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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Script1 = Instance.new("Script")
- Script2 = Instance.new("Script")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- Part5 = Instance.new("Part")
- LocalScript6 = Instance.new("LocalScript")
- Tool0.Name = "FIRE"
- Tool0.Parent = mas
- Tool0.TextureId = "http://www.roblox.com/"
- Tool0.Grip = CFrame.new(-1, -0.75, 0.25, 0, 0, 1, 0, 1, -0, -1, 0, -0)
- Tool0.GripForward = Vector3.new(-1, 0, 0)
- Tool0.GripPos = Vector3.new(-1, -0.75, 0.25)
- Tool0.GripRight = Vector3.new(0, 0, -1)
- Script1.Name = "Server Launcher"
- Script1.Parent = Tool0
- table.insert(cors,sandbox(Script1,function()
- local Rocket = Instance.new("Part")
- local Tool = script.Parent
- Rocket.Locked = true
- Rocket.BackSurface = 3
- Rocket.BottomSurface = 3
- Rocket.FrontSurface = 3
- Rocket.LeftSurface = 3
- Rocket.RightSurface = 3
- Rocket.TopSurface = 3
- Rocket.Size = Vector3.new(1,1,4)
- Rocket.BrickColor = BrickColor.new(23)
- Tool.RocketScript:clone().Parent = Rocket
- Tool.Explosion:clone().Parent = Rocket
- Tool.Swoosh:clone().Parent = Rocket
- function fire(vTarget)
- local vCharacter = Tool.Parent;
- local vHandle = Tool:findFirstChild("Handle")
- if vHandle == nil then
- print("Handle not found")
- return
- end
- local dir = vTarget - vHandle.Position
- dir = computeDirection(dir)
- local missile = Rocket:clone()
- local pos = vHandle.Position + (dir * 6)
- --missile.Position = pos
- missile.CFrame = CFrame.new(pos, pos + dir)
- local creator_tag = Instance.new("ObjectValue")
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- if vPlayer == nil then
- print("Player not found")
- else
- if (vPlayer.Neutral == false) then -- nice touch
- missile.BrickColor = vPlayer.TeamColor
- end
- end
- creator_tag.Value =vPlayer
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.RocketScript.Disabled = false
- missile.Parent = game.Workspace
- end
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local targetPos = humanoid.TargetPoint
- fire(targetPos)
- wait(2)
- Tool.Enabled = true
- end
- script.Parent.Activated:connect(onActivated)
- end))
- Script2.Name = "RocketScript"
- Script2.Parent = Tool0
- Script2.Disabled = true
- Script2.LinkedSource = "http://www.roblox.com/asset/?id=1014655"
- Sound3.Name = "Explosion"
- Sound3.Parent = Tool0
- Sound3.SoundId = "http://www.roblox.com/asset/?id=11984351"
- Sound3.Volume = 1
- Sound4.Name = "Swoosh"
- Sound4.Parent = Tool0
- Sound4.Looped = true
- Sound4.SoundId = "http://www.roblox.com/asset/?id=15666462"
- Sound4.Volume = 0.69999998807907
- Part5.Name = "Handle"
- Part5.Parent = Tool0
- Part5.CFrame = CFrame.new(3.4000001, 0.890945792, 40, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- Part5.Orientation = Vector3.new(-90, -90, 0)
- Part5.Position = Vector3.new(3.4000001, 0.890945792, 40)
- Part5.Rotation = Vector3.new(-90, 0, -90)
- Part5.Color = Color3.new(0, 1, 0)
- Part5.Velocity = Vector3.new(-1.57400248e-09, -0.00532915723, 5.73024737e-18)
- Part5.Size = Vector3.new(4, 0.800000012, 1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Lime green")
- Part5.RotVelocity = Vector3.new(4.73866197e-17, 1.06123614e-15, -1.1738809e-08)
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Lime green")
- Part5.FormFactor = Enum.FormFactor.Plate
- Part5.formFactor = Enum.FormFactor.Plate
- LocalScript6.Name = "Local Gui"
- LocalScript6.Parent = Tool0
- table.insert(cors,sandbox(LocalScript6,function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(0.3)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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