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PixelDerpIsUber2 Mar 22nd, 2019 (edited) 81 Never
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. -----------------------
  8. --[[ Name : WAOV2 ]]--
  9. -------------------------------------------------------
  10. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  11.  
  12. --Discord Creterisk#2958 <- makhail07's discord
  13.  
  14. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  15. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  16. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  17. --YOU FUCKING SKIDS,
  18. --For Those who log/decompile this, If you sell or trade this,
  19. --and I find out who you are, i will take massive action.
  20. --:b:
  21. -------------------------------------------------------
  22.  
  23. local FavIDs = {
  24.     340106355, --Nefl Crystals
  25.     927529620, --Dimension
  26.     876981900, --Fantasy
  27.     398987889, --Ordinary Days
  28.     1117396305, --Oh wait, it's you.
  29.     885996042, --Action Winter Journey
  30.     919231299, --Sprawling Idiot Effigy
  31.     743466274, --Good Day Sunshine
  32.     727411183, --Knife Fight
  33.     1402748531, --The Earth Is Counting On You!
  34.     595230126 --Robot Language
  35.     }
  36.  
  37.  
  38.  
  39. --The reality of my life isn't real but a Universe -Creterisk
  40. --All people can be nice, Even if you don't think so. -2003boobear
  41. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  42. wait()
  43. local plr = game:service'Players'.LocalPlayer
  44. local char = plr.Character
  45. local hum = char.Humanoid
  46. local hed = char.Head
  47. local root = char.HumanoidRootPart
  48. local rootj = root.RootJoint
  49. local tors = char.Torso
  50. local ra = char["Right Arm"]
  51. local la = char["Left Arm"]
  52. local rl = char["Right Leg"]
  53. local ll = char["Left Leg"]
  54. local neck = tors["Neck"]
  55. local mouse = plr:GetMouse()
  56. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  57. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  58. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  59. local maincolor = BrickColor.new("Dark green")
  60. exploitable = true
  61. -------------------------------------------------------
  62. --Start Whitelist and Invincibility--
  63. -------------------------------------------------------
  64. ff = Instance.new("ForceField",char)
  65. ff.Visible = false
  66. hum.Name = "Base"
  67. hum.MaxHealth = 1.0E298
  68. hum.Health = 1.0E298
  69. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  70.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  71.     hum.MaxHealth = 1.0E298
  72.     hum.Health = 1.0E298
  73.   end
  74. end)
  75. -------------------------------------------------------
  76. --End Whitelist and Invincibility--
  77. -------------------------------------------------------
  78.  
  79. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  80.  
  81. warn("I hope you enjoy.")
  82.  
  83. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  84.  
  85. -------------------------------------------------------
  86. --Start Good Stuff--
  87. -------------------------------------------------------
  88. cam = game.Workspace.CurrentCamera
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. angles = CFrame.Angles
  92. attack = false
  93. Euler = CFrame.fromEulerAnglesXYZ
  94. Rad = math.rad
  95. IT = Instance.new
  96. BrickC = BrickColor.new
  97. Cos = math.cos
  98. Acos = math.acos
  99. Sin = math.sin
  100. Asin = math.asin
  101. Abs = math.abs
  102. Mrandom = math.random
  103. Floor = math.floor
  104. -------------------------------------------------------
  105. --End Good Stuff--
  106. -------------------------------------------------------
  107. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  108. RSH, LSH = nil, nil
  109. RW = Instance.new("Weld")
  110. LW = Instance.new("Weld")
  111. RH = tors["Right Hip"]
  112. LH = tors["Left Hip"]
  113. RSH = tors["Right Shoulder"]
  114. LSH = tors["Left Shoulder"]
  115. RSH.Parent = nil
  116. LSH.Parent = nil
  117. RW.Name = "RW"
  118. RW.Part0 = tors
  119. RW.C0 = CF(1.5, 0.5, 0)
  120. RW.C1 = CF(0, 0.5, 0)
  121. RW.Part1 = ra
  122. RW.Parent = tors
  123. LW.Name = "LW"
  124. LW.Part0 = tors
  125. LW.C0 = CF(-1.5, 0.5, 0)
  126. LW.C1 = CF(0, 0.5, 0)
  127. LW.Part1 = la
  128. LW.Parent = tors
  129. Effects = {}
  130. -------------------------------------------------------
  131. --Start HeartBeat--
  132. -------------------------------------------------------
  133. ArtificialHB = Instance.new("BindableEvent", script)
  134. ArtificialHB.Name = "Heartbeat"
  135. script:WaitForChild("Heartbeat")
  136.  
  137. frame = 1 / 60
  138. tf = 0
  139. allowframeloss = false
  140. tossremainder = false
  141.  
  142.  
  143. lastframe = tick()
  144. script.Heartbeat:Fire()
  145.  
  146.  
  147. game:GetService("RunService").Heartbeat:connect(function(s, p)
  148.     tf = tf + s
  149.     if tf >= frame then
  150.         if allowframeloss then
  151.             script.Heartbeat:Fire()
  152.             lastframe = tick()
  153.         else
  154.             for i = 1, math.floor(tf / frame) do
  155.                 script.Heartbeat:Fire()
  156.             end
  157.             lastframe = tick()
  158.         end
  159.         if tossremainder then
  160.             tf = 0
  161.         else
  162.             tf = tf - frame * math.floor(tf / frame)
  163.         end
  164.     end
  165. end)
  166. -------------------------------------------------------
  167. --End HeartBeat--
  168. -------------------------------------------------------
  169.  
  170. TAUNT = Instance.new("Sound", tors)
  171. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  172. TAUNT.Volume = 10
  173. TAUNT.Pitch = 1
  174. TAUNT.Looped = false
  175. TAUNT.TimePosition = 0.12
  176.  
  177. BTAUNT = Instance.new("Sound", tors)
  178. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  179. BTAUNT.Volume = 10
  180. BTAUNT.Pitch = 1
  181. BTAUNT.Looped = false
  182. BTAUNT.TimePosition = 0.2
  183.  
  184. ITAUNT = Instance.new("Sound", tors)
  185. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  186. ITAUNT.Volume = 10
  187. ITAUNT.Pitch = 1
  188. ITAUNT.Looped = false
  189. ITAUNT.TimePosition = 0
  190.  
  191. BATAUNT = Instance.new("Sound", tors)
  192. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  193. BATAUNT.Volume = 10
  194. BATAUNT.Pitch = 1
  195. BATAUNT.Looped = false
  196. BATAUNT.TimePosition = 0
  197.  
  198. STAUNT = Instance.new("Sound", tors)
  199. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  200. STAUNT.Volume = 10
  201. STAUNT.Pitch = 1
  202. STAUNT.Looped = false
  203. STAUNT.TimePosition = 0.05
  204.  
  205. DTAUNT = Instance.new("Sound", tors)
  206. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  207. DTAUNT.Volume = 10
  208. DTAUNT.Pitch = 1
  209. DTAUNT.Looped = false
  210. DTAUNT.TimePosition = 0
  211.  
  212. LAZOR = Instance.new("Sound", ra)
  213. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  214. LAZOR.Volume = 10
  215. LAZOR.Pitch = 0.7
  216. LAZOR.Looped = false
  217. LAZOR.TimePosition = 0
  218.  
  219. -------------------------------------------------------
  220. --Start Important Functions--
  221. -------------------------------------------------------
  222. function swait(num)
  223.     if num == 0 or num == nil then
  224.         game:service("RunService").Stepped:wait(0)
  225.     else
  226.         for i = 0, num do
  227.             game:service("RunService").Stepped:wait(0)
  228.         end
  229.     end
  230. end
  231. function thread(f)
  232.     coroutine.resume(coroutine.create(f))
  233. end
  234. function clerp(a, b, t)
  235.     local qa = {
  236.         QuaternionFromCFrame(a)
  237.     }
  238.     local qb = {
  239.         QuaternionFromCFrame(b)
  240.     }
  241.     local ax, ay, az = a.x, a.y, a.z
  242.     local bx, by, bz = b.x, b.y, b.z
  243.     local _t = 1 - t
  244.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  245. end
  246. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  247.     coroutine.resume(coroutine.create(function()
  248.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  249.         wave.Anchored = true
  250.         wave.CFrame = Part.CFrame * cframe1
  251.         local Msh = Create("SpecialMesh"){
  252.             Parent = wave,
  253.             MeshType = "Sphere"
  254.         }
  255.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  256.         for i = 0, 1, 0.2 do
  257.             wait()
  258.             local dir = wave.CFrame.lookVector * -1
  259.             local pos = rayCast(wave.Position, dir, 5, Character)
  260.             wave.CFrame = wave.CFrame * cframe2
  261.                         table.insert(Effects, {
  262.                                 wave,
  263.                                 "Sphere",
  264.                                 0.01,
  265.                                 .03,
  266.                                 .03,
  267.                                 .03,
  268.                         })
  269.         end
  270.     end))
  271. end
  272.  
  273. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  274. local type = type
  275. local rng = Instance.new("Part", char)
  276.         rng.Anchored = true
  277.         rng.BrickColor = color
  278.         rng.CanCollide = false
  279.         rng.FormFactor = 3
  280.         rng.Name = "Ring"
  281.         rng.Material = "Neon"
  282.         rng.Size = Vector3.new(1, 1, 1)
  283.         rng.Transparency = 0
  284.         rng.TopSurface = 0
  285.         rng.BottomSurface = 0
  286.         rng.CFrame = pos
  287. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  288.         local rngm = Instance.new("SpecialMesh", rng)
  289.         rngm.MeshType = "Brick"
  290. rngm.Scale = VT(x1,y1,z1)
  291. if rainbowmode == true then
  292. rng.Color = Color3.new(r/255,g/255,b/255)
  293. end
  294. local scaler2 = 1
  295. local speeder = FastSpeed/10
  296. if type == "Add" then
  297. scaler2 = 1*value
  298. elseif type == "Divide" then
  299. scaler2 = 1/value
  300. end
  301. coroutine.resume(coroutine.create(function()
  302. for i = 0,10/bonuspeed,0.1 do
  303. swait()
  304. if type == "Add" then
  305. scaler2 = scaler2 - 0.01*value/bonuspeed
  306. elseif type == "Divide" then
  307. scaler2 = scaler2 - 0.01/value*bonuspeed
  308. end
  309. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  310. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  311. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  312. end
  313. rng:Destroy()
  314. end))
  315. end
  316. New = function(Object, Parent, Name, Data)
  317.     local Object = Instance.new(Object)
  318.     for Index, Value in pairs(Data or {}) do
  319.         Object[Index] = Value
  320.     end
  321.     Object.Parent = Parent
  322.     Object.Name = Name
  323.     return Object
  324. end
  325. function QuaternionFromCFrame(cf)
  326.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  327.     local trace = m00 + m11 + m22
  328.     if trace > 0 then
  329.         local s = math.sqrt(1 + trace)
  330.         local recip = 0.5 / s
  331.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  332.     else
  333.         local i = 0
  334.         if m00 < m11 then
  335.             i = 1
  336.         end
  337.         if m22 > (i == 0 and m00 or m11) then
  338.             i = 2
  339.         end
  340.         if i == 0 then
  341.             local s = math.sqrt(m00 - m11 - m22 + 1)
  342.             local recip = 0.5 / s
  343.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  344.         elseif i == 1 then
  345.             local s = math.sqrt(m11 - m22 - m00 + 1)
  346.             local recip = 0.5 / s
  347.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  348.         elseif i == 2 then
  349.             local s = math.sqrt(m22 - m00 - m11 + 1)
  350.             local recip = 0.5 / s
  351.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  352.         end
  353.     end
  354. end
  355. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  356.     local xs, ys, zs = x + x, y + y, z + z
  357.     local wx, wy, wz = w * xs, w * ys, w * zs
  358.     local xx = x * xs
  359.     local xy = x * ys
  360.     local xz = x * zs
  361.     local yy = y * ys
  362.     local yz = y * zs
  363.     local zz = z * zs
  364.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  365. end
  366. function QuaternionSlerp(a, b, t)
  367.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  368.     local startInterp, finishInterp
  369.     if cosTheta >= 1.0E-4 then
  370.         if 1 - cosTheta > 1.0E-4 then
  371.             local theta = math.acos(cosTheta)
  372.             local invSinTheta = 1 / Sin(theta)
  373.             startInterp = Sin((1 - t) * theta) * invSinTheta
  374.             finishInterp = Sin(t * theta) * invSinTheta
  375.         else
  376.             startInterp = 1 - t
  377.             finishInterp = t
  378.         end
  379.     elseif 1 + cosTheta > 1.0E-4 then
  380.         local theta = math.acos(-cosTheta)
  381.         local invSinTheta = 1 / Sin(theta)
  382.         startInterp = Sin((t - 1) * theta) * invSinTheta
  383.         finishInterp = Sin(t * theta) * invSinTheta
  384.     else
  385.         startInterp = t - 1
  386.         finishInterp = t
  387.     end
  388.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  389. end
  390. function rayCast(Position, Direction, Range, Ignore)
  391.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  392. end
  393. local RbxUtility = LoadLibrary("RbxUtility")
  394. local Create = RbxUtility.Create
  395.  
  396. -------------------------------------------------------
  397. --Start Damage Function--
  398. -------------------------------------------------------
  399. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  400.     if hit.Parent == nil then
  401.         return
  402.     end
  403.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  404.     for _, v in pairs(hit.Parent:children()) do
  405.         if v:IsA("Humanoid") then
  406.             h = v
  407.         end
  408.     end
  409.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  410.    
  411.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  412.          end
  413.  
  414.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  415.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  416.             if hit.Parent.DebounceHit.Value == true then
  417.                 return
  418.             end
  419.         end
  420.          if insta == true then
  421.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  422.          end
  423.         local c = Create("ObjectValue"){
  424.             Name = "creator",
  425.             Value = game:service("Players").LocalPlayer,
  426.             Parent = h,
  427.         }
  428.         game:GetService("Debris"):AddItem(c, .5)
  429.         if HitSound ~= nil and HitPitch ~= nil then
  430.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  431.         end
  432.         local Damage = math.random(minim, maxim)
  433.         local blocked = false
  434.         local block = hit.Parent:findFirstChild("Block")
  435.         if block ~= nil then
  436.             if block.className == "IntValue" then
  437.                 if block.Value > 0 then
  438.                     blocked = true
  439.                     block.Value = block.Value - 1
  440.                     print(block.Value)
  441.                 end
  442.             end
  443.         end
  444.         if blocked == false then
  445.             h.Health = h.Health - Damage
  446.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  447.         else
  448.             h.Health = h.Health - (Damage / 2)
  449.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  450.         end
  451.         if Type == "Knockdown" then
  452.             local hum = hit.Parent.Humanoid
  453.             hum.PlatformStand = true
  454.             coroutine.resume(coroutine.create(function(HHumanoid)
  455.                 swait(1)
  456.                 HHumanoid.PlatformStand = false
  457.             end), hum)
  458.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  459.             local bodvol = Create("BodyVelocity"){
  460.                 velocity = angle * knockback,
  461.                 P = 5000,
  462.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  463.                 Parent = hit,
  464.             }
  465.             local rl = Create("BodyAngularVelocity"){
  466.                 P = 3000,
  467.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  468.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  469.                 Parent = hit,
  470.             }
  471.             game:GetService("Debris"):AddItem(bodvol, .5)
  472.             game:GetService("Debris"):AddItem(rl, .5)
  473.         elseif Type == "Normal" then
  474.             local vp = Create("BodyVelocity"){
  475.                 P = 500,
  476.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  477.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  478.             }
  479.             if knockback > 0 then
  480.                 vp.Parent = hit.Parent.Torso
  481.             end
  482.             game:GetService("Debris"):AddItem(vp, .5)
  483.         elseif Type == "Up" then
  484.             local bodyVelocity = Create("BodyVelocity"){
  485.                 velocity = Vector3.new(0, 20, 0),
  486.                 P = 5000,
  487.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  488.                 Parent = hit,
  489.             }
  490.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  491.         elseif Type == "DarkUp" then
  492.             coroutine.resume(coroutine.create(function()
  493.                 for i = 0, 1, 0.1 do
  494.                     swait()
  495.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  496.                 end
  497.             end))
  498.             local bodyVelocity = Create("BodyVelocity"){
  499.                 velocity = Vector3.new(0, 20, 0),
  500.                 P = 5000,
  501.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  502.                 Parent = hit,
  503.             }
  504.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  505.         elseif Type == "Snare" then
  506.             local bp = Create("BodyPosition"){
  507.                 P = 2000,
  508.                 D = 100,
  509.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  510.                 position = hit.Parent.Torso.Position,
  511.                 Parent = hit.Parent.Torso,
  512.             }
  513.             game:GetService("Debris"):AddItem(bp, 1)
  514.         elseif Type == "Freeze" then
  515.             local BodPos = Create("BodyPosition"){
  516.                 P = 50000,
  517.                 D = 1000,
  518.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  519.                 position = hit.Parent.Torso.Position,
  520.                 Parent = hit.Parent.Torso,
  521.             }
  522.             local BodGy = Create("BodyGyro") {
  523.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  524.                 P = 20e+003,
  525.                 Parent = hit.Parent.Torso,
  526.                 cframe = hit.Parent.Torso.CFrame,
  527.             }
  528.             hit.Parent.Torso.Anchored = true
  529.             coroutine.resume(coroutine.create(function(Part)
  530.                 swait(1.5)
  531.                 Part.Anchored = false
  532.             end), hit.Parent.Torso)
  533.             game:GetService("Debris"):AddItem(BodPos, 3)
  534.             game:GetService("Debris"):AddItem(BodGy, 3)
  535.         end
  536.         local debounce = Create("BoolValue"){
  537.             Name = "DebounceHit",
  538.             Parent = hit.Parent,
  539.             Value = true,
  540.         }
  541.         game:GetService("Debris"):AddItem(debounce, Delay)
  542.         c = Create("ObjectValue"){
  543.             Name = "creator",
  544.             Value = Player,
  545.             Parent = h,
  546.         }
  547.         game:GetService("Debris"):AddItem(c, .5)
  548.     end
  549. end
  550. -------------------------------------------------------
  551. --End Damage Function--
  552. -------------------------------------------------------
  553.  
  554. -------------------------------------------------------
  555. --Start Damage Function Customization--
  556. -------------------------------------------------------
  557. function ShowDamage(Pos, Text, Time, Color)
  558.     local Rate = (1 / 30)
  559.     local Pos = (Pos or Vector3.new(0, 0, 0))
  560.     local Text = (Text or "")
  561.     local Time = (Time or 2)
  562.     local Color = (Color or Color3.new(1, 0, 1))
  563.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  564.     EffectPart.Anchored = true
  565.     local BillboardGui = Create("BillboardGui"){
  566.         Size = UDim2.new(3, 0, 3, 0),
  567.         Adornee = EffectPart,
  568.         Parent = EffectPart,
  569.     }
  570.     local TextLabel = Create("TextLabel"){
  571.         BackgroundTransparency = 1,
  572.         Size = UDim2.new(1, 0, 1, 0),
  573.         Text = Text,
  574.         Font = "Bodoni",
  575.         TextColor3 = Color,
  576.         TextScaled = true,
  577.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  578.         Parent = BillboardGui,
  579.     }
  580.     game.Debris:AddItem(EffectPart, (Time))
  581.     EffectPart.Parent = game:GetService("Workspace")
  582.     delay(0, function()
  583.         local Frames = (Time / Rate)
  584.         for Frame = 1, Frames do
  585.             wait(Rate)
  586.             local Percent = (Frame / Frames)
  587.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  588.             TextLabel.TextTransparency = Percent
  589.         end
  590.         if EffectPart and EffectPart.Parent then
  591.             EffectPart:Destroy()
  592.         end
  593.     end)
  594. end
  595. -------------------------------------------------------
  596. --End Damage Function Customization--
  597. -------------------------------------------------------
  598.  
  599. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  600.   for _, c in pairs(workspace:children()) do
  601.     local hum = c:findFirstChild("Humanoid")
  602.     if hum ~= nil then
  603.       local head = c:findFirstChild("Head")
  604.       if head ~= nil then
  605.         local targ = head.Position - Part.Position
  606.         local mag = targ.magnitude
  607.         if magni >= mag and c.Name ~= plr.Name then
  608.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  609.         end
  610.       end
  611.     end
  612.   end
  613. end
  614.  
  615.  
  616. CFuncs = {
  617.     Part = {
  618.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  619.             local Part = Create("Part")({
  620.                 Parent = Parent,
  621.                 Reflectance = Reflectance,
  622.                 Transparency = Transparency,
  623.                 CanCollide = false,
  624.                 Locked = true,
  625.                 BrickColor = BrickColor.new(tostring(BColor)),
  626.                 Name = Name,
  627.                 Size = Size,
  628.                 Material = Material
  629.             })
  630.             RemoveOutlines(Part)
  631.             return Part
  632.         end
  633.     },
  634.     Mesh = {
  635.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  636.             local Msh = Create(Mesh)({
  637.                 Parent = Part,
  638.                 Offset = OffSet,
  639.                 Scale = Scale
  640.             })
  641.             if Mesh == "SpecialMesh" then
  642.                 Msh.MeshType = MeshType
  643.                 Msh.MeshId = MeshId
  644.             end
  645.             return Msh
  646.         end
  647.     },
  648.     Mesh = {
  649.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  650.             local Msh = Create(Mesh)({
  651.                 Parent = Part,
  652.                 Offset = OffSet,
  653.                 Scale = Scale
  654.             })
  655.             if Mesh == "SpecialMesh" then
  656.                 Msh.MeshType = MeshType
  657.                 Msh.MeshId = MeshId
  658.             end
  659.             return Msh
  660.         end
  661.     },
  662.     Weld = {
  663.         Create = function(Parent, Part0, Part1, C0, C1)
  664.             local Weld = Create("Weld")({
  665.                 Parent = Parent,
  666.                 Part0 = Part0,
  667.                 Part1 = Part1,
  668.                 C0 = C0,
  669.                 C1 = C1
  670.             })
  671.             return Weld
  672.         end
  673.     },
  674.     Sound = {
  675.         Create = function(id, par, vol, pit)
  676.             coroutine.resume(coroutine.create(function()
  677.                 local S = Create("Sound")({
  678.                     Volume = vol,
  679.                     Pitch = pit or 1,
  680.                     SoundId = id,
  681.                     Parent = par or workspace
  682.                 })
  683.                 wait()
  684.                 S:play()
  685.                 game:GetService("Debris"):AddItem(S, 6)
  686.             end))
  687.         end
  688.     },
  689.     ParticleEmitter = {
  690.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  691.             local fp = Create("ParticleEmitter")({
  692.                 Parent = Parent,
  693.                 Color = ColorSequence.new(Color1, Color2),
  694.                 LightEmission = LightEmission,
  695.                 Size = Size,
  696.                 Texture = Texture,
  697.                 Transparency = Transparency,
  698.                 ZOffset = ZOffset,
  699.                 Acceleration = Accel,
  700.                 Drag = Drag,
  701.                 LockedToPart = LockedToPart,
  702.                 VelocityInheritance = VelocityInheritance,
  703.                 EmissionDirection = EmissionDirection,
  704.                 Enabled = Enabled,
  705.                 Lifetime = LifeTime,
  706.                 Rate = Rate,
  707.                 Rotation = Rotation,
  708.                 RotSpeed = RotSpeed,
  709.                 Speed = Speed,
  710.                 VelocitySpread = VelocitySpread
  711.             })
  712.             return fp
  713.         end
  714.     }
  715. }
  716. function RemoveOutlines(part)
  717.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  718. end
  719. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  720.     local Part = Create("Part")({
  721.         formFactor = FormFactor,
  722.         Parent = Parent,
  723.         Reflectance = Reflectance,
  724.         Transparency = Transparency,
  725.         CanCollide = false,
  726.         Locked = true,
  727.         BrickColor = BrickColor.new(tostring(BColor)),
  728.         Name = Name,
  729.         Size = Size,
  730.         Material = Material
  731.     })
  732.     RemoveOutlines(Part)
  733.     return Part
  734. end
  735. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  736.     local Msh = Create(Mesh)({
  737.         Parent = Part,
  738.         Offset = OffSet,
  739.         Scale = Scale
  740.     })
  741.     if Mesh == "SpecialMesh" then
  742.         Msh.MeshType = MeshType
  743.         Msh.MeshId = MeshId
  744.     end
  745.     return Msh
  746. end
  747. function CreateWeld(Parent, Part0, Part1, C0, C1)
  748.     local Weld = Create("Weld")({
  749.         Parent = Parent,
  750.         Part0 = Part0,
  751.         Part1 = Part1,
  752.         C0 = C0,
  753.         C1 = C1
  754.     })
  755.     return Weld
  756. end
  757.  
  758.  
  759. -------------------------------------------------------
  760. --Start Effect Function--
  761. -------------------------------------------------------
  762. EffectModel = Instance.new("Model", char)
  763. Effects = {
  764.   Block = {
  765.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  766.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  767.       prt.Anchored = true
  768.       prt.CFrame = cframe
  769.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770.       game:GetService("Debris"):AddItem(prt, 10)
  771.       if Type == 1 or Type == nil then
  772.         table.insert(Effects, {
  773.           prt,
  774.           "Block1",
  775.           delay,
  776.           x3,
  777.           y3,
  778.           z3,
  779.           msh
  780.         })
  781.       elseif Type == 2 then
  782.         table.insert(Effects, {
  783.           prt,
  784.           "Block2",
  785.           delay,
  786.           x3,
  787.           y3,
  788.           z3,
  789.           msh
  790.         })
  791.       else
  792.         table.insert(Effects, {
  793.           prt,
  794.           "Block3",
  795.           delay,
  796.           x3,
  797.           y3,
  798.           z3,
  799.           msh
  800.         })
  801.       end
  802.     end
  803.   },
  804.   Sphere = {
  805.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  806.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  807.       prt.Anchored = true
  808.       prt.CFrame = cframe
  809.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  810.       game:GetService("Debris"):AddItem(prt, 10)
  811.       table.insert(Effects, {
  812.         prt,
  813.         "Cylinder",
  814.         delay,
  815.         x3,
  816.         y3,
  817.         z3,
  818.         msh
  819.       })
  820.     end
  821.   },
  822.   Cylinder = {
  823.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  824.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  825.       prt.Anchored = true
  826.       prt.CFrame = cframe
  827.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  828.       game:GetService("Debris"):AddItem(prt, 10)
  829.       table.insert(Effects, {
  830.         prt,
  831.         "Cylinder",
  832.         delay,
  833.         x3,
  834.         y3,
  835.         z3,
  836.         msh
  837.       })
  838.     end
  839.   },
  840.   Wave = {
  841.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  842.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  843.       prt.Anchored = true
  844.       prt.CFrame = cframe
  845.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  846.       game:GetService("Debris"):AddItem(prt, 10)
  847.       table.insert(Effects, {
  848.         prt,
  849.         "Cylinder",
  850.         delay,
  851.         x3 / 60,
  852.         y3 / 60,
  853.         z3 / 60,
  854.         msh
  855.       })
  856.     end
  857.   },
  858.   Ring = {
  859.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  860.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  861.       prt.Anchored = true
  862.       prt.CFrame = cframe
  863.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  864.       game:GetService("Debris"):AddItem(prt, 10)
  865.       table.insert(Effects, {
  866.         prt,
  867.         "Cylinder",
  868.         delay,
  869.         x3,
  870.         y3,
  871.         z3,
  872.         msh
  873.       })
  874.     end
  875.   },
  876.   Break = {
  877.     Create = function(brickcolor, cframe, x1, y1, z1)
  878.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  879.       prt.Anchored = true
  880.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  881.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  882.       local num = math.random(10, 50) / 1000
  883.       game:GetService("Debris"):AddItem(prt, 10)
  884.       table.insert(Effects, {
  885.         prt,
  886.         "Shatter",
  887.         num,
  888.         prt.CFrame,
  889.         math.random() - math.random(),
  890.         0,
  891.         math.random(50, 100) / 100
  892.       })
  893.     end
  894.   },
  895. Spiral = {
  896.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  897.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  898.       prt.Anchored = true
  899.       prt.CFrame = cframe
  900.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  901.       game:GetService("Debris"):AddItem(prt, 10)
  902.       table.insert(Effects, {
  903.         prt,
  904.         "Cylinder",
  905.         delay,
  906.         x3,
  907.         y3,
  908.         z3,
  909.         msh
  910.       })
  911.     end
  912.   },
  913. Push = {
  914.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  915.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  916.       prt.Anchored = true
  917.       prt.CFrame = cframe
  918.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  919.       game:GetService("Debris"):AddItem(prt, 10)
  920.       table.insert(Effects, {
  921.         prt,
  922.         "Cylinder",
  923.         delay,
  924.         x3,
  925.         y3,
  926.         z3,
  927.         msh
  928.       })
  929.     end
  930.   }
  931. }
  932. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  933.     local fp = IT("Part")
  934.     fp.formFactor = formfactor
  935.     fp.Parent = parent
  936.     fp.Reflectance = reflectance
  937.     fp.Transparency = transparency
  938.     fp.CanCollide = false
  939.     fp.Locked = true
  940.     fp.BrickColor = brickcolor
  941.     fp.Name = name
  942.     fp.Size = size
  943.     fp.Position = tors.Position
  944.     RemoveOutlines(fp)
  945.     fp.Material = "SmoothPlastic"
  946.     fp:BreakJoints()
  947.     return fp
  948. end
  949.  
  950. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  951.     local mesh = IT(Mesh)
  952.     mesh.Parent = part
  953.     if Mesh == "SpecialMesh" then
  954.         mesh.MeshType = meshtype
  955.     if meshid ~= "nil" then
  956.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  957.         end
  958.     end
  959.     mesh.Offset = offset
  960.     mesh.Scale = scale
  961.     return mesh
  962. end
  963.  
  964. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  965.     local type = type
  966.     local rng = Instance.new("Part", char)
  967.     rng.Anchored = true
  968.     rng.BrickColor = color
  969.     rng.CanCollide = false
  970.     rng.FormFactor = 3
  971.     rng.Name = "Ring"
  972.     rng.Material = "Neon"
  973.     rng.Size = Vector3.new(1, 1, 1)
  974.     rng.Transparency = 1
  975.     rng.TopSurface = 0
  976.     rng.BottomSurface = 0
  977.     rng.CFrame = pos
  978.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  979.     local rngm = Instance.new("SpecialMesh", rng)
  980.     rngm.MeshType = MType
  981.     rngm.Scale = Vector3.new(x1, y1, z1)
  982.     local scaler2 = 1
  983.     local speeder = FastSpeed
  984.     if type == "Add" then
  985.         scaler2 = 1 * value
  986.     elseif type == "Divide" then
  987.         scaler2 = 1 / value
  988.     end
  989.     coroutine.resume(coroutine.create(function()
  990.         for i = 0, 10 / bonuspeed, 0.1 do
  991.             swait()
  992.             if type == "Add" then
  993.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  994.             elseif type == "Divide" then
  995.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  996.             end
  997.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  998.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  999.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1000.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1001.         end
  1002.         rng:Destroy()
  1003.     end))
  1004. end
  1005.  
  1006. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1007.     local type = type
  1008.     local rng = Instance.new("Part", char)
  1009.     rng.Anchored = true
  1010.     rng.BrickColor = color
  1011.     rng.CanCollide = false
  1012.     rng.FormFactor = 3
  1013.     rng.Name = "Ring"
  1014.     rng.Material = "Neon"
  1015.     rng.Size = Vector3.new(1, 1, 1)
  1016.     rng.Transparency = 0
  1017.     rng.TopSurface = 0
  1018.     rng.BottomSurface = 0
  1019.     rng.CFrame = pos
  1020.     local rngm = Instance.new("SpecialMesh", rng)
  1021.     rngm.MeshType = MType
  1022.     rngm.Scale = scale
  1023.     local scaler2 = 1
  1024.     if type == "Add" then
  1025.         scaler2 = 1 * value
  1026.     elseif type == "Divide" then
  1027.         scaler2 = 1 / value
  1028.     end
  1029.     coroutine.resume(coroutine.create(function()
  1030.         for i = 0, 10 / bonuspeed, 0.1 do
  1031.             swait()
  1032.             if type == "Add" then
  1033.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1034.             elseif type == "Divide" then
  1035.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1036.             end
  1037.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1038.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1039.         end
  1040.         rng:Destroy()
  1041.     end))
  1042. end
  1043.  
  1044. function Eviscerate(dude)
  1045.     if dude.Name ~= char then
  1046.         local bgf = IT("BodyGyro", dude.Head)
  1047.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1048.         local val = IT("BoolValue", dude)
  1049.         val.Name = "IsHit"
  1050.         local ds = coroutine.wrap(function()
  1051.             dude:WaitForChild("Head"):BreakJoints()
  1052.             wait(0.5)
  1053.             target = nil
  1054.             coroutine.resume(coroutine.create(function()
  1055.                 for i, v in pairs(dude:GetChildren()) do
  1056.                     if v:IsA("Accessory") then
  1057.                         v:Destroy()
  1058.                     end
  1059.                     if v:IsA("Humanoid") then
  1060.                         v:Destroy()
  1061.                     end
  1062.                     if v:IsA("CharacterMesh") then
  1063.                         v:Destroy()
  1064.                     end
  1065.                     if v:IsA("Model") then
  1066.                         v:Destroy()
  1067.                     end
  1068.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1069.                         for x, o in pairs(v:GetChildren()) do
  1070.                             if o:IsA("Decal") then
  1071.                                 o:Destroy()
  1072.                             end
  1073.                         end
  1074.                         coroutine.resume(coroutine.create(function()
  1075.                             v.Material = "Neon"
  1076.                             v.CanCollide = false
  1077.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1078.                             PartEmmit1.LightEmission = 1
  1079.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1080.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1081.                             PartEmmit1.Rate = 150
  1082.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1083.                             PartEmmit1.Size = NumberSequence.new({
  1084.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1085.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1086.                             })
  1087.                             PartEmmit1.Transparency = NumberSequence.new({
  1088.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1089.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1090.                             })
  1091.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1092.                             PartEmmit1.VelocitySpread = 30000
  1093.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1094.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1095.                             local BodPoss = IT("BodyPosition", v)
  1096.                             BodPoss.P = 3000
  1097.                             BodPoss.D = 1000
  1098.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1099.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1100.                             v.Color = maincolor.Color
  1101.                             coroutine.resume(coroutine.create(function()
  1102.                                 for i = 0, 49 do
  1103.                                     swait(1)
  1104.                                     v.Transparency = v.Transparency + 0.08
  1105.                                 end
  1106.                                 wait(0.5)
  1107.                                 PartEmmit1.Enabled = false
  1108.                                 wait(3)
  1109.                                 v:Destroy()
  1110.                                 dude:Destroy()
  1111.                             end))
  1112.                         end))
  1113.                     end
  1114.                 end
  1115.             end))
  1116.         end)
  1117.         ds()
  1118.     end
  1119. end
  1120.  
  1121. function FindNearestHead(Position, Distance, SinglePlayer)
  1122.     if SinglePlayer then
  1123.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1124.     end
  1125.     local List = {}
  1126.     for i, v in pairs(workspace:GetChildren()) do
  1127.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1128.             table.insert(List, v)
  1129.         end
  1130.     end
  1131.     return List
  1132. end
  1133.  
  1134. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1135.     local type = type
  1136.     local rng = Instance.new("Part", char)
  1137.     rng.Anchored = true
  1138.     rng.BrickColor = color
  1139.     rng.CanCollide = false
  1140.     rng.FormFactor = 3
  1141.     rng.Name = "Ring"
  1142.     rng.Material = "Neon"
  1143.     rng.Size = Vector3.new(1, 1, 1)
  1144.     rng.Transparency = 0
  1145.     rng.TopSurface = 0
  1146.     rng.BottomSurface = 0
  1147.     rng.CFrame = pos
  1148.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1149.     local rngm = Instance.new("SpecialMesh", rng)
  1150.     rngm.MeshType = MType
  1151.     rngm.Scale = Vector3.new(x1, y1, z1)
  1152.     local scaler2 = 1
  1153.     local speeder = FastSpeed
  1154.     if type == "Add" then
  1155.         scaler2 = 1 * value
  1156.     elseif type == "Divide" then
  1157.         scaler2 = 1 / value
  1158.     end
  1159.     coroutine.resume(coroutine.create(function()
  1160.         for i = 0, 10 / bonuspeed, 0.1 do
  1161.             swait()
  1162.             if type == "Add" then
  1163.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1164.             elseif type == "Divide" then
  1165.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1166.             end
  1167.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1168.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1169.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1170.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1171.         end
  1172.         rng:Destroy()
  1173.     end))
  1174. end
  1175.  
  1176. function SoulSteal(dude)
  1177. if dude.Name ~= char then
  1178. local bgf = IT("BodyGyro", dude.Head)
  1179. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1180. local val = IT("BoolValue", dude)
  1181. val.Name = "IsHit"
  1182. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1183. local soulst = coroutine.wrap(function()
  1184. local soul = Instance.new("Part",dude)
  1185. soul.Size = Vector3.new(1,1,1)
  1186. soul.CanCollide = false
  1187. soul.Anchored = false
  1188. soul.Position = torso.Position
  1189. soul.Transparency = 1
  1190. local PartEmmit1 = IT("ParticleEmitter", soul)
  1191. PartEmmit1.LightEmission = 1
  1192. PartEmmit1.Texture = "rbxassetid://569507414"
  1193. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1194. PartEmmit1.Rate = 250
  1195. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1196. PartEmmit1.Size = NumberSequence.new({
  1197.     NumberSequenceKeypoint.new(0, 1, 0),
  1198.     NumberSequenceKeypoint.new(1, 0, 0)
  1199. })
  1200. PartEmmit1.Transparency = NumberSequence.new({
  1201.     NumberSequenceKeypoint.new(0, 0, 0),
  1202.     NumberSequenceKeypoint.new(1, 1, 0)
  1203. })
  1204. PartEmmit1.Speed = NumberRange.new(0, 0)
  1205. PartEmmit1.VelocitySpread = 30000
  1206. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1207. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1208. local BodPoss = IT("BodyPosition", soul)
  1209. BodPoss.P = 3000
  1210. BodPoss.D = 1000
  1211. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1212. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1213. wait(1.6)
  1214. soul.Touched:connect(function(hit)
  1215.     if hit.Parent == char then
  1216.     soul:Destroy()
  1217.     end
  1218. end)
  1219. wait(1.2)
  1220. while soul do
  1221.     swait()
  1222.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1223.     BodPoss.Position = tors.Position
  1224. end
  1225. end)
  1226.     soulst()
  1227.     end
  1228. end
  1229. function FaceMouse()
  1230. local   Cam = workspace.CurrentCamera
  1231.     return {
  1232.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1233.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1234.     }
  1235. end
  1236. -------------------------------------------------------
  1237. --End Effect Function--
  1238. -------------------------------------------------------
  1239. function Cso(ID, PARENT, VOLUME, PITCH)
  1240.     local NSound = nil
  1241.     coroutine.resume(coroutine.create(function()
  1242.         NSound = IT("Sound", PARENT)
  1243.         NSound.Volume = VOLUME
  1244.         NSound.Pitch = PITCH
  1245.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1246.         swait()
  1247.         NSound:play()
  1248.         game:GetService("Debris"):AddItem(NSound, 10)
  1249.     end))
  1250.     return NSound
  1251. end
  1252. function CameraEnshaking(Length, Intensity)
  1253.     coroutine.resume(coroutine.create(function()
  1254.         local intensity = 1 * Intensity
  1255.         local rotM = 0.01 * Intensity
  1256.         for i = 0, Length, 0.1 do
  1257.             swait()
  1258.             intensity = intensity - 0.05 * Intensity / Length
  1259.             rotM = rotM - 5.0E-4 * Intensity / Length
  1260.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1261.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1262.         end
  1263.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1264.     end))
  1265. end
  1266. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1267. local Hitboxpart = Instance.new("Part", EffectModel)
  1268.   RemoveOutlines(Hitboxpart)
  1269.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1270.   Hitboxpart.CanCollide = false
  1271.   Hitboxpart.Transparency = 1
  1272.   Hitboxpart.Anchored = true
  1273.   Hitboxpart.CFrame = Pose
  1274.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1275.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1276. end
  1277. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1278.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1279.   prt.Anchored = true
  1280.   prt.CFrame = cframe
  1281.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1282.   game:GetService("Debris"):AddItem(prt, 10)
  1283.   if Type == 1 or Type == nil then
  1284.     table.insert(Effects, {
  1285.       prt,
  1286.       "Block1",
  1287.       delay,
  1288.       x3,
  1289.       y3,
  1290.       z3,
  1291.       msh
  1292.     })
  1293.   elseif Type == 2 then
  1294.     table.insert(Effects, {
  1295.       prt,
  1296.       "Block2",
  1297.       delay,
  1298.       x3,
  1299.       y3,
  1300.       z3,
  1301.       msh
  1302.     })
  1303.   elseif Type == 3 then
  1304.     table.insert(Effects, {
  1305.       prt,
  1306.       "Block3",
  1307.       delay,
  1308.       x3,
  1309.       y3,
  1310.       z3,
  1311.       msh
  1312.     })
  1313.   end
  1314. end
  1315.  
  1316. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1317.     local Part = Create("Part"){
  1318.         Parent = Parent,
  1319.         Reflectance = Reflectance,
  1320.         Transparency = Transparency,
  1321.         CanCollide = false,
  1322.         Locked = true,
  1323.         BrickColor = BrickColor.new(tostring(BColor)),
  1324.         Name = Name,
  1325.         Size = Size,
  1326.         Material = Material,
  1327.     }
  1328.     RemoveOutlines(Part)
  1329.     return Part
  1330. end
  1331.    
  1332. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1333.     local Msh = Create(Mesh){
  1334.         Parent = Part,
  1335.         Offset = OffSet,
  1336.         Scale = Scale,
  1337.     }
  1338.     if Mesh == "SpecialMesh" then
  1339.         Msh.MeshType = MeshType
  1340.         Msh.MeshId = MeshId
  1341.     end
  1342.     return Msh
  1343. end
  1344.  
  1345. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1346. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1347. prt.Anchored = true
  1348. prt.CFrame = cframe
  1349. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1350. game:GetService("Debris"):AddItem(prt,2)
  1351. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1352. for i=0,1,delay do
  1353. swait()
  1354. Part.Transparency=i
  1355. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1356. end
  1357. Part.Parent=nil
  1358. end),prt,msh,(math.random(0,1)+math.random())/5)
  1359. end
  1360. -------------------------------------------------------
  1361. --End Important Functions--
  1362. -------------------------------------------------------
  1363.  
  1364.  
  1365.  
  1366. --[[
  1367.         Thanks for using Build-To-Lua by jarredbcv.
  1368. ]]--
  1369.  
  1370. New = function(Object, Parent, Name, Data)
  1371.     local Object = Instance.new(Object)
  1372.     for Index, Value in pairs(Data or {}) do
  1373.         Object[Index] = Value
  1374.     end
  1375.     Object.Parent = Parent
  1376.     Object.Name = Name
  1377.     return Object
  1378. end
  1379.    
  1380. Gunty = New("Model",char,"Gunty",{})
  1381. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1382. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1383. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1384. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1385. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1386. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1387. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1388. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1389. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1390. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1391. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1392. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1393. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1394. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1395. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1396. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1397. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1398. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1399. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1400. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1401. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1402. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1403. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1404. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1405. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1406. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1407. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1408. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1409. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1410. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1411. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1412. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1413. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1414. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1415. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1416. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1417. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1418. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1419. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1420. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1421. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1422. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1423. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1424. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1425. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1426. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1427. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1428. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1429. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1430. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1431. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1432. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1433. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1434. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1435. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1436. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1437. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1438. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1439. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1440. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1441. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1442. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1443. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1444. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1445. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1446. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1447. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1448. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1449. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1450. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1451. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1452. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1453. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1454. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1455. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1456. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1457. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1458. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1459. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1460. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1461. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1462. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1463. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1464. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1465. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1466. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1467. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1468. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1469. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1470. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1471. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1472. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1473. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1474. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1475. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1476. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1477. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1478. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1479. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1480. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1481. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1482. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1483. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1484. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1485. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1486. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1487. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1488. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1489. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1490. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1491. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1492. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1493. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1494. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1495. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1496. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1497. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1498. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1499. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1500. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1501. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1502. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1503. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1504. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1505. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1506. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1507. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1508. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1509.  
  1510.  
  1511. local NewInstance = function(instance,parent,properties)
  1512.     local inst = Instance.new(instance,parent)
  1513.     if(properties)then
  1514.         for i,v in next, properties do
  1515.             pcall(function() inst[i] = v end)
  1516.         end
  1517.     end
  1518.     return inst;
  1519. end
  1520.  
  1521. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1522.  
  1523. ArmorColorParts = {}
  1524. ArmorColorParts2 = {}
  1525. NeonColorParts = {}
  1526. local all, last = {}, nil
  1527. function scan(p)
  1528.   for _, v in pairs(p:GetChildren()) do
  1529.     if v:IsA("BasePart") then
  1530.       if v.BrickColor == BrickColor.new("Black") then
  1531.         table.insert(ArmorColorParts, v)
  1532.       end
  1533.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  1534.         table.insert(ArmorColorParts2, v)
  1535.       end
  1536.       if v.BrickColor == BrickColor.new("Dark green") then
  1537.         table.insert(NeonColorParts, v)
  1538.       end
  1539.       if last then
  1540.         local w = Instance.new("Weld")
  1541.         w.Part0, w.Part1 = last, v
  1542.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1543.         w.Parent = last
  1544.       end
  1545.       table.insert(all, v)
  1546.       last = v
  1547.     end
  1548.     scan(v)
  1549.   end
  1550. end
  1551. scan(Gunty)
  1552. for _, v in pairs(all) do
  1553.   v.Anchored = false
  1554.   v.CanCollide = false
  1555. end
  1556. -------------------------------------------------------
  1557. --Start Customization--
  1558. -------------------------------------------------------
  1559. local Player_Size = 1
  1560. if Player_Size ~= 1 then
  1561. root.Size = root.Size * Player_Size
  1562. tors.Size = tors.Size * Player_Size
  1563. hed.Size = hed.Size * Player_Size
  1564. ra.Size = ra.Size * Player_Size
  1565. la.Size = la.Size * Player_Size
  1566. rl.Size = rl.Size * Player_Size
  1567. ll.Size = ll.Size * Player_Size
  1568. ----------------------------------------------------------------------------------
  1569. rootj.Parent = root
  1570. neck.Parent = tors
  1571. RW.Parent = tors
  1572. LW.Parent = tors
  1573. RH.Parent = tors
  1574. LH.Parent = tors
  1575. ----------------------------------------------------------------------------------
  1576. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1577. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1578. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1579. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1580. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1581. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1582. ----------------------------------------------------------------------------------
  1583. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1584. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1585. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1586. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1587. --hat.Parent = Character
  1588. end
  1589. ----------------------------------------------------------------------------------
  1590. local SONG = 1547042045
  1591. local SONG2 = 0
  1592. local Music = Instance.new("Sound",tors)
  1593. Music.Volume = 2.5
  1594. Music.Looped = true
  1595. Music.Pitch = 1 --Pitcher
  1596. ----------------------------------------------------------------------------------
  1597. local equipped = false
  1598. local idle = 0
  1599. local change = 1
  1600. local val = 0
  1601. local toim = 0
  1602. local idleanim = 0.4
  1603. local sine = 0
  1604. local Mode = 1
  1605. ----------------------------------------------------------------------------------
  1606. hum.WalkSpeed = 8
  1607. hum.JumpPower = 57
  1608. hum.Animator.Parent = nil
  1609. local naeeym2 = IT("BillboardGui",char)
  1610. naeeym2.AlwaysOnTop = true
  1611. naeeym2.Size = UDim2.new(5,35,2,15)
  1612. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1613. naeeym2.MaxDistance = 75
  1614. naeeym2.Adornee = hed
  1615. naeeym2.Name = "Name"
  1616. --naeeym2.PlayerToHideFrom = Player
  1617. local tecks2 = IT("TextLabel",naeeym2)
  1618. tecks2.BackgroundTransparency = 1
  1619. tecks2.TextScaled = true
  1620. tecks2.BorderSizePixel = 0
  1621. tecks2.Text = "Normal"
  1622. tecks2.Font = "Fantasy"
  1623. tecks2.TextSize = 30
  1624. tecks2.TextStrokeTransparency = 0
  1625. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1626. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1627. tecks2.Size = UDim2.new(1,0,0.5,0)
  1628. tecks2.Parent = naeeym2
  1629. -------------------------------------------------------
  1630. --End Customization--
  1631. -------------------------------------------------------
  1632.  
  1633.  
  1634. -------------------------------------------------------
  1635. --Start Attacks N Stuff--
  1636. -------------------------------------------------------
  1637. function resetmode()
  1638.     tecks2.Text = "Normal"
  1639.     tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1640.     tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1641.   for i, v in pairs(ArmorColorParts) do
  1642.     v.BrickColor = BrickColor.new("Black")
  1643.     v.Material = "SmoothPlastic"
  1644.     v.Transparency = 0
  1645.   end
  1646.  for i, v in pairs(ArmorColorParts2) do
  1647.     v.BrickColor = BrickColor.new("Medium stone grey")
  1648.     v.Material = "Metal"
  1649.     v.Transparency = 0
  1650.   end
  1651.   for i, v in pairs(NeonColorParts) do
  1652.     maincolor = BrickColor.new("Dark green")
  1653.     v.BrickColor = maincolor
  1654.     v.Material = "Neon"
  1655.     v.Transparency = 0
  1656.   end
  1657.     Mode = 1
  1658.   SONG = 1547042045
  1659. end
  1660. function Taunt()
  1661.     attack = true
  1662.     hum.WalkSpeed = 0
  1663.         TAUNT:Play()
  1664.     repeat
  1665.         swait()
  1666.         TAUNT.Parent = tors
  1667.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1668.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1669.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1670.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1671.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1672.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1673.     until TAUNT.Playing == false
  1674.     attack = false
  1675.     hum.WalkSpeed = 8
  1676. end
  1677. function attackone()
  1678.     attack = true
  1679.     hum.WalkSpeed = 3.01
  1680.     for i = 0, 1.7, 0.1 do
  1681.         swait()
  1682.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1683.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1684.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1685.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1686.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1687.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1688.     end
  1689.     Cso("203426541", ra, 10, 1)
  1690.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1691.     CameraEnshaking(2, 5)
  1692.     for i = 0, 1.4, 0.1 do
  1693.         swait()
  1694.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1695.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1696.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1697.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1698.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1699.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1700.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1701.     end
  1702.     hum.WalkSpeed = 8
  1703.     attack = false
  1704. end
  1705. function attacktwo()
  1706.     attack = true
  1707.     hum.WalkSpeed = 3.01
  1708.     for i = 0, 1.7, 0.1 do
  1709.         swait()
  1710.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1711.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1712.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1713.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1714.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1715.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1716.     end
  1717.     Cso("203426541", rl, 10, 1)
  1718.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1719.     CameraEnshaking(2, 3)
  1720.     for i = 0, 1.4, 0.1 do
  1721.         swait()
  1722.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1723.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1724.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1725.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1726.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1727.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1728.     end
  1729.     hum.WalkSpeed = 8
  1730.     attack = false
  1731. end
  1732. function attackthree()
  1733.     attack = true
  1734.     hum.WalkSpeed = 3.01
  1735.     for i = 0, 1.4, 0.1 do
  1736.         swait()
  1737.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1738.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1739.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1740.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1741.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1742.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1743.     end
  1744.     Cso("203426541", hed, 10, 1)
  1745.     for i = 0, 1.7, 0.1 do
  1746.         swait()
  1747.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1748.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1749.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1750.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1751.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1752.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1753.     end
  1754.     CameraEnshaking(2, 8)
  1755.     Cso("260435136", hed, 10, .9)
  1756.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1757.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1758.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1759.     for i = 0, 1.8, 0.1 do
  1760.         swait()
  1761.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1762.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1763.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1764.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1765.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1766.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1767.     end
  1768.     hum.WalkSpeed = 8
  1769.     attack = false
  1770. end
  1771. function Power_Burst()
  1772.     hum.WalkSpeed = 4
  1773.     attack = true
  1774.     Cso("163619849", Handle, 10, 1.35)
  1775.     for i = 0,4.3,0.1 do
  1776.         swait()
  1777. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1778.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1779.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1780.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1781.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1782.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1783.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1784.     end
  1785.     CameraEnshaking(2.5, 20)
  1786.     Cso("539294959", Handle, 10, .9)
  1787.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1788.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1789.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1790.     for i = 0,3,0.1 do
  1791.         swait()
  1792.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1793.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1794.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1795.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1796.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1797.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1798.     end
  1799.     hum.WalkSpeed = 8
  1800.     attack = false
  1801. end
  1802. function Magic_Bombs()
  1803.     attack = true
  1804.     hum.WalkSpeed = 0
  1805. local GYRO = IT("BodyGyro",root)
  1806. GYRO.D = 100
  1807. GYRO.P = 2000
  1808. GYRO.MaxTorque = VT(0,4000000,0)
  1809. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1810.     for i = 0,3.6,0.1 do
  1811.             swait()
  1812.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1813.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1814.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1815.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1816.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1817.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1818.     end
  1819.     CameraEnshaking(1, 6)
  1820.         GYRO:Destroy()
  1821.     Cso("588734356", Handle, 10, 1.05)
  1822.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1823.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1824.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1825.     for i = 0,2,0.1 do
  1826.             swait()
  1827.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1828.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1829.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1830.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1831.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1832.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1833.     end
  1834. local GYRO = IT("BodyGyro",root)
  1835. GYRO.D = 100
  1836. GYRO.P = 2000
  1837. GYRO.MaxTorque = VT(0,4000000,0)
  1838. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1839.     for i = 0,2.4,0.1 do
  1840.             swait()
  1841.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1842.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1843.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1844.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1845.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1846.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1847.     end
  1848.         GYRO:Destroy()
  1849.     CameraEnshaking(1, 6)
  1850.     Cso("588734356", Handle, 10, 1.05)
  1851.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1852.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1853.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1854.     for i = 0,2,0.1 do
  1855.             swait()
  1856.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1857.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1858.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1859.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1860.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1861.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1862.     end
  1863. local GYRO = IT("BodyGyro",root)
  1864. GYRO.D = 100
  1865. GYRO.P = 2000
  1866. GYRO.MaxTorque = VT(0,4000000,0)
  1867. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1868.     for i = 0,2.4,0.1 do
  1869.             swait()
  1870.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1871.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1872.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1873.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1874.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1875.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1876.     end
  1877.         GYRO:Destroy()
  1878.     CameraEnshaking(1, 6)
  1879.     Cso("588734356", Handle, 10, 1.05)
  1880.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1881.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1882.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1883.     for i = 0,2,0.1 do
  1884.             swait()
  1885.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1886.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1887.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1888.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1889.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1890.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1891.     end
  1892.     attack = false
  1893.     hum.WalkSpeed = 8
  1894. end
  1895. function Dangerous_Field()
  1896.     attack = true
  1897.     hum.WalkSpeed = 0
  1898.     for i = 0,10,0.1 do
  1899.             swait()
  1900.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1901.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1902.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1903.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1904.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1905.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1906.     CameraEnshaking(1, 7)
  1907.     Cso("588734356", Handle, 10, 1.2)
  1908.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1909.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1910.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1911.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1912.         end
  1913.     attack = false
  1914.     hum.WalkSpeed = 8
  1915. end
  1916. function Shockwave()
  1917.     attack = true
  1918.     hum.WalkSpeed = 0
  1919.     for i = 0,4,0.1 do
  1920.         swait()
  1921.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1922.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1923.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1924.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1925.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1926.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1927.     end
  1928.     coroutine.resume(coroutine.create(function()
  1929.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1930.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1931.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1932.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1933.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1934.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1935.     CameraEnshaking(1, 7)
  1936.         wait(0.05)
  1937.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1938.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1939.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1940.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1941.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1942.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1943.     CameraEnshaking(1, 7)
  1944.         wait(0.05)
  1945.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1946.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1947.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1948.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1949.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1950.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1951.     CameraEnshaking(1, 7)
  1952.         wait(0.05)
  1953.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1954.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1955.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1956.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1957.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1958.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1959.     CameraEnshaking(1, 7)
  1960.         wait(0.05)
  1961.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1962.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1963.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1964.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1965.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1966.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1967.     CameraEnshaking(1, 7)
  1968.         wait(0.05)
  1969.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1970.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1971.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1972.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1973.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1974.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1975.     CameraEnshaking(1, 7)
  1976.     end))
  1977.     Cso("440145223", Handle, 10, 1.05)
  1978.     for i = 1,7,0.1 do
  1979.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1980.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1981.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1982.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1983.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1984.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1985.     end
  1986.     wait(.6)
  1987.     hum.WalkSpeed = 8
  1988.     attack = false
  1989. end
  1990. function Pulse()
  1991.     attack = true
  1992.     hum.WalkSpeed = 0
  1993. local GYRO = IT("BodyGyro",root)
  1994. GYRO.D = 100
  1995. GYRO.P = 2000
  1996. GYRO.MaxTorque = VT(0,4000000,0)
  1997. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1998.     for i = 0,4,0.1 do
  1999.         swait()
  2000.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2001.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2002.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2003.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2004.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2005.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2006.     end
  2007.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2008.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2009.     CameraEnshaking(1, 25)
  2010.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2012.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2013.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2014.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2016.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2017.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2018.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2020.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2021.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2022.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2024.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2025.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2026.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2027.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2028.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2029.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2030.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2031.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2032.     Cso("440145223", Handle, 10, 1.05)
  2033.         GYRO:Destroy()
  2034.     for i = 1,2,0.1 do
  2035.         swait()
  2036. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2037.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2038.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2039.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2040.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2041.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2042.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2043.     end
  2044.     hum.WalkSpeed = 8
  2045.     attack = false
  2046. end
  2047. function LAZER()
  2048.     attack = true
  2049.     hum.WalkSpeed = 0.03
  2050.     for i = 0,4,0.1 do
  2051.         swait()
  2052.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2053.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2054.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2055.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2056.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2057.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2058.     end
  2059.         LAZOR:Play()
  2060. local GYRO = IT("BodyGyro",root)
  2061. GYRO.D = 100
  2062. GYRO.P = 2000
  2063. GYRO.MaxTorque = VT(0,4000000,0)
  2064. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2065.         repeat
  2066.         swait(2)
  2067. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2068. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2069.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2070.         LAZOR.Parent = ra
  2071.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2072.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2073.     CameraEnshaking(1, 7)
  2074.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2075.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2076.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2077.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2078.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2079.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2080.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2081.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2082.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2083.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2084.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2085.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2086.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2087.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2088.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2089.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2090.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2091.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2092.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2093.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2094.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2095.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2096.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2097.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2098.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2099.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2100.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2101.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2102.     until LAZOR.Playing == false
  2103.         GYRO:Destroy()
  2104.     hum.WalkSpeed = 8
  2105.     attack = false
  2106. end
  2107. function Spirit_Beam()
  2108.         attack = true
  2109.     hum.WalkSpeed = 0
  2110. local GYRO = IT("BodyGyro",root)
  2111. GYRO.D = 100
  2112. GYRO.P = 2000
  2113. GYRO.MaxTorque = VT(0,4000000,0)
  2114. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2115.     for i = 0,5,0.1 do
  2116.         swait()
  2117.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2118.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2119.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2120.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2121.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2122.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2123.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2124.         end
  2125.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2126.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2127.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2128.     local beam = Instance.new("Part", workspace)
  2129.     beam.BrickColor = BrickColor.new("Fog")
  2130.     beam.FormFactor = "Custom"
  2131.     beam.Material = "Glass"
  2132.     beam.Transparency = 0.5
  2133.     beam.Anchored = true
  2134.     beam.Locked = true
  2135.     beam.CanCollide = false
  2136.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2137.     beam.Size = Vector3.new(1.05, 1.05, distance)
  2138.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2139.     game:GetService("Debris"):AddItem(beam, 0.14)
  2140.     local sound = Instance.new('Sound',Handle)
  2141.     sound.SoundId = 'rbxassetid://588697948'
  2142.     sound.Volume = 7
  2143.     sound.EmitterSize = 40
  2144.     sound.MaxDistance = 450
  2145.     sound:Play()
  2146.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2147.         GYRO:Destroy()
  2148. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2149. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2150. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2151. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2152. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2153. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2154. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2155. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2156. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2157. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2158.         wait(0.3)
  2159.         attack = false
  2160.     hum.WalkSpeed = 8
  2161.         ref:Destroy()
  2162. end
  2163. function Distort()
  2164.     attack = true
  2165.     hum.WalkSpeed = 0
  2166.         local pos = root.Position
  2167.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2168.     Cso("261227592", tors, 10, 0.85)
  2169.     for i = 1,2.5,0.1 do
  2170.         swait()
  2171.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2172.         end
  2173.     attack = false
  2174.     hum.WalkSpeed = 8
  2175. end
  2176. function Ancient_Rage()
  2177.     attack = true
  2178.     hum.WalkSpeed = 4
  2179.     Cso("907329532", tors, 10, 1.05)
  2180.     for i = 1,14,0.1 do
  2181.         swait()
  2182.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2183.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2184.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2185.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2186.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2187.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2188.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2189.         if v:FindFirstChild("Head") then
  2190.                         Eviscerate(v)
  2191.         end
  2192.     end
  2193.         end
  2194.     attack = false
  2195.     hum.WalkSpeed = 8
  2196. end
  2197. function TTTTTTTTTTTaunt()
  2198.     attack = true
  2199.     hum.WalkSpeed = 0
  2200.         DTAUNT:Play()
  2201.         repeat
  2202.         swait()
  2203.         DTAUNT.Parent = tors
  2204.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2205.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2206.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2207.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2208.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2209.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2210.     until DTAUNT.Playing == false
  2211.     attack = false
  2212.     hum.WalkSpeed = 8
  2213. end
  2214. function HAAH()
  2215.     attack = true
  2216.     hum.WalkSpeed = 0
  2217.     Cso("300208779", hed, 10, 1)
  2218.     for i = 0,9,0.1 do
  2219.         swait()
  2220.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2221.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2222.         if Mrandom(1,15) == 1 then
  2223.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2224.         end
  2225.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2226.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2227.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2228.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2229.     end
  2230.     attack = false
  2231.     hum.WalkSpeed = 10
  2232. end
  2233. function again()
  2234.         attack = true
  2235.     hum.WalkSpeed = 0
  2236.         ITAUNT:Play()
  2237.         repeat
  2238.         swait()
  2239.         ITAUNT.Parent = tors
  2240.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2241.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2242.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2243.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2244.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2245.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2246.     until ITAUNT.Playing == false
  2247.         attack = false
  2248.     hum.WalkSpeed = 8
  2249. end
  2250. function LunarSpin()
  2251.     attack = true
  2252.     hum.WalkSpeed = 0
  2253.     for i = 0,17,0.05 do
  2254.         CameraEnshaking(1, 5)
  2255.             MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2256.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2257.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2258.         swait()
  2259.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2260.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2261.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2262.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2265.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2266.     end
  2267.     hum.WalkSpeed = 8
  2268.     attack = false
  2269. end
  2270. function Decapitate()
  2271.     local target = nil
  2272.     local targettorso = nil
  2273.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2274.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2275.             target = mouse.Target.Parent.Humanoid
  2276.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2277.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2278.         end
  2279.     end
  2280.     if target ~= nil then
  2281.         targettorso.Anchored = true
  2282.         attack = true
  2283.         hum.WalkSpeed = 0
  2284.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2285.         for i = 0,4.2,0.1 do
  2286.             swait()
  2287.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2288.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2289.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2290.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2291.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2292.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2293.         end
  2294.         local ModelHead01 = New("Model", char, "", {})
  2295.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2296.         local Head01 = targethead:Clone()
  2297.         targethead.Transparency = 1
  2298.         Head01.Parent = ModelHead01
  2299.         local weldHead01 = Instance.new("Weld")
  2300.         weldHead01.Parent = Head01
  2301.         weldHead01.Part0 = targethead
  2302.         weldHead01.Part1 = Head01
  2303.         weldHead01.C1 = CFrame.new(0, 0, 0)
  2304.         targethead.face:Remove()
  2305.         weldHead01.Part0 = ra
  2306.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2307.         targettorso:BreakJoints()
  2308.         CreateSound("314390675", targettorso, 5, .7)
  2309.         for i = 0,3.2,0.1 do
  2310.             swait()
  2311.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2312.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2313.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2314.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2315.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2316.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2317.         end
  2318.         for i = 0,4.2,0.1 do
  2319.             swait()
  2320.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2321.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2322.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2323.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2324.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2325.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2326.         end
  2327.         CreateSound("541909763", targettorso, 5, .8)
  2328.         weldHead01:Destroy()
  2329.         Head01.CanCollide = true
  2330.         local bodyVelocity2 = Create("BodyVelocity")({
  2331.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2332.           P = 5000,
  2333.           maxForce = Vector3.new(8000, 8000, 8000),
  2334.           Parent = Head01
  2335.         })
  2336.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2337.         for i = 0,6.2,0.1 do
  2338.             swait()
  2339.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2340.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2341.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2342.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2343.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2344.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2345.         end
  2346.         targettorso.Anchored = false
  2347.         attack = false
  2348.         hum.WalkSpeed = 8
  2349.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2350.     end
  2351. end
  2352. function BalanceSpin()
  2353.     attack = true
  2354.     hum.WalkSpeed = 2
  2355.     for i = 0,17,0.07 do
  2356.         CameraEnshaking(1, 5)
  2357.         MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2358.         swait()
  2359.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2360.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2361.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2362.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2363.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2364.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2366.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2367.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2368.     end
  2369.     hum.WalkSpeed = 8
  2370.     attack = false
  2371. end
  2372.  
  2373. function BARK()
  2374.     attack = true
  2375.     hum.WalkSpeed = 0
  2376.     BATAUNT:Play()
  2377.     repeat
  2378.     BATAUNT.Parent = tors
  2379.     swait()
  2380.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2381.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2382.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2383.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2384.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2385.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2386.     until BATAUNT.Playing == false
  2387.     attack = false
  2388.     hum.WalkSpeed = 8
  2389. end
  2390. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2391.     local NSound = nil
  2392.     coroutine.resume(coroutine.create(function()
  2393.         NSound = Instance.new("Sound", PARENT)
  2394.         NSound.Volume = VOLUME
  2395.         NSound.Pitch = PITCH
  2396.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2397.         swait()
  2398.         NSound:play()
  2399.         game:GetService("Debris"):AddItem(NSound, 10)
  2400.     end))
  2401.     return NSound
  2402. end
  2403. function Bark_Splosion()
  2404.     attack = true
  2405.     for i = 0,2,0.05 do
  2406.         swait()
  2407.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2408.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2409.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2410.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2411.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2412.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2413.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2414.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2415.     end
  2416.     CreateSound("331666100", tors, 10, 1)
  2417.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2418.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2419.     CameraEnshaking(1.5, 10)  
  2420.     for i = 1,2,0.1 do
  2421.         swait()
  2422.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2423.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2424.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2425.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2426.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2427.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2428.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2429.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2430.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2431.     end
  2432.     wait(.6)
  2433.     attack = false
  2434. end
  2435. corrupted = false
  2436. function Pixel_Corrupt()
  2437.     attack = true
  2438.         corrupted = true
  2439.     for i = 0,3,0.05 do
  2440.         swait()
  2441.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2442.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2443.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2444.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2445.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2446.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2447.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2448.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2449.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2450.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2451.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2452.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2453.     end
  2454.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2455.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2456.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2457.     CreateSound("331666100", refa, 10, 1)
  2458.     CameraEnshaking(1.5, 10)  
  2459.     coroutine.resume(coroutine.create(function()
  2460.     for i = 1,20,0.1 do
  2461.         swait(5)
  2462. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2463. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2464. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2465. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2466.     CreateSound("331666100", refa, 10, 1)
  2467.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2468.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2469.         end
  2470.         refa:Destroy()
  2471.         corrupted = false
  2472.         end))
  2473.     for i = 1,2.5,0.1 do
  2474.         swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2476.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2477.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2478.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2479.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2480.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2481.     end
  2482.     wait(.3)
  2483.     attack = false
  2484. end
  2485. function un_fun()
  2486.         attack = true
  2487.     hum.WalkSpeed = 0
  2488.         BTAUNT:Play()
  2489.         repeat
  2490.         swait()
  2491.         BTAUNT.Parent = tors
  2492.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2493.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2494.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2495.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2496.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2497.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2498.     until BTAUNT.Playing == false
  2499.         attack = false
  2500.     hum.WalkSpeed = 8
  2501. end
  2502. function thisisit()
  2503.         attack = true
  2504.     hum.WalkSpeed = 0
  2505.         STAUNT:Play()
  2506.         repeat
  2507.         swait()
  2508.         STAUNT.Parent = tors
  2509.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2510.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2511.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2512.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2513.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2514.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2515.     until STAUNT.Playing == false
  2516.         attack = false
  2517.     hum.WalkSpeed = 8
  2518. end
  2519. function Exploit()
  2520.         exploitable = false
  2521.     Cso("907332670", tors, 10, 1.05)
  2522.     coroutine.resume(coroutine.create(function()
  2523.     for i = 1,20,0.1 do
  2524.         swait()
  2525.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2526.         end
  2527.     Cso("12222030", tors, 10, 1.05)
  2528.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2529.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2530.         if v:FindFirstChild("Head") then
  2531.                         Eviscerate(v)
  2532.                         SoulSteal(v)
  2533.         end
  2534.     end
  2535.         wait(15)
  2536.         exploitable = true
  2537.         end))
  2538. end
  2539. function ASCENTION()
  2540.     attack = true
  2541.     hum.WalkSpeed = 0
  2542.     Cso("987502413", tors, 10, 1.05)
  2543.         local vel2 = Instance.new("BodyVelocity",tors)
  2544.         vel2.Velocity = Vector3.new(0,30,0)
  2545.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2546.     for i = 0,20,0.1 do
  2547.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2548.         swait()
  2549.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2550.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2551.         CameraEnshaking(1, 4)
  2552.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2553.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2554.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2557.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2558.     end
  2559.     hum.WalkSpeed = 8
  2560.         vel2:Destroy()
  2561.     attack = false
  2562. end
  2563. -------------------------------------------------------
  2564. --End Attacks N Stuff--
  2565. -------------------------------------------------------
  2566. Sprinting = false
  2567. mouse.KeyDown:connect(function(key)
  2568.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2569.         Swing = 2
  2570.         hum.WalkSpeed = 38.82
  2571.         Sprinting = true
  2572.     end
  2573. end)
  2574. mouse.KeyUp:connect(function(key)
  2575.     if string.byte(key) == 48 and attack == false then
  2576.         Swing = 1
  2577.         Sprinting = false
  2578.         hum.WalkSpeed = 8
  2579.     end
  2580. end)
  2581. mouse.KeyDown:connect(function(key)
  2582.     if attack == false then
  2583.         if key == 'q' and Mode == 1 then
  2584.                         Power_Burst()
  2585.         elseif key == '1' and Mode ~= 2 then
  2586.             Mode = 2
  2587.             SONG = 409475133
  2588.             tecks2.Text = "Machinery"
  2589.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2590.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2591.         for i, v in pairs(ArmorColorParts) do
  2592.         v.BrickColor = BrickColor.new("Bright red")
  2593.         v.Material = "Metal"
  2594.         v.Transparency = 0
  2595.         end
  2596.  for i, v in pairs(ArmorColorParts2) do
  2597.     v.BrickColor = BrickColor.new("Persimmon")
  2598.     v.Material = "Metal"
  2599.     v.Transparency = 0
  2600.   end
  2601.   for i, v in pairs(NeonColorParts) do
  2602.     maincolor = BrickColor.new("New Yeller")
  2603.     v.BrickColor = maincolor
  2604.     v.Material = "Neon"
  2605.     v.Transparency = 0
  2606.   end
  2607.         elseif key == '1' and Mode == 2 then
  2608.             resetmode()
  2609.         elseif key == 't' and Mode == 1 then
  2610.                         Taunt()
  2611.         elseif key == 'q' and Mode == 2 then
  2612.                         Magic_Bombs()
  2613.         elseif key == 'e' and Mode == 2 then
  2614.                         Dangerous_Field()
  2615.         elseif key == 't' and Mode == 2 then
  2616.                         HAAH()
  2617.         end
  2618.     ---------------------------------------------------------------------
  2619.     if key == 'm' and Mode == 1 then
  2620.         Mode = pIXELATED
  2621.         SONG = 1244332148
  2622.         tecks2.Text = "Pixels"
  2623.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2624.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2625.  for i, v in pairs(ArmorColorParts) do
  2626.     v.BrickColor = BrickColor.new("Navy blue")
  2627.     v.Material = "Glass"
  2628.     v.Transparency = 0
  2629.   end
  2630.  for i, v in pairs(ArmorColorParts2) do
  2631.     v.BrickColor = BrickColor.new("Dark blue")
  2632.     v.Material = "Glass"
  2633.     v.Transparency = 0
  2634.   end
  2635.   for i, v in pairs(NeonColorParts) do
  2636.     maincolor = BrickColor.new("Lapis")
  2637.     v.BrickColor = maincolor
  2638.     v.Material = "Neon"
  2639.     v.Transparency = 0
  2640.   end
  2641.         elseif key == 'm' and Mode == pIXELATED then
  2642.             resetmode()
  2643.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2644.             Pixel_Corrupt()
  2645.     end
  2646.     ---------------------------------------------------------------------
  2647.     if key == '2' and Mode ~= 3 then
  2648.         Mode = 3
  2649.         SONG = 1634231515
  2650.         tecks2.Text = "Below-Zero"
  2651.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2652.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2653.  for i, v in pairs(ArmorColorParts) do
  2654.     v.BrickColor = BrickColor.new("Bright blue")
  2655.     v.Material = "Marble"
  2656.     v.Transparency = 0
  2657.   end
  2658.  for i, v in pairs(ArmorColorParts2) do
  2659.     v.BrickColor = BrickColor.new("Institutional white")
  2660.     v.Material = "Metal"
  2661.     v.Transparency = 0
  2662.   end
  2663.   for i, v in pairs(NeonColorParts) do
  2664.     maincolor = BrickColor.new("Toothpaste")
  2665.     v.BrickColor = maincolor
  2666.     v.Material = "Neon"
  2667.     v.Transparency = 0
  2668.   end
  2669.         elseif key == '2' and Mode == 3 then
  2670.             resetmode()
  2671.         elseif key == 't' and Mode == 3 then
  2672.             un_fun()
  2673.         elseif key == 'q' and Mode == 3 then
  2674.             Shockwave()
  2675.     end
  2676.     ---------------------------------------------------------------------
  2677.     if key == '3' and Mode ~= 4 then
  2678.         Mode = 4
  2679.         SONG = 539526132
  2680.         tecks2.Text = "Infused"
  2681.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2682.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2683.  for i, v in pairs(ArmorColorParts) do
  2684.     v.BrickColor = BrickColor.new("Black")
  2685.     v.Material = "SmoothPlastic"
  2686.     v.Transparency = 0
  2687.   end
  2688.  for i, v in pairs(ArmorColorParts2) do
  2689.     v.BrickColor = BrickColor.new("Really black")
  2690.     v.Material = "Metal"
  2691.     v.Transparency = 0
  2692.   end
  2693.   for i, v in pairs(NeonColorParts) do
  2694.     maincolor = BrickColor.new("Bright yellow")
  2695.     v.BrickColor = maincolor
  2696.     v.Material = "Neon"
  2697.     v.Transparency = 0
  2698.   end
  2699.         elseif key == '3' and Mode == 4 then
  2700.             resetmode()
  2701.         elseif key == 't' and Mode == 4 then
  2702.             again()
  2703.         elseif key == 'q' and Mode == 4 then
  2704.             Pulse()
  2705.     end
  2706.     ---------------------------------------------------------------------
  2707.     if key == 'm' and Mode == 4 then
  2708.                 attack = true
  2709.         SONG = 1764195391
  2710.                 hum.WalkSpeed = 0
  2711.             for i = 1,20,0.1 do
  2712.                 swait()
  2713.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2714.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2715.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2716.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2717.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2718.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2719.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2720.                 end
  2721.                 hum.WalkSpeed = 8
  2722.                 attack = false
  2723.         Mode = 100
  2724.         tecks2.Text = "Overclocked"
  2725.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2726.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2727.             Cso("743499393", tors, 10, 1.05)
  2728.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2729.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2730.  for i, v in pairs(ArmorColorParts) do
  2731.     v.BrickColor = BrickColor.new("Bright yellow")
  2732.     v.Material = "DiamondPlate"
  2733.     v.Transparency = 0.2
  2734.   end
  2735.  for i, v in pairs(ArmorColorParts2) do
  2736.     v.BrickColor = BrickColor.new("Really black")
  2737.     v.Material = "Neon"
  2738.     v.Transparency = 0
  2739.   end
  2740.   for i, v in pairs(NeonColorParts) do
  2741.     maincolor = BrickColor.new("New Yeller")
  2742.     v.BrickColor = maincolor
  2743.     v.Material = "Glass"
  2744.     v.Transparency = 0.5
  2745.   end
  2746.         elseif key == 'm' and Mode == 100 then
  2747.             resetmode()
  2748.         elseif key == 'q' and Mode == 100 then
  2749.             LAZER()
  2750.     end
  2751.     ---------------------------------------------------------------------
  2752.     if key == '4' and Mode ~= 5 then
  2753.         Mode = 5
  2754.         SONG = 170282324
  2755.         tecks2.Text = "Cyber"
  2756.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2757.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2758.  for i, v in pairs(ArmorColorParts) do
  2759.     v.BrickColor = BrickColor.new("Black")
  2760.     v.Material = "SmoothPlastic"
  2761.     v.Transparency = 0
  2762.   end
  2763.  for i, v in pairs(ArmorColorParts2) do
  2764.     v.BrickColor = BrickColor.new("Really black")
  2765.     v.Material = "Metal"
  2766.     v.Transparency = 0
  2767.   end
  2768.   for i, v in pairs(NeonColorParts) do
  2769.     maincolor = BrickColor.new("Toothpaste")
  2770.     v.BrickColor = maincolor
  2771.     v.Material = "Neon"
  2772.     v.Transparency = 0
  2773.   end
  2774.         elseif key == '4' and Mode == 5 then
  2775.             resetmode()
  2776.         elseif key == 'q' and Mode == 5 and exploitable == true then
  2777.             Exploit()
  2778.     end
  2779.     ---------------------------------------------------------------------
  2780.     if key == '5' and Mode ~= 6 then
  2781.         Mode = 6
  2782.         SONG = 407749940
  2783.         tecks2.Text = "ControlledBR"
  2784.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2785.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2786.  for i, v in pairs(ArmorColorParts) do
  2787.     v.BrickColor = BrickColor.new("Dark red")
  2788.     v.Material = "SmoothPlastic"
  2789.     v.Transparency = 0
  2790.   end
  2791.  for i, v in pairs(ArmorColorParts2) do
  2792.     v.BrickColor = BrickColor.new("Really black")
  2793.     v.Material = "Metal"
  2794.     v.Transparency = 0
  2795.   end
  2796.   for i, v in pairs(NeonColorParts) do
  2797.     maincolor = BrickColor.new("Really red")
  2798.     v.BrickColor = maincolor
  2799.     v.Material = "Neon"
  2800.     v.Transparency = 0
  2801.   end
  2802.         elseif key == '5' and Mode == 6 then
  2803.             resetmode()
  2804.         elseif key == 'q' and Mode == 6 then
  2805.             Distort()
  2806.         elseif key == 'e' and Mode == 6 then
  2807.             Ancient_Rage()
  2808.         elseif key == 't' and Mode == 6 then
  2809.             TTTTTTTTTTTaunt()
  2810.     end
  2811.     ---------------------------------------------------------------------
  2812.     if key == '6' and Mode ~= 7 then
  2813.         Mode = 7
  2814.         SONG = 150794704
  2815.         tecks2.Text = "Such Wow"
  2816.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2817.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2818.  for i, v in pairs(ArmorColorParts) do
  2819.     v.BrickColor = BrickColor.new("Cool yellow")
  2820.     v.Material = "SmoothPlastic"
  2821.     v.Transparency = 0
  2822.   end
  2823.  for i, v in pairs(ArmorColorParts2) do
  2824.     v.BrickColor = BrickColor.new("Medium stone grey")
  2825.     v.Material = "Metal"
  2826.     v.Transparency = 0
  2827.   end
  2828.   for i, v in pairs(NeonColorParts) do
  2829.     maincolor = BrickColor.new("New Yeller")
  2830.     v.BrickColor = maincolor
  2831.     v.Material = "Neon"
  2832.     v.Transparency = 0
  2833.   end
  2834.     elseif key == '6' and Mode == 7 then
  2835.         resetmode()
  2836.     elseif key == 't' and Mode == 7 then
  2837.                 BARK()
  2838.     elseif key == 'q' and Mode == 7 then
  2839.                 Bark_Splosion()
  2840.     end
  2841.     if key == 'm' and Mode == 7 then
  2842.         SONG = 257453119
  2843.             attack = true
  2844.             hum.WalkSpeed = 0
  2845.     for i = 0,10,0.08 do
  2846.         swait()
  2847.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2848.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2849.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2850.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2851.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2852.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2853.     end
  2854.     attack = false
  2855.     hum.WalkSpeed = 8
  2856.         Mode = 50
  2857.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2858.         tecks2.Text = "ASCEND"
  2859.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2860.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2861.  for i, v in pairs(ArmorColorParts) do
  2862.     v.BrickColor = BrickColor.new("Magenta")
  2863.     v.Material = "Foil"
  2864.     v.Transparency = 0
  2865.   end
  2866.  for i, v in pairs(ArmorColorParts2) do
  2867.     v.BrickColor = BrickColor.new("Dark indigo")
  2868.     v.Material = "Glass"
  2869.     v.Transparency = 0.1
  2870.   end
  2871.   for i, v in pairs(NeonColorParts) do
  2872.     maincolor = BrickColor.new("White")
  2873.     v.BrickColor = maincolor
  2874.     v.Material = "Neon"
  2875.     v.Transparency = 0
  2876.   end
  2877.         elseif key == 'm' and Mode == 50 then
  2878.             resetmode()
  2879.         elseif key == 'q' and Mode == 50 then
  2880.             ASCENTION()
  2881.     end
  2882.     ---------------------------------------------------------------------
  2883.     if key == 'm' and Mode == 8 then
  2884.         Mode = 25
  2885.         SONG = 1770978966
  2886.         tecks2.Text = "Spirit"
  2887.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2888.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2889.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2890.  for i, v in pairs(ArmorColorParts) do
  2891.     v.BrickColor = BrickColor.new("Ghost grey")
  2892.     v.Material = "SmoothPlastic"
  2893.     v.Transparency = 0.7
  2894.   end
  2895.  for i, v in pairs(ArmorColorParts2) do
  2896.     v.BrickColor = BrickColor.new("Quill grey")
  2897.     v.Material = "Glass"
  2898.     v.Transparency = 0.5
  2899.   end
  2900.   for i, v in pairs(NeonColorParts) do
  2901.     maincolor = BrickColor.new("Fog")
  2902.     v.BrickColor = maincolor
  2903.     v.Material = "Neon"
  2904.     v.Transparency = 0.5
  2905.   end
  2906.         elseif key == 'm' and Mode == 25 then
  2907.             resetmode()
  2908.         elseif key == 't' and Mode == 25 then
  2909.             thisisit()
  2910.         elseif key == 'q' and Mode == 25 then
  2911.             Spirit_Beam()
  2912.     end
  2913.     ---------------------------------------------------------------------
  2914.     if key == '7' and Mode ~= 8 then
  2915.         Mode = 8
  2916.         SONG = 561833161
  2917.         tecks2.Text = "Lunar"
  2918.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2919.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2920.     for i, v in pairs(ArmorColorParts) do
  2921.     v.BrickColor = BrickColor.new("Teal")
  2922.     v.Material = "SmoothPlastic"
  2923.     v.Transparency = 0
  2924.     end
  2925.     for i, v in pairs(ArmorColorParts2) do
  2926.     v.BrickColor = BrickColor.new("Medium stone grey")
  2927.     v.Material = "Metal"
  2928.     v.Transparency = 0
  2929.      end
  2930.     for i, v in pairs(NeonColorParts) do
  2931.     maincolor = BrickColor.new("Cyan")
  2932.     v.BrickColor = maincolor
  2933.     v.Material = "Neon"
  2934.     v.Transparency = 0
  2935.     end
  2936.         elseif key == '7' and Mode == 8 then
  2937.             resetmode()
  2938.         elseif key == 'q' and Mode == 8 then
  2939.             LunarSpin()
  2940.     end
  2941.     ---------------------------------------------------------------------
  2942.     if key == '8' and Mode ~= 9 then
  2943.         Mode = 9
  2944.         SONG = 933385346
  2945.         tecks2.Text = "Balance"
  2946.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  2947.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2948.  for i, v in pairs(ArmorColorParts) do
  2949.     v.BrickColor = BrickColor.new("Institutional white")
  2950.     v.Material = "Glass"
  2951.     v.Transparency = 0
  2952.   end
  2953.  for i, v in pairs(ArmorColorParts2) do
  2954.     v.BrickColor = BrickColor.new("Really black")
  2955.     v.Material = "Glass"
  2956.     v.Transparency = 0.5
  2957.   end
  2958.   for i, v in pairs(NeonColorParts) do
  2959.     maincolor = BrickColor.new("Institutional white")
  2960.     v.BrickColor = maincolor
  2961.     v.Material = "Neon"
  2962.     v.Transparency = 0
  2963.   end
  2964.         elseif key == '8' and Mode == 9 then
  2965.             resetmode()
  2966.         elseif key == 't' and Mode == 9 then
  2967.             heregoes()
  2968.         elseif key == 'q' and Mode == 9 then
  2969.             BalanceSpin()
  2970.     end
  2971.     ---------------------------------------------------------------------------
  2972.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2973.         Mode = 10
  2974.         SONG = 919231299
  2975.         local A = math.random(1,4)
  2976.         if A == 1 then
  2977.     SONG = 919231299
  2978.         elseif A == 2 then
  2979.     SONG = 460874877
  2980.         elseif A == 3 then
  2981.     SONG = 943961217
  2982.         elseif A == 4 then
  2983.     SONG = 623662713
  2984.         end
  2985.         tecks2.Text = "InSaNe"
  2986.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  2987.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2988.  for i, v in pairs(ArmorColorParts) do
  2989.     v.BrickColor = BrickColor.random()
  2990.     v.Material = "Glass"
  2991.     v.Transparency = 0
  2992.   end
  2993.  for i, v in pairs(ArmorColorParts2) do
  2994.     v.BrickColor = BrickColor.random()
  2995.     v.Material = "Glass"
  2996.     v.Transparency = 0
  2997.   end
  2998.   for i, v in pairs(NeonColorParts) do
  2999.     maincolor = BrickColor.random()
  3000.     v.BrickColor = maincolor
  3001.     v.Material = "Neon"
  3002.     v.Transparency = 0
  3003.   end
  3004.     elseif key == 'm' and Mode == 10 then
  3005.         resetmode()
  3006.     elseif key == 'q' and Mode == 10 then
  3007.         Decapitate()
  3008.     end
  3009.     end
  3010. end)
  3011. local Combo = 1
  3012. mouse.Button1Down:connect(function(key)
  3013.     if attack == false then
  3014.         if Combo == 1 then
  3015.             Combo = 2
  3016.             attackone()
  3017.         elseif Combo == 2 then
  3018.             Combo = 3
  3019.             attacktwo()
  3020.         elseif Combo == 3 then
  3021.             Combo = 1
  3022.             attackthree()
  3023.         end
  3024.     end
  3025. end)
  3026.  
  3027.  
  3028.  
  3029.  
  3030.  
  3031.  
  3032.  
  3033. -------------------------------------------------------
  3034. --Start Animations--
  3035. -------------------------------------------------------
  3036. while true do
  3037.     swait()
  3038.     sine = sine + change
  3039.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3040.     local velderp = root.Velocity.y
  3041.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3042.     if equipped == true or equipped == false then
  3043.         if attack == false then
  3044.             idle = idle + 1
  3045.         else
  3046.             idle = 0
  3047.         end
  3048.         if Mode == 5 then
  3049.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3050.         end
  3051.         if Mode == 25 then
  3052.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3053.         end
  3054.         if Mode == 100 then
  3055.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3056.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3057.         end
  3058.         if Mode == 7 then
  3059.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3060.         end
  3061.         if Mode == 10 then
  3062.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3063.         tecks2.TextColor3 = maincolor.Color
  3064.         tecks2.TextStrokeColor3 = maincolor.Color
  3065.         for i, v in pairs(ArmorColorParts) do
  3066.         v.BrickColor = BrickColor.random()
  3067.         v.Material = "Glass"
  3068.         v.Transparency = 0
  3069.         end
  3070.         for i, v in pairs(ArmorColorParts2) do
  3071.         v.BrickColor = BrickColor.random()
  3072.         v.Material = "Glass"
  3073.         v.Transparency = 0
  3074.         end
  3075.         for i, v in pairs(NeonColorParts) do
  3076.         maincolor = BrickColor.random()
  3077.         v.BrickColor = maincolor
  3078.         v.Material = "Neon"
  3079.         v.Transparency = 0
  3080.         end
  3081.         end
  3082.         if Mode == 6 then
  3083.         local A = math.random(1,15)
  3084.         if A == 1 then
  3085.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3086.         if A == 2 then
  3087.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3088.         end
  3089.         end
  3090.         end
  3091.         if 1 < root.Velocity.y and hitfloor == nil then
  3092.             Anim = "Jump"
  3093.             if attack == false then
  3094.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3095.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3096.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3097.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3098.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3099.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3100.             end
  3101.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3102.             Anim = "Fall"
  3103.             if attack == false then
  3104.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3105.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3106.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3107.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3108.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3109.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3110.             end
  3111.         elseif torvel < 1 and hitfloor ~= nil then
  3112.             Anim = "Idle"
  3113.             change = 1
  3114.             if attack == false then
  3115.                 if Mode == 1 then --Normal
  3116.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3117.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3118.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3119.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3120.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3121.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3122.                 elseif Mode == pIXELATED then --PIXELATED
  3123.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3124.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3125.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3126.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3127.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3128.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3129.                 elseif Mode == 50 then --ASCENDED
  3130.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3131.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3132.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3133.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3134.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3135.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3136.             elseif Mode == 2 then --Machinery
  3137.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3138.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3139.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3140.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3141.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3142.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3143.             elseif Mode == 3 then --ICE
  3144.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3145.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3146.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3147.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3148.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3149.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3150.             elseif Mode == 4 then --Infused
  3151.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3152.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3153.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3154.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3155.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3156.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3157.             elseif Mode == 5 then --Cybernetic
  3158.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3159.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3160.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3161.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3162.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3163.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3164.             elseif Mode == 25 then --Spiritual
  3165.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3166.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3167.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3168.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3169.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3170.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3171.             elseif Mode == 6 then --Controlled Beyond Recognition
  3172.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3173.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3174.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3175.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3176.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3177.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3178.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3179.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3180.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3181.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3182.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3183.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3184.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3185.             elseif Mode == 100 then --Overclocked
  3186.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3187.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3188.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3189.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3190.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3191.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3192.             elseif Mode == 8 then --Lunarist
  3193.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3194.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3195.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3196.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3197.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3198.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3199.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3200.             elseif Mode == 10 then --INSANITY
  3201.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3202.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3203.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3204.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3205.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3206.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3207.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3208.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3209.             end
  3210.             end
  3211.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3212.             Anim = "Walk"
  3213.             change = 1.1
  3214.             if attack == false then
  3215.                 if Mode == 6 then
  3216.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3217.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3218.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3219.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3220.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3221.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3222.             elseif Mode == 5 then
  3223.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3224.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3225.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3226.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3227.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3228.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3229.             elseif Mode == 25 then
  3230.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3231.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3232.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3233.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3234.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3235.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3236.             elseif Mode == 100 then
  3237.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3238.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3239.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3240.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3241.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3242.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3243.             elseif Mode == 10 then
  3244.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3245.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3246.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3247.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3248.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3249.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3250.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3251.             elseif Mode == 8 then
  3252.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3253.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3254.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3255.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3256.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3257.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3258.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3259.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3260.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3261.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3262.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3263.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3264.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3265.             end
  3266.             end
  3267.         elseif torvel >= 25 and hitfloor ~= nil then
  3268.             Anim = "Sprint"
  3269.             change = 1.35
  3270.             if attack == false then
  3271.         if Mode == 5 then
  3272.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3273.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3274.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3275.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3276.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3277.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3278.         elseif Mode == 25 or Mode == 10 then
  3279.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3280.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3281.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3282.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3283.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3284.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3285.         elseif Mode ~= 5 then
  3286.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3287.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3288.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3289.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3290.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3291.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3292.             end
  3293.             end
  3294.         end
  3295.     end
  3296.     Music.SoundId = "rbxassetid://"..SONG
  3297.     Music.Looped = true
  3298.     Music.Pitch = 1
  3299.     Music.Volume = 2.5
  3300.     Music.Parent = tors
  3301.     Music:Resume()
  3302.     if 0 < #Effects then
  3303.         for e = 1, #Effects do
  3304.             if Effects[e] ~= nil then
  3305.                 local Thing = Effects[e]
  3306.                 if Thing ~= nil then
  3307.                     local Part = Thing[1]
  3308.                     local Mode = Thing[2]
  3309.                     local Delay = Thing[3]
  3310.                     local IncX = Thing[4]
  3311.                     local IncY = Thing[5]
  3312.                     local IncZ = Thing[6]
  3313.                     if 1 >= Thing[1].Transparency then
  3314.                         if Thing[2] == "Block1" then
  3315.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3316.                             local Mesh = Thing[1].Mesh
  3317.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3318.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3319.                         elseif Thing[2] == "Block2" then
  3320.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3321.                             local Mesh = Thing[7]
  3322.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3323.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3324.                         elseif Thing[2] == "Block3" then
  3325.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3326.                             local Mesh = Thing[7]
  3327.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3328.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3329.                         elseif Thing[2] == "Cylinder" then
  3330.                             local Mesh = Thing[1].Mesh
  3331.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3332.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3333.                         elseif Thing[2] == "Blood" then
  3334.                             local Mesh = Thing[7]
  3335.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3336.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3337.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3338.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  3339.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3340.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3341.                         elseif Thing[2] == "Disappear" then
  3342.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3343.                         elseif Thing[2] == "Shatter" then
  3344.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3345.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3346.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3347.                             Thing[6] = Thing[6] + Thing[5]
  3348.                         end
  3349.                     else
  3350.                         Part.Parent = nil
  3351.                         table.remove(Effects, e)
  3352.                     end
  3353.                 end
  3354.             end
  3355.         end
  3356.     end
  3357. end
  3358. -------------------------------------------------------
  3359. --End Animations And Script--
  3360. -------------------------------------------------------
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