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aerwyn

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Mar 30th, 2017
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  1. # Configuration file
  2.  
  3. Equipment {
  4. # Set to TRUE to disable ALL armor sets.
  5. B:DisableAllArmor=false
  6.  
  7. # Set to TRUE to disable ALL tool sets.
  8. B:DisableAllTools=false
  9.  
  10. # Set to FALSE to hide all disabled equipment from the Creative Tabs and NEI.
  11. B:ShowDisabledEquipment=true
  12.  
  13. Copper {
  14. B:Armor=true
  15.  
  16. Tools {
  17. B:Axe=true
  18. B:Bow=true
  19. B:FishingRod=true
  20. B:Hoe=true
  21. B:Pickaxe=true
  22. B:Shears=true
  23. B:Shovel=true
  24. B:Sickle=true
  25. B:Sword=true
  26. }
  27.  
  28. }
  29.  
  30. Tin {
  31. B:Armor=true
  32.  
  33. Tools {
  34. B:Axe=true
  35. B:Bow=true
  36. B:FishingRod=true
  37. B:Hoe=true
  38. B:Pickaxe=true
  39. B:Shears=true
  40. B:Shovel=true
  41. B:Sickle=true
  42. B:Sword=true
  43. }
  44.  
  45. }
  46.  
  47. Silver {
  48. B:Armor=true
  49.  
  50. Tools {
  51. B:Axe=true
  52. B:Bow=true
  53. B:FishingRod=true
  54. B:Hoe=true
  55. B:Pickaxe=true
  56. B:Shears=true
  57. B:Shovel=true
  58. B:Sickle=true
  59. B:Sword=true
  60. }
  61.  
  62. }
  63.  
  64. Lead {
  65. B:Armor=true
  66.  
  67. Tools {
  68. B:Axe=true
  69. B:Bow=true
  70. B:FishingRod=true
  71. B:Hoe=true
  72. B:Pickaxe=true
  73. B:Shears=true
  74. B:Shovel=true
  75. B:Sickle=true
  76. B:Sword=true
  77. }
  78.  
  79. }
  80.  
  81. Nickel {
  82. B:Armor=true
  83.  
  84. Tools {
  85. B:Axe=true
  86. B:Bow=true
  87. B:FishingRod=true
  88. B:Hoe=true
  89. B:Pickaxe=true
  90. B:Shears=true
  91. B:Shovel=true
  92. B:Sickle=true
  93. B:Sword=true
  94. }
  95.  
  96. }
  97.  
  98. Electrum {
  99. B:Armor=true
  100.  
  101. Tools {
  102. B:Axe=true
  103. B:Bow=true
  104. B:FishingRod=true
  105. B:Hoe=true
  106. B:Pickaxe=true
  107. B:Shears=true
  108. B:Shovel=true
  109. B:Sickle=true
  110. B:Sword=true
  111. }
  112.  
  113. }
  114.  
  115. Invar {
  116. B:Armor=true
  117.  
  118. Tools {
  119. B:Axe=true
  120. B:Bow=true
  121. B:FishingRod=true
  122. B:Hoe=true
  123. B:Pickaxe=true
  124. B:Shears=true
  125. B:Shovel=true
  126. B:Sickle=true
  127. B:Sword=true
  128. }
  129.  
  130. }
  131.  
  132. Bronze {
  133. B:Armor=true
  134.  
  135. Tools {
  136. B:Axe=true
  137. B:Bow=true
  138. B:FishingRod=true
  139. B:Hoe=true
  140. B:Pickaxe=true
  141. B:Shears=true
  142. B:Shovel=true
  143. B:Sickle=true
  144. B:Sword=true
  145. }
  146.  
  147. }
  148.  
  149. Platinum {
  150. B:Armor=true
  151.  
  152. Tools {
  153. B:Axe=true
  154. B:Bow=true
  155. B:FishingRod=true
  156. B:Hoe=true
  157. B:Pickaxe=true
  158. B:Shears=true
  159. B:Shovel=true
  160. B:Sickle=true
  161. B:Sword=true
  162. }
  163.  
  164. }
  165.  
  166. }
  167.  
  168.  
  169. Fluid {
  170.  
  171. Redstone {
  172. # Enable this for Fluid Redstone to emit a signal proportional to its fluid level.
  173. B:Effect=true
  174. }
  175.  
  176. Glowstone {
  177. # Enable this for Fluid Glowstone Source blocks to condense back into solid Glowstone above a given y-value.
  178. B:Condense=true
  179.  
  180. # Enable this for Fluid Glowstone to do...something.
  181. B:Effect=true
  182.  
  183. # Enable this for Fluid Glowstone Source blocks to gradually float upwards.
  184. B:Float=true
  185.  
  186. # This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow.
  187. I:MaxHeight=120
  188. }
  189.  
  190. Ender {
  191. # Enable this for Fluid Ender to randomly teleport entities on contact.
  192. B:Effect=true
  193. }
  194.  
  195. Pyrotheum {
  196. # Enable this for Fluid Pyrotheum to be worse than lava.
  197. B:Effect=true
  198.  
  199. # Enable this for Fluid Pyrotheum Source blocks to gradually fall downwards.
  200. B:Fall=true
  201. }
  202.  
  203. Cryotheum {
  204. # Enable this for Fluid Cryotheum to be worse than lava, except cold.
  205. B:Effect=true
  206.  
  207. # Enable this for Fluid Cryotheum Source blocks to gradually fall downwards.
  208. B:Fall=true
  209. }
  210.  
  211. Mana {
  212. # Enable this for Fluid Mana to do...things.
  213. B:Effect=true
  214. }
  215.  
  216. Coal {
  217. # Enable this for Fluid Coal to be flammable.
  218. B:Flammable=true
  219. }
  220.  
  221. Aerotheum {
  222. # Enable this for Fluid Aerotheum Source blocks to dissipate back into air above a given y-value.
  223. B:Dissipate=true
  224.  
  225. # Enable this for Fluid Aerotheum to do...things.
  226. B:Effect=true
  227.  
  228. # Enable this for Fluid Aerotheum Source blocks to gradually float upwards.
  229. B:Float=true
  230.  
  231. # This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled.
  232. I:MaxHeight=120
  233. }
  234.  
  235. Petrotheum {
  236. # Enable this for Fluid Petrotheum to break apart stone blocks.
  237. B:Effect=true
  238.  
  239. # Enable this for Fluid Petrotheum to have an EXTREME effect on stone blocks.
  240. B:Effect.Extreme=false
  241.  
  242. # Enable this for Fluid Petrotheum Source blocks to gradually fall downwards.
  243. B:Fall=true
  244. }
  245.  
  246. }
  247.  
  248.  
  249. Holiday {
  250. # Set this to TRUE to disable April Foolishness.
  251. B:IHateApril=false
  252. }
  253.  
  254.  
  255. Lexicon {
  256. # This option will generate a fresh blacklist or whitelist EVERY time. This is not recommended, but is provided here as an option if you are satisfied with the defaults.
  257. B:AlwaysGenerateList=false
  258.  
  259. # This will generate a default list file depending on your list setting. This will ONLY generate if no list file already exists OR you have also enabled list regeneration.
  260. B:GenerateDefaultList=true
  261.  
  262. # This will echo all entries to the system log.
  263. B:LogEntries=false
  264.  
  265. # Set to true for a whitelist, FALSE for a blacklist
  266. B:UseWhiteList=true
  267. }
  268.  
  269.  
  270. Mob {
  271.  
  272. Blizz {
  273. # Set this to false to disable Blizzes entirely. Jerk.
  274. B:Enable=true
  275.  
  276. # Set this to false for the Blizz to use a mod-specific ID; this removes the Spawn Egg.
  277. B:UseGlobalId=true
  278.  
  279. Spawn {
  280. # This sets the maximum light level Blizzes can spawn at, if restricted.
  281. I:Light.Level=8
  282.  
  283. # Set this to false for Blizzes to spawn at any light level.
  284. B:Light.Limit=true
  285.  
  286. # This sets the maximum light number of Blizzes that spawn in a group.
  287. I:MaxGroupSize=4
  288.  
  289. # This sets the minimum number of Blizzes that spawn in a group.
  290. I:MinGroupSize=1
  291.  
  292. # This sets the relative spawn weight for Blizzes.
  293. I:SpawnWeight=10
  294. }
  295.  
  296. }
  297.  
  298. Blitz {
  299. # Set this to false to disable Blitzes entirely. Jerk.
  300. B:Enable=true
  301.  
  302. # Set this to false for the Blitz to use a mod-specific ID; this removes the Spawn Egg.
  303. B:UseGlobalId=true
  304.  
  305. Spawn {
  306. # This sets the maximum light level Blitzes can spawn at, if restricted.
  307. I:Light.Level=8
  308.  
  309. # Set this to false for Blitzes to spawn at any light level.
  310. B:Light.Limit=true
  311.  
  312. # This sets the maximum light number of Blitzes that spawn in a group.
  313. I:MaxGroupSize=4
  314.  
  315. # This sets the minimum number of Blitzes that spawn in a group.
  316. I:MinGroupSize=1
  317.  
  318. # This sets the relative spawn weight for Blitzes.
  319. I:SpawnWeight=10
  320. }
  321.  
  322. }
  323.  
  324. Basalz {
  325. # Set this to false to disable Basalzes entirely. Jerk.
  326. B:Enable=true
  327.  
  328. # Set this to false for the Basalz to use a mod-specific ID; this removes the Spawn Egg.
  329. B:UseGlobalId=true
  330.  
  331. Spawn {
  332. # This sets the maximum light level Basalzes can spawn at, if restricted.
  333. I:Light.Level=8
  334.  
  335. # Set this to false for Basalzes to spawn at any light level.
  336. B:Light.Limit=true
  337.  
  338. # This sets the maximum light number of Basalzes that spawn in a group.
  339. I:MaxGroupSize=4
  340.  
  341. # This sets the minimum number of Basalzes that spawn in a group.
  342. I:MinGroupSize=1
  343.  
  344. # This sets the relative spawn weight for Basalzes.
  345. I:SpawnWeight=10
  346. }
  347.  
  348. }
  349.  
  350. }
  351.  
  352.  
  353. Plugins {
  354.  
  355. MineFactoryReloaded {
  356. B:Enable=true
  357.  
  358. Straw {
  359. B:Aerotheum=true
  360. B:Coal=true
  361. B:Cryotheum=true
  362. B:Ender=true
  363.  
  364. # This controls the maximum distance (in blocks) a player will teleport from drinking Ender. (Min: 8, Max: 65536)
  365. I:Ender.Range=16384
  366. B:Glowstone=true
  367. B:Petrotheum=true
  368. B:Pyrotheum=true
  369. B:Redstone=true
  370. }
  371.  
  372. }
  373.  
  374. Thaumcraft {
  375. B:Enable=true
  376. }
  377.  
  378. TConstruct {
  379. B:Enable=true
  380.  
  381. Material {
  382.  
  383. Silver {
  384. I:Attack=3
  385. I:Durability=80
  386. I:HarvestLevel=2
  387.  
  388. # Only change this if you absolutely know what you are doing.
  389. I:Id=1023
  390. I:MiningSpeed=1200
  391. }
  392.  
  393. Lead {
  394. I:Attack=2
  395. I:Durability=250
  396. I:HarvestLevel=1
  397.  
  398. # Only change this if you absolutely know what you are doing.
  399. I:Id=1022
  400. I:MiningSpeed=900
  401. }
  402.  
  403. Nickel {
  404. I:Attack=2
  405. I:Durability=750
  406. I:HarvestLevel=2
  407.  
  408. # Only change this if you absolutely know what you are doing.
  409. I:Id=1021
  410. I:MiningSpeed=1100
  411. }
  412.  
  413. Platinum {
  414. I:Attack=5
  415. I:Durability=1050
  416. I:HarvestLevel=4
  417.  
  418. # Only change this if you absolutely know what you are doing.
  419. I:Id=1024
  420. I:MiningSpeed=1400
  421. }
  422.  
  423. Invar {
  424. I:Attack=2
  425. I:Durability=450
  426. I:HarvestLevel=2
  427.  
  428. # Only change this if you absolutely know what you are doing.
  429. I:Id=1020
  430. I:MiningSpeed=700
  431. }
  432.  
  433. Electrum {
  434. I:Attack=2
  435. I:Durability=90
  436. I:HarvestLevel=1
  437.  
  438. # Only change this if you absolutely know what you are doing.
  439. I:Id=1025
  440. I:MiningSpeed=1700
  441. }
  442.  
  443. }
  444.  
  445. }
  446.  
  447. EE3 {
  448. B:Enable=true
  449. }
  450.  
  451. }
  452.  
  453.  
  454. Version {
  455. S:Identifier=1.7.10R1.2.0
  456. }
  457.  
  458.  
  459. World {
  460. # If enabled, Thermal Foundation will create default world generation files - if it cannot find existing ones. Only disable this if you know what you are doing.
  461. B:GenerateDefaultFiles=true
  462. }
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