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- User = game.Players.LocalPlayer
- Char = User.Character
- cen = Instance.new("Part", User.Character)
- cen.BottomSurface = "Smooth"
- cen.TopSurface = "Smooth"
- cen.CanCollide = false
- cen.formFactor = "Symmetric"
- cen.Size = Vector3.new(1,1,1)
- cen.BrickColor = BrickColor.new("Really black")
- cen.Transparency = 1
- cen2 = Instance.new("Part", User.Character)
- cen2.BottomSurface = "Smooth"
- cen2.TopSurface = "Smooth"
- cen2.CanCollide = false
- cen2.formFactor = "Symmetric"
- cen2.Size = Vector3.new(1,1,1)
- cen2.BrickColor = BrickColor.new("Really black")
- cen2.Transparency = 1
- cenw = Instance.new("Weld", cen)
- cenw.Part0 = Char["Torso"]
- cenw.Part1 = cen
- cenw.C1 = CFrame.new(-1.5,-0.5,0)
- cenw2 = Instance.new("Weld", cen2)
- cenw2.Part0 = Char["Torso"]
- cenw2.Part1 = cen2
- cenw2.C1 = CFrame.new(1.5,-0.5,0)
- haw = Instance.new("Weld", cen)
- haw.Part0 = cen
- haw.Part1 = Char["Right Arm"]
- haw.C1 = CFrame.new(0,0.5,0)
- haw2 = Instance.new("Weld", cen2)
- haw2.Part0 = cen2
- haw2.Part1 = Char["Left Arm"]
- haw2.C1 = CFrame.new(0,0.5,0)
- haw.Part1 = nil
- haw2.Part1 = nil
- --------------------------------------------
- function MoveOne()
- haw.Part1 = Char["Right Arm"]
- haw2.Part1 = Char["Left Arm"]
- for i = 1,50,5 do
- haw.C0 = CFrame.Angles(math.rad(-i),0,0)
- haw2.C0 = CFrame.Angles(math.rad(-i),0,0)
- wait()
- end
- for i = 1,100,10 do
- haw.C0 = CFrame.Angles(math.rad(-45+i),0,0)
- haw2.C0 = CFrame.Angles(math.rad(-45+i),0,0)
- wait()
- end
- delay(0, function()
- for i = 1,50,5 do
- haw.C0 = CFrame.Angles(math.rad(45-i),0,0)
- haw2.C0 = CFrame.Angles(math.rad(45-i),0,0)
- wait()
- end
- haw.Part1 = nil
- haw2.Part1 = nil
- end)
- local ps = Char.Torso.CFrame
- local flakef = Instance.new("Part", Char)
- flakef.Size = Vector3.new(5,5,5)
- flakef.CanCollide = false
- flakef.BrickColor = BrickColor.new("White")
- flakef.TopSurface = "Smooth"
- flakef.Transparency = 0.5
- flakef.Anchored = true
- flakef.BottomSurface = "Smooth"
- local flakeMf = Instance.new("SpecialMesh", flakef)
- flakeMf.MeshType = "FileMesh"
- flakeMf.Scale = Vector3.new(5,5,5)
- flakeMf.MeshId = "http://www.roblox.com/asset/?id=20329976"
- flakef:BreakJoints()
- flakef.CFrame = (ps - Vector3.new(0,3,0)) + ps.lookVector*2
- for i = 1,50 do
- flakef.CFrame = (ps - Vector3.new(0,3,0)) + ps.lookVector*(i*2)
- local gho = flakef:clone()
- gho.Parent = Char
- gho.Anchored = true
- gho.CFrame = flakef.CFrame
- delay(0,function()
- for i = 1,10 do
- gho.Mesh.Scale = gho.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
- gho.Transparency = gho.Transparency + 0.05
- wait()
- end
- gho:Remove()
- end)
- wait()
- end
- local ring = flakef:clone()
- ring.Parent = Char
- ring.Anchored = true
- ring.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ring.CFrame = flakef.CFrame
- ring.CFrame = ring.CFrame*CFrame.Angles(math.rad(90),0,0)
- for i = 1,10 do
- ring.Mesh.Scale = ring.Mesh.Scale + Vector3.new(5,5,5)
- ring.Transparency = ring.Transparency + 0.05
- flakef.Transparency = flakef.Transparency + 0.05
- flakef.Mesh.Scale = flakef.Mesh.Scale + Vector3.new(2,2,2)
- wait()
- end
- ring:Remove()
- flakef:Remove()
- end
- function HandCharge()
- end
- --------------------------------------------
- local _ = false
- if not script.Parent:IsA("HopperBin") then
- h = Instance.new("HopperBin", User.Backpack)
- h.Name = "watah"
- script.Parent = h
- end
- script.Parent.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and _ == false then
- _ = true
- MoveOne()
- _ = false
- end
- end)
- end)
- script.Parent.Deselected:connect(function()
- end)
- --crown http://www.roblox.com/asset/?id=20329976
- -- ring http://www.roblox.com/asset/?id=3270017
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