Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Configuration file
- Equipment {
- # Set to TRUE to disable ALL armor sets.
- B:DisableAllArmor=false
- # Set to TRUE to disable ALL tool sets.
- B:DisableAllTools=false
- # Set to FALSE to hide all disabled equipment from the Creative Tabs and NEI.
- B:ShowDisabledEquipment=true
- Copper {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- Tin {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- Silver {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- Lead {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- Nickel {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- Electrum {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- Invar {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- Bronze {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- Platinum {
- B:Armor=true
- Tools {
- B:Axe=true
- B:Bow=true
- B:FishingRod=true
- B:Hoe=true
- B:Pickaxe=true
- B:Shears=true
- B:Shovel=true
- B:Sickle=true
- B:Sword=true
- }
- }
- }
- Fluid {
- Redstone {
- # Enable this for Fluid Redstone to emit a signal proportional to its fluid level.
- B:Effect=true
- }
- Glowstone {
- # Enable this for Fluid Glowstone Source blocks to condense back into solid Glowstone above a given y-value.
- B:Condense=true
- # Enable this for Fluid Glowstone to do...something.
- B:Effect=true
- # Enable this for Fluid Glowstone Source blocks to gradually float upwards.
- B:Float=true
- # This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow.
- I:MaxHeight=120
- }
- Ender {
- # Enable this for Fluid Ender to randomly teleport entities on contact.
- B:Effect=true
- }
- Pyrotheum {
- # Enable this for Fluid Pyrotheum to be worse than lava.
- B:Effect=true
- # Enable this for Fluid Pyrotheum Source blocks to gradually fall downwards.
- B:Fall=true
- }
- Cryotheum {
- # Enable this for Fluid Cryotheum to be worse than lava, except cold.
- B:Effect=true
- # Enable this for Fluid Cryotheum Source blocks to gradually fall downwards.
- B:Fall=true
- }
- Mana {
- # Enable this for Fluid Mana to do...things.
- B:Effect=true
- }
- Coal {
- # Enable this for Fluid Coal to be flammable.
- B:Flammable=true
- }
- Aerotheum {
- # Enable this for Fluid Aerotheum Source blocks to dissipate back into air above a given y-value.
- B:Dissipate=true
- # Enable this for Fluid Aerotheum to do...things.
- B:Effect=true
- # Enable this for Fluid Aerotheum Source blocks to gradually float upwards.
- B:Float=true
- # This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled.
- I:MaxHeight=120
- }
- Petrotheum {
- # Enable this for Fluid Petrotheum to break apart stone blocks.
- B:Effect=true
- # Enable this for Fluid Petrotheum to have an EXTREME effect on stone blocks.
- B:Effect.Extreme=false
- # Enable this for Fluid Petrotheum Source blocks to gradually fall downwards.
- B:Fall=true
- }
- }
- Holiday {
- # Set this to TRUE to disable April Foolishness.
- B:IHateApril=false
- }
- Lexicon {
- # This option will generate a fresh blacklist or whitelist EVERY time. This is not recommended, but is provided here as an option if you are satisfied with the defaults.
- B:AlwaysGenerateList=false
- # This will generate a default list file depending on your list setting. This will ONLY generate if no list file already exists OR you have also enabled list regeneration.
- B:GenerateDefaultList=true
- # This will echo all entries to the system log.
- B:LogEntries=false
- # Set to true for a whitelist, FALSE for a blacklist
- B:UseWhiteList=true
- }
- Mob {
- Blizz {
- # Set this to false to disable Blizzes entirely. Jerk.
- B:Enable=true
- # Set this to false for the Blizz to use a mod-specific ID; this removes the Spawn Egg.
- B:UseGlobalId=true
- Spawn {
- # This sets the maximum light level Blizzes can spawn at, if restricted.
- I:Light.Level=8
- # Set this to false for Blizzes to spawn at any light level.
- B:Light.Limit=true
- # This sets the maximum light number of Blizzes that spawn in a group.
- I:MaxGroupSize=4
- # This sets the minimum number of Blizzes that spawn in a group.
- I:MinGroupSize=1
- # This sets the relative spawn weight for Blizzes.
- I:SpawnWeight=10
- }
- }
- Blitz {
- # Set this to false to disable Blitzes entirely. Jerk.
- B:Enable=true
- # Set this to false for the Blitz to use a mod-specific ID; this removes the Spawn Egg.
- B:UseGlobalId=true
- Spawn {
- # This sets the maximum light level Blitzes can spawn at, if restricted.
- I:Light.Level=8
- # Set this to false for Blitzes to spawn at any light level.
- B:Light.Limit=true
- # This sets the maximum light number of Blitzes that spawn in a group.
- I:MaxGroupSize=4
- # This sets the minimum number of Blitzes that spawn in a group.
- I:MinGroupSize=1
- # This sets the relative spawn weight for Blitzes.
- I:SpawnWeight=10
- }
- }
- Basalz {
- # Set this to false to disable Basalzes entirely. Jerk.
- B:Enable=true
- # Set this to false for the Basalz to use a mod-specific ID; this removes the Spawn Egg.
- B:UseGlobalId=true
- Spawn {
- # This sets the maximum light level Basalzes can spawn at, if restricted.
- I:Light.Level=8
- # Set this to false for Basalzes to spawn at any light level.
- B:Light.Limit=true
- # This sets the maximum light number of Basalzes that spawn in a group.
- I:MaxGroupSize=4
- # This sets the minimum number of Basalzes that spawn in a group.
- I:MinGroupSize=1
- # This sets the relative spawn weight for Basalzes.
- I:SpawnWeight=10
- }
- }
- }
- Plugins {
- MineFactoryReloaded {
- B:Enable=true
- Straw {
- B:Aerotheum=true
- B:Coal=true
- B:Cryotheum=true
- B:Ender=true
- # This controls the maximum distance (in blocks) a player will teleport from drinking Ender. (Min: 8, Max: 65536)
- I:Ender.Range=16384
- B:Glowstone=true
- B:Petrotheum=true
- B:Pyrotheum=true
- B:Redstone=true
- }
- }
- Thaumcraft {
- B:Enable=true
- }
- TConstruct {
- B:Enable=true
- Material {
- Silver {
- I:Attack=3
- I:Durability=80
- I:HarvestLevel=2
- # Only change this if you absolutely know what you are doing.
- I:Id=1023
- I:MiningSpeed=1200
- }
- Lead {
- I:Attack=2
- I:Durability=250
- I:HarvestLevel=1
- # Only change this if you absolutely know what you are doing.
- I:Id=1022
- I:MiningSpeed=900
- }
- Nickel {
- I:Attack=2
- I:Durability=750
- I:HarvestLevel=2
- # Only change this if you absolutely know what you are doing.
- I:Id=1021
- I:MiningSpeed=1100
- }
- Platinum {
- I:Attack=5
- I:Durability=1050
- I:HarvestLevel=4
- # Only change this if you absolutely know what you are doing.
- I:Id=1024
- I:MiningSpeed=1400
- }
- Invar {
- I:Attack=2
- I:Durability=450
- I:HarvestLevel=2
- # Only change this if you absolutely know what you are doing.
- I:Id=1020
- I:MiningSpeed=700
- }
- Electrum {
- I:Attack=2
- I:Durability=90
- I:HarvestLevel=1
- # Only change this if you absolutely know what you are doing.
- I:Id=1025
- I:MiningSpeed=1700
- }
- }
- }
- EE3 {
- B:Enable=true
- }
- }
- Version {
- S:Identifier=1.7.10R1.2.0
- }
- World {
- # If enabled, Thermal Foundation will create default world generation files - if it cannot find existing ones. Only disable this if you know what you are doing.
- B:GenerateDefaultFiles=true
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement