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tribes.ini w/ minimalistic shadows tweaked for slow machines

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Mar 7th, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.100000
  6. DynamicLights=True
  7. DynamicShadows=True
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=True
  25. SpeedTreeFronds=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=False
  29. UseVsync=False
  30. Fullscreen=False
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=10
  36. ParticleLODBias=10
  37. DetailMode=1
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=32
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=32
  44. MaxWholeSceneDominantShadowResolution=128
  45. ShadowFadeResolution=32
  46. PreShadowFadeResolution=16
  47. ShadowFadeExponent=0.100000
  48. PlayerShadowFadeResolution=4
  49. ResX=1280
  50. ResY=1024
  51. SceneCaptureStreamingMultiplier=0.500000
  52. ShadowTexelsPerPixel=1.250000
  53. PreShadowResolutionFactor=0.100000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=True
  57. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=1
  85. m_TrTextureLODGroup=3
  86. OnlyStreamInTextures=True
  87. Trilinear=False
  88. OneFrameThreadLag=True
  89.  
  90. [TribesGame.TrAudioSettings]
  91. m_nVolumeMaster=75
  92. m_nVolumeEffects=100
  93. m_nVolumeMusic=50
  94. m_nVolumeVoice=100
  95.  
  96. [WinDrv.WindowsClient]
  97. DisplayGamma=2.2
  98.  
  99. [TribesGame.TrGameEngine]
  100. bSmoothFrameRate=False
  101. MaxSmoothedFrameRate=122.000000
  102. AllowScreenDoorFade=False
  103. AllowNvidiaStereo3d=False
  104. bForceStaticTerrain=False
  105.  
  106. [Engine.GameViewportClient]
  107. bUseHardwareCursorWhenWindowed=False
  108.  
  109. [TribesGame.TrDevice]
  110. m_bTinyWeaponsEnabled=True
  111.  
  112. [Engine.ISVHacks]
  113. bInitializeShadersOnDemand=False
  114. DisableATITextureFilterOptimizationChecks=True
  115. UseMinimalNVIDIADriverShaderOptimization=True
  116. PumpWindowMessagesWhenRenderThreadStalled=False
  117.  
  118. [TextureStreaming]
  119. PoolSize=256
  120. MemoryMargin=20
  121. MemoryLoss=0
  122. HysteresisLimit=20
  123. DropMipLevelsLimit=4
  124. StopIncreasingLimit=5
  125. StopStreamingLimit=6
  126. MinEvictSize=10
  127. MinFudgeFactor=1.0
  128. FudgeFactorIncreaseRateOfChange=1.0
  129. FudgeFactorDecreaseRateOfChange=-1.0
  130. MinRequestedMipsToConsider=1
  131. MinTimeToGuaranteeMinMipCount=5
  132. MaxTimeToGuaranteeMinMipCount=12
  133. UseTextureFileCache=False
  134. LoadMapTimeLimit=10
  135. LightmapStreamingFactor=0.09
  136. ShadowmapStreamingFactor=0.09
  137. MaxLightmapRadius=500.0
  138. AllowStreamingLightmaps=False
  139. TextureFileCacheBulkDataAlignment=1
  140. UsePriorityStreaming=True
  141. bAllowSwitchingStreamingSystem=False
  142. UseDynamicStreaming=True
  143. bEnableAsyncDefrag=False
  144. bEnableAsyncReallocation=False
  145. MaxDefragRelocations=256
  146. MaxDefragDownShift=128
  147.  
  148. [XAudio2.XAudio2Device]
  149. MaxChannels=32
  150. m_bEnableBassBoost=False
  151.  
  152. [TribesGame.TrPlayerController]
  153. m_bEnableChatFilter=False
  154. m_bShowHUDObjectives=True
  155. m_bShowHUDNotifications=true
  156. m_bShowHUDFriendStateNotifications=true
  157. m_bEnableOverheadDamageIndicators=true
  158. m_bShowHUDReticule=True
  159. m_bShowHUDCredits=true
  160. m_bShowHUDAccolades=true
  161. m_bShowHUDBadges=true
  162. m_bShowHUDScores=true
  163. m_bShowHUDHealthBar=true
  164. m_bShowHUDVisor=true
  165. m_bShowHUDChat=true
  166. m_bShowHUDCombatLog=true
  167. m_bShowHUDKillbox=true
  168. m_bShowHUDDeathcam=true
  169. m_bShowHUDHeroText=true
  170. m_bShowHUDPromptPanel=true
  171. m_bShowHUDRespawnTimer=true
  172. m_bShowHUDSkiBars=true
  173. m_bShowHUDFriendColoring=True
  174. m_WhisperFilter=0
  175. m_bShowHUDCracks=False
  176. EnableAlienFX=false
  177. m_bAnimMenu=false
  178. m_bAllowSimulatedProjectiles=False
  179.  
  180. [TribesGame.TrEntryPlayerController]
  181. m_bEnableChatFilter=true
  182. m_bShowHUDObjectives=true
  183. m_bShowHUDNotifications=true
  184. m_bShowHUDFriendStateNotifications=true
  185.  
  186. [Engine.Engine]
  187. bForceStaticTerrain=False
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