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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  5. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  6. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  7. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  8. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  9. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  10. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  11. # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  12. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  13. # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  14. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  15. # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  16. deftemplatesuffix: hires
  17.  
  18. # Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
  19. # Note: changing this value will result in all maps that use the default value being required to be fully rendered
  20. defaulttilescale: 2
  21.  
  22. # Map storage scheme: only uncomment one 'type' value
  23. # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
  24. # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
  25. # mysql: MySQL database, at hostname:port in database, accessed via userid with password
  26. # mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
  27. # postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
  28. storage:
  29. # Filetree storage (standard tree of image files for maps)
  30. #type: filetree
  31. # SQLite db for map storage (uses dbfile as storage location)
  32. #type: sqlite
  33. #dbfile: dynmap.db
  34. # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password'
  35.  
  36. components:
  37. - class: org.dynmap.ClientConfigurationComponent
  38.  
  39. # Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
  40. - class: org.dynmap.InternalClientUpdateComponent
  41. sendhealth: true
  42. sendposition: true
  43. allowwebchat: false
  44. webchat-interval: 5
  45. hidewebchatip: false
  46. trustclientname: false
  47. includehiddenplayers: false
  48. # (optional) if true, color codes in player display names are used
  49. use-name-colors: true
  50. # (optional) if true, player login IDs will be used for web chat when their IPs match
  51. use-player-login-ip: true
  52. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  53. require-player-login-ip: false
  54. # (optional) block player login IDs that are banned from chatting
  55. block-banned-player-chat: true
  56. # Require login for web-to-server chat (requires login-enabled: true)
  57. webchat-requires-login: false
  58. # If set to true, users must have dynmap.webchat permission in order to chat
  59. webchat-permissions: false
  60. # Limit length of single chat messages
  61. chatlengthlimit: 256
  62. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  63. # hideifshadow: 4
  64. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  65. # hideifundercover: 14
  66. # # (Optional) if true, players that are crouching/sneaking will be hidden
  67. hideifsneaking: false
  68. # optional, if true, players that are in spectator mode will be hidden
  69. hideifspectator: true
  70. # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  71. protected-player-info: false
  72. # If true, hide players with invisibility potion effects active
  73. hide-if-invisiblity-potion: true
  74. # If true, player names are not shown on map, chat, list
  75. hidenames: false
  76. #- class: org.dynmap.JsonFileClientUpdateComponent
  77. # writeinterval: 1
  78. # sendhealth: true
  79. # sendposition: true
  80. # allowwebchat: true
  81. # webchat-interval: 5
  82. # hidewebchatip: false
  83. # includehiddenplayers: false
  84. # use-name-colors: false
  85. # use-player-login-ip: false
  86. # require-player-login-ip: false
  87. # block-banned-player-chat: true
  88. # hideifshadow: 0
  89. # hideifundercover: 0
  90. # hideifsneaking: false
  91. # # Require login for web-to-server chat (requires login-enabled: true)
  92. # webchat-requires-login: false
  93. # # If set to true, users must have dynmap.webchat permission in order to chat
  94. # webchat-permissions: false
  95. # # Limit length of single chat messages
  96. # chatlengthlimit: 256
  97. # hide-if-invisiblity-potion: true
  98. # hidenames: false
  99.  
  100. - class: org.dynmap.SimpleWebChatComponent
  101. allowchat: true
  102. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  103. allowurlname: false
  104.  
  105. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  106. - class: org.dynmap.MarkersComponent
  107. type: markers
  108. showlabel: false
  109. enablesigns: false
  110. # Default marker set for sign markers
  111. default-sign-set: markers
  112. # (optional) add spawn point markers to standard marker layer
  113. showspawn: true
  114. spawnicon: world
  115. spawnlabel: "Spawn"
  116. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  117. showofflineplayers: false
  118. offlinelabel: "Offline"
  119. offlineicon: offlineuser
  120. offlinehidebydefault: true
  121. offlineminzoom: 0
  122. maxofflinetime: 30
  123. # (optional) layer for showing player's spawn beds
  124. showspawnbeds: false
  125. spawnbedlabel: "Spawn Beds"
  126. spawnbedicon: bed
  127. spawnbedhidebydefault: true
  128. spawnbedminzoom: 0
  129. spawnbedformat: "%name%'s bed"
  130. # (optional) show world border (vanilla 1.8+)
  131. showworldborder: true
  132. worldborderlabel: "Border"
  133.  
  134. - class: org.dynmap.ClientComponent
  135. type: chat
  136. allowurlname: false
  137. - class: org.dynmap.ClientComponent
  138. type: chatballoon
  139. focuschatballoons: false
  140. - class: org.dynmap.ClientComponent
  141. type: chatbox
  142. showplayerfaces: true
  143. messagettl: 5
  144. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  145. #scrollback: 100
  146. # Optional: set maximum number of lines visible for chatbox
  147. #visiblelines: 10
  148. # Optional: send push button
  149. sendbutton: false
  150. - class: org.dynmap.ClientComponent
  151. type: playermarkers
  152. showplayerfaces: true
  153. showplayerhealth: true
  154. # If true, show player body too (only valid if showplayerfaces=true)
  155. showplayerbody: false
  156. # Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
  157. smallplayerfaces: false
  158. # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
  159. largeplayerfaces: false
  160. # Optional - make player faces layer hidden by default
  161. hidebydefault: false
  162. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  163. layerprio: 0
  164. # Optional - label for player marker layer (default is 'Players')
  165. label: "Players"
  166.  
  167. #- class: org.dynmap.ClientComponent
  168. # type: digitalclock
  169. - class: org.dynmap.ClientComponent
  170. type: link
  171.  
  172. - class: org.dynmap.ClientComponent
  173. type: timeofdayclock
  174. showdigitalclock: true
  175. showweather: true
  176. # Mouse pointer world coordinate display
  177. - class: org.dynmap.ClientComponent
  178. type: coord
  179. label: "Location"
  180. hidey: false
  181. show-mcr: false
  182. show-chunk: false
  183.  
  184. # Note: more than one logo component can be defined
  185. #- class: org.dynmap.ClientComponent
  186. # type: logo
  187. # text: "Dynmap"
  188. # #logourl: "images/block_surface.png"
  189. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  190. # # Valid positions: top-left, top-right, bottom-left, bottom-right
  191. # position: bottom-right
  192.  
  193. #- class: org.dynmap.ClientComponent
  194. # type: inactive
  195. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  196. # redirecturl: inactive.html
  197. # #showmessage: 'You were inactive for too long.'
  198.  
  199. #- class: org.dynmap.TestComponent
  200. # stuff: "This is some configuration-value"
  201.  
  202. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  203. display-whitelist: false
  204.  
  205. # How often a tile gets rendered (in seconds).
  206. renderinterval: 1
  207.  
  208. # How many tiles on update queue before accelerate render interval
  209. renderacceleratethreshold: 60
  210.  
  211. # How often to render tiles when backlog is above renderacceleratethreshold
  212. renderaccelerateinterval: 0.2
  213.  
  214. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  215. tiles-rendered-at-once: 2
  216.  
  217. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  218. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  219. # in more competition for CPU resources with other processes
  220. usenormalthreadpriority: true
  221.  
  222. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  223. saverestorepending: true
  224.  
  225. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  226. save-pending-period: 900
  227.  
  228. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  229. zoomoutperiod: 30
  230.  
  231. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  232. initial-zoomout-validate: true
  233.  
  234. # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  235. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
  236. # also be set on individual worlds and individual maps.
  237. tileupdatedelay: 30
  238.  
  239. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  240. enabletilehash: true
  241.  
  242. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  243. #hideores: true
  244.  
  245. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  246. #better-grass: true
  247.  
  248. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  249. smooth-lighting: true
  250.  
  251. # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
  252. # false=classic Dynmap lighting curve
  253. use-brightness-table: true
  254.  
  255. # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
  256. # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  257. block-alias:
  258. # "minecraft:quartz_ore": "stone"
  259. # "diamond_ore": "coal_ore"
  260.  
  261. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100, webp-l),
  262. # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
  263. #
  264. # Has no effect on maps with explicit format settings
  265. image-format: jpg-q90
  266.  
  267. # If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
  268. # For Windows, include .exe
  269. #
  270. #cwebpPath: /usr/bin/cwebp
  271. #dwebpPath: /usr/bin/dwebp
  272.  
  273. # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  274. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  275. # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  276. use-generated-textures: true
  277. correct-water-lighting: true
  278. transparent-leaves: true
  279.  
  280. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  281. ctm-support: true
  282. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  283. custom-colors-support: true
  284.  
  285. # Control loading of player faces (if set to false, skins are never fetched)
  286. #fetchskins: false
  287.  
  288. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  289. #refreshskins: false
  290.  
  291. # Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
  292. skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
  293.  
  294. # Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)
  295. #skinsrestorer-integration: true
  296.  
  297. render-triggers:
  298. #- playermove
  299. #- playerjoin
  300. - blockplaced
  301. - blockbreak
  302. - leavesdecay
  303. - blockburn
  304. - chunkgenerated
  305. - blockformed
  306. - blockfaded
  307. - blockspread
  308. - pistonmoved
  309. - explosion
  310. #- blockfromto
  311. #- blockphysics
  312. - structuregrow
  313. - blockgrow
  314. #- blockredstone
  315.  
  316. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  317. webpage-title: "Bluubox Dynmap!"
  318.  
  319. # The path where the tile-files are placed.
  320. tilespath: web/tiles
  321.  
  322. # The path where the web-files are located.
  323. webpath: web
  324.  
  325. # If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
  326. # Note: web interface is unsupported in this configuration - you're on your own
  327. update-webpath-files: true
  328.  
  329. # The path were the /dynmapexp command exports OBJ ZIP files
  330. exportpath: export
  331.  
  332. # The path where files can be imported for /dmarker commands
  333. importpath: import
  334.  
  335. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  336.  
  337. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  338. max-sessions: 50
  339.  
  340. # Disables Webserver portion of Dynmap (Advanced users only)
  341. disable-webserver: false
  342.  
  343. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  344. allow-symlinks: true
  345.  
  346. # Enable login support
  347. login-enabled: false
  348. # Require login to access website (requires login-enabled: true)
  349. login-required: false
  350.  
  351. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  352. timesliceinterval: 0.0
  353.  
  354. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  355. maxchunkspertick: 200
  356.  
  357. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  358. progressloginterval: 100
  359.  
  360. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  361. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  362. # setting this to equal or exceed the number of physical cores on the system.
  363. #parallelrendercnt: 4
  364.  
  365. # Interval the browser should poll for updates.
  366. updaterate: 2000
  367.  
  368. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  369. fullrenderplayerlimit: 0
  370. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  371. updateplayerlimit: 0
  372. # Target limit on server thread use - msec per tick
  373. per-tick-time-limit: 50
  374. # If TPS of server is below this setting, update renders processing is paused
  375. update-min-tps: 18.0
  376. # If TPS of server is below this setting, full/radius renders processing is paused
  377. fullrender-min-tps: 18.0
  378. # If TPS of server is below this setting, zoom out processing is paused
  379. zoomout-min-tps: 18.0
  380.  
  381. showplayerfacesinmenu: true
  382.  
  383. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  384. grayplayerswhenhidden: true
  385.  
  386. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  387. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  388. player-sort-permission-nodes:
  389. - bukkit.command.op
  390.  
  391. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  392. #sidebaropened: true
  393.  
  394. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  395. #http-response-headers:
  396. # Access-Control-Allow-Origin: "my-domain.com"
  397. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  398.  
  399. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  400. # This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
  401. trusted-proxies:
  402. - "127.0.0.1"
  403. - "0:0:0:0:0:0:0:1"
  404.  
  405. # Join/quit message format for web chat: set to "" to disable notice on web UI
  406. joinmessage: "%playername% joined"
  407. quitmessage: "%playername% quit"
  408.  
  409. spammessage: "You may only chat once every %interval% seconds."
  410. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  411. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  412.  
  413. # Control whether layer control is presented on the UI (default is true)
  414. showlayercontrol: true
  415.  
  416. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  417. check-banned-ips: true
  418.  
  419. # Default selection when map page is loaded
  420. defaultzoom: 0
  421. defaultworld: world
  422. defaultmap: flat
  423. # (optional) Zoom level and map to switch to when following a player, if possible
  424. #followzoom: 3
  425. #followmap: surface
  426.  
  427. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  428. persist-ids-by-ip: true
  429.  
  430. # If true, map text to cyrillic
  431. cyrillic-support: false
  432.  
  433. # If true, coordinates will be rounded
  434. round-coordinates: true
  435.  
  436. # Messages to customize
  437. msg:
  438. maptypes: "Map Types"
  439. players: "Players"
  440. chatrequireslogin: "Chat Requires Login"
  441. chatnotallowed: "You are not permitted to send chat messages"
  442. hiddennamejoin: "Player joined"
  443. hiddennamequit: "Player quit"
  444.  
  445. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  446. url:
  447. # configuration URL
  448. #configuration: "up/configuration"
  449. # update URL
  450. #update: "up/world/{world}/{timestamp}"
  451. # sendmessage URL
  452. #sendmessage: "up/sendmessage"
  453. # login URL
  454. #login: "up/login"
  455. # register URL
  456. #register: "up/register"
  457. # tiles base URL
  458. #tiles: "tiles/"
  459. # markers base URL
  460. #markers: "tiles/"
  461.  
  462. # Customization commands - allows scripts to be run before/after certain events
  463. custom-commands:
  464. image-updates:
  465. # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  466. preupdatecommand: ""
  467. # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  468. postupdatecommand: ""
  469.  
  470. # Snapshot cache size, in chunks
  471. snapshotcachesize: 500
  472. # Snapshot cache uses soft references (true), else weak references (false)
  473. soft-ref-cache: true
  474.  
  475. # Player enter/exit title messages for map markers
  476. #
  477. # Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
  478. #enterexitperiod: 1000
  479. # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
  480. #titleFadeIn: 10
  481. # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
  482. #titleStay: 70
  483. # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
  484. #titleFadeOut: 20
  485. # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
  486. #enterexitUseTitle: true
  487. # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
  488. #enterReplacesExits: true
  489.  
  490. # Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
  491. # If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
  492. #publicURL: http://my.greatserver.com/dynmap
  493.  
  494. # Send this message if the player does not have permission to use the command
  495. noPermissionMsg: "You don't have permission to use this command!"
  496.  
  497. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  498. # Set to false for a much quieter startup log
  499. verbose: false
  500.  
  501. # Enables debugging.
  502. #debuggers:
  503. # - class: org.dynmap.debug.LogDebugger
  504. # Debug: dump blocks missing render data
  505. dump-missing-blocks: false
  506.  
  507. # Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed
  508. # in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time,
  509. # but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup
  510. # your worlds before running with this setting enabled (set to true)
  511. #
  512. #migrate-chunks: true
  513.  
  514. # Log4J defense: string substituted for attempts to use macros in web chat
  515. hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
  516.  
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