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- /**
- * vim: set ts=4 :
- * =============================================================================
- * NativeVotes
- * Copyright (C) 2011-2013 Ross Bemrose (Powerlord). All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
- #include <menus>
- #include <sourcemod>
- // NativeVotes 0.8 series
- #if defined _nativevotes_included
- #endinput
- #endif
- #define _nativevotes_included
- #define CLIENT_DISCONNECTED -1
- #define NATIVEVOTES_EXTEND "Extend current Map" /** Defined in TF2, but doesn't appear to be localized */
- #define NATIVEVOTES_ALL_TEAMS -1 // Defined by TF2, may be the same in L4D/L4D2
- #define NATIVEVOTES_TF2_ALL_TEAMS 0 // Defined by TF2, may be the same in L4D/L4D2
- #define NATIVEVOTES_TEAM_UNASSIGNED 0 // For completeness, do not otherwise use
- #define NATIVEVOTES_TEAM_SPECTATOR 1 // Spectators
- #define NATIVEVOTES_TEAM_1 2 // RED/Survivors/Terrorists
- #define NATIVEVOTES_TEAM_2 3 // BLU/Infected/Counter-Terrorists
- #define NATIVEVOTES_SERVER_INDEX 99 // Defined by TF2, may be the same in L4D/L4D2
- // These may seem backwards, but this is the order that the votes appear in the vote screen
- #define NATIVEVOTES_VOTE_INVALID -1 /**< Vote was invalid, currently only valid internally */
- #define NATIVEVOTES_VOTE_YES 0 /**< Vote was yes */
- #define NATIVEVOTES_VOTE_NO 1 /**< Vote was no */
- /*
- The following MenuActions are supported. Arguments are also listed, as they differ slightly from the default
- MenuAction_Start A menu has been started (nothing passed). Only exists for compat reasons.
- MenuAction_Display A menu is about to be displayed (param1=client). If you choose to change the vote text,
- To change the text, use RedrawVoteTitle()
- If you do so, return 1 or _:Plugin_Changed Otherwise, return _:Plugin_Continue or 0.
- MenuAction_Select An item was selected (param1=client, param2=item). For subplugin support.
- MenuAction_End A vote has fully ended and the vote object is ready to be cleaned up
- param1 is MenuEnd reason, either MenuEnd_VotingCancelled or MenuEnd_VotingDone
- MenuAction_VoteEnd A vote sequence has succeeded (param1=chosen item)
- This is not called if NativeVotes_SetResultCallback has been used on the vote.
- You should call NativeVotes_DisplayPass or NativeVotes_DisplayPassEx after this
- MenuAction_VoteStart A vote sequence has started (nothing passed). Use this instead of MenuAction_Start
- MenuAction_VoteCancel A vote sequence has been cancelled (param1=reason)
- MenuAction_DisplayItem Item text is being drawn to the display (param1=client, param2=item)
- To change the text, use RedrawVoteItem().
- If you do so, return 1 or _:Plugin_Changed. Otherwise, return _:Plugin_Continue or 0.
- */
- #define NATIVEVOTES_ACTIONS_DEFAULT MenuAction_VoteStart|MenuAction_VoteCancel|MenuAction_VoteEnd|MenuAction_End
- /**
- * Vote types. These are mapped to translation strings and pass strings by VoteStart and VotePass handlers
- */
- enum NativeVotesType
- {
- NativeVotesType_None = 0, /** Special placeholder for callvote with no arguments for NativeVotes_OnCallVote */
- NativeVotesType_Custom_YesNo, /**< Yes/No, details are vote text. */
- NativeVotesType_Custom_Mult, /**< TF2/CS:GO: Multiple-choice, details are vote text. */
- NativeVotesType_ChgCampaign, /**< L4D/L4D2: Yes/No, details are campaign name */
- NativeVotesType_ChgDifficulty, /**< L4D/L4D2: Yes/No, details are difficulty number in L4D/L4D2 */
- NativeVotesType_ReturnToLobby, /**< L4D/L4D2: Yes/No, details are ignored */
- NativeVotesType_AlltalkOn, /**< L4D2: Yes/No, details are ignored (handled internally by extension) */
- NativeVotesType_AlltalkOff, /**< L4D2: Yes/No, details are ignored (handled internally by extension) */
- NativeVotesType_Restart, /**< Yes/No, details are ignored */
- NativeVotesType_Kick, /**< Yes/No, target is player userid, details are auto-set by target */
- NativeVotesType_KickIdle, /**< TF2/CS:GO: Yes/No, target is player userid, details are auto-set by target */
- NativeVotesType_KickScamming, /**< TF2/CS:GO: Yes/No, target is player userid, details are auto-set by target */
- NativeVotesType_KickCheating, /**< TF2/CS:GO: Yes/No, target is player userid, details are auto-set by target */
- NativeVotesType_ChgLevel, /**< Yes/No, details are level number in L4D/L4D2 or map name in TF2 */
- NativeVotesType_NextLevel, /**< TF2/CS:GO: Yes/No, details are map name */
- NativeVotesType_NextLevelMult, /**< TF2/CS:GO: Multiple-choice, details are ignored */
- NativeVotesType_ScrambleNow, /**< TF2/CS:GO: Yes/No, details are ignored */
- NativeVotesType_ScrambleEnd, /**< TF2: Yes/No, details are ignored */
- NativeVotesType_ChgMission, /**< TF2: Yes/No, details are popfile */
- NativeVotesType_SwapTeams, /**< CS:GO: Yes/No, details are ignored */
- NativeVotesType_Surrender, /**< CS:GO: Yes/No, details are ignored */
- NativeVotesType_Rematch, /**< CS:GO: Yes/No, details are ignored */
- NativeVotesType_Continue, /**< CS:GO: Yes/No, details are ignored */
- NativeVotesType_StartRound, /**< TF2: Yes/No, details are ignored */
- NativeVotesType_Eternaween, /**< TF2: Yes/No, details are ignored */
- NativeVotesType_AutoBalanceOn, /**< TF2: Yes/No, details are ignored */
- NativeVotesType_AutoBalanceOff, /**< TF2: Yes/No, details are ignored */
- NativeVotesType_ClassLimitsOn, /**< TF2: Yes/No, details are ignored */
- NativeVotesType_ClassLimitsOff, /**< TF2: Yes/No, details are ignored */
- };
- enum NativeVotesPassType
- {
- NativeVotesPass_None = 0, /**< Special placeholder for error value */
- NativeVotesPass_Custom, /**< Details are custom pass message */
- NativeVotesPass_ChgCampaign, /**< L4D/L4D2: Details are campaign name */
- NativeVotesPass_ChgDifficulty, /**< L4D/L4D2/TF2: Details are difficulty number in L4D/L4D2 and mission name in TF2 */
- NativeVotesPass_ReturnToLobby, /**< L4D/L4D2: Details are ignored */
- NativeVotesPass_AlltalkOn, /**< L4D2: Details are ignored */
- NativeVotesPass_AlltalkOff, /**< L4D2: Details are ignored */
- NativeVotesPass_Restart, /**< Details are ignored */
- NativeVotesPass_Kick, /**< Details are player name */
- NativeVotesPass_ChgLevel, /**< Details are level number in L4D/L4D2 or map name in TF2/CS:GO */
- NativeVotesPass_NextLevel, /**< TF2/CS:GO: Details are map name */
- NativeVotesPass_Extend, /**< TF2/CS:GO: Details are ignored */
- NativeVotesPass_Scramble, /**< TF2/CS:GO: Details are ignored */
- NativeVotesPass_ChgMission, /**< TF2: Details are popfile */
- NativeVotesPass_SwapTeams, /**< CS:GO: Details are ignored */
- NativeVotesPass_Surrender, /**< CS:GO: Details are ignored */
- NativeVotesPass_Rematch, /**< CS:GO: Details are ignored */
- NativeVotesPass_Continue, /**< CS:GO: Details are ignored */
- NativeVotesPass_StartRound, /**< TF2: Details are ignored */
- NativeVotesPass_Eternaween, /**< TF2: Details are ignored */
- NativeVotesPass_AutoBalanceOn, /**< TF2: Yes/No, details are ignored */
- NativeVotesPass_AutoBalanceOff, /**< TF2: Yes/No, details are ignored */
- NativeVotesPass_ClassLimitsOn, /**< TF2: Yes/No, details are ignored */
- NativeVotesPass_ClassLimitsOff, /**< TF2: Yes/No, details are ignored */
- };
- /**
- * Reasons a vote was canceled. Not used for L4D/L4D2, as they don't care
- */
- enum NativeVotesFailType
- {
- NativeVotesFail_Generic = 0, /**< Vote was generically cancelled. */
- NativeVotesFail_Loses = 3, /**< No votes outnumbered Yes votes */
- NativeVotesFail_NotEnoughVotes = 4, /**< Vote did not receive enough votes. */
- };
- /**
- * Reasons a callvote command failed.
- * This is provided as a convenience to plugin authors as it's not strictly part of the vote system
- */
- enum NativeVotesCallFailType
- {
- NativeVotesCallFail_Generic = 0, /**< Generic fail. */
- NativeVotesCallFail_Loading = 1, /**< L4D/L4D2: Players are still loading. */
- NativeVotesCallFail_Recent = 2, /**< TF2/CS:GO: You can't call another vote yet: Argument is seconds until you can call another vote. */
- NativeVotesCallFail_Disabled = 5, /**< TF2/CS:GO: Server has disabled that issue. */
- NativeVotesCallFail_MapNotFound = 6, /**< TF2/CS:GO: Server does not have that map. */
- NativeVotesCallFail_SpecifyMap = 7, /**< TF2/CS:GO: You must specify a map. */
- NativeVotesCallFail_Failed = 8, /**< TF2/CS:GO: This vote failed recently. */
- NativeVotesCallFail_WrongTeam = 9, /**< TF2/CS:GO: Team can't call this vote. */
- NativeVotesCallFail_Waiting = 10, /**< TF2/CS:GO: Vote can't be called during Waiting For Players. */
- NativeVotesCallFail_PlayerNotFound = 11, /**< TF2/CS:GO: Player to kick can't be found. Buggy in TF2. */
- NativeVotesCallFail_Unknown = 11,
- NativeVotesCallFail_CantKickAdmin = 12, /**< TF2/CS:GO: Can't kick server admin. */
- NativeVotesCallFail_ScramblePending = 13, /**< TF2/CS:GO: Team Scramble is pending.. */
- NativeVotesCallFail_Spectators = 14, /**< TF2/CS:GO: Spectators aren't allowed to call votes. */
- NativeVotesCallFail_LevelSet = 15, /**< TF2/CS:GO: Next level already set. */
- NativeVotesCallFail_MapNotValid = 16, /**< ???: Map is invalid. */
- NativeVotesCallFail_KickTime = 17, /**< ???: Cannot kick for time. */
- NativeVotesCallFail_KickDuringRound = 18, /**< ???: Cannot kick during a round. */
- NativeVotesCallFail_AlreadyActive = 19 /**< TF2: Cannot call vote because modification (Eternaween) is already active (may not work) */
- };
- /*
- * Is a specific vote type supported by this game?
- *
- * @param voteType Vote type
- */
- native bool:NativeVotes_IsVoteTypeSupported(NativeVotesType:voteType);
- /**
- * Creates a new, empty vote.
- *
- * @param handler Function which will receive vote actions.
- * @param voteType Vote type, cannot be changed after set
- * @param actions Optionally set which actions to receive. Start,
- * Cancel, and End will always be received regardless
- * of whether they are set or not. They are also
- * the only default actions.
- * @return A new vote Handle on INVALID_HANDLE if a vote type is unsupported by this game.
- */
- native Handle:NativeVotes_Create(MenuHandler:handler, NativeVotesType:voteType,
- MenuAction:actions=NATIVEVOTES_ACTIONS_DEFAULT);
- /**
- * Frees all handles related to a vote.
- *
- * THIS MUST BE CALLED TO AVOID HANDLE LEAKS
- *
- * @param vote Vote handle
- * @noreturn
- */
- native Handle:NativeVotes_Close(Handle:vote);
- /**
- * Appends a new item to the end of a vote. Only valid for Multiple Choice votes
- *
- * @param vote NativeVotes Handle.
- * @param info Item information string.
- * @return True on success, false on failure.
- * @error Invalid Handle, item limit reached, or if the vote is not multiple choice.
- */
- native bool:NativeVotes_AddItem(Handle:vote, const String:info[], const String:display[]);
- /**
- * Inserts an item into the menu before a certain position; the new item will
- * be at the given position and all next items pushed forward.
- *
- * @param vote Vote Handle.
- * @param position Position, starting from 0.
- * @param info Item information string.
- * @return True on success, false on failure.
- * @error Invalid Handle or vote position, or if the vote is not multiple choice.
- */
- native bool:NativeVotes_InsertItem(Handle:vote, position, const String:info[], const String:display[]);
- /**
- * Removes an item from the menu.
- *
- * @param vote Vote Handle.
- * @param position Position, starting from 0.
- * @return True on success, false on failure.
- * @error Invalid Handle or vote position, or if the vote is not multiple choice.
- */
- native bool:NativeVotes_RemoveItem(Handle:vote, position);
- /**
- * Removes all items from a vote.
- *
- * @param vote Vote Handle.
- * @noreturn
- * @error Invalid Handle or vote position, or if the vote is not multiple choice.
- */
- native NativeVotes_RemoveAllItems(Handle:vote);
- /**
- * Retrieves information about a vote item.
- *
- * @param vote Vote Handle.
- * @param position Position, starting from 0.
- * @param infoBuf Info buffer.
- * @param infoBufLen Maximum length of the info buffer.
- * @return True on success, false if position is invalid.
- * @error Invalid Handlem
- */
- native bool:NativeVotes_GetItem(Handle:vote,
- position,
- String:infoBuf[],
- infoBufLen,
- String:dispBuf[]="",
- dispBufLen=0);
- /**
- * Returns the number of items in a vote.
- *
- * @param vote Vote Handle.
- * @return Number of items in the vote.
- * @error Invalid Handle.
- */
- native NativeVotes_GetItemCount(Handle:vote);
- /**
- * Sets the vote's details for votes that support details
- * If this is a custom vote, use NativeVotes_SetTitle to set the vote's title.
- *
- * @param vote Vote Handle.
- * @param argument Details string. See vote types for what details stands for.
- * @noreturn
- * @error Invalid Handle.
- */
- native NativeVotes_SetDetails(Handle:vote, const String:argument[]);
- /**
- * Returns the text of a vote's details if set.
- *
- * @param vote Vote Handle.
- * @param buffer Buffer to store details.
- * @param maxlength Maximum length of the buffer.
- * @noreturn
- * @error Invalid Handle.
- */
- native NativeVotes_GetDetails(Handle:vote, String:buffer[], maxlength);
- /**
- * Sets a custom vote's title
- *
- * @param vote Vote Handle.
- * @param title Vote title string.
- * @noreturn
- * @error Invalid Handle.
- */
- native NativeVotes_SetTitle(Handle:vote, const String:argument[]);
- /**
- * Return the vote's Title.
- * If not set, returns Details instead.
- * This behavior is for compatibility with NativeVotes 0.8.0 and below.
- *
- * @param vote Vote Handle.
- * @param buffer Buffer to store title.
- * @param maxlength Maximum length of the buffer.
- * @noreturn
- * @error Invalid Handle.
- */
- native NativeVotes_GetTitle(Handle:vote, String:buffer[], maxlength);
- /**
- * Sets the target userid for vote
- * This should be used instead of SetArgument for votes that target players
- *
- * Also sets target SteamID
- *
- * @param vote Vote Handle.
- * @param userid Client index of target player
- * @param setDetails If true, also sets vote details to client's name
- * @noreturn
- * @error Invalid Handle.
- */
- native NativeVotes_SetTarget(Handle:vote, client, bool:setDetails=true);
- /**
- * Returns the userid of a vote's target
- *
- * @param vote Vote Handle.
- * @return Client index of target player or 0 for no target or target disconnected since vote started
- * @error Invalid Handle.
- */
- native NativeVotes_GetTarget(Handle:vote);
- /**
- * Get the Steam ID of a vote's target
- * Useful if the target has disconnect from the server during a vote.
- * This was added in specifically for Kick/Ban votes
- *
- * @param vote Vote Handle.
- * @param buffer Buffer to store steamId. Should be 19 characters or more..
- * @param maxlength Maximum length of the buffer.
- * @noreturn
- * @error Invalid Handle.
- */
- native NativeVotes_GetTargetSteam(Handle:vote, String:buffer[], maxlength);
- /**
- * Returns whether a vote is in progress.
- *
- * @return True if a NativeVotes vote is in progress, false otherwise.
- */
- native bool:NativeVotes_IsVoteInProgress();
- /**
- * Returns a style's maximum items
- *
- * @return Maximum items
- */
- native NativeVotes_GetMaxItems();
- /**
- * Sets a vote's option flags.
- *
- * If a certain bit is not supported, it will be stripped before being set.
- *
- * NOTE: This is currently unused, but reserved for future use.
- *
- * @param menu Builtin Vote Handle.
- * @param flags A new bitstring of VOTEFLAG bits.
- * @noreturn
- * @error Invalid Handle.
- */
- native NativeVotes_SetOptionFlags(Handle:vote, flags);
- /**
- * Retrieves a menu's option flags.
- *
- * NOTE: This is currently unused, but reserved for future use.
- *
- * @param vote Builtin Vote Handle.
- * @return A bitstring of VOTEFLAG bits.
- * @error Invalid Handle.
- */
- native NativeVotes_GetOptionFlags(Handle:vote);
- /**
- * Cancels the vote in progress.
- *
- * @noreturn
- * @error If no vote is in progress.
- */
- native NativeVotes_Cancel();
- /**
- * Callback for when a vote has ended and results are available.
- *
- * Due to SourceMod Forward limitations in plugins, multi-dimension arrays can't be passed
- * to forwards. This means we have to split the client_info and item_info arrays into
- * their components.
- *
- * @param vote The vote being voted on.
- * @param num_votes Number of votes tallied in total.
- * @param num_clients Number of clients who could vote.
- * @param client_indexes Array of client indexes. Parallel with client_votes.
- * @param client_votes Array of client votes. Parallel with client_indexes.
- * @param num_items Number of unique items that were selected.
- * @param item_indexes Array of vote item indexes. Parallel with item_votes..
- * @param item_votes Array of vote vote counts. Parallel with item_indexes.
- * @noreturn
- */
- functag public NativeVotes_VoteHandler(Handle:vote,
- num_votes,
- num_clients,
- const client_indexes[],
- const client_votes[],
- num_items,
- const item_indexes[],
- const item_votes[]);
- /**
- * Function to convert client/vote arrays into their two-dimensional versions,
- * which can then be passed to a standard vote handler.
- *
- * client_info and item_info are the resulting arrays.
- *
- * Note: When declaring client_info and item_info, you'll probably want to declare them like this:
- * new client_info[num_clients][2];
- * new item_info[num_items][2];
- *
- * @param num_clients Number of clients who could vote.
- * @param client_indexes Array of client indexes. Parallel with client_votes.
- * @param client_votes Array of client votes. Parallel with client_indexes.
- * @param num_items Number of unique items that were selected.
- * @param item_indexes Array of vote item indexes. Parallel with item_votes..
- * @param item_votes Array of vote vote counts. Parallel with item_indexes.
- * @param client_info Array of clients. Use VOTEINFO_CLIENT_ defines.
- * @param item_info Array of items, sorted by count. Use VOTEINFO_ITEM
- * defines.
- * @noreturn
- */
- stock NativeVotes_FixResults(num_clients,
- const client_indexes[],
- const client_votes[],
- num_items,
- const item_indexes[],
- const item_votes[],
- client_info[][2],
- item_info[][2])
- {
- for (new i = 0; i < num_clients; ++i)
- {
- client_info[i][VOTEINFO_CLIENT_INDEX] = client_indexes[i];
- client_info[i][VOTEINFO_CLIENT_ITEM] = client_votes[i];
- }
- for (new i = 0; i < num_items; ++i)
- {
- item_info[i][VOTEINFO_ITEM_INDEX] = item_indexes[i];
- item_info[i][VOTEINFO_ITEM_VOTES] = item_votes[i];
- }
- }
- /**
- * Sets an advanced vote handling callback. If this callback is set,
- * MenuAction_VoteEnd will not be called.
- *
- * @param vote NativeVotes Handle.
- * @param callback Callback function.
- * @noreturn
- * @error Invalid Handle or callback.
- */
- native NativeVotes_SetResultCallback(Handle:vote, NativeVotes_VoteHandler:callback);
- /**
- * Returns the number of seconds you should "wait" before displaying
- * a public vote. This number is the time remaining until
- * (last_vote + sm_vote_delay).
- *
- * @return Number of seconds to wait, or 0 for none.
- */
- native NativeVotes_CheckVoteDelay();
- /**
- * Returns whether a client is in the pool of clients allowed
- * to participate in the current vote. This is determined by
- * the client list passed to NativeVotes_Display().
- *
- * @param client Client index.
- * @return True if client is allowed to vote, false otherwise.
- * @error If no vote is in progress or client index is invalid.
- */
- native bool:NativeVotes_IsClientInVotePool(client);
- /**
- * Redraws the current vote to a client in the voting pool.
- *
- * @param client Client index.
- * @param revotes True to allow revotes, false otherwise.
- * @return True on success, false if the client is in the vote pool
- * but cannot vote again.
- * @error No vote in progress, client is not in the voting pool,
- * or client index is invalid.
- */
- native bool:NativeVotes_RedrawClientVote(client, bool:revotes=true);
- /**
- * Retrieve the vote type
- *
- * @param vote NativeVotes Handle.
- * @return The built in vote type
- * @error Invalid Handle
- */
- native NativeVotesType:NativeVotes_GetType(Handle:vote);
- /**
- * Set the team this vote is for, or NATIVEVOTES_ALL_TEAMS for all teams.
- *
- * Defaults to NATIVEVOTES_ALL_TEAMS if not explicitly set.
- *
- * @param vote NativeVotes Handle.
- * @param team Team number this vote is for
- * @noreturn
- * @error Invalid Handle
- */
- native NativeVotes_SetTeam(Handle:vote, team);
- /**
- * Retrieve the team this vote is for
- *
- * @param vote NativeVotes Handle.
- * @return Team index or NATIVEVOTES_ALL_TEAMS for all teams.
- * @error Invalid Handle
- */
- native NativeVotes_GetTeam(Handle:vote);
- /**
- * Set the client index of the player who initiated the vote.
- * Use NATIVEVOTES_SERVER_INDEX if initiated by the server itself.
- *
- * Defaults to NATIVEVOTES_SERVER_INDEX if not explicitly set.
- *
- * @param vote NativeVotes Handle.
- * @param client Client who initiated the vote or NATIVEVOTES_SERVER_INDEX
- * @noreturn
- * @error Invalid Handle
- */
- native NativeVotes_SetInitiator(Handle:vote, client);
- /**
- * Retrieve the client index of the player who initiated the vote or NATIVEVOTES_SERVER_INDEX if
- * initiated by the server itself.
- *
- * @param Vote handle
- * @return Client index or NATIVEVOTES_SERVER_INDEX
- * @error Invalid Handle
- */
- native NativeVotes_GetInitiator(Handle:vote);
- /**
- * Broadcasts a vote to a list of clients. The most selected item will be
- * returned through MenuAction_VoteEnd. On a tie, a random item will be returned
- * from a list of the tied items.
- *
- * Note that MenuAction_VoteStart, MenuAction_VoteCancel, MenuAction_VoteEnd, and MenuAction_End are all
- * default callbacks and do not need to be enabled.
- *
- * @param vote Vote Handle.
- * @param clients Array of clients to broadcast to.
- * @param numClients Number of clients in the array.
- * @param time Maximum time to leave menu on the screen.
- * @return True on success, false if a vote is already in progress.
- * @error Invalid Handle, or a vote is already in progress.
- */
- native bool:NativeVotes_Display(Handle:vote, clients[], numClients, time);
- /**
- * Sends a vote menu to all clients. See NativeVotes_Display() for more information.
- *
- * @param vote Vote Handle.
- * @param time Maximum time to leave menu on the screen.
- * @return True on success, false if this menu already has a vote session
- * in progress.
- * @error Invalid Handle, or a vote is already in progress.
- */
- stock bool:NativeVotes_DisplayToAll(Handle:vote, time)
- {
- new total = 0;
- decl players[MaxClients];
- for (new i=1; i<=MaxClients; i++)
- {
- if (!IsClientInGame(i) || IsFakeClient(i))
- {
- continue;
- }
- players[total++] = i;
- }
- return NativeVotes_Display(vote, players, total, time);
- }
- /**
- * Sends a vote menu to a single team. See NativeVotes_Display() for more information.
- *
- * @param vote Vote Handle.
- * @param team Team to send vote to. 1 = spectators, 2 = RED/Survivors/Terrorists, 3 = BLU/Infected/Counter-Terrorists
- * @param time Maximum time to leave menu on the screen.
- * @return True on success, false if this menu already has a vote session
- * in progress.
- * @error Invalid Handle, or a vote is already in progress.
- */
- stock bool:NativeVotes_DisplayToTeam(Handle:vote, team, time)
- {
- NativeVotes_SetTeam(vote, team);
- new total;
- decl players[MaxClients];
- for (new i=1; i<=MaxClients; i++)
- {
- if (!IsClientInGame(i) || IsFakeClient(i) || (GetClientTeam(i) != team))
- {
- continue;
- }
- players[total++] = i;
- }
- return NativeVotes_Display(vote, players, total, time);
- }
- /**
- * Sends a vote menu to all clients who are not spectators or waiting to choose a team. See NativeVotes_Display() for more information.
- *
- * @param vote Vote Handle.
- * @param time Maximum time to leave menu on the screen.
- * @return True on success, false if this menu already has a vote session
- * in progress.
- * @error Invalid Handle, or a vote is already in progress.
- */
- stock bool:NativeVotes_DisplayToAllNonSpectators(Handle:vote, time)
- {
- new total;
- decl players[MaxClients];
- for (new i=1; i<=MaxClients; i++)
- {
- if (!IsClientInGame(i) || IsFakeClient(i) || (GetClientTeam(i) < 2))
- {
- continue;
- }
- players[total++] = i;
- }
- return NativeVotes_Display(vote, players, total, time);
- }
- /**
- * Display vote passed screen
- *
- * You MUST call one of the NativeVotesDisplayPass* or NativeVotes_DisplayFail functions
- * to hide the vote screen for users who didn't vote, and to clear out their selection
- * for the next vote.
- *
- * @param vote Vote handle
- * @param details Normally the item that won the vote or format string. Also used for custom vote winners
- * @param ... Variable number of format parameters.
- * @noreturn
- */
- native NativeVotes_DisplayPass(Handle:vote, const String:details[]="");
- /**
- * Display vote passed screen with custom text to a single user
- *
- * You MUST call one of the NativeVotesDisplayPass* or NativeVotes_DisplayFail functions
- * to hide the vote screen for users who didn't vote, and to clear out their selection
- * for the next vote.
- *
- * @param vote Vote handle
- * @param client client to display to
- * @param format A format string.
- * @param any Variable number of format parameters
- * @noreturn
- */
- native NativeVotes_DisplayPassCustomToOne(Handle:vote, client, const String:format[], any:...);
- /**
- * Display vote passed screen with custom text
- *
- * You MUST call one of the NativeVotesDisplayPass* or NativeVotes_DisplayFail functions
- * to hide the vote screen for users who didn't vote, and to clear out their selection
- * for the next vote.
- *
- * @param vote Vote handle
- * @param format A format string.
- * @param any Variable number of format parameters
- * @noreturn
- */
- stock NativeVotes_DisplayPassCustom(Handle:vote, const String:format[], any:...)
- {
- decl String:buffer[192];
- for (new i = 1; i <= MaxClients; ++i)
- {
- if (IsClientInGame(i))
- {
- SetGlobalTransTarget(i);
- VFormat(buffer, sizeof(buffer), format, 3);
- NativeVotes_DisplayPassCustomToOne(vote, i, "%s", buffer);
- }
- }
- }
- /**
- * Display vote passed screen with a custom type.
- *
- * A sample usage of this would be if Extend won an RTV vote: NativeVotes_DisplayPassEx(vote, NativeVotesPass_Extend, map);
- *
- * You MUST call one of NativeVotes_DisplayPass, NativeVotes_DisplayPassEx,
- * or NativeVotes_DisplayFail to hide the vote screen for users who didn't vote
- * and to clear out their selection for the next vote.
- *
- * #param vote Vote handle
- * @param passType The pass screen to display
- * @param details Normally the item that won the vote. Also used for custom vote winners
- * @noreturn
- */
- native NativeVotes_DisplayPassEx(Handle:vote, NativeVotesPassType:passType, const String:details[]="");
- /**
- * Display failure screen.
- *
- * You MUST call one of NativeVotes_DisplayPass, NativeVotes_DisplayPassEx,
- * or NativeVotes_DisplayFail to hide the vote screen for users who didn't vote,
- * and to clear out their selection for the next vote.
- *
- * @param reason Vote failure reason from NativeVotesFailType enum
- * @noreturn
- */
- native NativeVotes_DisplayFail(Handle:vote, NativeVotesFailType:reason=NativeVotesFail_Generic);
- /**
- * Quick stock to determine whether voting is allowed. This doesn't let you
- * fine-tune a reason for not voting, so it's not recommended for lazily
- * telling clients that voting isn't allowed.
- *
- * @return True if voting is allowed, false if voting is in progress
- * or the cooldown is active.
- */
- stock bool:NativeVotes_IsNewVoteAllowed()
- {
- if (NativeVotes_IsVoteInProgress() || NativeVotes_CheckVoteDelay() != 0)
- {
- return false;
- }
- return true;
- }
- /**
- * Used when callvote is called with no arguments.
- *
- * This is used to configure the VoteSetup usermessage on TF2 and CS:GO
- *
- * @param client Client, in case the votes are restricted by client
- * @param voteTypes Populate this array with the vote types this server supports
- * Custom and multiple choice votes are not supported from
- * the GUI and are thus ignored.
- * @return Plugin_Continue to allow the server itself (or another plugin) to process the callvote
- * Plugin_Changed if you're changing the voteTypes,
- * Plugin_Handled to return a blank VoteSetup usermessage
- * Plugin_Stop to prevent VoteSetup usermessage (not recommended)
- */
- //functag public Action:NativeVotes_CallVoteSetupHandler(client, NativeVotesType:voteTypes[]);
- /**
- * Forward for "callvote" handling
- *
- * You should respond to this by starting a vote or by calling NativeVotes_DisplayCallVoteFail
- *
- * @param client Client
- * @param voteType Type of vote being called. This will NEVER be a multiple-choice or custom vote.
- * @param voteArgument Vote argument or blank if the vote type has no argument.
- * @param target target userid for kick votes or 0 for all other votes
- * @return Plugin_Continue to allow the server itself (or another plugin) to process the callvote
- * Plugin_Handled if you processed this vote type
- * Plugin_Stop to block the vote type (not recommended)
- */
- //functag public Action:NativeVotes_CallVoteHandler(client, NativeVotesType:voteType, const String:voteArgument[], target);
- /**
- * Register a plugin as a vote manager.
- * This is used to abstract away the details of the callvote command.
- *
- * @param callHandler Handler for callvote commands.
- * @param setupHandler Handler to override the which vote types your server supports. Only useful on TF2 and CS:GO.
- * @noreturn
- */
- //native NativeVotes_RegisterVoteManager(NativeVotes_CallVoteHandler:callHandler, NativeVotes_CallVoteSetupHandler:setupHandler=INVALID_FUNCTION);
- /**
- * Send a call vote fail screen to a user
- * Used to respond to a callvote with invalid arguments or for other reasons
- * (such as trying to target an admin for a kick/ban vote)
- *
- * @param client The client to display the fail screen to
- * @param reason A vote call fail reason
- * @param time For NativeVotesCallFail_Recent, the number of seconds until the vote
- * can be called again
- */
- native NativeVotes_DisplayCallVoteFail(client, NativeVotesCallFailType:reason, time);
- /**
- * Redraws the vote title from inside a MenuAction_Display callback
- * Not supported on L4D
- *
- * @param text Vote title to draw
- * @error If called from outside MenuAction_Display
- * @return Plugin_Changed if the change is allowed, Plugin_Continue if it isn't.
- */
- native Action:NativeVotes_RedrawVoteTitle(const String:text[]);
- /**
- * Redraws the vote text from inside a MenuAction_DisplayItem callback.
- * Only supported on multiple-choice votes
- *
- * @param text Vote text to draw.
- * @error If called from outside MenuAction_DisplayItem
- * @return Plugin_Changed if the change is allowed, Plugin_Continue if it isn't.
- */
- native Action:NativeVotes_RedrawVoteItem(const String:text[]);
- /**
- * Retrieves voting information from MenuAction_VoteEnd.
- *
- * @param param2 Second parameter of MenuAction_VoteEnd.
- * @param winningVotes Number of votes received by the winning option.
- * @param totalVotes Number of total votes received.
- * @noreturn
- */
- stock NativeVotes_GetInfo(param2, &winningVotes, &totalVotes)
- {
- winningVotes = param2 & 0xFFFF;
- totalVotes = param2 >> 16;
- }
- /**
- * Do not edit below this line!
- */
- public SharedPlugin:__pl_nativevotes =
- {
- name = "nativevotes",
- file = "nativevotes.smx",
- #if defined REQUIRE_PLUGINS
- required = 1,
- #else
- required = 0,
- #endif
- };
- public __pl_nativevotes_SetNTVOptional()
- {
- MarkNativeAsOptional("NativeVotes_IsVoteTypeSupported");
- MarkNativeAsOptional("NativeVotes_Create");
- MarkNativeAsOptional("NativeVotes_Close");
- MarkNativeAsOptional("NativeVotes_AddItem");
- MarkNativeAsOptional("NativeVotes_InsertItem");
- MarkNativeAsOptional("NativeVotes_RemoveItem");
- MarkNativeAsOptional("NativeVotes_RemoveAllItems");
- MarkNativeAsOptional("NativeVotes_GetItem");
- MarkNativeAsOptional("NativeVotes_GetItemCount");
- MarkNativeAsOptional("NativeVotes_SetDetails");
- MarkNativeAsOptional("NativeVotes_GetDetails");
- MarkNativeAsOptional("NativeVotes_SetTitle");
- MarkNativeAsOptional("NativeVotes_GetTitle");
- MarkNativeAsOptional("NativeVotes_SetTarget");
- MarkNativeAsOptional("NativeVotes_GetTarget");
- MarkNativeAsOptional("NativeVotes_GetTargetSteam");
- MarkNativeAsOptional("NativeVotes_IsVoteInProgress");
- MarkNativeAsOptional("NativeVotes_GetMaxItems");
- MarkNativeAsOptional("NativeVotes_SetOptionFlags");
- MarkNativeAsOptional("NativeVotes_GetOptionFlags");
- MarkNativeAsOptional("NativeVotes_Cancel");
- MarkNativeAsOptional("NativeVotes_SetResultCallback");
- MarkNativeAsOptional("NativeVotes_CheckVoteDelay");
- MarkNativeAsOptional("NativeVotes_IsClientInVotePool");
- MarkNativeAsOptional("NativeVotes_RedrawClientVote");
- MarkNativeAsOptional("NativeVotes_RedrawClientVote");
- MarkNativeAsOptional("NativeVotes_GetType");
- MarkNativeAsOptional("NativeVotes_SetTeam");
- MarkNativeAsOptional("NativeVotes_GetTeam");
- MarkNativeAsOptional("NativeVotes_SetInitiator");
- MarkNativeAsOptional("NativeVotes_GetInitiator");
- MarkNativeAsOptional("NativeVotes_Display");
- MarkNativeAsOptional("NativeVotes_DisplayPass");
- MarkNativeAsOptional("NativeVotes_DisplayPassCustomToOne");
- MarkNativeAsOptional("NativeVotes_DisplayPassEx");
- MarkNativeAsOptional("NativeVotes_DisplayFail");
- MarkNativeAsOptional("NativeVotes_RegisterVoteManager");
- MarkNativeAsOptional("NativeVotes_DisplayCallVoteFail");
- MarkNativeAsOptional("NativeVotes_RedrawVoteTitle");
- MarkNativeAsOptional("NativeVotes_RedrawVoteItem");
- }
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