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- Changelog from 2.0e to 2.0f:
- PLEASE NOTE:
- If you update on a save file with randomizer turned on, your encounters will be rerolled!
- Changes:
- Cramorant now has Gulp Missile
- Added a Randomizer Hard mode, which only allows randomizer to spawn less significant Pokemon (list can be found here: https://pastebin.com/nCJtm2J7)
- Randomizer now randomizes raid partner and raid encounter, raid partner will use janky moves and the silhoutte is not the Pokemon you will encounter ;)
- Thiefed items now go straight to the bag (Regardless of whether your Pokemon is holding an item or not)
- Increased Power Items EV Yield from 8 to 24
- Macho Brace EV boost multiplier increased to 4 from 2
- Amulet Coin boost added even if the Pokemon with Amulet Coin doesn't participate in battle
- Dexnav spawns don't disappear after the Repel Text shows up
- DexNav chain no longer automatically resets to 0 when you reach 100 (will keep going down to 99, so you'll continously get the shiny bonus, although I will note I havent thoroughly tested this lol)
- DexNav chain doesn't reset if you can't find the Pokemon in time
- DexNav Pokemon no longer run away if you're biking/running
- Costume/Cosplay Pikachus now have the move Happy Hour (Effect Stacks with Amulet Coin)
- Costume/Cosplay Pikachus now come with 30 IVs in all stats
- Small modifications to Ariana's team in Cerulean Cave, Clair's team, Archer's team in Silph Co Tag battle, Erika's team, Erika's Rematch team, Agatha's E4 team, Bruno's E4 Team, Lance's E4 team, Brock's team, Blaine's team
- Changed Electrodes in Cerulean Cave B2 to Audinos
- Added some new NPC dialogue that informs player of some new mechanics
- Changed Solar Power description to reflect buffed effect
- Shadow Tag/Arena Trap on Wild Pokemon no longer prevents the player fleeing from battle
- Polished display text of Nature Changer's multichoice text and Fossil Vendor's multichoice text
- Starters now hold Oran Berry
- AI Modifications:
- More likely to click Teleport if it can pivot
- Made it more likely to prioritize Taunt
- Made it deprioritize Rapid Spin if opponent is Ghost
- Made it deprioritize Quiver Dance/Dragon Dance if opponent has Dancer as an ability
- Added randomness when prioritizing Sucker Punch
- More likely to Explode if you are setting up on it
- Made it deprioritize speed boosting moves if Trick Room is active
- More likely to click Power Up Punch (I've never seen it click it before lol)
- Will consider +Defense threatening if you have Body Press in moveset
- Pokemon Changes:
- Replaced ability Illuminate with Gulp Missile
- Ability Gulp Missile added with changed Behavior: Gulping Form reduces Speed instead of Defense
- Removed Illuminate from Staryu/Starmie, Chinchou/Lanturn, Morelull/Shiinotic, Volbeat, Watchog
- Machoke, Machamp can learn Drain Punch from TM
- Mega Machamp Def 100->105, SpDef 105->110
- Clamperl now gets Shell Smash as Egg Move (So it's still possible to learn as Gorebyss/Huntail)
- Lapras Water/Ice->Water/Dragon (Draco Meteor compatible), learns Boomburst at Level 65
- Mega Lapras Ability Shell Armor->Liquid Voice, Defense 90->85, SpA 105->115
- Masquerain Water/Flying->Water/Bug
- Chesnaught Ability Overgrow->Bulletproof, HA Bulletproof->Iron Barbs, can learn Close Combat from Move Tutor
- Vikavolt learns Sticky Web at Level 60
- Psyduck, Golduck can learn Teleport from TM
- Eiscue Attack 80->100, SpA 65->45, learns Ice Shard at Level 65
- Coalossal can learn Flash Cannon from TM
- Mega Coalossal Rock/Fire->Steel/Fire, Defense 140->120, SpDef 110->100, SpA 130->125, Speed 30->45
- Mega Toxtricity Attack 113->120
- Cramorant Ability Gulp Missile, Attack 95->85, Defense 55->65, SpA 95->100, Speed 95->105
- Bug Fixes:
- Randomizer and the Wonder Egg giver shouldn't have freezes anymore, but needs more testing
- Temporarily removed current on Seafoam B3F to prevent soft locks, and removed boulders on first floor as they now serve no purpose(until I can find a fix)
- Temporarily removed Decorate (Alcremie) until it's working properly
- Fixed Randomizer randomizing E4 members teams
- Fixed being able to Dexnav Pokemon in Pokemon Tower when you don't have Silph Scope
- Fixed Amulet Coin continuously doubling prize money each time it's sent in
- Fixed not being able to get Medichamite
- Fixed Skwovet not appearing on Route 2 during the day
- Fixed incorrect fossil Pokemon being sold by Celadon Fossil Giver
- Fixed Diglett Cave Dexnav Pokemon spawning in unreachable areas
- Fixed Vermilion City Dexnav Pokemon being in unreachable areas
- Fixed Mud Slap description
- Fixed Kommo-o not learning Dragon Dance from TM
- Fixed Pikachu Cosplay giver having chance not to give you a pikachu
- Fixed Poke BallS inconsistent decapitalization
- Fixed Galar Meowth icon sprite palette
- Fixed Skwovet icon sprite palette
- Fixed May's Flygon having G-Max icon
- Fixed a Hiker in Rock Tunnel having old sprite
- Fixed TM Iron Tail not having the TM overworld sprite
- Fixed Bug Catcher in Viridian not having Caterpie when he states "Caterpie can't hack it!"
- Fixed NPC in Indigo Plateau stating Lance's Cousin (Clair) is a gym leader far away
- Fixed Archer dialogue referring you as he when you're a chick
- Updated King's Rock item text to reflect that it's only an evolution stone now
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