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- _G.AutoFarm = true; -- Basicaly infinite coins
- _G.AutoSell = true; -- Automaticaly sells collected coins
- _G.AutoStorage = true; --Automaticaly upgrades coin storage
- _G.AutoSpeed = true; --Automaticaly upgrades player speed
- -- Get best sell place
- local BestSell = nil
- for i,v in pairs(workspace.Rings:GetChildren()) do
- local Formatted = tonumber(string.split(tostring(v), 'x')[2])
- if BestSell == nil and Formatted ~= nil then
- BestSell = v
- end
- print(Formatted)
- if Formatted ~= nil and Formatted > tonumber(string.split(tostring(BestSell), 'x')[2]) then
- BestSell = v
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = BestSell.Touch.CFrame
- -- Handle pseudo infinite coins/auto farm
- spawn(function()
- while true do
- if _G.AutoFarm == false then return end
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, BestSell.Touch, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, BestSell.Touch, 1)
- wait(.1)
- for i = 1, 2 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Coins:GetChildren()[math.random(1,#workspace.Coins:GetChildren())]:FindFirstChildWhichIsA('BasePart').CFrame
- wait(.05)
- end
- wait()
- end
- end)
- -- Handle auto storage
- spawn(function()
- while wait(.1) do
- if _G.AutoStorage == false then return end
- game.ReplicatedStorage.Events.GameEvents.UpgradeStorage:FireServer()
- end
- end)
- -- Handle auto speed
- spawn(function()
- while wait(.1) do
- if _G.AutoSpeed == false then return end
- game.ReplicatedStorage.Events.GameEvents.UpgradeSpeed:FireServer()
- end
- end)
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