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Corosus

Untitled

Sep 8th, 2012
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.750000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=0
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=False
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=10
  35. ParticleLODBias=10
  36. DetailMode=0
  37. ShadowFilterQualityBias=-1
  38. MaxAnisotropy=0
  39. MaxMultisamples=0
  40. MinShadowResolution=32
  41. MinPreShadowResolution=8
  42. MaxShadowResolution=256
  43. MaxWholeSceneDominantShadowResolution=256
  44. ShadowFadeResolution=128
  45. PreShadowFadeResolution=16
  46. ShadowFadeExponent=0.100000
  47. ResX=1280
  48. ResY=720
  49. SceneCaptureStreamingMultiplier=1.000000
  50. ShadowTexelsPerPixel=0.100000
  51. PreShadowResolutionFactor=0.100000
  52. bAllowBetterModulatedShadows=False
  53. bAllowWholeSceneDominantShadows=False
  54. Borderless=False
  55. m_TrShadowLODGroup=0
  56. m_TrTextureLODGroup=0
  57. PlayerShadowFadeResolution=16
  58. EnableHighPolyChars=False
  59. OnlyStreamInTextures=True
  60. Trilinear=False
  61. OneFrameThreadLag=False
  62. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  88. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  89.  
  90. [TribesGame.TrAudioSettings]
  91. m_nVolumeMaster=80
  92. m_nVolumeEffects=50
  93. m_nVolumeMusic=0
  94. m_nVolumeVoice=100
  95.  
  96. [WinDrv.WindowsClient]
  97. DisplayGamma=3
  98.  
  99. [TribesGame.TrGameEngine]
  100. bSmoothFrameRate=True
  101. MinSmoothedFrameRate=120.0
  102. MaxSmoothedFrameRate=122.000000
  103. AllowScreenDoorFade=False
  104. AllowNvidiaStereo3d=False
  105. bForceStaticTerrain=True
  106.  
  107. [Engine.GameViewportClient]
  108. bUseHardwareCursorWhenWindowed=TRUE
  109.  
  110. [TribesGame.TrDevice]
  111. m_bTinyWeaponsEnabled=True
  112.  
  113. [Engine.ISVHacks]
  114. bInitializeShadersOnDemand=False
  115. DisableATITextureFilterOptimizationChecks=True
  116. UseMinimalNVIDIADriverShaderOptimization=False
  117. PumpWindowMessagesWhenRenderThreadStalled=False
  118.  
  119. [TextureStreaming]
  120. PoolSize=158
  121. MemoryMargin=20
  122. MemoryLoss=0
  123. HysteresisLimit=20
  124. DropMipLevelsLimit=4
  125. StopIncreasingLimit=5
  126. StopStreamingLimit=6
  127. MinEvictSize=10
  128. MinFudgeFactor=5
  129. FudgeFactorIncreaseRateOfChange=1
  130. FudgeFactorDecreaseRateOfChange=-1.0
  131. MinRequestedMipsToConsider=11
  132. MinTimeToGuaranteeMinMipCount=0
  133. MaxTimeToGuaranteeMinMipCount=0
  134. UseTextureFileCache=FALSE
  135. LoadMapTimeLimit=10
  136. LightmapStreamingFactor=0.04
  137. ShadowmapStreamingFactor=0.04
  138. MaxLightmapRadius=500.0
  139. AllowStreamingLightmaps=True
  140. TextureFileCacheBulkDataAlignment=1
  141. UsePriorityStreaming=True
  142. bAllowSwitchingStreamingSystem=False
  143. UseDynamicStreaming=True
  144. bEnableAsyncDefrag=False
  145. bEnableAsyncReallocation=False
  146. MaxDefragRelocations=256
  147. MaxDefragDownShift=128
  148.  
  149. [XAudio2.XAudio2Device]
  150. MaxChannels=32
  151. m_bEnableBassBoost=True
  152.  
  153. [TribesGame.TrPlayerController]
  154. m_bEnableChatFilter=False
  155. m_bShowHUDObjectives=true
  156. m_bShowHUDNotifications=true
  157. m_bShowHUDFriendStateNotifications=true
  158. m_bEnableOverheadDamageIndicators=true
  159. m_bShowHUDReticule=True
  160. m_bShowHUDCredits=True
  161. m_bShowHUDAccolades=True
  162. m_bShowHUDBadges=True
  163. m_bShowHUDScores=True
  164. m_bShowHUDHealthBar=True
  165. m_bShowHUDVisor=True
  166. m_bShowHUDChat=True
  167. m_bShowHUDCombatLog=True
  168. m_bShowHUDKillbox=True
  169. m_bShowHUDDeathcam=True
  170. m_bShowHUDHeroText=True
  171. m_bShowHUDPromptPanel=True
  172. m_bShowHUDRespawnTimer=True
  173. m_bShowHUDSkiBars=True
  174. m_bShowHUDFriendColoring=True
  175. m_WhisperFilter=0
  176. m_bShowHUDCracks=False
  177. EnableAlienFX=false
  178. m_bAnimMenu=false
  179.  
  180. [TribesGame.TrEntryPlayerController]
  181. m_bEnableChatFilter=False
  182. m_bShowHUDObjectives=true
  183. m_bShowHUDNotifications=true
  184. m_bShowHUDFriendStateNotifications=False
  185.  
  186. [Engine.Engine]
  187. bForceStaticTerrain=False
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