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- Hey everyone and welcome to another XIM Tutorial,
- Today I want to show you a very clever config trick, that will boost your aim assist without any negative influence on your muscle memory OR aim assist experience. And if you already watched my previous aim assist videos then you will know, HOW difficult this is to pull off. Now let’s directly jump into an ingame example, to show you how the trick works.
- The trick can be used in any game that has Aim Down Sights functionality, and of course, uses aim assist. Overwatch is one of these games, and also offers a testrange. Now to not negatively influence your muscle memory OR mouse accuracy, we will only boost the aim assist in a very specific situation. And that situation is the ONLY moment in the game, in which you won’t be able to perfectly aim onto your target. So basically the perfect moment to boost the aim assist. Now some of you might have already figured out by now, what situation I’m talking about, and I of course refer to the Aim Down Sights animation.
- During the short moment of the Aim Down Sights animation, the enemy OR even the whole screen is usually either blocked by the scope, the weapon, or the general zoom-in animation decreases your accuracy. Another reason can be the games HIP fire crosshair, it can be too large to accurately aim on the target and then go into ADS mode. So what you will usually do is to first roughly aim onto the target from the HIP, and then you go into the ADS mode, after that you will do the last few pixel corrections to aim for the head. Good players might even try to aim onto the head DURING the ADS animation, which will then look like the following. But even that is not perfectly accurate, and can result in Over- or Undershooting.
- So why not boost the aim assist in exactly these moments, when you don’t have perfect accuracy anyway? That way the aim assist will help you to place your crosshair onto the target right after the animation is over. If your favourite game has a lock-on aim assist mechanic the results will be EVEN better then.
- But let’s switch over to the XIM Manager. To setup the trick, launch your favourite XIM config and head into its ADS settings. Here you can see my Overwatch ADS config. The first thing you have to do is to go through all your ADS settings. Once you have done that, you can swipe one more time to the right and activate a new sub config. Now adjust all settings here until they match your ADS values. My activation key has to be my right mouse button, and my ADS sensitivity is around 133. For synchronization I use off, and at the bottom I have to change my translator mode to ADS. Now if your ADS config uses any delay values, then you have to copy them here as well. And if your game normally doesn’t use any delay values, then you will now have to do the following.
- Go back into your game and measure the time it takes between clicking your ADS button on your mouse, and to finishing the Aim Down Sights animation in the game. For the character I play right now it’s actually quite short. In other games the animation might be longer, and each weapon can be different. Now the transition takes around 300 milliseconds, and no you don’t have to be perfectly accurate here. Now once you measured OR estimated that value, you can go back to your XIM Manager.
- In your sub config you now have to insert that value into your delay option. For those of you who play Call of Duty, just paste your normal weapon delay AND deactivation delay values here, so usually 224. Once that is done you can swipe back to your normal ADS config.
- There you now have to make two important adjustments. First set all delay values to 0. Since Overwatch doesn’t require any delays, my config values are already on 0. Next you have to expand the ballistic curve generator. We will now paste the Obsiv Quantization Curve into the generator. You can find the copy and paste code in the XIM Forum, a link can be found in the video description. Copy the whole code and go back into your XIM Manager. There you now have to press the paste button and your curve should look like mine now.
- Next you have to close the curve generator and change the smoothing value. For Sync off use a smoothing value of 20, for default go with 15, and for common use 10. But for the maximum effect you can also just use 20 for all synchronization options. Since I use sync off I will go with 20.
- Call of Duty players have to make two more adjustment here. First you have to copy all your HIP values into this sub config, including your sensitivity, synchronization and other advanced settings. After that you have to scroll down to the bottom and change your translator mode from ADS to HIP. But again only Call of Duty players have to do that, so I will switch my translator mode back to ADS.
- So how does this trick work now. When I press my ADS button it will roughly take 300 milliseconds to load AND finish the ADS animation. During that time my XIM will switch into the first ADS config which uses the quantization curve AND smoothing. These two will make it a lot easier to trigger the aim assist. And once the animation is over, the aim assist will still be active but your XIM will run on your regular ADS values. That way your muscle memory will not be negatively influenced.
- If you want to have even more aim assist, you can of course increase the delay value, or just always use the smoothing and quantization curve for your regular ADS aiming. But keep in mind that this will slightly work against your existing muscle memory.
- Guys, if you liked this video, hit the like button or even subscribe to this channel. And for the crazy guys out there, you can even support the channel now by becoming a channel member, id really really appreciate that. Channel Members also get exclusive benefits such as early access to all new videos. Also let me know if you would like to see more of these Tutorial videos and don’t forget to post your own suggestions in the comments down below.
- But that’s about it for this video guys, thanks for watching and I will maybe see you in the next one.
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