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- [RITA HP: 60]
- Traits
- [Strong] (Versatile) Has great physical strength
- [Weapons Expert] (Versatile) Knowledgeable in the use of weapons
- [Brawler+] (Versatile) Has experience in melee scuffles (EXCEED: Deal x2 Damage)
- [Resilient-] (Defensive) Hard nut to crack (PASSIVE: Ignore first negative status effect gained in combat)
- [Intimidating] (Versatile) An aura of danger, Though useless if someone doesn't cave
- [Strong Back-] (Offensive) Heavy lifting is no problem for you (Increase inventory space by 10)
- Quirks
- [Melee Specialist]: Melee weapons deal 50% more damage. Have a harder time hitting targets from medium range and beyond
- [CLYDE HP: 45]
- Traits
- [Smart] (Versatile) Quick witted
- [Anatomist+] (Offensive) A knowledge of anatomy. (Exceed: Cripple one body part of the target)
- [Evasive-] (Defensive) Hard to hit (When targeted with a melee attack, gains extra defense and can reposition anywhere within medium range)
- [One Hander] (Versatile) A real dominant hand (One handed weapons are much easier to fight with, two handed weapons are much harder to fight with)
- Quirks
- [Medical Expert] Knowledgeable in the use and creation of medicine. Medicine and medical items heal 20% more when used
- [ALTON HP: 50]
- -Traits-
- [Firearm Expert] (Offensive) Knowledgeable in the use of firearms
- [Accuracy] (Offensive)Not a bad shot. (Counts as two traits from mid range and long range)
- [Commando-] (Offensive) More comfortable with two handed firearms. (Much easier to hit with two handed firearms, harder to hit with other weapons)
- [Nimble] (Versatile)
- -Quirks-
- [Hand Loader] Doesn't let good brass go to waste. Knowledgable in making simple ammunition
- [Gun Nut] Firearms deal 25% more damage
- -Skills-
- [Callout] Scan the enemies movements and actions and alert allies; Target becomes much easier to hit (Cost: 2)
- [Fake Out] Force an enemy to BRACE instead of attack, only works on an enemy once per combat. (Cost: 1)
- [SQUID HP: 70]
- -Traits-
- [Knife Expert] (Versatile) Knowledgable in the use of knives
- [Quick x2] (Versatile) Quick on your feet
- [Skillful] (Versatile) (Counts as two traits when used to activate skills)
- [Parrier] (Defensive) (While holding a knife, attacks that meet user's defense deal 25% damage back)
- [Opportunist-] (Offensive) Knows how to exploit an enemies moment of weakness(Whenever an in range enemy gains a status ailment, get a free attack on it)
- -Quirks-
- [Knife Nut] Knives deal 50% more damage. Have a harder time hitting with other weapons
- -Skills-
- [Blood Curdle] Take 15% of your max health as damage; Let loose a blood curdling shriek inflicting [WEAKENED 2] on EVERYONE who hears it. (Cost: 2)
- [Tendon Slash] A brutal attack targeted at the tendons dealing weapon damage and inflicting [IMMOBILIZED 2] on the target. (Cost: 2)
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