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  1. Posted November 28, 2017
  2.  
  3. 2/11/2018 6:00 PM EST
  4.  
  5. - Reverted LBY breaker changes due to popular demand for the old version.
  6.  
  7. - Fixed bugs with hitchance causing accuracy issues.
  8.  
  9. - Added smoke removal options.
  10.  
  11. invisible will completely remove the smoke effect
  12. wired will modify the smoke effect to improve visibility through it
  13.  
  14. - Fixed major resolver bug.
  15.  
  16. - Fixed bruteforcing bug when ping was high.
  17.  
  18. 2/05/2018 10:30 PM EST
  19.  
  20. - Fakewalk bugs fixed.
  21.  
  22. - Autostop bugs fixed.
  23.  
  24. - "Freestanding when" removed.
  25.  
  26. - "lby direction" added, will modify the direction of your fake head.
  27.  
  28. 2/04/2018 8:00 PM EST
  29.  
  30. - ESP redesigned to be cleaner. Still going to be updated with more features!
  31.  
  32. - ESP box color will now save with configs.
  33.  
  34. - Fakelatency added. Access this in the "Lag" Section of the "Misc" tab.
  35.  
  36. On Toggle is an option, will be always on if no key is selected.
  37. Note that you must wait for your ping to stop increasing before being totally accurate.
  38.  
  39. - Fakewalk inconsistency fixed, will now correctly continue to break LBY if activated while running.
  40.  
  41. - LBY Breaker revamped
  42.  
  43. LBY Delta changed to LBY Additive. This works very differently from the traditional LBY breaker. Having an "additive" of zero will always break LBY with the minimum delta required to properly break. Having an "additive" of 100 will break LBY with the maximum delta possible. This delta will adapt to your fake-lag if needed. If you are unsure what's good to use after this update, I would recommend using an additive of zero.
  44.  
  45. - Fixed revolver shooting the ground when FPS lower than tickrate.
  46.  
  47. - Fixed major bugs impacting accuracy.
  48.  
  49. - Fixed major bug with auto stop on lethal, which was causing it to act as normal auto stop.
  50.  
  51. - Added new setting, "auto stop mode"
  52.  
  53. First option is "quick stop" which is traditional auto stop.
  54. Second option is "fakewalk" which will begin fakewalking instead of a normal stop.
  55.  
  56. - Fonts will now be loaded differently, should fix issues with people having to reinstall fonts.
  57.  
  58. 1/28/2018 7:00 PM EST
  59.  
  60. - Fixed local glow bug.
  61.  
  62. - Fixed multiple hitchance bugs.
  63.  
  64. - Fixed major bruteforcing bug.
  65.  
  66. 1/25/2018 10:00 PM EST
  67.  
  68. - Moved some visual features around.
  69.  
  70. - New visual groupbox "local" contains thirdperson settings and thirdperson visual settings (thirdperson chams, thirdperson glow).
  71.  
  72. - Fixed major issue with hitchance.
  73.  
  74. - Fixed autowall bug causing prefiring in some scenarios.
  75.  
  76. - Removed still/move hitchance, combined into one slider again. Configs will load your still hitchance.
  77.  
  78. 1/24/2018 9:00 PM EST
  79.  
  80. - Fixed issue with menu fonts.
  81.  
  82. - Changed ESP font (temporary while ESP is being reworked.)
  83.  
  84. - Fixed small resolver bugs and inconsistencies.
  85.  
  86. - Fixed bug with hidden chams not showing through walls.
  87.  
  88. 1/23/2018 12:30 AM EST
  89.  
  90. - Skinchanger will now change skins/models while in thirdperson.
  91.  
  92. - Fixed consistent console spam from skinchanger.
  93.  
  94. - Freestanding modified to be more consistent on some maps.
  95.  
  96. - Fake LBY will now always fake to the desired delta.
  97.  
  98. - Fixed issue with fakewalk not working as intended.
  99.  
  100. - Lag compensation bug fixes.
  101.  
  102. - Glow modes added.
  103.  
  104. Standard is the same as pre update glow.
  105. "Pulse", "Stencil", and "Blink" modes are new.
  106. Note that the new modes do not show through walls.
  107.  
  108. - Cham materials added.
  109.  
  110. Textured is the same as pre update.
  111. "Flat", "Glass", "Metallic" materials added.
  112.  
  113. - Resolver modifications.
  114.  
  115. Improved vs standing targets.
  116. Bruteforces better angles.
  117.  
  118. - Hitchance modes removed.
  119.  
  120. - Changed ESP font.
  121.  
  122. Update notes:
  123.  
  124. You may have to play around with the hitchance sliders a bit to adapt to the new hitchance. I also want to clarify that there will be another update in the next couple of days, with a fix for people using lag exploits and some visual updates (esp redesign). I'd also like to thank anyone who has participated so far in the ESP design contest, I've been taking a lot of inspiration from some of the posts there for the redesign. Again, those winners will be announced on Friday and the contest ends on Thursday this week.
  125.  
  126. 1/7/2018 9:30 PM EST
  127.  
  128. - Resolver will now bruteforce better angles vs standing targets.
  129.  
  130. - Fixed major bug regarding lag compensation / position adjustment.
  131.  
  132. - Reduced number of multipoints during hitscan to reduce fps loss.
  133.  
  134. - Added 'extreme multipoint' option to increase the amount of multipoints during hitscan.
  135.  
  136. - Added hitchance on stand and hitchance on move options, for the local player.
  137.  
  138. - Added new hitchance modes, 'hitbox', 'hitgroup', and 'model'.
  139.  
  140. Hitbox will act as preupdate hitchance, and only run against the targeted hitbox.
  141. Hitgroup will run against any hitboxes in the same hitgroup as the targeted hitbox.
  142. Model will run against all hitboxes.
  143.  
  144. - Fixed small autowall bugs.
  145.  
  146. - Changed manual anti aim indicator visuals.
  147.  
  148. - Added out of fov arrows option to esp.
  149.  
  150. - Touched up freestanding to improve consistency.
  151.  
  152. - Added search box to skinchanger window.
  153.  
  154. - Added import from clipboard for configs.
  155.  
  156. - Modified bullet tracers so they're more consistent. Will revert to beams / make it an option in the future.
  157.  
  158. - Fixed thirdperson clipping into walls.
  159.  
  160. 12/23/2017 11:00 PM EST
  161.  
  162. - Removed multipoint dots (left them in for debugging purposes and forgot to remove them, sorry!)
  163.  
  164. 12/23/2017 5:00 PM EST
  165.  
  166. - Readded auto zeus and legit backtracking.
  167.  
  168. - Implemented history chams.
  169.  
  170. With legit backtracking enabled, these chams will be black while not backtracking and white when you are backtracking. See example here: https://gyazo.com/1814890f8ce7605ca9447e65a90500a9
  171. Rage backtracking will act very similar, but crosshair placement will not affect the adjustments. See example here: https://gyazo.com/81312eb6d9fd14d19426225e93b99175
  172.  
  173. - Added "remove enemy models" option.
  174.  
  175. - Added "ignore limbs while moving" option that will ignore arms/legs on fast peeking players.
  176.  
  177. - Remove models options will no longer remove glow off players.
  178.  
  179. - Fixed bug with missed shot due to spread reporting falsely when penetrating walls.
  180.  
  181. - Changed location of all multipoints to be more effective.
  182.  
  183. - Fixed bug relating to multipoint.
  184.  
  185. - Changed pointscale to only effect head hitbox.
  186.  
  187. - Fixed major bug in lag compensation (adjust positions option).
  188.  
  189. - Slightly modified resolver to perform better vs players standing still.
  190.  
  191. 12/17/2017 7:00 PM EST
  192.  
  193. - Fixed issue where some body-aim options would ignore minimum damage.
  194.  
  195. 12/17/2017 4:00 PM EST
  196.  
  197. - Fixed issue with missed shot due to spread.
  198.  
  199. - FIxed bug with animations.
  200.  
  201. - Made legs less spaghetti-like when using ghost chams.
  202.  
  203. - Added custom hitbox/multipoint selection under 'hitboxes' subtab.
  204.  
  205. - Added 'baim when innacurate' option.
  206.  
  207. - Changed hitchance method.
  208.  
  209. - Fixed bug causing fps issues at times.
  210.  
  211. - Changed some lag compensation related things.
  212.  
  213. - Zeus bot and legit backtracking temporarily non-functioning while I fix some issues regarding. Should be fixed by tomorrow :).
  214.  
  215. - Added unload button under safety subtab.
  216.  
  217. - Lowered alpha for local player when scoped to 50%.
  218.  
  219. - Please note that in order for the aimbot to target anyone, a hitbox must be selected under the hitboxes tab. The baim options will not appear until a body hitbox (stomach, chest) is selected.
  220.  
  221. 12/08/2017 8:00 AM EST
  222.  
  223. - Fixed major resolver bug.
  224.  
  225. 12/08/2017 8:00 AM EST
  226.  
  227. - Fixed issue with shot missed due to spread.
  228.  
  229. 12/07/2017 4:00 PM EST
  230.  
  231. - Reverted some resolver changes.
  232.  
  233. 12/06/2017 8:00 PM EST
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