 0.050000
  156. [INFO] Found #pragma parameter Zoom Factor (ZOOM) 1.000000 0.000000 4.000000 0.010000
  157. [INFO] Found #pragma parameter X Modifier (XPOS) 0.000000 -2.000000 2.000000 0.005000
  158. [INFO] Found #pragma parameter Y Modifier (YPOS) 0.000000 -2.000000 2.000000 0.005000
  159. [INFO] Found #pragma parameter Overscan Mask Y (V_OSMASK) 0.000000 0.000000 1.000000 0.005000
  160. [INFO] Found #pragma parameter Overscan Mask X (H_OSMASK) 0.000000 0.000000 1.000000 0.005000
  161. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_history.lpl].
  162. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_favorites.lpl].
  163. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_music_history.lpl].
  164. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_video_history.lpl].
  165. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_image_history.lpl].
  166. [INFO] [GL]: VSync => on
  167. [INFO] [WGL]: wglSwapInterval(1)
  168. [WARN] [WGL]: wglSwapInterval() failed.
  169. [INFO] [GL]: VSync => on
  170. [INFO] [WGL]: wglSwapInterval(1)
  171. [WARN] [WGL]: wglSwapInterval() failed.
  172. [INFO] Updating firmware status for: H:\Emulation\RetroArch_x64\cores\dolphin_libretro.dll on H:\Emulation\RetroArch_x64\system
  173. [INFO] Using content: G:\ROMs\Dolphin\VC\Yoshi's Story NTSCU.wad.
  174. [INFO] arg #0: retroarch
  175. [INFO] arg #1: G:\ROMs\Dolphin\VC\Yoshi's Story NTSCU.wad
  176. [INFO] arg #2: -s
  177. [INFO] arg #3: H:\Emulation\RetroArch_x64\saves
  178. [INFO] arg #4: -S
  179. [INFO] arg #5: H:\Emulation\RetroArch_x64\states
  180. [INFO] arg #6: -c
  181. [INFO] arg #7: H:\Emulation\RetroArch_x64\retroarch.cfg
  182. [INFO] arg #8: -L
  183. [INFO] arg #9: H:\Emulation\RetroArch_x64\cores\dolphin_libretro.dll
  184. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  185. [INFO] Set config file to : H:\Emulation\RetroArch_x64\retroarch.cfg
  186. [INFO] RetroArch 1.6.7 (Git e16371b)
  187. [INFO] Redirecting save file to "H:\Emulation\RetroArch_x64\saves\Yoshi's Story NTSCU.srm".
  188. [INFO] Redirecting savestate to "H:\Emulation\RetroArch_x64\states\Yoshi's Story NTSCU.state".
  189. [INFO] === Build =======================================
  190. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  191. Built: Aug 30 2017
  192. [INFO] Version: 1.6.7
  193. [INFO] Git: e16371b
  194. [INFO] =================================================
  195. [INFO] Loading dynamic libretro core from: "H:\Emulation\RetroArch_x64\cores\dolphin_libretro.dll"
  196. [INFO] [overrides] core-specific overrides found at H:\Emulation\RetroArch_x64\config\Dolphin\Dolphin.cfg.
  197. [INFO] [overrides] no game-specific overrides found at H:\Emulation\RetroArch_x64\config\Dolphin\Yoshi's Story NTSCU.cfg.
  198. [INFO] Config: appending config "H:\Emulation\RetroArch_x64\config\Dolphin\Dolphin.cfg"
  199. [INFO] Shaders: preset directory: H:\Emulation\RetroArch_x64\shaders\presets
  200. [INFO] Shaders: no game-specific preset found at H:\Emulation\RetroArch_x64\shaders\presets\Dolphin\Yoshi's Story NTSCU.cgp.
  201. [INFO] Shaders: no game-specific preset found at H:\Emulation\RetroArch_x64\shaders\presets\Dolphin\Yoshi's Story NTSCU.glslp.
  202. [INFO] Shaders: no core-specific preset found at H:\Emulation\RetroArch_x64\shaders\presets\Dolphin\Dolphin.cgp.
  203. [INFO] Shaders: no core-specific preset found at H:\Emulation\RetroArch_x64\shaders\presets\Dolphin\Dolphin.glslp.
  204. [INFO] Environ GET_LOG_INTERFACE.
  205. [INFO] Environ SET_VARIABLES.
  206. [INFO] Remaps: remap directory: H:\Emulation\RetroArch_x64\config/remaps
  207. [INFO] Remaps: no game-specific remap found at H:\Emulation\RetroArch_x64\config/remaps/Dolphin/Yoshi's Story NTSCU.rmp.
  208. [INFO] Remaps: no core-specific remap found at H:\Emulation\RetroArch_x64\config/remaps/Dolphin/Dolphin.rmp.
  209. [INFO] Redirecting save file to "H:\Emulation\RetroArch_x64\saves\Yoshi's Story NTSCU.srm".
  210. [INFO] Redirecting savestate to "H:\Emulation\RetroArch_x64\states\Yoshi's Story NTSCU.state".
  211. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  212. [INFO] Environ GET_RUMBLE_INTERFACE.
  213. [INFO] Content loading skipped. Implementation will load it on its own.
  214. [INFO] Environ SYSTEM_DIRECTORY: "H:\Emulation\RetroArch_x64\system".
  215. [INFO] Environ CORE_ASSETS_DIRECTORY: "H:\Emulation\RetroArch_x64\downloads".
  216. [INFO] Environ SET_CONTROLLER_INFO.
  217. [INFO] Controller port: 1
  218. [INFO] WiiMote (ID: 257)
  219. [INFO] WiiMote (sideways) (ID: 513)
  220. [INFO] WiiMote + Nunchuk (ID: 769)
  221. [INFO] WiiMote + Classic Controller (ID: 1025)
  222. [INFO] WiiMote + Classic Controller Pro (ID: 1281)
  223. [INFO] Controller port: 2
  224. [INFO] WiiMote (ID: 257)
  225. [INFO] WiiMote (sideways) (ID: 513)
  226. [INFO] WiiMote + Nunchuk (ID: 769)
  227. [INFO] WiiMote + Classic Controller (ID: 1025)
  228. [INFO] WiiMote + Classic Controller Pro (ID: 1281)
  229. [INFO] Controller port: 3
  230. [INFO] WiiMote (ID: 257)
  231. [INFO] WiiMote (sideways) (ID: 513)
  232. [INFO] WiiMote + Nunchuk (ID: 769)
  233. [INFO] WiiMote + Classic Controller (ID: 1025)
  234. [INFO] WiiMote + Classic Controller Pro (ID: 1281)
  235. [INFO] Controller port: 4
  236. [INFO] WiiMote (ID: 257)
  237. [INFO] WiiMote (sideways) (ID: 513)
  238. [INFO] WiiMote + Nunchuk (ID: 769)
  239. [INFO] WiiMote + Classic Controller (ID: 1025)
  240. [INFO] WiiMote + Classic Controller Pro (ID: 1281)
  241. [INFO] Environ SET_INPUT_DESCRIPTORS:
  242. [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
  243. [INFO] RetroPad, User 1, Button "Y (left)" => "Y"
  244. [INFO] RetroPad, User 1, Button "Select" => "Select"
  245. [INFO] RetroPad, User 1, Button "Start" => "Start"
  246. [INFO] RetroPad, User 1, Button "D-Pad Up" => "Up"
  247. [INFO] RetroPad, User 1, Button "D-Pad Down" => "Down"
  248. [INFO] RetroPad, User 1, Button "D-Pad Left" => "Left"
  249. [INFO] RetroPad, User 1, Button "D-Pad Right" => "Right"
  250. [INFO] RetroPad, User 1, Button "A (right)" => "A"
  251. [INFO] RetroPad, User 1, Button "X (up)" => "X"
  252. [INFO] RetroPad, User 1, Button "L" => "L"
  253. [INFO] RetroPad, User 1, Button "R" => "R"
  254. [INFO] RetroPad, User 1, Button "R2" => "Z"
  255. [INFO] RetroPad, User 2, Button "B (bottom)" => "B"
  256. [INFO] RetroPad, User 2, Button "Y (left)" => "Y"
  257. [INFO] RetroPad, User 2, Button "Select" => "Select"
  258. [INFO] RetroPad, User 2, Button "Start" => "Start"
  259. [INFO] RetroPad, User 2, Button "D-Pad Up" => "Up"
  260. [INFO] RetroPad, User 2, Button "D-Pad Down" => "Down"
  261. [INFO] RetroPad, User 2, Button "D-Pad Left" => "Left"
  262. [INFO] RetroPad, User 2, Button "D-Pad Right" => "Right"
  263. [INFO] RetroPad, User 2, Button "A (right)" => "A"
  264. [INFO] RetroPad, User 2, Button "X (up)" => "X"
  265. [INFO] RetroPad, User 2, Button "L" => "L"
  266. [INFO] RetroPad, User 2, Button "R" => "R"
  267. [INFO] RetroPad, User 2, Button "R2" => "Z"
  268. [INFO] Environ GET_VARIABLE dolphin_fastmem:
  269. [INFO] ON
  270. [INFO] Environ GET_VARIABLE dolphin_pal60:
  271. [INFO] OFF
  272. [INFO] Environ GET_VARIABLE dolphin_progressive_scan:
  273. [INFO] OFF
  274. [INFO] Environ GET_VARIABLE dolphin_dsp_mode:
  275. [INFO] HLE
  276. [INFO] Environ GET_VARIABLE dolphin_internal_resolution:
  277. [INFO] 1x (640x528)
  278. [INFO] Environ GET_VARIABLE dolphin_skip_efb_access_from_cpu:
  279. [INFO] OFF
  280. [INFO] Environ GET_VARIABLE dolphin_efb_ignore_format_changes:
  281. [INFO] ON
  282. [INFO] Environ GET_VARIABLE dolphin_store_efb_copies_to_texture_only:
  283. [INFO] ON
  284. [INFO] Environ GET_VARIABLE dolphin_internal_resolution:
  285. [INFO] 1x (640x528)
  286. [INFO] Environ GET_VARIABLE dolphin_renderer:
  287. [INFO] Hardware
  288. [INFO] Environ SET_HW_RENDER.
  289. [INFO] Requesting core OpenGL context (3.1).
  290. [INFO] Environ SET_GEOMETRY.
  291. [INFO] SET_GEOMETRY: 640x528, aspect: 1.333.
  292. [INFO] Skipping SRAM load..
  293. [INFO] Version of libretro API: 1
  294. [INFO] Compiled against API: 1
  295. [INFO] [Audio]: Set audio input rate to: 32027.74 Hz.
  296. [INFO] CHEEVOS system RAM: 0000000000000000 0
  297. [INFO] CHEEVOS save RAM: 0000000000000000 0
  298. [INFO] CHEEVOS video RAM: 0000000000000000 0
  299. [INFO] CHEEVOS RTC: 0000000000000000 0
  300. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\bsnes_mercury_accuracy_libretro.dll.cgp"
  301. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\bsnes_mercury_accuracy_libretro.dll.glslp"
  302. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\gambatte_libretro.dll.glslp"
  303. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\Gameboy_Moblur.glslp"
  304. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\mednafen_wswan_libretro.dll.glslp"
  305. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\mupen64plus_libretro.dll.glslp"
  306. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\N64-007.glslp"
  307. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\N64_NTSC_Perfect.glslp"
  308. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\NES_NTSC_Perfect.glslp"
  309. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\nestopia_libretro.dll.glslp"
  310. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\Passthru.glslp"
  311. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\Perfect NTSC.glslp"
  312. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\PS1_NTSC_Perfect.glslp"
  313. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\retroarch.cgp"
  314. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\retroarch.glslp"
  315. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\Saturn_NTSC_Perfect.glslp"
  316. [INFO] Found shader "H:\Emulation\RetroArch_x64\shaders\SNES_NTSC_Perfect.glslp"
  317. [INFO] [Video]: Video @ 1280x720
  318. [INFO] [Video]: Using HW render, OpenGL driver forced.
  319. [INFO] [GL]: Found GL context: wgl
  320. [INFO] [GL]: Detecting screen resolution 1920x1200.
  321. [INFO] [WGL]: wglSwapInterval(0)
  322. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2.
  323. [INFO] [GL]: Version: 3.1.0 NVIDIA 385.41.
  324. [INFO] [GL]: Using Core GL context.
  325. [INFO] [GL]: Using ARB_sync to reduce latency.
  326. [INFO] [GL]: Using resolution 1280x720
  327. [INFO] [GL]: Default shader backend found: glsl.
  328. [INFO] [Shader driver]: Using GLSL shader backend.
  329. [INFO] [GLSL]: Checking GLSL shader support ...
  330. [INFO] Found #pragma parameter Target Gamma (target_gamma) 2.200000 0.100000 5.000000 0.100000
  331. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  332. [INFO] Found #pragma parameter Horizontal Overscan % (overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000
  333. [INFO] Found #pragma parameter Vertical Overscan % (overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000
  334. [INFO] Found #pragma parameter Saturation (saturation) 1.000000 0.000000 2.000000 0.010000
  335. [INFO] Found #pragma parameter Contrast (contrast) 1.000000 0.000000 10.000000 0.050000
  336. [INFO] Found #pragma parameter Luminance (luminance) 1.000000 0.000000 2.000000 0.010000
  337. [INFO] Found #pragma parameter Black Level (black_level) 0.000000 -0.300000 0.300000 0.010000
  338. [INFO] Found #pragma parameter Brightness Boost (bright_boost) 0.000000 -1.000000 1.000000 0.050000
  339. [INFO] Found #pragma parameter Red Channel (R) 1.000000 0.000000 2.000000 0.050000
  340. [INFO] Found #pragma parameter Green Channel (G) 1.000000 0.000000 2.000000 0.050000
  341. [INFO] Found #pragma parameter Blue Channel (B) 1.000000 0.000000 2.000000 0.050000
  342. [INFO] Found #pragma parameter Zoom Factor (ZOOM) 1.000000 0.000000 4.000000 0.010000
  343. [INFO] Found #pragma parameter X Modifier (XPOS) 0.000000 -2.000000 2.000000 0.005000
  344. [INFO] Found #pragma parameter Y Modifier (YPOS) 0.000000 -2.000000 2.000000 0.005000
  345. [INFO] Found #pragma parameter Overscan Mask Y (V_OSMASK) 0.000000 0.000000 1.000000 0.005000
  346. [INFO] Found #pragma parameter Overscan Mask X (H_OSMASK) 0.000000 0.000000 1.000000 0.005000
  347. [INFO] [GLSL]: Found GLSL vertex shader.
  348. [INFO] [GLSL]: Using GLSL version 140.
  349. [INFO] [GLSL]: Found GLSL fragment shader.
  350. [INFO] [GLSL]: Using GLSL version 140.
  351. [INFO] [GLSL]: Linking GLSL program.
  352. [INFO] [GLSL]: Found GLSL vertex shader.
  353. [INFO] [GLSL]: Using GLSL version 140.
  354. [INFO] [GLSL]: Found GLSL fragment shader.
  355. [INFO] [GLSL]: Using GLSL version 140.
  356. [INFO] [GLSL]: Linking GLSL program.
  357. [INFO] [GLSL]: Found GLSL vertex shader.
  358. [INFO] [GLSL]: Using GLSL version 140.
  359. [INFO] [GLSL]: Found GLSL fragment shader.
  360. [INFO] [GLSL]: Using GLSL version 140.
  361. [INFO] [GLSL]: Linking GLSL program.
  362. [INFO] [GLSL]: Found GLSL vertex shader.
  363. [INFO] [GLSL]: Using GLSL version 140.
  364. [INFO] [GLSL]: Found GLSL fragment shader.
  365. [INFO] [GLSL]: Using GLSL version 140.
  366. [INFO] [GLSL]: Linking GLSL program.
  367. [INFO] [GLSL]: Found GLSL vertex shader.
  368. [INFO] [GLSL]: Using GLSL version 140.
  369. [INFO] [GLSL]: Found GLSL fragment shader.
  370. [INFO] [GLSL]: Using GLSL version 140.
  371. [INFO] [GLSL]: Linking GLSL program.
  372. [INFO] [GLSL]: Found GLSL vertex shader.
  373. [INFO] [GLSL]: Using GLSL version 140.
  374. [INFO] [GLSL]: Found GLSL fragment shader.
  375. [INFO] [GLSL]: Using GLSL version 140.
  376. [INFO] [GLSL]: Linking GLSL program.
  377. [INFO] [GLSL]: Found GLSL vertex shader.
  378. [INFO] [GLSL]: Using GLSL version 140.
  379. [INFO] [GLSL]: Found GLSL fragment shader.
  380. [INFO] [GLSL]: Using GLSL version 140.
  381. [INFO] Shader log: 0(4) : warning C7533: global variable gl_FragColor is deprecated after version 120
  382.  
  383. [INFO] [GLSL]: Linking GLSL program.
  384. [INFO] Linker log: Fragment info
  385. -------------
  386. 0(4) : warning C7533: global variable gl_FragColor is deprecated after version 120
  387.  
  388. [INFO] [GLSL]: Found GLSL vertex shader.
  389. [INFO] [GLSL]: Using GLSL version 140.
  390. [INFO] Shader log: 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  391. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  392. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  393. 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead
  394.  
  395. [INFO] [GLSL]: Found GLSL fragment shader.
  396. [INFO] [GLSL]: Using GLSL version 140.
  397. [INFO] Shader log: 0(4) : warning C7533: global variable gl_FragColor is deprecated after version 120
  398.  
  399. [INFO] [GLSL]: Linking GLSL program.
  400. [INFO] Linker log: Vertex info
  401. -----------
  402. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  403. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  404. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  405. 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead
  406.  
  407. Fragment info
  408. -------------
  409. 0(4) : warning C7533: global variable gl_FragColor is deprecated after version 120
  410.  
  411. [INFO] [GLSL]: Found GLSL vertex shader.
  412. [INFO] [GLSL]: Using GLSL version 140.
  413. [INFO] Shader log: 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  414. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  415. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  416. 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead
  417.  
  418. [INFO] [GLSL]: Found GLSL fragment shader.
  419. [INFO] [GLSL]: Using GLSL version 140.
  420. [INFO] Shader log: 0(4) : warning C7533: global variable gl_FragColor is deprecated after version 120
  421.  
  422. [INFO] [GLSL]: Linking GLSL program.
  423. [INFO] Linker log: Vertex info
  424. -----------
  425. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  426. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  427. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  428. 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead
  429.  
  430. Fragment info
  431. -------------
  432. 0(4) : warning C7533: global variable gl_FragColor is deprecated after version 120
  433.  
  434. [INFO] [GLSL]: Found GLSL vertex shader.
  435. [INFO] [GLSL]: Using GLSL version 140.
  436. [INFO] Shader log: 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  437. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  438. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  439. 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead
  440.  
  441. [INFO] [GLSL]: Found GLSL fragment shader.
  442. [INFO] [GLSL]: Using GLSL version 140.
  443. [INFO] Shader log: 0(4) : warning C7533: global variable gl_FragColor is deprecated after version 120
  444.  
  445. [INFO] [GLSL]: Linking GLSL program.
  446. [INFO] Linker log: Vertex info
  447. -----------
  448. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  449. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  450. 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead
  451. 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead
  452.  
  453. Fragment info
  454. -------------
  455. 0(4) : warning C7533: global variable gl_FragColor is deprecated after version 120
  456.  
  457. [INFO] [GL]: Using 1 textures.
  458. [INFO] [GL]: Loaded 3 program(s).
  459. [INFO] [GL]: Creating FBO 0 @ 1024x1024
  460. [INFO] [GL]: Creating FBO 1 @ 1024x1024
  461. [INFO] [GL]: Creating FBO 2 @ 4096x1024
  462. [INFO] [GL]: FBO pass #0 is floating-point.
  463. [INFO] [GL]: Initializing HW render (1024 x 1024).
  464. [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
  465. [INFO] [GL]: Supports FBO (render-to-texture).
  466. [INFO] [XInput]: Found XInput v1.4.
  467. [INFO] [XInput]: Found controller, user #0
  468. [INFO] [XInput]: Pads connected: 1
  469. [INFO] [DINPUT]: Enumerating joypads ...
  470. [INFO] [DINPUT]: Device #0 PID: {028E} VID:{045E}
  471. [INFO] [DINPUT]: Done enumerating joypads ...
  472. [INFO] [XInput]: Attempting autoconf for, user #0
  473. [INFO] [XInput]: Attempting autoconf for, user #1
  474. [INFO] [XInput]: Attempting autoconf for, user #2
  475. [INFO] [XInput]: Attempting autoconf for, user #3
  476. [INFO] [XInput]: Attempting autoconf for, user #4
  477. [INFO] [XInput]: Attempting autoconf for, user #5
  478. [INFO] [XInput]: Attempting autoconf for, user #6
  479. [INFO] [XInput]: Attempting autoconf for, user #7
  480. [INFO] [XInput]: Attempting autoconf for, user #8
  481. [INFO] [XInput]: Attempting autoconf for, user #9
  482. [INFO] [XInput]: Attempting autoconf for, user #10
  483. [INFO] [XInput]: Attempting autoconf for, user #11
  484. [INFO] [XInput]: Attempting autoconf for, user #12
  485. [INFO] [XInput]: Attempting autoconf for, user #13
  486. [INFO] [XInput]: Attempting autoconf for, user #14
  487. [INFO] [XInput]: Attempting autoconf for, user #15
  488. [INFO] [Joypad]: Found joypad driver: "xinput".
  489. [INFO] [Font]: Using font rendering backend: freetype.
  490. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  491. [INFO] [Font]: Using font rendering backend: freetype.
  492. [INFO] [Font]: Using font rendering backend: freetype.
  493. [INFO] Found #pragma parameter Target Gamma (target_gamma) 2.200000 0.100000 5.000000 0.100000
  494. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  495. [INFO] Found #pragma parameter Horizontal Overscan % (overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000
  496. [INFO] Found #pragma parameter Vertical Overscan % (overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000
  497. [INFO] Found #pragma parameter Saturation (saturation) 1.000000 0.000000 2.000000 0.010000
  498. [INFO] Found #pragma parameter Contrast (contrast) 1.000000 0.000000 10.000000 0.050000
  499. [INFO] Found #pragma parameter Luminance (luminance) 1.000000 0.000000 2.000000 0.010000
  500. [INFO] Found #pragma parameter Black Level (black_level) 0.000000 -0.300000 0.300000 0.010000
  501. [INFO] Found #pragma parameter Brightness Boost (bright_boost) 0.000000 -1.000000 1.000000 0.050000
  502. [INFO] Found #pragma parameter Red Channel (R) 1.000000 0.000000 2.000000 0.050000
  503. [INFO] Found #pragma parameter Green Channel (G) 1.000000 0.000000 2.000000 0.050000
  504. [INFO] Found #pragma parameter Blue Channel (B) 1.000000 0.000000 2.000000 0.050000
  505. [INFO] Found #pragma parameter Zoom Factor (ZOOM) 1.000000 0.000000 4.000000 0.010000
  506. [INFO] Found #pragma parameter X Modifier (XPOS) 0.000000 -2.000000 2.000000 0.005000
  507. [INFO] Found #pragma parameter Y Modifier (YPOS) 0.000000 -2.000000 2.000000 0.005000
  508. [INFO] Found #pragma parameter Overscan Mask Y (V_OSMASK) 0.000000 0.000000 1.000000 0.005000
  509. [INFO] Found #pragma parameter Overscan Mask X (H_OSMASK) 0.000000 0.000000 1.000000 0.005000
  510. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_history.lpl].
  511. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_favorites.lpl].
  512. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_music_history.lpl].
  513. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_video_history.lpl].
  514. [INFO] Loading history file: [H:\Emulation\RetroArch_x64\content_image_history.lpl].
  515. [INFO] [GL]: VSync => off
  516. [INFO] [WGL]: wglSwapInterval(0)
  517. [WARN] [WGL]: wglSwapInterval() failed.
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