Thrice

Iornian Researcher Branches

Jun 22nd, 2017
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  1. Occultism:
  2.  
  3. Witch Hunter
  4. [+Special Defense] [Gift]
  5. Prerequisites: Novice Occult Education
  6. Static
  7. Effect: You gain the Psionic Sight Feature, even if you do not meet the prerequisites. Additionally, you gain the Mindlock Capability, and your and your Pokémon's attacks deal +5 damage against Psychic-, Ghost-, and Dark-Type targets.
  8.  
  9. Psionic Analysis
  10. [+Special Defense] [Gift]
  11. Prerequisites: Witch Hunter, Master Occult Education
  12. Scene – Extended Action
  13. Effect: You are able to analyze Psychic Residue and can determine the following information about the Trainer or Pokémon that left the residue:
  14. » Whether they are a Human or a Pokémon
  15. » Which Psychic-Type Moves they know
  16. » If they’re Human, which of the following Class Features they have: Telepath, Telekinetic, Warper
  17. Bonus: You gain the Forewarn Ability.
  18.  
  19. Mental Resistance
  20. [+Special Defense]
  21. Prerequisites: Witch Hunter
  22. Static
  23. Effect: You gain 10 Damage Reduction against Special Psychic, Ghost, and Dark-Type damage; and a +3 bonus on checks made to cure Volatile Status Conditions.
  24.  
  25. Immutable Mind
  26. [+Special Defense]
  27. Prerequisites: Mental Resistance, Expert Occult
  28. Education
  29. Scene – Free Action
  30. Trigger: You are hit by a Psychic, Ghost, or Dark-Type Move
  31. Effect: If the triggering Move was a Status-Class Move, the Move fails. If the triggering Move was a Damaging Move, you resist the Damage one step further.
  32. Bonus: You are immune to any secondary effects that trigger on accuracy rolls from Psychic, Ghost, and Dark-Type Moves.
  33.  
  34.  
  35. Artificer:
  36.  
  37. Crystal Artificer
  38. Prerequisites: Gem Lore
  39. At-Will – Extended Action
  40. Effects: You may use any Crystal Artificer Recipe for which you qualify.
  41.  
  42. Crystal Resonance
  43. Prerequisites: Crystal Artificer, Adept Occult Education
  44. Static
  45. Effect: You roll an additional 3d6 when determining how many Shards you find when Dowsing. Additionally, while you have a Shard in your Main Hand and/or Off-Hand, you gain one of the following benefits, depending on the color of the Shard(s):
  46. Red: You gain a +5 damage bonus with Special Attacks.
  47. Orange: You gain a +5 damage bonus with Physical Attacks.
  48. Yellow: You gain 5 DR against Physical Attacks.
  49. Green: Your Initiative is increased by +5.
  50. Blue: You gain 5 DR against Special Attacks.
  51. Violet: You gain +2 Evasion against Status-Class Attacks.
  52.  
  53. Rainbow Light
  54. Prerequisites: Crystal Artificer, Expert Occult Education
  55. 2 AP – Swift Action
  56. Condition: You are wearing a Rainbow Gem
  57. Effect: You create a Rainbow lasting one full round. While this Rainbow persists, the Effect Range of all Allies is increased by +3.
  58.  
  59. Fistful of Force
  60. Prerequisites: Crystal Artificer, Master Occult Education
  61. Scene – Standard Action
  62. Condition: You must have a Shard in your Main Hand or Off-Hand to use Fistful of Force.
  63. Effect: You may destroy the Shard to use the Move Judgment. Judgment's Type must be one of the Types associated with the used Shard. You may choose to add your Occult Education Rank tripled in place of your Special Attack Stat to Judgment's Damage.
  64.  
  65. Rainbow Gem
  66. Prerequisites: Rainbow Light, Expert Occult Education
  67. Ingredients: Two Shards of each Color.
  68. Effect: You create a Rainbow Gem that may crafted to be worn as your choice of an Accessory Item, Head Slot Item, or Hand or Off-Hand Item. This item has the same effect as a Focus, except that as a Standard Action, any Trainer with Expert Occult Education Rank or higher may change which Stat the Rainbow Amulet is attuned to.
  69.  
  70.  
  71. Pokémon Caretaking
  72. Pusher
  73. Prerequisites: Novice Pokémon Education
  74. Static
  75. Effect: Your Pokémon gain the Basic Ranged Attacks, Aura Pulse, Enticing Bait, Extended Invisibility, Far Reading, Precise Treadings, Seismometer, TK Mastery, and Trail Sniffer Poke Edges automatically if they qualify for them, without having to invest any Tutor Points. Bonus: If you own a Pokemon above Level 25, your Pokémon under level 25 gain +25% Experience.
  76.  
  77. This One's Special, I Know It
  78. Prerequisites: Pusher
  79. Special – Free Action
  80. Target: A hatching egg.
  81. Effect: Choose two of the traits from the list below. The Pokémon is born with these special qualities. This Feature may be activated one time per Pokémon Education Rank above Untrained.
  82.  
  83. Traits:
  84. Altered Type: Replace one of the Pokémon's Types with a Type of your choice. Ask the GM to help you adjust the Pokemon's Move List and Abilities to properly fit the new Type.
  85. Altered Ability: The Pokémon's starting Ability is one not normally native to its Species; ask the GM to help you with this.
  86. Unique Move: The Pokémon knows a Move that matches one of its Types, but that is not normally available to its Species; ask the GM for help determining this Move.
  87. Exceptionally Powerful: Increase two of the Pokémon's Base Stats by +2 each, and the Pokemon hatches at a Level equal to 5 + your Pokemon Education Rank doubled.
  88. Savant: The Pokémon is born with Novice Ranks in a Skill it would not normally have access to.
  89.  
  90. Skill Trainer
  91. Prerequisites: Pusher
  92. At-Will – Free Action
  93. Trigger: You Train your Pokémon
  94. Effect: For each of your Pokémon that has been Trained during this time, choose a Skill; that Skill becomes Pushed until an Extended Rest is taken. Pokémon roll +1d6 with Pushed Skills, unless that would cause the Pokémon to roll more than 6d6; if so, that Pokémon rolls with a +3 Bonus instead. A Pokémon may have only one Pushed Skill at a time.
  95.  
  96. Re-Balancing
  97. Prerequisites: Pusher, Master Pokémon Education
  98. At-Will – Extended Action
  99. Target: A Pokémon
  100. Effect: The target gains one of the following: +1 to all Base Stats, +2 to two different Base Stats, or +3 to a single Base Stat. The target then redistributes their Stat Points. A Pokémon may be targeted by Re-Balancing only once.
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