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- int32 Mask = 0;
- TArray<EDirection> Directions = TArray<EDirection>({ Up, Down, Left, Right });
- for (EDirection D : Directions)
- {
- if (IsOverlapping(D))
- {
- Mask += (int32)D;
- }
- }
- switch (Mask)
- {
- // handle mesh swap
- }
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