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- General Character, Gameplay Mechanics, & Additions Change List
- - Random character select no longer favors Mario
- - Fixed a bug in certain moves not being refreshed on landing while holding an item (e.g. Marth's Side-B)
- - Dash accelerations for Melee veterans were ported
- - Pressing B on the ledge performs a ledge attack
- - Momentum at end of dashes and moonwalks now preserves properly
- - Glides can no longer grab backwards
- - Reverse edge grab mechanics have been adjusted
- - Previously, lots of things couldn't slide off edges. This has been addressed, now wait, dash, turns, squats, landings, crawls, and shields can slide off edges
- - Ceiling bounces are temporarily using Brawl's Stage Collision Detection, they used to be instant deaths
- - Characters no longer lose height on the respawn platform
- - Slopes no longer impact landing velocity
- - Multi-jumpers' air friction was fixed, including Dedede and Charizard's last jump properly transitioning into fall
- - Footstools can now be activated with Down-taunt
- - KO Ownership is fixed, now no one can just laser an opponent and still get the KO 2 minutes later
- - Fixed the inability to change the buttons to whatever you want with the Classic Controller and Wii Remote
- - Carrier items such as crates and capsules no longer explode
- - Homebrew codeset has "Disable Custom Stages" removed. Hackless codeset, however, to prevent freezes at the stage select screen still has custom stages disabled
- Bowser Change List
- - Bowser fits properly on the Training pause screen
- Captain Falcon Change List
- - Captain Falcon's Up-B Throw animations were touched up
- - Captain Falcon's dash attack can slip off edges like in Melee
- - Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards. No, he cannot grab it backwards during special fall
- - Captain Falcon's Up-B received physics adjustments to match Melee
- Charizard Change List
- - Charizard's Flamethrower no longer falls off ledges
- - Charizard can no longer cancel his shield-break animation with Down-B
- - Charizard's Down-smash received some hitbox adjustments and is non-clankable
- - Charizard's jab was reanimated to be more polished
- - Charizard's Forward-tilt received some animation, sound effects, and hitbox adjustments
- - Charizard's Up-air received some animation and sound effects adjustments
- - Charizard's Back-air received some frame data adjustments to look better aesthetically when auto canceled
- King Dedede Change List
- - Dedede can grab the edge towards the end of his Up-B cancel flip
- - Dedede's spotdodge animation was smoothed out
- Donkey Kong Change List
- - Donkey Kong's cargo drop from platforms glitch has been fixed
- - Fixed Donkey Kong's dash attack grabbing the edge bug
- - Donkey Kong is now be able to Fastfall his dash attack when it goes offstage
- - Donkey Kong's Up-Aerial received an animation adjustment
- Falco Change List
- - Falco's head hurtbox that caused odd behavior, especially with Marth's sword tip, has been fixed
- Fox Change List
- - Fox's Forward-tilt does not halt momentum when used
- - Fox's Up-Throw issues have been addressed
- Ganondorf Change List
- - Ganondorf's ledge attacks now match Melee
- - Adjusted Ganondorf's Up-B physics and grab hitboxes to be closer to Melee
- - Fixed one of Ganondorf's Up-tilt hitboxes so that when the explosion occurs it doesn't miss
- - Ganondorf's Up-B Throw animations were touched up
- - Ganondorf's dash attack can slip off edges like in Melee
- - Ganondorf's Forward-tilt had its animation adjusted as well as the angled ones. Angled up-forward tilt should hit opponents on platforms, for example
- - Ganondorf's Side-B has a ground to air transition animation so he can grab the edge backwards. No, he cannot grab it backwards during special fall
- - Ganondorf's Up-air had its animation adjusted to match Melee's range
- - Ganondorf's Back-air had its animation adjusted to match Melee's range
- - Ganondorf's Down-smash kicks hit at the proper frames apart now so the 2nd kick will not whiff as easily
- - Ganondorf's Down throw animation was adjusted
- Ike Change List
- - Ike's Quick Draw OHKO now cannot cause a permanent color tint
- - Ike cannot grab the ledge backwards after a certain point during his Up-B
- Jigglypuff Change List
- - Jigglypuff's Up-Taunt can now be taunt canceled
- - Fixed issue with Jigglypuff turning around mid-run
- - Fixed Jigglypuff's and Lucas' water issues
- - Jigglypuff's multi-jump air friction was corrected
- - Jigglypuff's recovery A.I has been improved
- Link Change List
- - Link's Up-Smash has fixed timers
- - Link's Hylian shield now works properly in wait, walk, and crouch
- - Link's Forward roll no longer falls off of edges
- - Both Links' pummels should now work fine on slopes
- Lucario Change List
- - Fixed Lucario's ability to infinitely stall with Up-B Wall Clings
- - Fixed Lucario's Aerial Down-B restoration on death
- Fixed Lucario's inability to use Up-B again after using it on the ground
- Lucas Change List
- - Lucas' Double-Jump-Canceling item Z-drop float bug fixed
- - Lucas' A.I properly uses Up-B to recover
- - Fixed Lucas' Down-B absorb so he cannot interrupt it with jump, spotdodge, or roll
- - Fixed Lucas' double jump animation translations
- Luigi Change List
- - Fixed Luigi's inability to fall through platforms during Up-B special fall
- - Luigi's Up-B can now only grab the edge facing forward on Up-B fall after he starts blinking
- Mario Change List
- - Adjusted Mario's tornado mashing to gain height
- Marth Change List
- - Marth can only grab the ledge backwards just before going into special fall
- Ness Change List
- - Ness' Double-Jump-Canceling item Z-drop float bug fixed
- - Ness' PK Flash no longer goes into special fall in the air
- Peach Change List
- - Peach's dash item throw animation cleaned up
- - Fixed Peach's camera issues
- - Peach received some very minor animation adjustments
- Pit Change List
- - Pit's recovery A.I has been improved
- - Cleaned up Pit's Side-B coding so momentum isn't so awkward
- R.O.B. Change List
- - R.O.B.'s Final Smash freeze has been fixed
- - R.O.B.'s Grounded Side-B counting as Aerial Side-B/Up-B usage fixed
- - R.O.B's Gyro can now be grabbed on slopes
- - R.O.B's Gyro bounces off of shields instead of disappearing
- - R.O.B's Gyro has hitlag where previously it had none
- Sheik Change List
- - Sheik's recovery A.I has been improved
- - Sheik's wavedash animation now properly matches Melee
- Sonic Change List
- - Sonic's Side-B doesn't plummet out of hitstun anymore
- - Sonic's Forward-air trail adjusted to come out sooner and end sooner
- - Sonic's desyncing on WiFi should now be fixed
- - Fixed Sonic's jab slide with grab
- - Sonic's invincibility on grounded Side-B was removed due to a glitch that allowed him to keep the invincibility all throughout the entirety of the spin dash. However, the invincibility is there when hopped and when in the air
- - Fixed the ability to tap jump with tap jump off on Sonic's Homing Attack cancels
- - Sonic's Up-B animation now transitions to fall properly
- Toon Link Change List
- - Toon Link's Down-smash stats properly ported from Melee
- - Toon Link's Forward-air & Back-air had very, very minor hitbox adjustments
- - Toon Link's Up-B hitbox on the tip of his sword has been reduced very slightly in size
- Wario Change List
- - Wario's Aerial Neutral-B freeze has been addressed
- - Warioman cannot use attacks out of his Air Dodge
- Wolf Change List
- - Wolf's On-Hit Side-B transition to fall goes into hard landing instead of special landing
- Stage Change List
- - Battlefield's collisions were made completely flat, before they were considered as a slope on the left side
- - Dracula's Castle received minor gameplay and aesthetic fixes
- - It is now possible to wall jump the middle tower on Fourside
- - Added individual objects to Green Hill Zone's main platform to make it look less plain
- - Green Hill Zone's camera was adjusted
- - Green Hill Zone's background improved
- - Added Hyrule Temple, moved Hyrule Temple:M to the first page (Over Hanenbow, which was given a song. (R03.brstm)
- - Wispy in Dreamland 64 now properly turns his face when he is blowing wind
- - Warioware's camera values adjusted to be less disorienting
- Menu Change List
- - "Coin Launcher" now spelled properly
- - Changed Zelda's and Sheik's Character Portraits to look better
- - Green Hill Zone's stage icon changed to match what was added
- - Added a name bar to the random character select icon
- - Made some aesthetic adjustments to the random character select icon
- - Title screen modified to include "Demo v2.1" near the Project M logo
- - All stages, More Rules, an Random Stage Switch are selectable while running PM even if they have not been unlocked yet
- Bonus Change List
- - Added Dr. Mario taunt to Mario, except instead of a pill he uses a fireball. It replaces Mario's Down-taunt (which is the classic 'death' animation from the Donkey Kong arcade game)
- - Computer players will now wavedash
- - Captain Falcon, Falco, Fox, and Wolf's A.Is will sometimes L-cancel, no other A.Is are capable of L-canceling
- - Temple:M went through a complete makeover! It now has a nice Skyloft look to it with a tour of Skyloft itselfGeneral Character, Gameplay Mechanics, & Additions Change List
- - Random character select no longer favors Mario
- - Fixed a bug in certain moves not being refreshed on landing while holding an item (e.g. Marth's Side-B)
- - Dash accelerations for Melee veterans were ported
- - Pressing B on the ledge performs a ledge attack
- - Momentum at end of dashes and moonwalks now preserves properly
- - Glides can no longer grab backwards
- - Reverse edge grab mechanics have been adjusted
- - Previously, lots of things couldn't slide off edges. This has been addressed, now wait, dash, turns, squats, landings, crawls, and shields can slide off edges
- - Ceiling bounces are temporarily using Brawl's Stage Collision Detection, they used to be instant deaths
- - Characters no longer lose height on the respawn platform
- - Slopes no longer impact landing velocity
- - Multi-jumpers' air friction was fixed, including Dedede and Charizard's last jump properly transitioning into fall
- - Footstools can now be activated with Down-taunt
- - KO Ownership is fixed, now no one can just laser an opponent and still get the KO 2 minutes later
- - Fixed the inability to change the buttons to whatever you want with the Classic Controller and Wii Remote
- - Carrier items such as crates and capsules no longer explode
- - Homebrew codeset has "Disable Custom Stages" removed. Hackless codeset, however, to prevent freezes at the stage select screen still has custom stages disabled
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