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Project M 2.1 Changelog

Sep 17th, 2013
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  1. General Character, Gameplay Mechanics, & Additions Change List
  2. - Random character select no longer favors Mario
  3. - Fixed a bug in certain moves not being refreshed on landing while holding an item (e.g. Marth's Side-B)
  4. - Dash accelerations for Melee veterans were ported
  5. - Pressing B on the ledge performs a ledge attack
  6. - Momentum at end of dashes and moonwalks now preserves properly
  7. - Glides can no longer grab backwards
  8. - Reverse edge grab mechanics have been adjusted
  9. - Previously, lots of things couldn't slide off edges. This has been addressed, now wait, dash, turns, squats, landings, crawls, and shields can slide off edges
  10. - Ceiling bounces are temporarily using Brawl's Stage Collision Detection, they used to be instant deaths
  11. - Characters no longer lose height on the respawn platform
  12. - Slopes no longer impact landing velocity
  13. - Multi-jumpers' air friction was fixed, including Dedede and Charizard's last jump properly transitioning into fall
  14. - Footstools can now be activated with Down-taunt
  15. - KO Ownership is fixed, now no one can just laser an opponent and still get the KO 2 minutes later
  16. - Fixed the inability to change the buttons to whatever you want with the Classic Controller and Wii Remote
  17. - Carrier items such as crates and capsules no longer explode
  18. - Homebrew codeset has "Disable Custom Stages" removed. Hackless codeset, however, to prevent freezes at the stage select screen still has custom stages disabled
  19.  
  20. Bowser Change List
  21. - Bowser fits properly on the Training pause screen
  22.  
  23. Captain Falcon Change List
  24. - Captain Falcon's Up-B Throw animations were touched up
  25. - Captain Falcon's dash attack can slip off edges like in Melee
  26. - Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards. No, he cannot grab it backwards during special fall
  27. - Captain Falcon's Up-B received physics adjustments to match Melee
  28.  
  29. Charizard Change List
  30. - Charizard's Flamethrower no longer falls off ledges
  31. - Charizard can no longer cancel his shield-break animation with Down-B
  32. - Charizard's Down-smash received some hitbox adjustments and is non-clankable
  33. - Charizard's jab was reanimated to be more polished
  34. - Charizard's Forward-tilt received some animation, sound effects, and hitbox adjustments
  35. - Charizard's Up-air received some animation and sound effects adjustments
  36. - Charizard's Back-air received some frame data adjustments to look better aesthetically when auto canceled
  37.  
  38. King Dedede Change List
  39. - Dedede can grab the edge towards the end of his Up-B cancel flip
  40. - Dedede's spotdodge animation was smoothed out
  41.  
  42. Donkey Kong Change List
  43. - Donkey Kong's cargo drop from platforms glitch has been fixed
  44. - Fixed Donkey Kong's dash attack grabbing the edge bug
  45. - Donkey Kong is now be able to Fastfall his dash attack when it goes offstage
  46. - Donkey Kong's Up-Aerial received an animation adjustment
  47.  
  48. Falco Change List
  49. - Falco's head hurtbox that caused odd behavior, especially with Marth's sword tip, has been fixed
  50.  
  51. Fox Change List
  52. - Fox's Forward-tilt does not halt momentum when used
  53. - Fox's Up-Throw issues have been addressed
  54.  
  55. Ganondorf Change List
  56. - Ganondorf's ledge attacks now match Melee
  57. - Adjusted Ganondorf's Up-B physics and grab hitboxes to be closer to Melee
  58. - Fixed one of Ganondorf's Up-tilt hitboxes so that when the explosion occurs it doesn't miss
  59. - Ganondorf's Up-B Throw animations were touched up
  60. - Ganondorf's dash attack can slip off edges like in Melee
  61. - Ganondorf's Forward-tilt had its animation adjusted as well as the angled ones. Angled up-forward tilt should hit opponents on platforms, for example
  62. - Ganondorf's Side-B has a ground to air transition animation so he can grab the edge backwards. No, he cannot grab it backwards during special fall
  63. - Ganondorf's Up-air had its animation adjusted to match Melee's range
  64. - Ganondorf's Back-air had its animation adjusted to match Melee's range
  65. - Ganondorf's Down-smash kicks hit at the proper frames apart now so the 2nd kick will not whiff as easily
  66. - Ganondorf's Down throw animation was adjusted
  67.  
  68. Ike Change List
  69. - Ike's Quick Draw OHKO now cannot cause a permanent color tint
  70. - Ike cannot grab the ledge backwards after a certain point during his Up-B
  71.  
  72. Jigglypuff Change List
  73. - Jigglypuff's Up-Taunt can now be taunt canceled
  74. - Fixed issue with Jigglypuff turning around mid-run
  75. - Fixed Jigglypuff's and Lucas' water issues
  76. - Jigglypuff's multi-jump air friction was corrected
  77. - Jigglypuff's recovery A.I has been improved
  78.  
  79. Link Change List
  80. - Link's Up-Smash has fixed timers
  81. - Link's Hylian shield now works properly in wait, walk, and crouch
  82. - Link's Forward roll no longer falls off of edges
  83. - Both Links' pummels should now work fine on slopes
  84.  
  85. Lucario Change List
  86. - Fixed Lucario's ability to infinitely stall with Up-B Wall Clings
  87. - Fixed Lucario's Aerial Down-B restoration on death
  88. Fixed Lucario's inability to use Up-B again after using it on the ground
  89.  
  90. Lucas Change List
  91. - Lucas' Double-Jump-Canceling item Z-drop float bug fixed
  92. - Lucas' A.I properly uses Up-B to recover
  93. - Fixed Lucas' Down-B absorb so he cannot interrupt it with jump, spotdodge, or roll
  94. - Fixed Lucas' double jump animation translations
  95.  
  96. Luigi Change List
  97. - Fixed Luigi's inability to fall through platforms during Up-B special fall
  98. - Luigi's Up-B can now only grab the edge facing forward on Up-B fall after he starts blinking
  99.  
  100. Mario Change List
  101. - Adjusted Mario's tornado mashing to gain height
  102.  
  103. Marth Change List
  104. - Marth can only grab the ledge backwards just before going into special fall
  105.  
  106. Ness Change List
  107. - Ness' Double-Jump-Canceling item Z-drop float bug fixed
  108. - Ness' PK Flash no longer goes into special fall in the air
  109.  
  110. Peach Change List
  111. - Peach's dash item throw animation cleaned up
  112. - Fixed Peach's camera issues
  113. - Peach received some very minor animation adjustments
  114.  
  115. Pit Change List
  116. - Pit's recovery A.I has been improved
  117. - Cleaned up Pit's Side-B coding so momentum isn't so awkward
  118.  
  119. R.O.B. Change List
  120. - R.O.B.'s Final Smash freeze has been fixed
  121. - R.O.B.'s Grounded Side-B counting as Aerial Side-B/Up-B usage fixed
  122. - R.O.B's Gyro can now be grabbed on slopes
  123. - R.O.B's Gyro bounces off of shields instead of disappearing
  124. - R.O.B's Gyro has hitlag where previously it had none
  125.  
  126. Sheik Change List
  127. - Sheik's recovery A.I has been improved
  128. - Sheik's wavedash animation now properly matches Melee
  129.  
  130. Sonic Change List
  131. - Sonic's Side-B doesn't plummet out of hitstun anymore
  132. - Sonic's Forward-air trail adjusted to come out sooner and end sooner
  133. - Sonic's desyncing on WiFi should now be fixed
  134. - Fixed Sonic's jab slide with grab
  135. - Sonic's invincibility on grounded Side-B was removed due to a glitch that allowed him to keep the invincibility all throughout the entirety of the spin dash. However, the invincibility is there when hopped and when in the air
  136. - Fixed the ability to tap jump with tap jump off on Sonic's Homing Attack cancels
  137. - Sonic's Up-B animation now transitions to fall properly
  138.  
  139. Toon Link Change List
  140. - Toon Link's Down-smash stats properly ported from Melee
  141. - Toon Link's Forward-air & Back-air had very, very minor hitbox adjustments
  142. - Toon Link's Up-B hitbox on the tip of his sword has been reduced very slightly in size
  143.  
  144. Wario Change List
  145. - Wario's Aerial Neutral-B freeze has been addressed
  146. - Warioman cannot use attacks out of his Air Dodge
  147.  
  148. Wolf Change List
  149. - Wolf's On-Hit Side-B transition to fall goes into hard landing instead of special landing
  150.  
  151. Stage Change List
  152. - Battlefield's collisions were made completely flat, before they were considered as a slope on the left side
  153. - Dracula's Castle received minor gameplay and aesthetic fixes
  154. - It is now possible to wall jump the middle tower on Fourside
  155. - Added individual objects to Green Hill Zone's main platform to make it look less plain
  156. - Green Hill Zone's camera was adjusted
  157. - Green Hill Zone's background improved
  158. - Added Hyrule Temple, moved Hyrule Temple:M to the first page (Over Hanenbow, which was given a song. (R03.brstm)
  159. - Wispy in Dreamland 64 now properly turns his face when he is blowing wind
  160. - Warioware's camera values adjusted to be less disorienting
  161.  
  162. Menu Change List
  163. - "Coin Launcher" now spelled properly
  164. - Changed Zelda's and Sheik's Character Portraits to look better
  165. - Green Hill Zone's stage icon changed to match what was added
  166. - Added a name bar to the random character select icon
  167. - Made some aesthetic adjustments to the random character select icon
  168. - Title screen modified to include "Demo v2.1" near the Project M logo
  169. - All stages, More Rules, an Random Stage Switch are selectable while running PM even if they have not been unlocked yet
  170.  
  171. Bonus Change List
  172. - Added Dr. Mario taunt to Mario, except instead of a pill he uses a fireball. It replaces Mario's Down-taunt (which is the classic 'death' animation from the Donkey Kong arcade game)
  173. - Computer players will now wavedash
  174. - Captain Falcon, Falco, Fox, and Wolf's A.Is will sometimes L-cancel, no other A.Is are capable of L-canceling
  175. - Temple:M went through a complete makeover! It now has a nice Skyloft look to it with a tour of Skyloft itselfGeneral Character, Gameplay Mechanics, & Additions Change List
  176. - Random character select no longer favors Mario
  177. - Fixed a bug in certain moves not being refreshed on landing while holding an item (e.g. Marth's Side-B)
  178. - Dash accelerations for Melee veterans were ported
  179. - Pressing B on the ledge performs a ledge attack
  180. - Momentum at end of dashes and moonwalks now preserves properly
  181. - Glides can no longer grab backwards
  182. - Reverse edge grab mechanics have been adjusted
  183. - Previously, lots of things couldn't slide off edges. This has been addressed, now wait, dash, turns, squats, landings, crawls, and shields can slide off edges
  184. - Ceiling bounces are temporarily using Brawl's Stage Collision Detection, they used to be instant deaths
  185. - Characters no longer lose height on the respawn platform
  186. - Slopes no longer impact landing velocity
  187. - Multi-jumpers' air friction was fixed, including Dedede and Charizard's last jump properly transitioning into fall
  188. - Footstools can now be activated with Down-taunt
  189. - KO Ownership is fixed, now no one can just laser an opponent and still get the KO 2 minutes later
  190. - Fixed the inability to change the buttons to whatever you want with the Classic Controller and Wii Remote
  191. - Carrier items such as crates and capsules no longer explode
  192. - Homebrew codeset has "Disable Custom Stages" removed. Hackless codeset, however, to prevent freezes at the stage select screen still has custom stages disabled
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