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  1. Changelog from 2.0e to 2.0f:
  2.  
  3. PLEASE NOTE:
  4. If you update on a save file with randomizer turned on, your encounters will be rerolled!
  5.  
  6. Changes:
  7. Cramorant now has Gulp Missile
  8. Added a Randomizer Hard mode, which only allows randomizer to spawn less significant Pokemon (list can be found here: https://pastebin.com/nCJtm2J7)
  9. Randomizer now randomizes raid partner and raid encounter, raid partner will use janky moves and the silhoutte is not the Pokemon you will encounter ;)
  10. Thiefed items now go straight to the bag (Regardless of whether your Pokemon is holding an item or not)
  11. Increased Power Items EV Yield from 8 to 24
  12. Macho Brace EV boost multiplier increased to 4 from 2
  13. Amulet Coin boost added even if the Pokemon with Amulet Coin doesn't participate in battle
  14. Dexnav spawns don't disappear after the Repel Text shows up
  15. DexNav chain no longer automatically resets to 0 when you reach 100 (will keep going down to 99, so you'll continously get the shiny bonus, although I will note I havent thoroughly tested this lol)
  16. DexNav chain doesn't reset if you can't find the Pokemon in time
  17. DexNav Pokemon no longer run away if you're biking/running
  18. Costume/Cosplay Pikachus now have the move Happy Hour (Effect Stacks with Amulet Coin)
  19. Costume/Cosplay Pikachus now come with 30 IVs in all stats
  20. Small modifications to Ariana's team in Cerulean Cave, Clair's team, Archer's team in Silph Co Tag battle, Erika's team, Erika's Rematch team, Agatha's E4 team, Bruno's E4 Team, Lance's E4 team, Brock's team, Blaine's team
  21. Changed Electrodes in Cerulean Cave B2 to Audinos
  22. Added some new NPC dialogue that informs player of some new mechanics
  23. Changed Solar Power description to reflect buffed effect
  24. Shadow Tag/Arena Trap on Wild Pokemon no longer prevents the player fleeing from battle
  25. Polished display text of Nature Changer's multichoice text and Fossil Vendor's multichoice text
  26. Starters now hold Oran Berry
  27.  
  28. AI Modifications:
  29. More likely to click Teleport if it can pivot
  30. Made it more likely to prioritize Taunt
  31. Made it deprioritize Rapid Spin if opponent is Ghost
  32. Made it deprioritize Quiver Dance/Dragon Dance if opponent has Dancer as an ability
  33. Added randomness when prioritizing Sucker Punch
  34. More likely to Explode if you are setting up on it
  35. Made it deprioritize speed boosting moves if Trick Room is active
  36. More likely to click Power Up Punch (I've never seen it click it before lol)
  37. Will consider +Defense threatening if you have Body Press in moveset
  38.  
  39. Pokemon Changes:
  40. Replaced ability Illuminate with Gulp Missile
  41. Ability Gulp Missile added with changed Behavior: Gulping Form reduces Speed instead of Defense
  42. Removed Illuminate from Staryu/Starmie, Chinchou/Lanturn, Morelull/Shiinotic, Volbeat, Watchog
  43. Machoke, Machamp can learn Drain Punch from TM
  44. Mega Machamp Def 100->105, SpDef 105->110
  45. Clamperl now gets Shell Smash as Egg Move (So it's still possible to learn as Gorebyss/Huntail)
  46. Lapras Water/Ice->Water/Dragon (Draco Meteor compatible), learns Boomburst at Level 65
  47. Mega Lapras Ability Shell Armor->Liquid Voice, Defense 90->85, SpA 105->115
  48. Masquerain Water/Flying->Water/Bug
  49. Chesnaught Ability Overgrow->Bulletproof, HA Bulletproof->Iron Barbs, can learn Close Combat from Move Tutor
  50. Vikavolt learns Sticky Web at Level 60
  51. Psyduck, Golduck can learn Teleport from TM
  52. Eiscue Attack 80->100, SpA 65->45, learns Ice Shard at Level 65
  53. Coalossal can learn Flash Cannon from TM
  54. Mega Coalossal Rock/Fire->Steel/Fire, Defense 140->120, SpDef 110->100, SpA 130->125, Speed 30->45
  55. Mega Toxtricity Attack 113->120
  56. Cramorant Ability Gulp Missile, Attack 95->85, Defense 55->65, SpA 95->100, Speed 95->105
  57.  
  58. Bug Fixes:
  59. Randomizer and the Wonder Egg giver shouldn't have freezes anymore, but needs more testing
  60. Temporarily removed current on Seafoam B3F to prevent soft locks, and removed boulders on first floor as they now serve no purpose(until I can find a fix)
  61. Temporarily removed Decorate (Alcremie) until it's working properly
  62. Fixed Randomizer randomizing E4 members teams
  63. Fixed being able to Dexnav Pokemon in Pokemon Tower when you don't have Silph Scope
  64. Fixed Amulet Coin continuously doubling prize money each time it's sent in
  65. Fixed not being able to get Medichamite
  66. Fixed Skwovet not appearing on Route 2 during the day
  67. Fixed incorrect fossil Pokemon being sold by Celadon Fossil Giver
  68. Fixed Diglett Cave Dexnav Pokemon spawning in unreachable areas
  69. Fixed Vermilion City Dexnav Pokemon being in unreachable areas
  70. Fixed Mud Slap description
  71. Fixed Kommo-o not learning Dragon Dance from TM
  72. Fixed Pikachu Cosplay giver having chance not to give you a pikachu
  73. Fixed Poke BallS inconsistent decapitalization
  74. Fixed Galar Meowth icon sprite palette
  75. Fixed Skwovet icon sprite palette
  76. Fixed May's Flygon having G-Max icon
  77. Fixed a Hiker in Rock Tunnel having old sprite
  78. Fixed TM Iron Tail not having the TM overworld sprite
  79. Fixed Bug Catcher in Viridian not having Caterpie when he states "Caterpie can't hack it!"
  80. Fixed NPC in Indigo Plateau stating Lance's Cousin (Clair) is a gym leader far away
  81. Fixed Archer dialogue referring you as he when you're a chick
  82. Updated King's Rock item text to reflect that it's only an evolution stone now
  83.  
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