Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- I'm using 3.4 latest, but have 3.5 on my system for another client. Sadly the latest web-player [3.5] doesn't appear to like me:
- 120214 03:14:27 ------------------------------------------------------------
- 120214 03:14:27 Instance starting, version 3.5.0f1_3ad644b41f36, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
- 120214 03:14:27 Datafile file:///C: [snip] /WebPlayer.unity3d
- web: player version 3.5.0f1
- GfxDevice: creating device client; threaded=0
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1099]
- Renderer: ATI Radeon HD 5700 Series
- Vendor: ATI
- VRAM: 1012 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- web: load mono
- Mono path[0] = 'C:/Users/NPSF3000/AppData/LocalLow/Unity/WebPlayer/player/3.x.x/Data/lib'
- Mono path[1] = 'C:/Users/NPSF3000/AppData/LocalLow/Unity/WebPlayer/mono/3.x.x/Data/lib'
- PlayerConnection::Initialize
- PlayerConnection constructor
- Playerconnection 3
- Timed out. Continuing without host connection.
- web: start, src=WebPlayer.unity3d abs=file:///C:/Users/ [snip] /WebPlayer.unity3d
- Player: init engine
- PlayerConnection::Initialize
- web: sucessfully initialized
- 120214 03:14:28 loader: start ok
- 120214 03:14:28 Times: download 0.1 load 0.7
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
- Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
- Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\uLink.dll (this message is harmless)
- Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\uLink.dll into Unity Child Domain
- Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\LitJSON.dll (this message is harmless)
- Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\LitJSON.dll into Unity Child Domain
- Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll (this message is harmless)
- Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll into Unity Child Domain
- - Completed reload, in 0.151 seconds
- <I> Initializing (RawInput).
- <RI> Input initialized.
- desktop: 1280x1024 60Hz; virtual: 2560x1024 at 0,0
- Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
- Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
- { "username" : "NPSF", "usernamelower" : "npsf", "email" : "test@test.com" }
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.MonoBehaviour:print(Object)
- <Login>c__Iterator11:MoveNext()
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 213. Operation took 5.914183 ms.
- System memory in use: 8.6 MB.
- The referenced script on this Behaviour is missing!
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1573)
- The class defined in script file named 'uLinkObjectLabel' does not match the file name!
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1479)
- The class defined in script file named 'uLinkObjectLabel' does not match the file name!
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1479)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 774. Operation took 7.002986 ms.
- System memory in use: 9.8 MB.
- Found 4 graph types
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Pathfinding.AstarData:FindGraphTypes()
- AstarPath:Initialize()
- AstarPath:Awake()
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
- Deserializing...
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
- Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
- Pathfinding.AstarData:Awake()
- AstarPath:Initialize()
- AstarPath:Awake()
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
- Creating Graph of type 'GridGraph'
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Pathfinding.AstarData:CreateGraph(String)
- Pathfinding.AstarData:DeserializeGraphsPart(AstarSerializer)
- Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
- Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
- Pathfinding.AstarData:Awake()
- AstarPath:Initialize()
- AstarPath:Awake()
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
- Deserialization complete - Process took 48.00 ms
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
- Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
- Pathfinding.AstarData:Awake()
- AstarPath:Initialize()
- AstarPath:Awake()
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
- Scanning - Process took 23 ms to complete
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- <ScanLoop>c__Iterator6:MoveNext()
- AstarPath:Scan()
- AstarPath:Awake()
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
- Getting new Char List
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.MonoBehaviour:print(Object)
- <GetChars>c__Iterator10:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CharacterList:Start()
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
- MissingMethodException: Method not found: 'UnityEngine.GUILayout.BeginScrollView'.
- at uLinkClientGUI.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- MissingMethodException: Method not found: 'UnityEngine.GUILayout.BeginScrollView'.
- at uLinkClientGUI.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- [repeat ad infinum!]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement