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  1. Initialize engine version: 2018.2.0f2 (787658998520)
  2. Forcing GfxDevice: Direct3D 11
  3. GfxDevice: creating device client; threaded=1
  4. d3d11: failed to create device and context (80004005).
  5. GfxDevice: creating device client; threaded=1
  6. d3d11: failed to create device and context (80004005).
  7. GfxDevice: creating device client; threaded=1
  8. Renderer: GeForce GTX 970/PCIe/SSE2
  9. Vendor: NVIDIA Corporation
  10. Version: 4.5.0 NVIDIA 384.130
  11. GLES: 0
  12. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  13. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffe
  14. r_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR
  15. B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar
  16. ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_
  17. float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G
  18. L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image
  19. GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverag
  20. e GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod G
  21. L_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  22. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 77825
  23. Begin MonoManager ReloadAssembly
  24. - Completed reload, in 0.455 seconds
  25. <RI> Initializing input.
  26.  
  27. <RI> Input initialized.
  28.  
  29. <RI> Touch support initialization failed: Call not implemented.
  30.  
  31. .
  32.  
  33. UnloadTime: 1.105400 ms
  34. 2019-08-14T17:53:17 0.008 INF [Steamworks.NET] SteamAPI_Init() ok
  35. 2019-08-14T17:53:17 0.064 INF NET: InitCallbacks
  36. 2019-08-14T17:53:17 0.074 INF Texture quality is set to 1
  37. 2019-08-14T17:53:17 0.075 INF Precaching...
  38. 2019-08-14T17:53:17 0.080 INF Precaching file: 7DaysToDie_Data/resources.assets
  39. 2019-08-14T17:53:17 0.156 INF [EAC] Initializing ...
  40. 2019-08-14T17:53:18 0.834 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  41. Could not open file Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/resources.assets for read
  42.  
  43. (Filename: Line: 56)
  44.  
  45. 2019-08-14T17:53:19 1.882 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  46. 2019-08-14T17:53:19 1.886 INF Precaching file: Data/Bundles/blocktextureatlases
  47. 2019-08-14T17:53:22 4.893 INF Precaching file: Data/Bundles/terraintextures
  48. 2019-08-14T17:53:22 5.209 INF Precaching done
  49. 2019-08-14T17:53:22 5.211 INF Loading main scene
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  51. UnloadTime: 5.151800 ms
  52. 2019-08-14T17:53:23 5.410 INF Awake
  53. 2019-08-14T17:53:23 5.458 WRN Setting global culture failed!
  54. Localization language: English
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  57.  
  58. 2019-08-14T17:53:23 5.517 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Windows 64 Bit
  59. 2019-08-14T17:53:23 5.518 INF System information:
  60. 2019-08-14T17:53:23 5.518 INF OS: Windows 7 (6.1.0) 64bit
  61. 2019-08-14T17:53:23 5.519 INF CPU: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (cores: 8)
  62. 2019-08-14T17:53:23 5.519 INF RAM: 11998 MB
  63. 2019-08-14T17:53:23 5.519 INF GPU: GeForce GTX 970/PCIe/SSE2 (4096 MB)
  64. 2019-08-14T17:53:23 5.519 INF Graphics API: OpenGL 4.5.0 NVIDIA 384.130 (shader level 5.0)
  65. 2019-08-14T17:53:23 5.520 INF Last played version: Alpha 17.4
  66. 2019-08-14T17:53:23 5.520 INF Local UTC offset: -5 hours
  67. 2019-08-14T17:53:23 5.520 WRN Setting global culture failed!
  68. 2019-08-14T17:53:23 5.529 INF Command line arguments: 7daystodie.exe -force-d3d11 -logfile Z:\home\jraven\.local\share\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-08-14__17-53-14.txt
  69. 2019-08-14T17:53:23 5.532 INF Not running in Big Picture Mode, no on-screen keyboard available
  70. 2019-08-14T17:53:23 5.532 INF Starting PlayerInputManager...
  71. 2019-08-14T17:53:23 5.553 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  72. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  73. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\XInputInterface32
  74. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  75. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  76. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\libXInputInterface32
  77. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  78. 2019-08-14T17:53:23 5.720 INF Starting UserProfileManager...
  79. 2019-08-14T17:53:23 5.748 INF ApplyAllOptions current screen 2560 x 1440, 60hz, window 2560 x 1440, fullscreen True FullScreenWindow
  80. 2019-08-14T17:53:23 5.826 INF [MODS] Start loading
  81. 2019-08-14T17:53:23 5.829 INF [MODS] Trying to load from SMX
  82. 2019-08-14T17:53:23 5.878 INF [MODS] Loaded Mod: SMX (15b104er08)
  83. 2019-08-14T17:53:23 5.878 INF [MODS] Trying to load from ValmodIcons
  84. 2019-08-14T17:53:23 5.879 INF [MODS] Loaded Mod: Valmod Icons (3)
  85. 2019-08-14T17:53:23 5.879 INF [MODS] Initializing mod code
  86. 2019-08-14T17:53:23 5.879 INF [MODS] Loading done
  87. 2019-08-14T17:53:23 5.893 INF Loading permissions file at 'C:\users\steamuser\Application Data/7DaysToDie/Saves/serveradmin.xml'
  88. 2019-08-14T17:53:23 5.944 INF Loading permissions file done.
  89. 2019-08-14T17:53:23 6.029 INF Awake done in 618 ms
  90. 2019-08-14T17:53:24 6.639 INF Reloading serveradmin.xml
  91. 2019-08-14T17:53:24 6.639 INF Loading permissions file at 'C:\users\steamuser\Application Data/7DaysToDie/Saves/serveradmin.xml'
  92. 2019-08-14T17:53:24 6.645 INF Loading permissions file done.
  93. 2019-08-14T17:53:24 6.879 INF Atlas reset took 838 ms
  94. 2019-08-14T17:53:24 6.879 INF Atlas load took 849 ms
  95. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  96. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\libc
  97. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  98.  
  99. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3968.
  100. Total: 13.093900 ms (FindLiveObjects: 0.911600 ms CreateObjectMapping: 0.180500 ms MarkObjects: 11.923600 ms DeleteObjects: 0.077200 ms)
  101.  
  102. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  103.  
  104. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3968.
  105. Total: 12.736300 ms (FindLiveObjects: 1.107900 ms CreateObjectMapping: 0.247600 ms MarkObjects: 11.325000 ms DeleteObjects: 0.055000 ms)
  106.  
  107. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  108.  
  109. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3968.
  110. Total: 11.822900 ms (FindLiveObjects: 0.942600 ms CreateObjectMapping: 0.171600 ms MarkObjects: 10.694200 ms DeleteObjects: 0.013600 ms)
  111.  
  112. 2019-08-14T17:53:25 7.247 INF User joined: jRaven
  113. UMA Overlay loading took 2232 ms
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  116.  
  117. UMA Slot loading took 3 ms
  118.  
  119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  120.  
  121. 2019-08-14T17:53:30 12.663 INF WorldStaticData.Init() needed 1.994s
  122. 2019-08-14T17:53:32 14.775 INF [Steamworks.NET] Login ok.
  123. 2019-08-14T17:53:32 15.031 INF AchievementManager: Received stats and achievements from Steam
  124. 2019-08-14T17:53:33 16.106 INF Started thread ServerBrowserListUpdater
  125. 2019-08-14T17:53:40 22.473 INF Connecting to server 107.178.108.125:26901...
  126. 2019-08-14T17:53:40 22.475 INF NET: LiteNetLib trying to connect to: 107.178.108.125:26901
  127. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  128. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\libc
  129. Fallback handler could not load library Z:/home/jraven/.local/share/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  130. 2019-08-14T17:53:40 22.505 INF Exited thread ServerBrowserListUpdater
  131. 2019-08-14T17:53:42 24.585 INF SaveAndCleanupWorld
  132. 2019-08-14T17:53:42 24.586 INF [Steamworks.NET] Stopping server
  133. 2019-08-14T17:53:42 24.586 INF [Steamworks.NET] Exiting Lobby
  134. 2019-08-14T17:53:42 24.602 INF Persistent GamePrefs saved
  135. 2019-08-14T17:53:43 25.773 INF Started thread ServerBrowserListUpdater
  136. 2019-08-14T17:53:46 29.124 INF Connecting to server 107.178.108.125:26900...
  137. 2019-08-14T17:53:46 29.125 INF NET: LiteNetLib trying to connect to: 107.178.108.125:26900
  138. 2019-08-14T17:53:46 29.171 INF Exited thread ServerBrowserListUpdater
  139. 2019-08-14T17:53:46 29.209 INF NET: LiteNetLib: Connected to server
  140. 2019-08-14T17:53:47 29.247 INF Started thread NCS_Reader_0
  141. 2019-08-14T17:53:47 29.247 INF Started thread NCS_Writer_0
  142. 2019-08-14T17:53:47 29.255 INF Started thread NCS_Reader_1
  143. 2019-08-14T17:53:47 29.256 INF Started thread NCS_Writer_1
  144. 2019-08-14T17:53:47 29.266 INF NPCID.Read
  145. 2019-08-14T17:53:47 29.275 INF Connection handshake done
  146. 2019-08-14T17:53:47 29.275 INF [Steamworks.NET] Auth.GetAuthTicket()
  147. 2019-08-14T17:53:47 29.276 INF [EAC] Connected to game server
  148. 2019-08-14T17:53:47 29.277 INF NPPL.Write
  149. 2019-08-14T17:53:47 29.482 INF Login: WaitingForSteam
  150. 2019-08-14T17:53:47 29.742 INF Login: Authenticated
  151. 2019-08-14T17:53:47 29.777 INF Player allowed
  152. FormatException: An invalid IP address was specified.
  153. at System.Net.IPAddress.Parse (System.String ipString) [0x00000] in <filename unknown>:0
  154. at Steam.ToInt (System.String addr) [0x00000] in <filename unknown>:0
  155. at ServerListManager.AddFavorite (.GameServerInfo _info, Boolean _history) [0x00000] in <filename unknown>:0
  156. at ConnectionManager.PlayerAllowed (System.String _gameInfo, UInt64 _steamLobbyId) [0x00000] in <filename unknown>:0
  157. at NetPackagePlayerLoginAnswer.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
  158. at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0
  159. at ConnectionManager.Update () [0x00000] in <filename unknown>:0
  160.  
  161. (Filename: Line: -1)
  162.  
  163. 2019-08-14T17:53:49 32.080 INF OnApplicationQuit
  164. 2019-08-14T17:53:49 32.084 INF OnApplicationQuit
  165. Setting up 4 worker threads for Enlighten.
  166. Thread -> id: 74 -> priority: 1
  167. Thread -> id: 75 -> priority: 1
  168. Thread -> id: 76 -> priority: 1
  169. Thread -> id: 77 -> priority: 1
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