Submiter55

sadb

Nov 17th, 2014
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  1.  
  2.  
  3. --[[dont u even dare take credit
  4. cus dis mai law ok and if u break my law i keel u in sb
  5.  
  6. btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
  7. + i did a small update so you still have your clothes on when small ok?
  8. ]]--
  9.  
  10. local ran,err = ypcall(function()
  11. plr = game:service'Players'.ilostmycool
  12. char = plr.Character
  13. mouse = plr:GetMouse()
  14. humanoid = char:findFirstChild("Humanoid")
  15. torso = char:findFirstChild("Torso")
  16. head = char.Head
  17. ra = char:findFirstChild("Right Arm")
  18. la = char:findFirstChild("Left Arm")
  19. rl = char:findFirstChild("Right Leg")
  20. ll = char:findFirstChild("Left Leg")
  21. rs = torso:findFirstChild("Right Shoulder")
  22. ls = torso:findFirstChild("Left Shoulder")
  23. rh = torso:findFirstChild("Right Hip")
  24. lh = torso:findFirstChild("Left Hip")
  25. neck = torso:findFirstChild("Neck")
  26. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  27. anim = char:findFirstChild("Animate")
  28. rootpart = char:findFirstChild("HumanoidRootPart")
  29. camera = workspace.CurrentCamera
  30. if anim then
  31. anim:Destroy()
  32. end
  33.  
  34. wait(1)
  35.  
  36.  
  37. rj.C0 = CFrame.new()
  38. rj.C1 = CFrame.new()
  39.  
  40.  
  41. super_annoying = Instance.new("Sound", head)
  42. super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
  43. super_annoying.Volume = 0.6
  44. super_annoying.Looped = true
  45. barrel_roll = Instance.new("Sound", head)
  46. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
  47. barrel_roll.Volume = 1
  48. barrel_roll.Looped = true
  49. dubstep_gun = Instance.new("Sound", head)
  50. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
  51. dubstep_gun.Volume = 0.6
  52. dubstep_gun.Looped = true
  53. you_are_pirate = Instance.new("Sound", head)
  54. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
  55. you_are_pirate.Volume = 0.6
  56. you_are_pirate.Looped = true
  57. cant_touch = Instance.new("Sound", head)
  58. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  59. cant_touch.Volume = 1
  60. cant_touch.Looped = true
  61. gangy_style = Instance.new("Sound", head)
  62. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  63. gangy_style.Volume = 0.6
  64. gangy_style.Looped = true
  65. fox_say = Instance.new("Sound", head)
  66. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  67. fox_say.Volume = 0.5
  68. fox_say.Looped = true
  69. durk = Instance.new("Sound", head)
  70. durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
  71. durk.Volume = 0.8
  72. durk.Looped = true
  73. sax_guy = Instance.new("Sound", head)
  74. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
  75. sax_guy.Volume = 0.6
  76. sax_guy.Looped = true
  77. heman = Instance.new("Sound", head)
  78. heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
  79. heman.Volume = 1
  80. heman.Looped = true
  81. justin = Instance.new("Sound", head)
  82. justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
  83. justin.Volume = 0.8
  84. justin.Looped = true
  85. brony_music = Instance.new("Sound", head)
  86. brony_music.SoundId = "http://www.roblox.com/asset/?id=130769808"
  87. brony_music.Volume = 1
  88. brony_music.Looped = true
  89. spitfire = Instance.new("Sound", head)
  90. spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
  91. spitfire.Volume = 0.8
  92. spitfire.Looped = true
  93. burn_dem = Instance.new("Sound", head)
  94. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  95. burn_dem.Volume = 1
  96. burn_dem.Looped = true
  97. aj = Instance.new("Sound", head)
  98. aj.SoundId = "rbxassetid://177732780"
  99. aj.Volume = 1
  100. aj.Looped = true
  101.  
  102. Instance.new("HumanoidController", game:service'ControllerService')
  103. Instance.new("SkateboardController", game:service'ControllerService')
  104. Instance.new("VehicleController", game:service'ControllerService')
  105.  
  106.  
  107.  
  108.  
  109. --minimize
  110. rh.Parent = nil
  111. lh.Parent = nil
  112. rs.Parent = nil
  113. ls.Parent = nil
  114. neck.Parent = nil
  115. rj.Parent = nil
  116.  
  117.  
  118. rl.FormFactor = "Custom"
  119. ll.FormFactor = "Custom"
  120. ra.FormFactor = "Custom"
  121. la.FormFactor = "Custom"
  122. torso.FormFactor = "Custom"
  123. head.FormFactor = "Custom"
  124. rootpart.FormFactor = "Custom"
  125.  
  126.  
  127.  
  128.  
  129. rootpart.Size = Vector3.new(.4, .4, .2)
  130. rl.Size = Vector3.new(.2, .4, .2)
  131. ll.Size = Vector3.new(.2, .4, .2)
  132. ra.Size = Vector3.new(.2, .4, .2)
  133. la.Size = Vector3.new(.2, .4, .2)
  134. torso.Size = Vector3.new(.4, .4, .2)
  135. head.Size = Vector3.new(.4, .2, .2)
  136.  
  137. rh.Parent = torso
  138. lh.Parent = torso
  139. rs.Parent = torso
  140. ls.Parent = torso
  141. neck.Parent = torso
  142. rj.Parent = rootpart
  143.  
  144.  
  145. if torso:findFirstChild("roblox") then
  146. local p = Instance.new("Part", char)
  147. p.FormFactor = "Custom"
  148. p.Size = torso.Size
  149. p.Transparency = 1
  150. p:BreakJoints()
  151. local w = Instance.new("Weld", char)
  152. w.Part0 = p
  153. w.Part1 = torso
  154. torso:findFirstChild("roblox").Parent = p
  155. end
  156.  
  157.  
  158. --[[mesh1 = Instance.new("SpecialMesh", torso)
  159. mesh1.Name = "Mesh"
  160. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  161. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  162. mesh2 = Instance.new("SpecialMesh", la)
  163. mesh2.Name = "Mesh"
  164. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  165. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  166. mesh3 = Instance.new("SpecialMesh", ra)
  167. mesh3.Name = "Mesh"
  168. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  169. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  170. mesh4 = Instance.new("SpecialMesh", ll)
  171. mesh4.Name = "Mesh"
  172. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  173. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  174. mesh5 = Instance.new("SpecialMesh", rl)
  175. mesh5.Name = "Mesh"
  176. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  177. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  178.  
  179.  
  180. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  181.  
  182. ls.C0 = CFrame.new(-.3,.1,0)
  183. ls.C1 = CFrame.new(0,.1,0)
  184. rs.C0 = CFrame.new(.3,.1,0)
  185. rs.C1 = CFrame.new(0,.1,0)
  186. rh.C0 = CFrame.new(.1,-.2,0)
  187. rh.C1 = CFrame.new(0, .2, 0)
  188. lh.C0 = CFrame.new(-.1,-.2,0)
  189. lh.C1 = CFrame.new(0, .2, 0)
  190. neck.C0 = CFrame.new(0,.2,0)
  191. neck.C1 = CFrame.new(0,-.1,0)
  192.  
  193. bodyc = char:findFirstChild("Body Colors")
  194. if bodyc then
  195. bodyc:Destroy()
  196. end
  197.  
  198. wait(1)
  199.  
  200. local body = {}
  201. for i,v in pairs(char:children()) do
  202. if v:IsA'BasePart' then
  203. body[v] = {Color = v.BrickColor}
  204. end
  205. end
  206.  
  207. function restorecolors()
  208. for _,bp in pairs(char:children()) do
  209. if bp:IsA("BasePart") then
  210. bp.BrickColor = body[bp].Color
  211. end
  212. end
  213. end
  214.  
  215.  
  216. local LightForTorso = Instance.new("PointLight", head)
  217. LightForTorso.Color = torso.BrickColor.Color
  218. LightForTorso.Range = 7
  219. LightForTorso.Brightness = 1.5
  220.  
  221.  
  222.  
  223.  
  224. local slidecount = 0
  225. local slidecountmax = 0
  226. local anim = ""
  227. local lastanim = anim
  228. local speed = 0
  229. local looking = false
  230. local dancing = false
  231. local superannoying = false
  232. local barrelroll = false
  233. local dubstepgun = false
  234. local foxie = false
  235. local durka = false
  236. local saxguy = false
  237. local heya = false
  238. local jb = false
  239. local bronymusic = false
  240. local sheddy = false
  241. local burndem = false
  242. local global_wait = 0
  243.  
  244. count = 0
  245. countspeed = 1
  246. sine = 0
  247. sinespeed = 1
  248.  
  249.  
  250.  
  251. humanoid.WalkSpeed = 11
  252.  
  253.  
  254. local controllerService = game:GetService("ControllerService")
  255. local controller = controllerService:GetChildren()[1]
  256.  
  257.  
  258. local colors = {"White", "Really black"}
  259.  
  260. humanoid.Died:connect(function()
  261. for cframe_parts = 0, 100 do
  262. local p = Instance.new("Part")
  263. p.FormFactor = "Custom"
  264. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  265. p.Size = Vector3.new(1, 1, 1)
  266. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  267. p.Locked = true
  268. p.CanCollide = false
  269. p.Anchored = true
  270. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  271. p.Parent = workspace
  272. game:service'Debris':AddItem(p, 5)
  273. coroutine.wrap(function()
  274. while wait() do
  275. if p ~= nil then
  276. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  277. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  278. p.Transparency = p.Transparency + 0.015
  279. else
  280. break
  281. end
  282. end
  283. end)()
  284. end
  285. for _,v in pairs(char:children()) do
  286. if v:IsA("Part") then
  287. v:Destroy()
  288. end
  289. end
  290.  
  291. end)
  292.  
  293.  
  294. mouse.KeyDown:connect(function(k)
  295.  
  296. if string.byte(k) == 50 then
  297.  
  298. if dancing then return end
  299. sitting = not sitting
  300. if sitting then
  301. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  302. local hitz,enz = workspace:FindPartOnRay(ray, char)
  303.  
  304.  
  305. if hitz then
  306. controller.Parent = nil
  307. humanoid.WalkSpeed = 0
  308. coroutine.wrap(function()
  309. while wait() do
  310. humanoid.PlatformStand = true
  311. if sitting == false then humanoid.PlatformStand = false break end
  312. end
  313. end)()
  314. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  315. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  316. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  317. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  318. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  319.  
  320. miniweld = Instance.new("Weld", char)
  321. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  322. miniweld.Part0 = hitz
  323. miniweld.Part1 = rootpart
  324. else
  325. sitting = false
  326. return
  327. end
  328. else
  329. if miniweld then
  330. miniweld:Destroy()
  331. end
  332. controller.Parent = controllerService
  333. humanoid.PlatformStand = false
  334. humanoid.WalkSpeed = 11
  335. end
  336. end
  337.  
  338. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  339. superannoying = false
  340. barrelroll = false
  341. heya = false
  342. dubstepgun = false
  343. youpirate = false
  344. canttouch = false
  345. gangnam = false
  346. sheddy = false
  347. durka = false
  348. saxguy = false
  349. foxie = false
  350. burndem = false
  351. bronymusic = false
  352. brony_music:stop()
  353. fox_say:stop()
  354. spitfire:stop()
  355. heman:stop()
  356. justin:stop()
  357. jb = false
  358. durk:stop()
  359. restorecolors()
  360. burn_dem:stop()
  361. if hat then
  362. hat:Destroy()
  363. end
  364. sax_guy:stop()
  365. gangy_style:stop()
  366. cant_touch:stop()
  367. you_are_pirate:stop()
  368. dubstep_gun:stop()
  369. super_annoying:stop()
  370. barrel_roll:stop()
  371. dancing = false
  372. global_wait = 0
  373. LightForTorso.Color = torso.BrickColor.Color
  374. end
  375.  
  376. if k == "z" then
  377. if dancing then return end
  378. if not sitting then
  379. dancing = true
  380. superannoying = true
  381. super_annoying:play()
  382. end
  383. end
  384. if k == "k" then
  385. if dancing then return end
  386. if not sitting then
  387. dancing = true
  388. sheddy = true
  389. spitfire:play()
  390. end
  391. end
  392.  
  393. if k == "n" then
  394. if dancing then return end
  395. if not sitting then
  396. dancing = true
  397. gangnam = true
  398. gangy_style:play()
  399. end
  400. end
  401.  
  402. if k == "r" then
  403. if dancing then return end
  404. if not sitting then
  405. dancing = true
  406. burndem = true
  407. burn_dem:play()
  408. end
  409. end
  410.  
  411.  
  412. if k == "x" then
  413. if dancing then return end
  414. if not sitting then
  415. dancing = true
  416. barrelroll = true
  417. barrel_roll:play()
  418. hat = Instance.new("Part", char)
  419. hat.FormFactor = "Custom"
  420. hat.CanCollide = false
  421. hat.Size = torso.Size
  422. hat.Locked = true
  423. hat:breakJoints()
  424. local hatmesh = Instance.new("SpecialMesh", hat)
  425. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  426. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  427. hatmesh.Scale = Vector3.new(.22, .2, .22)
  428. local hatweld = Instance.new("Weld", hat)
  429. hatweld.Part0 = hat
  430. hatweld.Part1 = torso
  431. end
  432. end
  433. if k == "h" then
  434. if dancing then return end
  435. if not sitting then
  436. dancing = true
  437. heman:play()
  438. heya = true
  439. hat = Instance.new("Part", char)
  440. hat.FormFactor = "Custom"
  441. hat.CanCollide = false
  442. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  443. hat.Locked = true
  444. hat.BrickColor = BrickColor.new("Hot pink")
  445. hat:breakJoints()
  446. local hatweld = Instance.new("Weld", hat)
  447. hatweld.Part0 = hat
  448. hatweld.Part1 = torso
  449. end
  450. end
  451. if k == "j" then
  452. if dancing then return end
  453. if not sitting then
  454. dancing = true
  455. justin:play()
  456. jb = true
  457. hat = Instance.new("Part", char)
  458. hat.FormFactor = "Custom"
  459. hat.CanCollide = false
  460. hat.Size = head.Size
  461. hat.Locked = true
  462. hat.BrickColor = BrickColor.new("Hot pink")
  463. hat:breakJoints()
  464. local hatmesh = Instance.new("SpecialMesh", hat)
  465. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  466. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  467. hatmesh.Scale = Vector3.new(.23, .23, .23)
  468. local hatweld = Instance.new("Weld", hat)
  469. hatweld.Part0 = hat
  470. hatweld.Part1 = head
  471. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  472. end
  473. end
  474. if k == "c" then
  475. if dancing then return end
  476. if not sitting then
  477. dancing = true
  478. dubstepgun = true
  479. dubstep_gun:play()
  480. end
  481. end
  482. if k == "v" then
  483. if dancing then return end
  484. if not sitting then
  485. dancing = true
  486. youpirate = true
  487. you_are_pirate:play()
  488. hat = Instance.new("Part", char)
  489. hat.FormFactor = "Custom"
  490. hat.CanCollide = false
  491. hat.Size = head.Size
  492. hat.Locked = true
  493. hat:breakJoints()
  494. local hatmesh = Instance.new("SpecialMesh", hat)
  495. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  496. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  497. hatmesh.Scale = Vector3.new(.2, .2, .2)
  498. local hatweld = Instance.new("Weld", hat)
  499. hatweld.Part0 = hat
  500. hatweld.Part1 = head
  501. hatweld.C0 = CFrame.new(0, -0.15, 0)
  502. end
  503. end
  504. if k == "m" then
  505. if dancing then return end
  506. if not sitting then
  507. dancing = true
  508. canttouch = true
  509. cant_touch:play()
  510. end
  511. end
  512. if k == "b" then
  513. if dancing then return end
  514. if not sitting then
  515. dancing = true
  516. bronymusic = true
  517. brony_music:play()
  518. for _,bp in pairs(char:children()) do
  519. if bp:IsA("BasePart") then
  520. bp.BrickColor = BrickColor.new("Lavender")
  521. end
  522. end
  523. hat = Instance.new("Part", char)
  524. hat.FormFactor = "Custom"
  525. hat.CanCollide = false
  526. hat.Size = head.Size
  527. hat.Locked = true
  528. hat.BrickColor = BrickColor.new("Lavender")
  529. hat:breakJoints()
  530. local hatmesh = Instance.new("SpecialMesh", hat)
  531. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  532. hatmesh.Scale = Vector3.new(.1, .2, .1)
  533. local hatweld = Instance.new("Weld", hat)
  534. hatweld.Part0 = hat
  535. hatweld.Part1 = head
  536. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  537. end
  538. end
  539.  
  540. if k == "l" then
  541. if dancing then return end
  542. if not sitting then
  543. dancing = true
  544. foxie = true
  545. fox_say:play()
  546. hat = Instance.new("Part", char)
  547. hat.FormFactor = "Custom"
  548. hat.CanCollide = false
  549. hat.Size = head.Size
  550. hat.Locked = true
  551. hat:breakJoints()
  552. local hatmesh = Instance.new("SpecialMesh", hat)
  553. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  554. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  555. hatmesh.Scale = Vector3.new(.2, .2, .2)
  556. local hatweld = Instance.new("Weld", hat)
  557. hatweld.Part0 = hat
  558. hatweld.Part1 = head
  559. hatweld.C0 = CFrame.new(0, -0.1, 0)
  560. end
  561.  
  562. end
  563. if k == "f" then
  564. if dancing then return end
  565. if not sitting then
  566. dancing = true
  567. durka = true
  568. durk:play()
  569. end
  570. end
  571. if k == "g" then
  572. if dancing then return end
  573. if not sitting then
  574. dancing = true
  575. saxguy = true
  576. sax_guy:play()
  577. hat = Instance.new("Part", char)
  578. hat.FormFactor = "Custom"
  579. hat.CanCollide = false
  580. hat.Size = head.Size
  581. hat.Locked = true
  582. hat:breakJoints()
  583. local hatmesh = Instance.new("SpecialMesh", hat)
  584. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  585. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  586. hatmesh.Scale = Vector3.new(.25, .25, .25)
  587. local hatweld = Instance.new("Weld", hat)
  588. hatweld.Part0 = hat
  589. hatweld.Part1 = la
  590. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  591. end
  592. end
  593.  
  594.  
  595.  
  596.  
  597. if k == "q" then
  598. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  599. if sitting then return end
  600. looking = true
  601. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  602. end
  603. if k == "e" then
  604. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  605. if sitting then return end
  606. looking = true
  607. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  608. end
  609. if k == "t" then
  610. if dancing then return end
  611. if sitting then return end
  612. dancing = true
  613. aj:play()
  614. end
  615. if string.byte(k) == 48 or string.byte(k) == 47 then
  616. if sitting then return end
  617. humanoid.WalkSpeed = 18
  618. end
  619. if string.byte(k) == 52 then
  620. if sitting then return end
  621. humanoid.WalkSpeed = 6
  622. end
  623. end)
  624.  
  625. mouse.KeyUp:connect(function(k)
  626. if string.byte(k) == 48 or string.byte(k) == 47 then
  627. if sitting then return end
  628. humanoid.WalkSpeed = 11
  629. end
  630. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  631. superannoying = false
  632. barrelroll = false
  633. heya = false
  634. dubstepgun = false
  635. youpirate = false
  636. canttouch = false
  637. gangnam = false
  638. sheddy = false
  639. durka = false
  640. saxguy = false
  641. foxie = false
  642. burndem = false
  643. bronymusic = false
  644. aj:stop()
  645. brony_music:stop()
  646. fox_say:stop()
  647. spitfire:stop()
  648. heman:stop()
  649. justin:stop()
  650. jb = false
  651. durk:stop()
  652. restorecolors()
  653. burn_dem:stop()
  654. if hat then
  655. hat:Destroy()
  656. end
  657. sax_guy:stop()
  658. gangy_style:stop()
  659. cant_touch:stop()
  660. you_are_pirate:stop()
  661. dubstep_gun:stop()
  662. super_annoying:stop()
  663. barrel_roll:stop()
  664. dancing = false
  665. global_wait = 0
  666. LightForTorso.Color = torso.BrickColor.Color
  667. end
  668.  
  669.  
  670. if k == "q" then
  671. if looking then
  672. if sitting then return end
  673. rj.C0 = CFrame.new()
  674. looking = false
  675. end
  676. end
  677.  
  678. if k == "e" then
  679. if looking then
  680. if sitting then return end
  681. rj.C0 = CFrame.new()
  682. looking = false
  683. end
  684. end
  685. end)
  686.  
  687.  
  688. game:service'RunService'.Stepped:connect(function()
  689. count = (count % 100) + countspeed
  690. angle = math.pi * math.sin(math.pi*2/100*count)
  691.  
  692. if slidecount < slidecountmax then
  693. slidecount = slidecount + speed
  694. end
  695. if slidecount > slidecountmax then
  696. slidecount = slidecount - speed
  697. end
  698. if global_wait == 380 then global_wait = 0 end
  699.  
  700. sine = sine + sinespeed
  701. if not dancing then
  702. if not sitting then
  703. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  704. local hitz, enz = workspace:FindPartOnRay(ray, char)
  705. if not hitz then
  706. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  707. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  708. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  709. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  710. if not looking then
  711. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  712. end
  713. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  714. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  715.  
  716. -- idle anim
  717.  
  718. anim = "Idle"
  719. if anim ~= lastanim then
  720. if lastanim == "Walking" then
  721. speed = 0.5
  722. slidecount = 1
  723. slidecountmax = 0
  724. elseif lastanim == "Running" then
  725. speed = 2.5
  726. slidecount = 5
  727. slidecountmax = 0
  728. else
  729. slidecount = 0
  730. slidecountmax = 0
  731. end
  732. end
  733. countspeed = 1
  734. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  735. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  736. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  737. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  738. if not looking then
  739. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  740. end
  741. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  742. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  743. looking = false
  744. -- walk anim
  745. anim = "Walking"
  746. if anim ~= lastanim then
  747. speed = 0.2
  748. slidecount = 0
  749. slidecountmax = 1
  750. if lastanim == "Running" then
  751. slidecount = 5
  752. end
  753. end
  754. countspeed = 6
  755. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  756. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  757. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  758. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  759. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  760. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  761. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  762. --run anim
  763. anim = "Running"
  764. if anim ~= lastanim then
  765. speed = 1
  766. slidecount = 0
  767. slidecountmax = 5
  768. if lastanim == "Walking" then
  769. slidecount = 1
  770. end
  771. end
  772.  
  773. looking = false
  774. countspeed = 9
  775. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  776. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  777. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  778. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  779. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  780. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  781. end
  782.  
  783. lastanim = anim
  784. else
  785. countspeed = 1
  786. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  787. local hitz, enz = workspace:FindPartOnRay(ray, char)
  788. if not hitz then
  789. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  790. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  791. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  792. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  793. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  794. else
  795. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  796. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  797. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  798. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  799. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  800. end
  801.  
  802. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  803. end
  804. else
  805. if superannoying then
  806. countspeed = 5
  807. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  808. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  809. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  810. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  811. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  812. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  813. elseif barrelroll then
  814. countspeed = 5
  815. sinespeed = 0.1
  816. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  817. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  818. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  819. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  820. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  821. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  822. elseif dubstepgun then
  823. global_wait = (global_wait % 380) + 1
  824. countspeed = 5
  825. if global_wait < 249 - 40 then
  826. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  827. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  828. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  829. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  830. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  831. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  832. elseif global_wait > 249 - 40 then
  833. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  834. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  835. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  836. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  837. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  838. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  839. end
  840. elseif youpirate then
  841. global_wait = (global_wait % 380) + 1
  842. countspeed = 5
  843. if global_wait < 79 then
  844. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  845. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  846. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  847. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  848. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  849. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  850. elseif global_wait < 299 then
  851. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  852. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  853. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  854. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  855. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  856. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  857. elseif global_wait > 299 then
  858. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  859. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  860. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  861. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  862. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  863. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  864. end
  865. elseif canttouch then
  866. countspeed = 5
  867. global_wait = (global_wait % 160) + 1
  868. if global_wait == 160 then global_wait = 0 end
  869. if global_wait < 39 then
  870. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  871. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  872. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  873. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  874. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  875. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  876. elseif global_wait < 79 then
  877. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  878. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  879. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  880. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  881. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  882. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  883. elseif global_wait < 119 then
  884. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  885. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  886. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  887. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  888. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  889. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  890. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  891. elseif global_wait > 119 then
  892. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  893. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  894. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  895. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  896. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  897. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  898. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  899. end
  900. elseif gangnam then
  901. countspeed = 5
  902. if global_wait == 180 then global_wait = 0 end
  903. global_wait = (global_wait % 180) + 1
  904. if global_wait < 89 then
  905. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  906. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  907. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  908. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  909. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  910. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  911. elseif global_wait > 89 then
  912. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  913. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  914. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  915. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  916. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  917. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  918. end
  919. elseif foxie then
  920. countspeed = 5
  921. global_wait = (global_wait % 380) + 2
  922. if global_wait < 89 then
  923. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  924. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  925. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  926. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  927. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  928. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  929. elseif global_wait > 89 then
  930. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  931. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  932. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  933. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  934. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  935. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  936. end
  937. elseif durka then
  938. countspeed = 2
  939. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  940. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  941. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  942. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  943. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  944. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  945. elseif saxguy then
  946. countspeed = 5
  947. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  948. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  949. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  950. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  951. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  952. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  953. elseif heya then
  954. countspeed = 5
  955. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  956. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  957. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  958. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  959. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  960. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  961. elseif jb then
  962. countspeed = 5
  963. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  964. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  965. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  966. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  967. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  968. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  969. elseif bronymusic then
  970. countspeed = 5
  971. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  972. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  973. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  974. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  975. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  976. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  977. elseif sheddy then
  978. countspeed = 7
  979. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  980. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  981. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  982. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  983. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  984. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  985. elseif burndem then
  986. countspeed = 4
  987. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  988. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  989. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  990. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  991. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  992. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  993. elseif aj.IsPlaying then
  994. countspeed = 5
  995. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  996. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  997. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  998. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  999. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1000. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1001. end
  1002. end
  1003. end)
  1004.  
  1005.  
  1006. plr.Chatted:connect(function(msg)
  1007. game:service'Chat':Chat(head, msg, 1)
  1008. if msg == "die/" then
  1009. char:breakJoints()
  1010. end
  1011. end)
  1012.  
  1013. end)
  1014. if not ran and err then
  1015. print(err)
  1016. end
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