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youkeynob

LS1

Jul 18th, 2019
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  1. LS1:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&bLead Sprinkler"<ind>
  4. \\\\\\\\Item_Type: 417<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Dual_Wield: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  10. \\\\\\\\Delay_Between_Shots: 2<ind>
  11. \\\\\\\\Recoil_Amount: 2<ind>
  12. \\\\\\\\Projectile_Amount: 7<ind>
  13. \\\\\\\\Projectile_Type: arrow<ind>
  14. \\\\\\\\Projectile_Speed: 75<ind>
  15. \\\\\\\\Projectile_Damage: 12<ind>
  16. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  17. \\\\\\\\Bullet_Spread: 1.3<ind>
  18. \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_GHAST_SHOOT-1-2-0,ENTITY_GHAST_SHOOT-1-1-0,ENTITY_GHAST_SHOOT-1-0-0,ENTITY_HORSE_ARMOR-1-2-0<ind>
  19. \\\\Sneak:<ind>
  20. \\\\\\\\Enable: true<ind>
  21. \\\\\\\\No_Recoil: true<ind>
  22. \\\\\\\\Bullet_Spread: 0.75<ind>
  23. \\\\Reload:<ind>
  24. \\\\\\\\Enable: true<ind>
  25. \\\\\\\\Reload_Amount: 1<ind>
  26. \\\\\\\\Reload_Duration: 40<ind>
  27. \\\\\\\\Sounds_Reloading: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38<ind>
  28. \\\\\\\\Dual_Wield:<ind>
  29. \\\\\\\\\\\\Single_Reload_Duration: 25<ind>
  30. \\\\\\\\\\\\Sounds_Single_Reload: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23<ind>
  31. \\\\\\\\\\\\Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0<ind>
  32. \\\\Headshot:<ind>
  33. \\\\\\\\Enable: true<ind>
  34. \\\\\\\\Bonus_Damage: 8<ind>
  35. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  36. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  37. \\\\Abilities:<ind>
  38. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  39. \\\\Particles:<ind>
  40. \\\\\\\\Enable: true<ind>
  41. \\\\\\\\Particle_Impact_Anything: EXPLOSION<ind>
  42. \\\\\\\\Particle_Terrain: true<ind>
  43. \\\\\\\\Particle_Player_Shoot: SMOKE<ind>
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