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Dec 12th, 2019
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  1. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  2. Stack trace:
  3. InfusionStackFix.InfusionStackFix.<GlobalEventManager_OnCharacterDeath>b__10_7 (System.Int32 infusionCount, RoR2.Inventory inventory) (at <5a9f7c310bfc44df996436b37188b98b>:0)
  4. MonoMod.Cil.RuntimeILReferenceBag+FastDelegateInvokers.Invoke[T1,T2,TResult] (T1 arg1, T2 arg2, MonoMod.Cil.RuntimeILReferenceBag+FastDelegateInvokers+Func`3[T1,T2,TResult] del) (at <014070a30c9a42e3becb67d17f0aa813>:0)
  5. DMD<OnCharacterDeath>?-1056104704._OnCharacterDeath (RoR2.GlobalEventManager this, RoR2.DamageReport damageReport) (at <9014b27468d146fe8758b674cd6c1527>:0)
  6. DMD<TakeDamage>?-1056104704._TakeDamage (RoR2.HealthComponent this, RoR2.DamageInfo damageInfo) (at <efac66966351481dbe8e43136f85347d>:0)
  7. ShareSuite.MoneySharingHooks+<>c.<BrittleCrownHook>b__2_0 (On.RoR2.HealthComponent+orig_TakeDamage orig, RoR2.HealthComponent self, RoR2.DamageInfo info) (at <c2ac31066a5b443bb436aa1cca7ce1ef>:0)
  8. DMD<>?-1056104704._Hook<RoR2_HealthComponent::TakeDamage>?-1468926592 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <095625aaa9b349d29aa236c39ba501ff>:0)
  9. BanditClassic.BanditClassic+<>c.<Awake>b__1_0 (On.RoR2.HealthComponent+orig_TakeDamage orig, RoR2.HealthComponent self, RoR2.DamageInfo damageInfo) (at <83fb96bb57b14bcdacb015cb6c031754>:0)
  10. DMD<>?-1056104704._Hook<RoR2_HealthComponent::TakeDamage>?-520873600 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <b69a59f6520c44d1a3d2c68274e9166c>:0)
  11. DMD<DefaultHitCallback>?-1056104704._DefaultHitCallback (RoR2.BulletAttack this, RoR2.BulletAttack+BulletHit& hitInfo) (at <1d779eec910e4e188904cd6ed2c96875>:0)
  12. RoR2.BulletAttack.ProcessHit (RoR2.BulletAttack+BulletHit& hitInfo) (at <eae781bd93824da1b7902a2b6526887c>:0)
  13. RoR2.BulletAttack.ProcessHitList (System.Collections.Generic.List`1[T] hits, UnityEngine.Vector3& endPosition, System.Collections.Generic.List`1[T] ignoreList) (at <eae781bd93824da1b7902a2b6526887c>:0)
  14. RoR2.BulletAttack.FireSingle (UnityEngine.Vector3 normal, System.Int32 muzzleIndex) (at <eae781bd93824da1b7902a2b6526887c>:0)
  15. RoR2.BulletAttack.Fire () (at <eae781bd93824da1b7902a2b6526887c>:0)
  16. EntityStates.EngiTurret.EngiTurretWeapon.FireGauss.OnEnter () (at <eae781bd93824da1b7902a2b6526887c>:0)
  17. RoR2.EntityStateMachine.SetState (EntityStates.EntityState newState) (at <eae781bd93824da1b7902a2b6526887c>:0)
  18. RoR2.EntityStateMachine.FixedUpdate () (at <eae781bd93824da1b7902a2b6526887c>:0)
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