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BobTheHunted

Land_bthbc_md_vz_river_001

May 21st, 2018
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C++ 7.21 KB | None | 0 0
  1. _generalMacro = "NonStrategic";
  2. access = 0;
  3. accuracy = 0.1;
  4. accuracyDarkNightLightsOff = 0.001;
  5. accuracyNightLightsOff = 0.006;
  6. accuracyNightLightsOn = 0.1;
  7. aggregateReflectors[] = {};
  8. airCapacity = 10;
  9. allowTabLock = 1;
  10. alwaysTarget = 0;
  11. animated = 0;
  12. antiRollbarForceCoef = 0;
  13. antiRollbarForceLimit = 5;
  14. antiRollbarSpeedMax = 60;
  15. antiRollbarSpeedMin = 20;
  16. armor = 150;
  17. armorLights = 0.4;
  18. armorStructural = 1;
  19. artilleryScanner = 0;
  20. artilleryTarget = 0;
  21. attendant = 0;
  22. attenuationEffectType = "";
  23. audible = 0;
  24. author = "BobTheHunted";
  25. autocenter = 1;
  26. brakeDistance = 5;
  27. cabinCloseSound[] = {"",1,1};
  28. cabinCloseSoundInternal[] = {"",1,1};
  29. cabinOpenSound[] = {"",1,1};
  30. cabinOpenSoundInternal[] = {"",1,1};
  31. cameraSmoothSpeed = 5;
  32. camouflage = 2;
  33. canHideDriver = -1;
  34. canUseScanners = 1;
  35. cargoAction[] = {};
  36. cargoCanEject = 1;
  37. cargoCompartments[] = {"Compartment1"};
  38. cargoGetInAction[] = {};
  39. cargoGetOutAction[] = {};
  40. cargoIsCoDriver[] = {0};
  41. castCargoShadow = 0;
  42. castDriverShadow = 0;
  43. coefInside = 2;
  44. coefInsideHeur = 2;
  45. coefSpeedInside = 2;
  46. commanderCanSee = 31;
  47. cost = 1000;
  48. countsForScoreboard = 0;
  49. crew = "Civilian";
  50. crewCrashProtection = 1;
  51. crewVulnerable = 1;
  52. damageFull[] = {};
  53. damageHalf[] = {};
  54. damageResistance = 0.004;
  55. damageTexDelay = 0;
  56. destrType = "DestructNo";
  57. detectSkill = 20;
  58. displayName = "bthbc_md_vz_river_001";
  59. driverAction = "";
  60. driverCanEject = 1;
  61. driverCanSee = "2+8+16";
  62. driverCompartments = "Compartment1";
  63. driverForceOptics = 0;
  64. driverInAction = "";
  65. driverOpticsColor[] = {1,1,1,1};
  66. driverOpticsEffect[] = {};
  67. driverOpticsModel = "";
  68. dustBackLeftPos = "dustBackLeft";
  69. dustBackRightPos = "dustBackRight";
  70. dustFrontLeftPos = "dustFrontLeft";
  71. dustFrontRightPos = "dustFrontRight";
  72. editorCategory = "BTHBC_MD_EdCat_Objects";
  73. editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\Default\Prop.jpg";
  74. editorSubcategory = "BTHBC_MD_EdSubcat_Misc";
  75. ejectDeadCargo = 0;
  76. ejectDeadDriver = 0;
  77. emptySound[] = {"",0,1};
  78. enableGPS = 0;
  79. enableManualFire = 1;
  80. enableRadio = 0;
  81. enableWatch = 0;
  82. engineer = 0;
  83. epeImpulseDamageCoef = 30;
  84. extCameraParams[] = {1};
  85. extCameraPosition[] = {0,2,-20};
  86. faction = "Default";
  87. features = "";
  88. featureSize = 50;
  89. featureType = 2;
  90. fireResistance = 10;
  91. forceHideDriver = 0;
  92. formationTime = 5;
  93. formationX = 10;
  94. formationZ = 20;
  95. fuelCapacity = 0;
  96. fuelConsumptionRate = 0.01;
  97. getInAction = "";
  98. getInRadius = 2.5;
  99. getOutAction = "";
  100. gForceShakeAttenuation = 0.5;
  101. ghostPreview = "";
  102. groupCameraPosition[] = {0,5,-30};
  103. gunnerCanSee = "4+8+16";
  104. gunnerHasFlares = 1;
  105. hasDriver = 0;
  106. HeadAimDown = 0;
  107. headGforceLeaningFactor[] = {0.01,0.002,0.01};
  108. hiddenSelections[] = {};
  109. hiddenSelectionsMaterials[] = {};
  110. hiddenSelectionsTextures[] = {};
  111. hiddenUnderwaterSelections[] = {};
  112. hiddenUnderwaterSelectionsTextures[] = {};
  113. hideProxyInCombat = 0;
  114. hideUnitInfo = 0;
  115. hideWeaponsCargo = 0;
  116. hideWeaponsDriver = 1;
  117. hullDamageCauseExplosion = 0;
  118. icon = "iconObject";
  119. impactEffectsSea = "ImpactEffectsSea";
  120. incomingMissileDetectionSystem = 0;
  121. indirectHitCivilianCoefAI = -20;
  122. indirectHitEnemyCoefAI = 10;
  123. indirectHitFriendlyCoefAI = -20;
  124. indirectHitUnknownCoefAI = -0.5;
  125. insideDetectCoef = 0.05;
  126. insideSoundCoef = 0.5;
  127. irScanGround = 1;
  128. irScanRangeMax = 0;
  129. irScanRangeMin = 0;
  130. irScanToEyeFactor = 1;
  131. irTarget = 0;
  132. isbackpack = 0;
  133. isLockingDisabled = 1;
  134. keepInEPESceneAfterDeath = 0;
  135. killFriendlyExpCoef = 1;
  136. ladders[] = {};
  137. laserScanner = 0;
  138. laserTarget = 0;
  139. limitedSpeedCoef = 0.22;
  140. lockDetectionSystem = 0;
  141. magazines[] = {};
  142. mapSize = 1;
  143. maxDetectRange = 20;
  144. maxFordingDepth = 1;
  145. maxGForce = 2;
  146. maxSpeed = 0;
  147. memoryPointSupply = "doplnovani";
  148. mineAlertIconRange = 200;
  149. minFireTime = 20;
  150. minGForce = 0.2;
  151. model = "\bthbc_map_data\data\objects\waterway\bthbc_md_vz_river_001.p3d";
  152. nameSound = "obj_building";
  153. nightVision = 0;
  154. normalSpeedForwardCoef = 0.85;
  155. numberPhysicalWheels = 0;
  156. nvScanner = 0;
  157. nvTarget = 0;
  158. obstructSoundLFRatio = 0;
  159. obstructSoundsWhenIn = 0.562341;
  160. occludeSoundLFRatio = 0.25;
  161. occludeSoundsWhenIn = 0.316228;
  162. outsideSoundFilter = 0;
  163. picture = "pictureStaticObject";
  164. placement = "vertical";
  165. portrait = "";
  166. precision = 5;
  167. predictTurnPlan = 1;
  168. predictTurnSimul = 1.2;
  169. preferRoads = 0;
  170. radarType = 0;
  171. replaceDamaged = "";
  172. replaceDamagedHitpoints[] = {};
  173. replaceDamagedLimit = 0.9;
  174. reversed = 0;
  175. scope = 2;
  176. scopeCurator = 0;
  177. secondaryExplosion = -1;
  178. selectionBackLights = "";
  179. selectionClan = "";
  180. selectionDamage = "zbytek";
  181. selectionDashboard = "";
  182. selectionFireAnim = "";
  183. selectionShowDamage = "";
  184. sensitivity = 2.5;
  185. sensitivityEar = 0.0075;
  186. shadow = 1;
  187. showAllTargets = 0;
  188. showCrewAim = 7;
  189. shownUnderWaterSelections[] = {};
  190. showNVGCargo[] = {0};
  191. showNVGCommander = 0;
  192. showNVGDriver = 0;
  193. showNVGGunner = 0;
  194. side = 3;
  195. simulation = "house";
  196. slingLoadCargoMemoryPoints[] = {};
  197. slingLoadCargoMemoryPointsDir[] = {};
  198. slowSpeedForwardCoef = 0.3;
  199. SLX_XEH_DISABLED = 1;
  200. soundArmorCrash[] = {"emptySound",0};
  201. soundAttenuationCargo[] = {1};
  202. soundBuildingCrash[] = {"emptySound",0};
  203. soundBushCrash[] = {"emptySound",0};
  204. soundCrash[] = {"",0.316228,1};
  205. soundCrashes[] = {"soundCrash",1};
  206. sounddamage[] = {"",1,1};
  207. soundDammage[] = {"",1,1};
  208. soundElevation[] = {"",0.00316228,0.5};
  209. soundEngine[] = {"",1,1};
  210. soundEngineOffExt[] = {"",1,1};
  211. soundEngineOffInt[] = {"",1,1};
  212. soundEngineOnExt[] = {"",1,1};
  213. soundEngineOnInt[] = {"",1,1};
  214. soundEnviron[] = {"",1,1};
  215. soundFlapsDown[] = {"",1,1};
  216. soundFlapsUp[] = {"",1,1};
  217. soundGearDown[] = {"",1,1};
  218. soundGearUp[] = {"",1,1};
  219. soundGetIn[] = {"",0.000316228,1};
  220. soundGetOut[] = {"",0.000316228,1};
  221. soundIncommingMissile[] = {"",1,1};
  222. soundLandCrash[] = {"",1,1};
  223. soundLandCrashes[] = {"soundLandCrash",1};
  224. soundLocked[] = {"",1,1};
  225. soundServo[] = {"",0.00316228,0.5};
  226. soundTurnIn[] = {"",0.000316228,1};
  227. soundTurnInInternal[] = {"",0.000316228,1};
  228. soundTurnOut[] = {"",0.000316228,1};
  229. soundTurnOutInternal[] = {"",0.000316228,1};
  230. soundWaterCrash[] = {"",0.177828,1};
  231. soundWaterCrashes[] = {"soundWaterCrash",1};
  232. soundWoodCrash[] = {"emptySound",0};
  233. speechPlural[] = {};
  234. speechSingular[] = {};
  235. spotableDarkNightLightsOff = 0.001;
  236. spotableNightLightsOff = 0.02;
  237. spotableNightLightsOn = 4;
  238. steerAheadPlan = 0.4;
  239. steerAheadSimul = 0.3;
  240. supplyRadius = -1;
  241. textPlural = "unknown";
  242. textSingular = "unknown";
  243. threat[] = {0,0,0};
  244. transportAmmo = 0;
  245. transportFuel = 0;
  246. transportMaxBackpacks = 0;
  247. transportMaxMagazines = 0;
  248. transportMaxWeapons = 0;
  249. transportRepair = 0;
  250. transportSoldier = 0;
  251. transportVehiclesCount = 0;
  252. transportVehiclesMass = 0;
  253. type = 1;
  254. typicalCargo[] = {};
  255. uavHacker = 0;
  256. unitInfoType = "RscUnitInfoTank";
  257. unitInfoTypeLite = 0;
  258. unloadInCombat = 0;
  259. usePreciseGetInAction = 0;
  260. vehicleClass = "BTHBC_MD_EditorObjects_Misc";
  261. viewCargoShadow = 1;
  262. viewCargoShadowAmb = 1;
  263. viewCargoShadowDiff = 1;
  264. viewDriverShadow = 1;
  265. viewDriverShadowAmb = 1;
  266. viewDriverShadowDiff = 1;
  267. waterAngularDampingCoef = 0;
  268. waterDamageEngine = 0.2;
  269. waterLeakiness = 0.5;
  270. waterLinearDampingCoefX = 0;
  271. waterLinearDampingCoefY = 0;
  272. waterResistance = 10;
  273. waterResistanceCoef = 0.5;
  274. weapons[] = {};
  275. weaponsGroup1 = "1 + 2";
  276. weaponsGroup2 = 4;
  277. weaponsGroup3 = "8 + 16 + 32";
  278. weaponsGroup4 = "64 + 128";
  279. weaponSlots = 0;
  280. wheelCircumference = 1;
  281. windSockExist = 0;
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