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Theurgic Invocations of War.

May 4th, 2018
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  1. =====Invocations of the Gate=====
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  3. Celerity of the Peregrine God - The caster chooses themselves, or a willing target in sight to bestow this gift of quickness upon. It stays in effect for a number of rounds equal to one plus twice the level of the caster. While affected, a creature may make a bonus movement action in a round. They may split the damage of a successful attack between any targets within range who have equal or less armor class than their to-hit roll. As an added benefit, mundane weapon attacks must be rolled twice against them, taking the lesser result.
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  5. The Numinous Panoply - You enshroud a weapon in, or wield arcane fire as a magic weapon. For the remainder of the scene, attacks so enhanced deal a 1d10 damage die within 100 feet. This damage is either arcane, elemental if you have a supporting Fact or Word, or physical if you have empowered a weapon.
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  7. Totemic Prowess - As an additional cost of this spell, commit Effort. If you retract this Effort, you lose the benefits of this spell, but it does not end until the end of the scene. While Effort remains committed, you may enhance one of your physical attributes (Strength, Dexterity, or Constitution) to 16, or 18 if it is already that high. You may commit more than one Effort to gain multiple enhancements, or the same enhancement twice.
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  9. The Sorcerer's Bulwark - Your natural AC becomes 4 for the remainder of the scene. Neither armor nor shields can benefit this AC; however, it does not inflict a saving throw penalty. While this spell is in effect, your saving throws against lesser spells or theurgic invocations of the Gate gain a +4 bonus. This bonus does not stack with the Greater Pavis of Rule.
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  11. Towering Emperor's Countenance - While this spell is in effect, you or a target in your presence grows to double your height and quadruple your weight. The effects of this spell acts as a beneficial fact to any attribute checks that would benefit from such an increased size. Mortal foes or beasts who begin combat with the affected must make a morale check before engaging.
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  13. =====Invocations of the Way=====
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  15. Dismiss the Refuse - The caster and any allies in sight become especially resistant to a common energy type, such as fire, cold, lightning, or even corrosive attacks. The affected gain an invincible defense against damage from the chosen energy type, and environmental hazards associated closely with the energy type. This defense lasts for a scene before ending.
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  17. The Multitudinous Aspects of God - The caster's form, or that of a willing target in sight is immediately changed, as per the rules given in the Godbound core rules on page 160. The creature remains shifted for up to a year, or until the Theurge relents.
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