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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Comanglia' toaster config inspired by chris, designed to get you a large performance boost
  4. // v1.1 | 18 December 2015 |
  5. // ----------------------------------------------------------------------------
  6. // Launch options:
  7. // You should remove -dxlevel xx from the launch options for superior stability with
  8. // ALT+Tabbing
  9. //
  10. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  11. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  12. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  13. //
  14. // DX Levels
  15. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  16. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
  17. // ----------------------------------------------------------------------------
  18.  
  19. // ----------------------------------------------------------------------------
  20. // FPS cap
  21. // ----------------------------------------------------------------------------
  22. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  23. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  24. // desirable than a variable but sometimes high framerate. A common
  25. // misconception is that if any more frames are generated than your monitor can
  26. // display, they are useless. This is wrong -- frames are used for much more
  27. // than mere display, and affect the way the game feels well past your
  28. // refresh rate.
  29. // ----------------------------------------------------------------------------
  30. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  31. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  32. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  33. sv_cheats 0
  34.  
  35. // ----------------------------------------------------------------------------
  36. // Net settings
  37. // ----------------------------------------------------------------------------
  38. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  39. // are a fact of life in competitive TF2, and as such, they are included here.
  40. //
  41. // A common question I am asked -- what defines whether a good connection is
  42. // good or bad? Mostly personal preference. If you're not willing to make the
  43. // choice, try both and see which is better for you.
  44. //
  45. // Generally, meeting both of the following conditions would classify it as a
  46. // good connection:
  47. //
  48. // - Ping of <80 to the average server you join
  49. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  50. //
  51. // There's some pretty good documentation on this here:
  52. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  53. //
  54. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  55. // ----------------------------------------------------------------------------
  56.  
  57. // ----------------------------------------------------------------------------
  58. // Sprays
  59. // ----------------------------------------------------------------------------
  60. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  61. // anyway, so if you play competitive TF2, this won't help you.
  62. // ----------------------------------------------------------------------------
  63.  
  64. // Disable sprays
  65. cl_playerspraydisable 1
  66. r_spray_lifetime 0
  67.  
  68. // Enable sprays -- uncomment this section if you want these settings
  69. //cl_playerspraydisable 0
  70. //r_spray_lifetime 2
  71.  
  72. // ----------------------------------------------------------------------------
  73. // Shadows
  74. // ----------------------------------------------------------------------------
  75.  
  76. // Disable shadows
  77. //r_shadowmaxrendered 0
  78. //r_shadowrendertotexture 0
  79. //r_shadows 0
  80. //nb_shadow_dist 0
  81.  
  82. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  83. mat_shadowstate 1
  84. r_shadowmaxrendered 11
  85. r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  86. // competitive TF2 players to see opponents standing
  87. // near the other side of a wall. You may see some
  88. // performance loss from setting this to `1'.
  89. r_shadows 1
  90. nb_shadow_dist 400
  91.  
  92. // ----------------------------------------------------------------------------
  93. // Facial features
  94. // ----------------------------------------------------------------------------
  95.  
  96. // Disable facial features
  97. r_eyes 1
  98. r_flex 0
  99. r_lod 2
  100. r_rootlod 2
  101. r_teeth 0
  102. r_eyemove 0
  103. r_eyeshift_x 0
  104. r_eyeshift_y 0
  105. r_eyeshift_z 0
  106. r_eyesize 0
  107. blink_duration 0
  108.  
  109. // Enable facial features -- turning them on lowers framerate by 5ish%
  110. //r_eyes 1
  111. //r_flex 1
  112. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  113. //r_rootlod 1
  114. //r_teeth 1
  115.  
  116. // ----------------------------------------------------------------------------
  117. // Ragdolls
  118. // ----------------------------------------------------------------------------
  119. // You will have reduced performance on deaths which produce ragdolls.
  120. // ----------------------------------------------------------------------------
  121.  
  122. // Disable ragdolls
  123. cl_ragdoll_fade_time 0
  124. cl_ragdoll_forcefade 1
  125. cl_ragdoll_physics_enable 0
  126. g_ragdoll_fadespeed 0
  127. g_ragdoll_lvfadespeed 0
  128. ragdoll_sleepaftertime 0
  129.  
  130. // Enable ragdolls -- lowers by 10ish%
  131. //cl_ragdoll_fade_time 15
  132. //cl_ragdoll_forcefade 0
  133. //cl_ragdoll_physics_enable 1
  134. //g_ragdoll_fadespeed 600
  135. //g_ragdoll_lvfadespeed 100
  136. //ragdoll_sleepaftertime "5.0f"
  137.  
  138. // ----------------------------------------------------------------------------
  139. // Gibs
  140. // ----------------------------------------------------------------------------
  141. // You will have reduced performance on deaths which produce gibs.
  142. // ----------------------------------------------------------------------------
  143.  
  144. // Disable gibs
  145. //cl_phys_props_enable 0
  146. //cl_phys_props_max 0
  147. //props_break_max_pieces 0
  148. //r_propsmaxdist 1
  149. //violence_agibs 0
  150. //violence_hgibs 0
  151.  
  152. // Enable gibs -- 6-7% less framerate
  153. cl_phys_props_enable 1
  154. cl_phys_props_max 128
  155. props_break_max_pieces -1
  156. r_propsmaxdist 1000
  157. violence_agibs 1
  158. violence_hgibs 1
  159.  
  160. // ----------------------------------------------------------------------------
  161. // Graphical
  162. // ----------------------------------------------------------------------------
  163. // Now we come to the main brunt of the config. You probably don't want to mess
  164. // with this.
  165. // ----------------------------------------------------------------------------
  166. prop_active_gib_limit 0
  167. props_break_max_pieces_perframe 0
  168. fov_desired 90
  169. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  170. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  171. cl_muzzleflash_dlight_1st 0
  172. cl_detaildist 0
  173. cl_detailfade 0
  174. cl_drawmonitors 0
  175. cl_ejectbrass 0
  176. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  177. cl_new_impact_effects 0
  178. cl_show_splashes 0
  179. cl_rumblescale 0
  180. cl_showhelp 0
  181. cl_showpluginmessages 0
  182. cl_debugrumble 0
  183. func_break_max_pieces 0
  184. lod_transitiondist 0
  185. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  186. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  187. // a strange `shine' effect to appear on all players. - Chris
  188. // In the past I wasn't able to prove that disabling this was significant,
  189. // it effects fps by about 1% after several checks - Comanglia
  190. mat_colcorrection_disableentities 1
  191. mat_colorcorrection 0
  192. mat_disable_bloom 1
  193. mat_disable_fancy_blending 1
  194. mat_disable_lightwarp 1
  195. mat_envmapsize 8
  196. mat_envmaptgasize 8
  197. mat_filterlightmaps 0
  198. mat_filtertextures 0
  199. mat_forceaniso 1
  200. mat_hdr_level 0
  201. mat_autoexposure_max 0
  202. mat_autoexposure_min 0
  203. mat_bloomscale 0
  204. mat_bloom_scalefactor_scalar 0
  205. mat_debug_postprocessing_effects 0
  206. mat_debugdepth 0
  207. mat_disable_bloom 1
  208. mat_postprocessing_combine 0
  209. mat_non_hdr_bloom_scalefactor 0
  210. mat_bufferprimitives 1
  211. mat_compressedtextures 1
  212. mat_forcemanagedtextureintohardware 0
  213. mat_framebuffercopyoverlaysize 0
  214. mat_hdr_enabled 0
  215. mat_hdr_manual_tonemap_rate 0
  216. mat_mipmaptextures 1
  217. mat_non_hdr_bloom_scalefactor 0
  218. mat_showlightmappage -1
  219. mat_softwarelighting 0
  220. mat_software_aa_blur_one_pixel_lines 0
  221. mat_software_aa_edge_threshold 9
  222. mat_software_aa_quality 0// was 9
  223. mat_software_aa_strength 0
  224. mat_software_aa_strength_vgui 0
  225. mat_software_aa_tap_offset 0
  226. mat_software_aa_quality 0
  227. mat_texture_limit -1
  228. mat_use_compressed_hdr_textures 0
  229. mem_max_heapsize 2048
  230. mod_forcedata 1
  231. mod_forcetouchdata 1
  232. mat_max_worldmesh_vertices 512
  233. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  234. // to get it darker. Only works in fullscreen.
  235. mat_parallaxmap 0
  236. mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  237. // at a range from -1 to 2, -1 being the best quality, 2 being the
  238. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  239. mat_reducefillrate 1
  240. mat_reduceparticles 1
  241. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  242. // non-shiny, and will remove some specular effects from in-game
  243. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  244. mat_trilinear 0
  245. mat_viewportupscale 1
  246. mat_wateroverlaysize 1
  247. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  248. r_3dsky 1
  249. r_ambientboost 0
  250. r_ambientfactor 0
  251. r_ambientmin 0
  252. r_cheapwaterend 1
  253. r_cheapwaterstart 1
  254. r_decals 9
  255. r_maxmodeldecal 9
  256. r_decalstaticprops 0
  257. r_decal_cullsize 15
  258. r_drawdetailprops 0
  259. r_drawmodeldecals 0
  260. r_drawflecks 0
  261. r_dynamic 0
  262. r_flashlightdepthtexture 0
  263. r_forcewaterleaf 1
  264. r_lightaverage 0
  265. r_maxnewsamples 0
  266. r_maxsampledist 1
  267. r_bloomtintb 0
  268. r_bloomtintexponent 0
  269. r_bloomtintg 0
  270. r_bloomtintr 0
  271. r_occlusion 1
  272. r_pixelfog 1
  273. r_propsmaxdist 0
  274. r_renderoverlayfragment 0
  275. r_staticprop_lod 4
  276. r_waterdrawreflection 0
  277. r_waterdrawrefraction 1
  278. r_waterforceexpensive 0
  279. r_waterforcereflectentities 0
  280. r_drawtracers_firstperson 1 // should give a small fps boost in 1st person
  281. r_dopixelvisibility 0
  282. r_drawbatchdecals 0
  283. r_hunkalloclightmaps 0
  284. r_lightcache_zbuffercache 0
  285. r_PhysPropStaticLighting 0
  286. rope_averagelight 0
  287. rope_collide 0
  288. rope_rendersolid 0
  289. rope_shake 0
  290. rope_smooth 0
  291. rope_subdiv 0
  292. rope_wind_dist 0
  293. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  294. // it, for example, setting this to `1'
  295. // disables rain effects on *_sawmill.
  296. tracer_extra 0
  297. violence_ablood 1 // framerates on -most- pcs are higher with these on
  298. violence_hblood 1
  299. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  300. mat_motion_blur_forward_enabled 0
  301. mat_motion_blur_strength 0
  302. r_worldlightmin 0.0001
  303. r_worldlights 0
  304. mp_usehwmmodels -1
  305. mp_usehwmvcds -1
  306.  
  307. // ----------------------------------------------------------------------------
  308. // Misc
  309. // ----------------------------------------------------------------------------
  310. in_usekeyboardsampletime 0
  311. mat_clipz 1 // FX card users should set this to 0
  312. mat_forcehardwaresync 0
  313. mat_levelflush 1
  314. //m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
  315. // silly incompatibility with the Xfire overlay. You should use
  316. // it if you can! - WHO USES XFIRE ANYMORE?
  317. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  318. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  319. // performed on the GPU (as opposed to on the CPU). The
  320. // value `-1' autodetects hardware support for this
  321. // feature, which is safer than forcing it.
  322.  
  323. ai_expression_optimization 1
  324. fast_fogvolume 1
  325. host_thread_mode 0 // Not exactly stable
  326. mod_load_anims_async 1
  327. mod_load_mesh_async 1
  328. mod_load_vcollide_async 1
  329. con_enable 1
  330. con_filter_enable 1
  331. con_filter_text_out particle
  332. datacachesize 256
  333.  
  334. // ----------------------------------------------------------------------------
  335. // Sound
  336. // ----------------------------------------------------------------------------
  337. // I'd be hesitant to say that you would see a great deal of performance
  338. // improvement from lowering the sound quality, but in my experience as a
  339. // competitive TF2 player, lowering the sound quality makes determination of
  340. // directionality and distance that much easier. You may see a small FPS gain
  341. // with these settings, or you may not, either way will likely have a
  342. // negligible effect on performance.
  343. // ----------------------------------------------------------------------------
  344. dsp_enhance_stereo 0
  345. dsp_slow_cpu 1
  346. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  347. // helpful in the past, as it seems to (for whatever
  348. // reason) reduce the number of TDRs experienced during
  349. // gameplay. There's some pretty good information on
  350. // TDRs (nerds only) here:
  351. // http://forums.nvidia.com/index.php?showtopic=65161
  352. snd_pitchquality 0
  353. snd_spatialize_roundrobin 1
  354. snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
  355.  
  356. // ----------------------------------------------------------------------------
  357. // Threading
  358. // ----------------------------------------------------------------------------
  359. mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
  360. // defines the threading method to be used by the material
  361. // system. It has been unstable to use in the past, but
  362. // nowadays it's generally okay.
  363. //
  364. // Here are the possible values:
  365. // -2 legacy default
  366. // -1 default
  367. // 0 synchronous single thread
  368. // 1 queued single thread
  369. // 2 queued multithreaded
  370. //
  371. // If you have problems with the value `2', try setting it to
  372. // `-1'.
  373. //
  374. // As an aside, there are quite a few bugs in the demo system
  375. // that occur when mat_queue_mode is set to a value that is
  376. // not `-1'. If you intend to do work with the demo system,
  377. // maybe you should change this.
  378. //
  379. //After immense testing I've found that default works perfectly
  380. //fine with setting your Thread usage. It automatically set me
  381. //to 2 every time. I'd say it's safer and likely less buggy to
  382. //leave this at -1 than it is at 2.
  383. //
  384. //As a side not I've noticed micro stutters with mat_queue_mode 2
  385. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  386.  
  387. cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  388. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  389. r_queued_decals 0 // lessens the impact of higher decal limits.
  390. r_queued_ropes 1
  391. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  392. r_threaded_client_shadow_manager 1
  393. r_threaded_particles 1
  394. r_threaded_renderables 1
  395.  
  396. // ----------------------------------------------------------------------------
  397. // HUD
  398. // ----------------------------------------------------------------------------
  399. hud_saytext_time 0 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  400. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  401. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  402. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  403. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  404. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  405.  
  406. // ----------------------------------------------------------------------------
  407. // Test Shit
  408. // ----------------------------------------------------------------------------
  409. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost, disabling seems to cause minor jitter.
  410. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  411. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  412. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  413. tf_scoreboard_ping_as_text 1
  414.  
  415. // ----------------------------------------------------------------------------
  416. // Misc
  417. // ----------------------------------------------------------------------------
  418. cl_ask_blacklist_opt_out "1"
  419. cl_ask_favorite_opt_out "1"
  420. sb_dontshow_maxplayer_warning "1"
  421. tf_explanations_backpackpanel "1"
  422. tf_explanations_charinfo_armory_panel "1"
  423. tf_explanations_charinfopanel "1"
  424. tf_explanations_craftingpanel "1"
  425. tf_explanations_discardpanel "1"
  426. tf_explanations_store "1"
  427. tf_training_has_prompted_for_forums "1"
  428. tf_training_has_prompted_for_loadout "1"
  429. tf_training_has_prompted_for_offline_practice "1"
  430. tf_training_has_prompted_for_options "1"
  431. tf_training_has_prompted_for_training "1"
  432. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  433. // net_graph 1,2,3,4,5
  434. hud_fastswitch 1
  435. sv_forcepreload 1
  436. sv_allow_point_servercommand always
  437.  
  438. // ----------------------------------------------------------------------------
  439. // Print to console
  440. // ----------------------------------------------------------------------------
  441. echo "---------------------------------------------------------"
  442. echo "Comanglia' toaster config loaded. Inspired by Chris config. Some changes by cdaudio"
  443. echo "---------------------------------------------------------"
  444.  
  445.  
  446. glow_outline_effect_enable 1
  447. tf_enable_glows_after_respawn 1
  448. tf_spec_xray_disable 0
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