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Tetezaza1542

GASTER EVO

Aug 22nd, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3. -- Edit by Chara/jone1233 =D
  4.  
  5. wait(0.2)
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character.HumanoidRootPart
  14. Torso = Character.Torso
  15. Head = Character.Head
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart.RootJoint
  21. Neck = Torso.Neck
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound", Character)
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43. Animation_Speed = 3
  44. Frame_Speed = 0.016666666666666666
  45. local Speed = 16
  46. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  47. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  48. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  49. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  50. local DAMAGEMULTIPLIER = 1
  51. local ANIM = "Idle"
  52. local ATTACK = false
  53. local EQUIPPED = false
  54. local HOLD = false
  55. local COMBO = 1
  56. local Rooted = false
  57. local SINE = 0
  58. local KEYHOLD = false
  59. local CHANGE = 2 / Animation_Speed
  60. local WALKINGANIM = false
  61. local VALUE1 = false
  62. local VALUE2 = false
  63. local ROBLOXIDLEANIMATION = IT("Animation")
  64. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  65. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  66. local ATANIM = IT("Animation")
  67. ATANIM.Name = "Attack Animation"
  68. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  69. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  70. WEAPONGUI.Name = "Weapon GUI"
  71. script.Parent = WEAPONGUI
  72. Character.Archivable = true
  73. local SHADOW = Character:Clone()
  74. SHADOW.Parent = nil
  75. RootPart2 = SHADOW.HumanoidRootPart
  76. Torso2 = SHADOW.Torso
  77. Head2 = SHADOW.Head
  78. RightArm2 = SHADOW["Right Arm"]
  79. LeftArm2 = SHADOW["Left Arm"]
  80. RightLeg2 = SHADOW["Right Leg"]
  81. LeftLeg2 = SHADOW["Left Leg"]
  82. RootJoint2 = RootPart2.RootJoint
  83. Neck2 = Torso2.Neck
  84. RightShoulder2 = Torso2["Right Shoulder"]
  85. LeftShoulder2 = Torso2["Left Shoulder"]
  86. RightHip2 = Torso2["Right Hip"]
  87. LeftHip2 = Torso2["Left Hip"]
  88. SHADOW.PrimaryPart = RootPart2
  89. Character.Archivable = false
  90. SHADOW.Name = Player.Name .. "'s War"
  91. local Effects = IT("Folder", Character)
  92. Effects.Name = "Effects"
  93. local ANIMATOR = Humanoid.Animator
  94. local ANIMATE = Character.Animate
  95. local UNANCHOR = true
  96. local ROAR = 528589078
  97. local E = 1.32
  98. local PLAYSONG = true
  99. local REPLAY = false
  100. local Weapon = IT("Model")
  101. local FIRE1 = false
  102. local FROZ1 = false
  103. local VOID1 = false
  104. local VOI = false
  105. local SVAL = false
  106. local VALUE2 = false
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109. script:WaitForChild("ArtificialHB")
  110. frame = Frame_Speed
  111. allowframeloss = false
  112. tossremainder = false
  113. lastframe = tick()
  114. script.ArtificialHB:Fire()
  115. tf = 0
  116. game:GetService("RunService").Heartbeat:connect(function(s, p)
  117. tf = 0 + s
  118. if tf >= frame then
  119. if allowframeloss then
  120. script.ArtificialHB:Fire()
  121. lastframe = tick()
  122. else
  123. for i = 1, math.floor(tf / frame) do
  124. script.ArtificialHB:Fire()
  125. end
  126. lastframe = tick()
  127. end
  128. if tossremainder then
  129. tf = 0
  130. else
  131. tf = tf - frame * math.floor(tf / frame)
  132. end
  133. end
  134. end)
  135. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  136. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  137. end
  138. function PositiveAngle(NUMBER)
  139. if NUMBER >= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144. function NegativeAngle(NUMBER)
  145. if NUMBER <= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150. function Swait(NUMBER)
  151. if NUMBER == 0 or NUMBER == nil then
  152. ArtificialHB.Event:wait()
  153. else
  154. for i = 1, NUMBER do
  155. ArtificialHB.Event:wait()
  156. end
  157. end
  158. end
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160. local NEWMESH = IT(MESH)
  161. if MESH == "SpecialMesh" then
  162. NEWMESH.MeshType = MESHTYPE
  163. if MESHID ~= "nil" and MESHID ~= "" then
  164. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  165. end
  166. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  168. end
  169. end
  170. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171. NEWMESH.Scale = SCALE
  172. NEWMESH.Parent = PARENT
  173. return NEWMESH
  174. end
  175.  
  176.  
  177.  
  178.  
  179. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  180. local NEWPART = IT("Part")
  181. NEWPART.formFactor = FORMFACTOR
  182. NEWPART.Reflectance = REFLECTANCE
  183. NEWPART.Transparency = TRANSPARENCY
  184. NEWPART.CanCollide = false
  185. NEWPART.Locked = true
  186. NEWPART.Anchored = true
  187. if ANCHOR == false then
  188. NEWPART.Anchored = false
  189. end
  190. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  191. NEWPART.Name = NAME
  192. NEWPART.Size = SIZE
  193. NEWPART.Position = Torso.Position
  194. NEWPART.Material = MATERIAL
  195. NEWPART:BreakJoints()
  196. NEWPART.Parent = PARENT
  197. return NEWPART
  198. end
  199. local weldBetween = function(a, b)
  200. local weldd = Instance.new("ManualWeld")
  201. weldd.Part0 = a
  202. weldd.Part1 = b
  203. weldd.C0 = CFrame.new()
  204. weldd.C1 = b.CFrame:inverse() * a.CFrame
  205. weldd.Parent = a
  206. return weldd
  207. end
  208. function QuaternionFromCFrame(cf)
  209. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  210. local trace = m00 + m11 + m22
  211. if trace > 0 then
  212. local s = math.sqrt(1 + trace)
  213. local recip = 0.5 / s
  214. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  215. else
  216. local i = 0
  217. if m00 < m11 then
  218. i = 1
  219. end
  220. if m22 > (i == 0 and m00 or m11) then
  221. i = 2
  222. end
  223. if i == 0 then
  224. local s = math.sqrt(m00 - m11 - m22 + 1)
  225. local recip = 0.5 / s
  226. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  227. elseif i == 1 then
  228. local s = math.sqrt(m11 - m22 - m00 + 1)
  229. local recip = 0.5 / s
  230. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  231. elseif i == 2 then
  232. local s = math.sqrt(m22 - m00 - m11 + 1)
  233. local recip = 0.5 / s
  234. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235. end
  236. end
  237. end
  238. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  239. local xs, ys, zs = x + x, y + y, z + z
  240. local wx, wy, wz = w * xs, w * ys, w * zs
  241. local xx = x * xs
  242. local xy = x * ys
  243. local xz = x * zs
  244. local yy = y * ys
  245. local yz = y * zs
  246. local zz = z * zs
  247. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  248. end
  249. function QuaternionSlerp(a, b, t)
  250. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  251. local startInterp, finishInterp
  252. if cosTheta >= 1.0E-4 then
  253. if 1 - cosTheta > 1.0E-4 then
  254. local theta = ACOS(cosTheta)
  255. local invSinTheta = 1 / SIN(theta)
  256. startInterp = SIN((1 - t) * theta) * invSinTheta
  257. finishInterp = SIN(t * theta) * invSinTheta
  258. else
  259. startInterp = 1 - t
  260. finishInterp = t
  261. end
  262. elseif 1 + cosTheta > 1.0E-4 then
  263. local theta = ACOS(-cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((t - 1) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = t - 1
  269. finishInterp = t
  270. end
  271. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  272. end
  273. function Clerp(a, b, t)
  274. local qa = {
  275. QuaternionFromCFrame(a)
  276. }
  277. local qb = {
  278. QuaternionFromCFrame(b)
  279. }
  280. local ax, ay, az = a.x, a.y, a.z
  281. local bx, by, bz = b.x, b.y, b.z
  282. local _t = 1 - t
  283. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  284. end
  285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  286. local frame = IT("Frame")
  287. frame.BackgroundTransparency = TRANSPARENCY
  288. frame.BorderSizePixel = BORDERSIZEPIXEL
  289. frame.Position = POSITION
  290. frame.Size = SIZE
  291. frame.BackgroundColor3 = COLOR
  292. frame.BorderColor3 = BORDERCOLOR
  293. frame.Name = NAME
  294. frame.Parent = PARENT
  295. return frame
  296. end
  297. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  298. local label = IT("TextLabel")
  299. label.BackgroundTransparency = 1
  300. label.Size = UD2(1, 0, 1, 0)
  301. label.Position = UD2(0, 0, 0, 0)
  302. label.TextColor3 = TEXTCOLOR
  303. label.TextStrokeTransparency = STROKETRANSPARENCY
  304. label.TextTransparency = TRANSPARENCY
  305. label.FontSize = TEXTFONTSIZE
  306. label.Font = TEXTFONT
  307. label.BorderSizePixel = BORDERSIZEPIXEL
  308. label.TextScaled = false
  309. label.Text = TEXT
  310. label.Name = NAME
  311. label.Parent = PARENT
  312. return label
  313. end
  314. function NoOutlines(PART)
  315. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  316. end
  317. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  318. local NEWWELD = IT(TYPE)
  319. NEWWELD.Part0 = PART0
  320. NEWWELD.Part1 = PART1
  321. NEWWELD.C0 = C0
  322. NEWWELD.C1 = C1
  323. NEWWELD.Parent = PARENT
  324. return NEWWELD
  325. end
  326. local S = IT("Sound")
  327. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  328. local NEWSOUND
  329. coroutine.resume(coroutine.create(function()
  330. NEWSOUND = S:Clone()
  331. NEWSOUND.EmitterSize = VOLUME * 5
  332. NEWSOUND.Parent = PARENT
  333. NEWSOUND.Volume = VOLUME
  334. NEWSOUND.Pitch = PITCH
  335. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  336. NEWSOUND:play()
  337. if DOESLOOP == true then
  338. NEWSOUND.Looped = true
  339. else
  340. repeat
  341. wait(1)
  342. until NEWSOUND.Playing == false
  343. NEWSOUND:remove()
  344. end
  345. end))
  346. return NEWSOUND
  347. end
  348. function CFrameFromTopBack(at, top, back)
  349. local right = top:Cross(back)
  350. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  351. end
  352. function WACKYEFFECT(Table)
  353. local TYPE = Table.EffectType or "Sphere"
  354. local SIZE = Table.Size or VT(1, 1, 1)
  355. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  356. local TRANSPARENCY = Table.Transparency or 0
  357. local ENDTRANSPARENCY = Table.Transparency2 or 1
  358. local CFRAME = Table.CFrame or Torso.CFrame
  359. local MOVEDIRECTION = Table.MoveToPos or nil
  360. local ROTATION1 = Table.RotationX or 0
  361. local ROTATION2 = Table.RotationY or 0
  362. local ROTATION3 = Table.RotationZ or 0
  363. local MATERIAL = Table.Material or "Neon"
  364. local COLOR = Table.Color or C3(0, 0, 0)
  365. local TIME = Table.Time or 45
  366. local SOUNDID = Table.SoundID or nil
  367. local SOUNDPITCH = Table.SoundPitch or nil
  368. local SOUNDVOLUME = Table.SoundVolume or nil
  369. coroutine.resume(coroutine.create(function()
  370. local PLAYSSOUND = false
  371. local SOUND
  372. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  373. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  374. PLAYSSOUND = true
  375. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  376. end
  377. EFFECT.Color = COLOR
  378. local MSH
  379. if TYPE == "Sphere" then
  380. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  381. elseif TYPE == "Block" or TYPE == "Box" then
  382. MSH = IT("BlockMesh", EFFECT)
  383. MSH.Scale = SIZE
  384. elseif TYPE == "Wave" then
  385. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  386. elseif TYPE == "Ring" then
  387. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  388. elseif TYPE == "Slash" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  390. elseif TYPE == "Round Slash" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  392. elseif TYPE == "Swirl" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  394. elseif TYPE == "Skull" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  396. elseif TYPE == "Crystal" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  398. end
  399. if MSH ~= nil then
  400. local MOVESPEED
  401. if MOVEDIRECTION ~= nil then
  402. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  403. end
  404. local GROWTH = SIZE - ENDSIZE
  405. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  406. if TYPE == "Block" then
  407. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  408. else
  409. EFFECT.CFrame = CFRAME
  410. end
  411. for LOOP = 1, TIME + 1 do
  412. Swait()
  413. MSH.Scale = MSH.Scale - GROWTH / TIME
  414. if TYPE == "Wave" then
  415. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  416. end
  417. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  420. else
  421. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  422. end
  423. if MOVEDIRECTION ~= nil then
  424. local ORI = EFFECT.Orientation
  425. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  426. EFFECT.Orientation = ORI
  427. end
  428. end
  429. if PLAYSSOUND == false then
  430. EFFECT:remove()
  431. else
  432. repeat
  433. Swait()
  434. until SOUND.Playing == false
  435. EFFECT:remove()
  436. end
  437. elseif PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. repeat
  441. Swait()
  442. until SOUND.Playing == false
  443. EFFECT:remove()
  444. end
  445. end))
  446. end
  447. function MakeForm(PART, TYPE)
  448. if TYPE == "Cyl" then
  449. local MSH = IT("CylinderMesh", PART)
  450. elseif TYPE == "Ball" then
  451. local MSH = IT("SpecialMesh", PART)
  452. MSH.MeshType = "Sphere"
  453. elseif TYPE == "Wedge" then
  454. local MSH = IT("SpecialMesh", PART)
  455. MSH.MeshType = "Wedge"
  456. end
  457. end
  458. Debris = game:GetService("Debris")
  459. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  460. local DIRECTION = CF(StartPos, EndPos).lookVector
  461. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  462. end
  463. function GetRoot(MODEL, ROOT)
  464. if ROOT == true then
  465. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  466. else
  467. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  468. end
  469. end
  470. function FacialShadow()
  471. local SHADOWS = {}
  472. for i = 1, 16 do
  473. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Really red", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  474. FACE.Color = C3(0, 0, 0)
  475. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  476. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  477. table.insert(SHADOWS, FACE)
  478. end
  479. local function UNDO()
  480. for i = 1, #SHADOWS do
  481. SHADOWS[i]:remove()
  482. end
  483. end
  484. return UNDO
  485. end
  486. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  487. if FLOOR ~= nil then
  488. for i = 1, AMOUNT do
  489. do
  490. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Really red", "Debree", BLOCKSIZE, false)
  491. DEBREE.Material = FLOOR.Material
  492. DEBREE.Color = FLOOR.Color
  493. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  494. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  495. coroutine.resume(coroutine.create(function()
  496. Swait(15)
  497. DEBREE.Parent = workspace
  498. DEBREE.CanCollide = true
  499. Debris:AddItem(DEBREE, SWAIT)
  500. end))
  501. end
  502. end
  503. end
  504. end
  505. local SIZE = 2
  506. RootPart2.Size = RootPart.Size * SIZE
  507. Torso2.Size = Torso.Size * SIZE
  508. RightArm2.Size = RightArm.Size * SIZE
  509. RightLeg2.Size = RightLeg.Size * SIZE
  510. LeftArm2.Size = LeftArm.Size * SIZE
  511. LeftLeg2.Size = LeftLeg.Size * SIZE
  512. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  513. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  514. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  515. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  516. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  517. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  518. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  519. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  520. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  521. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  522. Head2.Size = VT(1, 1, 1) * SIZE
  523. RootJoint2.Parent = RootPart
  524. Neck2.Parent = Torso
  525. RightShoulder2.Parent = Torso
  526. LeftShoulder2.Parent = Torso
  527. RightHip2.Parent = Torso
  528. LeftHip2.Parent = Torso
  529. local SKILLTEXTCOLOR = C3(255, 0, 0)
  530. local SKILLFONT = "Fantasy"
  531. local SKILLTEXTSIZE = 6
  532. local ATTACKS = {
  533. "Z-Teror Punch",
  534. "E-Void Impact",
  535. "R-Uppercut",
  536. "X-Void's TERROR",
  537. "C-Void's Wave",
  538. "V-Void's strike",
  539. "B-Void's Fall",
  540. "N-Void's erROr",
  541. "M-Void's Strike",
  542. "F-False TERROR",
  543. "G-Void's Storm",
  544. "H-Void's Cold",
  545. "J-Gaster's Spy",
  546. "K-Gaster's Help"
  547. }
  548. local GUIS = {}
  549. for i = 1, #ATTACKS do
  550. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  551. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  552. SKILLTEXT.TextXAlignment = "Left"
  553. table.insert(GUIS, SKILLTEXT)
  554. end
  555. function ApplyDamage(Humanoid, Damage)
  556. Damage = Damage * DAMAGEMULTIPLIER
  557. if Humanoid.Health < 2000 then
  558. if Humanoid.Health - Damage > 0 then
  559. Humanoid.Health = Humanoid.Health - Damage
  560. else
  561. Humanoid.Parent:BreakJoints()
  562. end
  563. else
  564. Humanoid.Parent:BreakJoints()
  565. end
  566. end
  567.  
  568. New = function(Object, Parent, Name, Data)
  569. local Object = Instance.new(Object)
  570. for Index, Value in pairs(Data or {}) do
  571. Object[Index] = Value
  572. end
  573. Object.Parent = Parent
  574. Object.Name = Name
  575. return Object
  576. end
  577.  
  578. local LASTPART = Head
  579. for i = 1, 20 do
  580. local MATH = (1-(i/25))
  581. if LASTPART == Head then
  582. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  583. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  584. LASTPART = Horn
  585. Horn.Color = C3((i*3-3)/150,0,0)
  586. else
  587. local Aura = Instance.new('ParticleEmitter')
  588. Aura.Name = "Aura"
  589. Aura.Texture = "rbxassetid://242997264"
  590. Aura.Parent = Horn
  591. Aura.LightEmission = 0.8
  592. Aura.Transparency = NumberSequence.new(0,0.6,1)
  593. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  594. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  595. Aura.LockedToPart = true
  596. Aura.Lifetime = NumberRange.new(2)
  597. Aura.Rate = 25
  598. Aura.Speed = NumberRange.new(0.1)
  599. Aura.EmissionDirection = "Top"
  600. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  601. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  602. LASTPART = Horn
  603. Horn.Color = C3((i*3-3)/150,0,0)
  604. local Aura = Instance.new('ParticleEmitter')
  605. Aura.Name = "Aura"
  606. Aura.Texture = "rbxassetid://242997264"
  607. Aura.Parent = Horn
  608. Aura.LightEmission = 0.8
  609. Aura.Transparency = NumberSequence.new(0,0.6,1)
  610. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  611. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  612. Aura.LockedToPart = true
  613. Aura.Lifetime = NumberRange.new(2)
  614. Aura.Rate = 25
  615. Aura.Speed = NumberRange.new(0.1)
  616. Aura.EmissionDirection = "Top"
  617. end
  618. end
  619. local LASTPART = Head
  620. for i = 1, 20 do
  621. local MATH = (1-(i/25))
  622. if LASTPART == Head then
  623. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  624. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  625. LASTPART = Horn
  626. Horn.Color = C3((i*3-3)/0,0,150)
  627. local Aura = Instance.new('ParticleEmitter')
  628. Aura.Name = "Aura"
  629. Aura.Texture = "rbxassetid://242997264"
  630. Aura.Parent = Horn
  631. Aura.LightEmission = 0.8
  632. Aura.Transparency = NumberSequence.new(0,0.6,1)
  633. Aura.Color = ColorSequence.new(Color3.new(0,0,150),Color3.new(0/0,0,150))
  634. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  635. Aura.LockedToPart = true
  636. Aura.Lifetime = NumberRange.new(2)
  637. Aura.Rate = 25
  638. Aura.Speed = NumberRange.new(0.1)
  639. Aura.EmissionDirection = "Top"
  640. else
  641. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  642. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  643. LASTPART = Horn
  644. Horn.Color = C3((i*3-3)/0,0,150)
  645. local Aura = Instance.new('ParticleEmitter')
  646. Aura.Name = "Aura"
  647. Aura.Texture = "rbxassetid://242997264"
  648. Aura.Parent = Horn
  649. Aura.LightEmission = 0.8
  650. Aura.Transparency = NumberSequence.new(0,0.6,1)
  651. Aura.Color = ColorSequence.new(Color3.new(0,0,150),Color3.new(0/0,0,150))
  652. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  653. Aura.LockedToPart = true
  654. Aura.Lifetime = NumberRange.new(2)
  655. Aura.Rate = 25
  656. Aura.Speed = NumberRange.new(0.1)
  657. Aura.EmissionDirection = "Top"
  658. end
  659. end
  660.  
  661.  
  662. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  663. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  664. MakeForm(Part,"Wedge")
  665.  
  666. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  667. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  669. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  670. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  671. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  672. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  673. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  674. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  675. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676.  
  677. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  678. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  680. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  682. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  683. MakeForm(Part,"Wedge")
  684.  
  685. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  686. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  687. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  688. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  689.  
  690. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  691. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  692. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  693. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  694. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  695. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  696. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  697. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  698. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  699. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  700. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  701. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  702. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  703. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  704. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  705. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  706.  
  707. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  708. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  709.  
  710.  
  711.  
  712.  
  713. local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(1.01,0.3,1.01),false)
  714. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  715.  
  716. for i = 1, 3 do
  717. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.2,1.02,0.2),false)
  718. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  719. MakeForm(Part,"Cyl")
  720. end
  721. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  722. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  723. MakeForm(Part,"Wedge")
  724. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  725. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  726. MakeForm(Part,"Wedge")
  727. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  728. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  729. MakeForm(Part,"Wedge")
  730. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  731. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  732. MakeForm(Part,"Wedge")
  733.  
  734. BODY = {}
  735. for _, c in pairs(Character:GetDescendants()) do
  736. if c:IsA("BasePart") then
  737. table.insert(BODY, {
  738. c,
  739. c.Parent,
  740. c.Material,
  741. c.Color
  742. })
  743. elseif c:IsA("JointInstance") then
  744. table.insert(BODY, {
  745. c,
  746. c.Parent,
  747. nil,
  748. nil
  749. })
  750. end
  751. end
  752. for _, c in pairs(Weapon:GetChildren()) do
  753. if c.ClassName == "Part" then
  754. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  755. end
  756. end
  757. for _, c in pairs(Character:GetDescendants()) do
  758. if c:IsA("BasePart") then
  759. table.insert(BODY, {
  760. c,
  761. c.Parent,
  762. c.Material,
  763. c.Color
  764. })
  765. elseif c:IsA("JointInstance") then
  766. table.insert(BODY, {
  767. c,
  768. c.Parent,
  769. nil,
  770. nil
  771. })
  772. end
  773. end
  774. for e = 1, #BODY do
  775. if BODY[e] ~= nil then
  776. do
  777. local STUFF = BODY[e]
  778. local PART = STUFF[1]
  779. local PARENT = STUFF[2]
  780. local MATERIAL = STUFF[3]
  781. local COLOR = STUFF[4]
  782. PART.AncestryChanged:Connect(function()
  783. if PART.ClassName == "Part" then
  784. PART.Material = MATERIAL
  785. PART.Color = COLOR
  786. end
  787. PART.Parent = PARENT
  788. end)
  789. end
  790. end
  791. end
  792. function refit()
  793. Weapon.Parent = Character
  794. Character.Parent = workspace
  795. for e = 1, #BODY do
  796. if BODY[e] ~= nil then
  797. local STUFF = BODY[e]
  798. local PART = STUFF[1]
  799. local PARENT = STUFF[2]
  800. local MATERIAL = STUFF[3]
  801. local COLOR = STUFF[4]
  802. if PART.Parent ~= PARENT then
  803. Humanoid:remove()
  804. if PART.ClassName == "Part" then
  805. PART.Material = MATERIAL
  806. PART.Color = COLOR
  807. end
  808. PART.Parent = PARENT
  809. Humanoid = IT("Humanoid", Character)
  810. end
  811. end
  812. end
  813. end
  814.  
  815. function Kill(Char)
  816. local NewCharacter = IT("Model",Effects)
  817. NewCharacter.Name = "Ow im ded ;-;"
  818. for _, c in pairs(Char:GetDescendants()) do
  819. if c:IsA("BasePart") and c.Transparency == 0 then
  820. if c.Parent == Char then
  821. getbloody(c,5)
  822. end
  823. c:BreakJoints()
  824. c.Material = "Glass"
  825. c.Color = C3(0.5,0,0)
  826. c.CanCollide = true
  827. c.Transparency = 0.3
  828. if c:FindFirstChildOfClass("SpecialMesh") then
  829. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  830. end
  831. if c.Name == "Head" then
  832. c:ClearAllChildren()
  833. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  834. end
  835. if c.ClassName == "MeshPart" then
  836. c.TextureID = ""
  837. end
  838. if c:FindFirstChildOfClass("BodyPosition") then
  839. c:FindFirstChildOfClass("BodyPosition"):remove()
  840. end
  841. if c:FindFirstChildOfClass("ParticleEmitter") then
  842. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  843. end
  844. c.Parent = NewCharacter
  845. c.Name = "DeadPart"
  846. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  847. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  848. end
  849. end
  850. Char:remove()
  851. Debris:AddItem(NewCharacter,5)
  852. end
  853.  
  854. function killnearest(position,range,maxstrength,direction)
  855. for i,v in ipairs(workspace:GetChildren()) do
  856. local body = v:GetChildren()
  857. for part = 1, #body do
  858. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  859. if(body[part].Position - position).Magnitude < range then
  860. if v.ClassName == "Model" then
  861. --v:BreakJoints()
  862. end
  863. local POS = position
  864. coroutine.resume(coroutine.create(function()
  865. body[part].Anchored = true
  866. body[part].Parent = Effects
  867. body[part].CanCollide = true
  868. local SIZE = body[part].Size
  869. body[part].Material = "Neon"
  870. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  871. for i = 1, 75 do
  872. Swait()
  873. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  874. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  875. end
  876. coroutine.resume(coroutine.create(function()
  877. while true do
  878. Swait()
  879. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  880. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  881. end
  882. end))
  883. body[part].Anchored = false
  884. body[part].Velocity = direction.lookVector*maxstrength
  885. end))
  886. end
  887. end
  888. end
  889. if v.ClassName == "Part" then
  890. if v.Anchored == false and (v.Position - position).Magnitude < range then
  891. local POS = position
  892. coroutine.resume(coroutine.create(function()
  893. v.Anchored = true
  894. v.Parent = Effects
  895. local SIZE = v.Size
  896. v.Material = "Neon"
  897. CreateSound("0", v, 2, MRANDOM(7, 12) / 10)
  898. for i = 1, 75 do
  899. Swait()
  900. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  901. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  902. end
  903. coroutine.resume(coroutine.create(function()
  904. while true do
  905. Swait()
  906. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  907. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  908. end
  909. end))
  910. v.Anchored = false
  911. v.Velocity = direction.lookVector*maxstrength
  912. end))
  913. end
  914. end
  915. end
  916. end
  917.  
  918.  
  919. function Banish(Foe)
  920. if Foe then
  921. coroutine.resume(coroutine.create(function()
  922. --if game.Players:FindFirstChild(Foe.Name) then
  923. table.insert(TOBANISH,Foe.Name)
  924. printbye(Foe.Name)
  925. --end
  926. Foe.Archivable = true
  927. local CLONE = Foe:Clone()
  928. Foe:Destroy()
  929. CLONE.Parent = Effects
  930. CLONE:BreakJoints()
  931. local MATERIALS = {"Glass","Neon"}
  932. for _, c in pairs(CLONE:GetDescendants()) do
  933. if c:IsA("BasePart") then
  934. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  935. CreateSound(340722848, c, 10, 1, false)
  936. end
  937. c.Anchored = true
  938. c.Transparency = c.Transparency + 0.2
  939. c.Material = MATERIALS[MRANDOM(1,2)]
  940. c.Color = C3(1,0,0)
  941. if c.ClassName == "MeshPart" then
  942. c.TextureID = ""
  943. end
  944. if c:FindFirstChildOfClass("SpecialMesh") then
  945. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  946. end
  947. if c:FindFirstChildOfClass("Decal") then
  948. c:FindFirstChildOfClass("Decal"):remove()
  949. end
  950. c.Name = "Banished"
  951. c.CanCollide = false
  952. else
  953. c:remove()
  954. end
  955. end
  956. local A = false
  957. for i = 1, 35 do
  958. if A == false then
  959. A = true
  960. elseif A == true then
  961. A = false
  962. end
  963. for _, c in pairs(CLONE:GetDescendants()) do
  964. if c:IsA("BasePart") then
  965. c.Anchored = true
  966. c.Material = MATERIALS[MRANDOM(1,2)]
  967. c.Transparency = c.Transparency + 0.8/35
  968. if A == false then
  969. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  970. elseif A == true then
  971. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  972. end
  973. end
  974. end
  975. Swait()
  976. end
  977. CLONE:remove()
  978. end))
  979. end
  980. end
  981.  
  982. Humanoid.DisplayDistanceType = "None"
  983. local naeeym2 = IT("BillboardGui",Character)
  984. naeeym2.AlwaysOnTop = true
  985. naeeym2.Size = UDim2.new(5,35,2,15)
  986. naeeym2.StudsOffset = Vector3.new(0,2,0)
  987. naeeym2.MaxDistance = 75
  988. naeeym2.Adornee = Character.Head
  989. naeeym2.Name = "Name"
  990. local tecks2 = IT("TextLabel",naeeym2)
  991. tecks2.BackgroundTransparency = 1
  992. tecks2.TextScaled = true
  993. tecks2.BorderSizePixel = 0
  994. tecks2.Text = "Gaster's Revenge"
  995. tecks2.Font = "Fantasy"
  996. tecks2.TextSize = 30
  997. tecks2.TextStrokeTransparency = 0
  998. tecks2.TextColor3 = C3(0,0,0)
  999. tecks2.TextStrokeColor3 = C3(200/255, 0/255, 0/255)
  1000. tecks2.Size = UDim2.new(1,0,0.5,0)
  1001. tecks2.Parent = naeeym2
  1002. local top = Instance.new("Shirt")
  1003. top.ShirtTemplate = "rbxassetid://1266598324"
  1004. top.Parent = Character
  1005. top.Name = "Cloth"
  1006. local bottom = Instance.new("Pants")
  1007. bottom.PantsTemplate = "rbxassetid://1255927712"
  1008. bottom.Parent = Character
  1009. bottom.Name = "Cloth"
  1010.  
  1011. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1012. local CHILDREN = workspace:GetDescendants()
  1013. for index, CHILD in pairs(CHILDREN) do
  1014. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1015. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1016. if HUM then
  1017. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1018. if TORSO then
  1019. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1020. if BRUTAL == true then
  1021. Kill(CHILD)
  1022. else
  1023. CHILD:BreakJoints()
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end
  1029. end
  1030. end
  1031.  
  1032.  
  1033. for i = 1, 15 do
  1034. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1035. FACE.Color = C3(0,0,0)
  1036. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1037. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1038. end
  1039.  
  1040. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1041. PRT.Color = C3(0,0,0)
  1042. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1043. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1044.  
  1045. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1046. PRT.Color = C3(100,0,0)
  1047. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1048. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1049.  
  1050.  
  1051. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1052. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1053. MakeForm(Eye,"Ball")
  1054. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1055.  
  1056. function Intro()
  1057. EQUIPPED = true
  1058. ATTACK = true
  1059. Rooted = true
  1060. if Rooted == false then
  1061. Disable_Jump = false
  1062. Humanoid.WalkSpeed = Speed
  1063. elseif Rooted == true then
  1064. Disable_Jump = true
  1065. Humanoid.WalkSpeed = 0
  1066. end
  1067. coroutine.resume(coroutine.create(function()
  1068. repeat
  1069. Swait()
  1070. RootPart2.Anchored = true
  1071. for _, c in pairs(SHADOW:GetChildren()) do
  1072. if c:IsA("Part") then
  1073. c.Color = C3(0, 0, 0)
  1074. if c ~= RootPart2 then
  1075. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1076. end
  1077. if c:FindFirstChildOfClass("Decal") then
  1078. c:ClearAllChildren()
  1079. end
  1080. c.CanCollide = false
  1081. c.Material = "Neon"
  1082. else
  1083. c:remove()
  1084. end
  1085. end
  1086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. until ATTACK == false
  1093. end))
  1094. wait(1)
  1095. SHADOW.Parent = Character
  1096. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  1097. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1098. for i = 1, 250 do
  1099. Swait()
  1100. E = E - 0.0032
  1101. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1102. local TIMER = MRANDOM(20, 80)
  1103. WACKYEFFECT({
  1104. Time = TIMER,
  1105. EffectType = "Sphere",
  1106. Size = VT(1, 1, 1),
  1107. Size2 = VT(0, 45, 0),
  1108. Transparency = 0,
  1109. Transparency2 = 0,
  1110. CFrame = AREA,
  1111. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1112. RotationX = 0,
  1113. RotationY = 0,
  1114. RotationZ = 0,
  1115. Material = "Neon",
  1116. Color = C3(0, 0, 0),
  1117. SoundID = nil,
  1118. SoundPitch = 0.8,
  1119. SoundVolume = 5
  1120. })
  1121. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  1122. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. end
  1129. for i = 0, 0.6, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1132. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1135. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1136. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. end
  1139. CreateSound(ROAR, Head2, 10, 1, false)
  1140. for i = 0, 4, 0.1 / Animation_Speed do
  1141. Swait()
  1142. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1143. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. end
  1150. ATTACK = false
  1151. Rooted = false
  1152. end
  1153. function Roar(TABLE)
  1154. ATTACK = true
  1155. Rooted = true
  1156. local E = false
  1157. coroutine.resume(coroutine.create(function()
  1158. repeat
  1159. Swait()
  1160. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  1161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1167. until E == true
  1168. end))
  1169. for i = 0, 1, 0.1 / Animation_Speed do
  1170. Swait()
  1171. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1174. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1175. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. end
  1178. CreateSound(ROAR, Effects, 4, 1, false)
  1179. if TABLE then
  1180. for E = 1, #TABLE do
  1181. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  1182. local ROOT = GetRoot(TABLE[E], true)
  1183. if ROOT then
  1184. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  1185. local bv = Instance.new("BodyVelocity")
  1186. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1187. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  1188. bv.Parent = ROOT
  1189. Debris:AddItem(bv, 0.05)
  1190. end
  1191. end
  1192. end
  1193. end
  1194. for i = 0, 6, 0.1 / Animation_Speed do
  1195. Swait()
  1196. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1197. if HITFLOOR then
  1198. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  1199. end
  1200. WACKYEFFECT({
  1201. EffectType = "Wave",
  1202. Size = VT(20, 1, 20),
  1203. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  1204. Transparency = 0.9,
  1205. Transparency2 = 1,
  1206. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1207. MoveToPos = nil,
  1208. RotationX = 0,
  1209. RotationY = 5,
  1210. RotationZ = 0,
  1211. Material = "Neon",
  1212. Color = C3(0, 0, 0),
  1213. SoundID = nil,
  1214. SoundPitch = nil,
  1215. SoundVolume = nil
  1216. })
  1217. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  1219. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. end
  1224. E = true
  1225. if TABLE then
  1226. CreateSound(1535995263, Head, 10, 1, false)
  1227. for i = 0, 2.2, 0.1 / Animation_Speed do
  1228. Swait()
  1229. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1230. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1231. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1232. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1233. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1234. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1235. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. end
  1243. end
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247. function Punch()
  1248. ATTACK = true
  1249. Rooted = false
  1250. local HITS = {}
  1251. Speed = 5
  1252. for i = 0, 1, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1255. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1256. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1257. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1258. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1259. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. end
  1268. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1269. for i = 0, 0.3, 0.1 / Animation_Speed do
  1270. Swait()
  1271. WACKYEFFECT({
  1272. EffectType = "Box",
  1273. Size = RightArm2.Size,
  1274. Size2 = RightArm2.Size,
  1275. Transparency = RightArm2.Transparency,
  1276. Transparency2 = 1,
  1277. CFrame = RightArm2.CFrame,
  1278. MoveToPos = nil,
  1279. RotationX = 0,
  1280. RotationY = 0,
  1281. RotationZ = 0,
  1282. Material = "Neon",
  1283. Color = C3(0, 0, 0),
  1284. SoundID = nil,
  1285. SoundPitch = nil,
  1286. SoundVolume = nil
  1287. })
  1288. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1289. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1290. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1291. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1293. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1294. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. end
  1302. for index, CHILD in pairs(workspace:GetDescendants()) do
  1303. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1304. do
  1305. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1306. if HUM then
  1307. do
  1308. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1309. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1310. table.insert(HITS, CHILD)
  1311. coroutine.resume(coroutine.create(function()
  1312. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1313. TORSO.Anchored = true
  1314. local POS = TORSO.CFrame
  1315. for i = 1, 35 do
  1316. Swait()
  1317. ApplyDamage(HUM, MRANDOM(1, 1))
  1318. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  1319. end
  1320. TORSO.Anchored = false
  1321. end))
  1322. end
  1323. end
  1324. end
  1325. end
  1326. end
  1327. end
  1328. for i = 0, 0.2, 0.1 / Animation_Speed do
  1329. Swait()
  1330. WACKYEFFECT({
  1331. EffectType = "Box",
  1332. Size = RightArm2.Size,
  1333. Size2 = RightArm2.Size,
  1334. Transparency = RightArm2.Transparency,
  1335. Transparency2 = 1,
  1336. CFrame = RightArm2.CFrame,
  1337. MoveToPos = nil,
  1338. RotationX = 0,
  1339. RotationY = 0,
  1340. RotationZ = 0,
  1341. Material = "Neon",
  1342. Color = C3(0, 0, 0),
  1343. SoundID = nil,
  1344. SoundPitch = nil,
  1345. SoundVolume = nil
  1346. })
  1347. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1348. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1349. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1350. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1351. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1352. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. end
  1361. if #HITS > 0 then
  1362. for i = 0, 0.5, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1365. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1366. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1367. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1369. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1370. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. end
  1378. Roar(HITS)
  1379. end
  1380. Speed = 16
  1381. ATTACK = false
  1382. Rooted = false
  1383. end
  1384. function Throw()
  1385. ATTACK = true
  1386. Rooted = false
  1387. local DEBREE = {}
  1388. for i = 0, 1, 0.1 / Animation_Speed do
  1389. Swait()
  1390. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  1391. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1392. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1393. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1394. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1395. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. end
  1404. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  1405. Humanoid.PlatformStand = true
  1406. UNANCHOR = false
  1407. for i = 0, 1, 0.1 / Animation_Speed do
  1408. Swait()
  1409. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1410. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1411. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1412. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1413. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1414. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1415. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1416. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  1417. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. end
  1424. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1425. for i = 0, 0.4, 0.1 / Animation_Speed do
  1426. Swait()
  1427. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1428. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1429. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1430. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1431. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1432. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1433. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1434. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. end
  1441. local IMPACT = false
  1442. WELD:remove()
  1443. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  1444. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1445. for i = 0, 0.4, 0.1 / Animation_Speed do
  1446. Swait()
  1447. WACKYEFFECT({
  1448. EffectType = "Box",
  1449. Size = RightArm2.Size,
  1450. Size2 = RightArm2.Size,
  1451. Transparency = RightArm2.Transparency,
  1452. Transparency2 = 1,
  1453. CFrame = RightArm2.CFrame,
  1454. MoveToPos = nil,
  1455. RotationX = 0,
  1456. RotationY = 0,
  1457. RotationZ = 0,
  1458. Material = "Neon",
  1459. Color = C3(0, 0, 0),
  1460. SoundID = nil,
  1461. SoundPitch = nil,
  1462. SoundVolume = nil
  1463. })
  1464. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1465. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1466. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1467. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1468. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1469. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1470. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1471. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. end
  1478. coroutine.resume(coroutine.create(function()
  1479. repeat
  1480. Swait()
  1481. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1482. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1483. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1484. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1485. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1486. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1487. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. until IMPACT == true or ATTACK == false
  1494. end))
  1495. local FLOOR
  1496. for i = 1, 80 do
  1497. Swait()
  1498. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  1499. if HIT then
  1500. FLOOR = HIT
  1501. IMPACT = true
  1502. local ORI = VT(0, RootPart.Orientation.Y, 0)
  1503. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  1504. RootPart.Orientation = ORI
  1505. RootJoint.Parent = RootPart
  1506. break
  1507. else
  1508. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  1509. end
  1510. end
  1511. UNANCHOR = true
  1512. if FLOOR then
  1513. do
  1514. local PLAYING = false
  1515. Humanoid.PlatformStand = false
  1516. local REPLAY = true
  1517. local FLING = false
  1518. coroutine.resume(coroutine.create(function()
  1519. local ROCKS = MRANDOM(8, 13)
  1520. for i = 1, ROCKS do
  1521. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true)
  1522. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1523. table.insert(DEBREE, {
  1524. DEBREEPART,
  1525. DEBREEPART.Orientation,
  1526. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  1527. })
  1528. end
  1529. repeat
  1530. Swait()
  1531. for E = 1, #DEBREE do
  1532. local ROCK = DEBREE[E][1]
  1533. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  1534. ROCK.Orientation = DEBREE[E][2]
  1535. end
  1536. until FLING == true or ATTACK == false
  1537. if FLING == false then
  1538. for E = 1, #DEBREE do
  1539. local ROCK = DEBREE[E][1]
  1540. ROCK.Anchored = false
  1541. Debris:AddItem(ROCK, 4)
  1542. end
  1543. else
  1544. for E = 1, #DEBREE do
  1545. do
  1546. local ROCK = DEBREE[E][1]
  1547. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  1548. coroutine.resume(coroutine.create(function()
  1549. for i = 1, 150 do
  1550. Swait()
  1551. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  1552. if HIT then
  1553. break
  1554. else
  1555. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  1556. end
  1557. end
  1558. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  1559. WACKYEFFECT({
  1560. EffectType = "Box",
  1561. Size = ROCK.Size,
  1562. Size2 = ROCK.Size * 1.2,
  1563. Transparency = 0,
  1564. Transparency2 = 1,
  1565. CFrame = ROCK.CFrame,
  1566. MoveToPos = nil,
  1567. RotationX = 0,
  1568. RotationY = 0,
  1569. RotationZ = 0,
  1570. Material = "Neon",
  1571. Color = C3(0, 0, 0),
  1572. SoundID = nil,
  1573. SoundPitch = nil,
  1574. SoundVolume = nil
  1575. })
  1576. WACKYEFFECT({
  1577. Time = 15,
  1578. EffectType = "Sphere",
  1579. Size = ROCK.Size,
  1580. Size2 = VT(35, 35, 35),
  1581. Transparency = 0.8,
  1582. Transparency2 = 1,
  1583. CFrame = CF(ROCK.Position),
  1584. MoveToPos = nil,
  1585. RotationX = 0,
  1586. RotationY = 0,
  1587. RotationZ = 0,
  1588. Material = "Neon",
  1589. Color = C3(0, 0, 0),
  1590. SoundID = 174580476,
  1591. SoundPitch = 1,
  1592. SoundVolume = 3
  1593. })
  1594. ROCK:remove()
  1595. end))
  1596. Swait(5)
  1597. end
  1598. end
  1599. end
  1600. end))
  1601. local UNDO = FacialShadow()
  1602. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  1603. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1604. if NEWKEY == "e" then
  1605. KEY:Disconnect()
  1606. PLAYING = true
  1607. end
  1608. end)
  1609. for i = 0, 2, 0.1 / Animation_Speed do
  1610. Swait()
  1611. if PLAYING == true then
  1612. break
  1613. end
  1614. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1615. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1616. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1617. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1618. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1619. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1620. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1621. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. end
  1628. if KEY then
  1629. KEY:Disconnect()
  1630. end
  1631. if PLAYING == true then
  1632. for i = 0, 0.3, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1635. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1636. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1637. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1638. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1639. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1640. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. end
  1648. FLING = true
  1649. for i = 0, 1, 0.1 / Animation_Speed do
  1650. Swait()
  1651. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1652. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1653. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  1654. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1655. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1656. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1657. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1658. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. end
  1665. end
  1666. UNDO()
  1667. end
  1668. end
  1669. REPLAY = false
  1670. ATTACK = false
  1671. Rooted = false
  1672. end
  1673. function Uppercut()
  1674. ATTACK = true
  1675. Rooted = false
  1676. local HITS = {}
  1677. Speed = 12
  1678. for i = 0, 1, 0.1 / Animation_Speed do
  1679. Swait()
  1680. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1681. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1682. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1683. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1684. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1685. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1686. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1687. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. end
  1694. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1695. for i = 0, 0.3, 0.1 / Animation_Speed do
  1696. Swait()
  1697. WACKYEFFECT({
  1698. EffectType = "Box",
  1699. Size = RightArm2.Size,
  1700. Size2 = RightArm2.Size,
  1701. Transparency = RightArm2.Transparency,
  1702. Transparency2 = 1,
  1703. CFrame = RightArm2.CFrame,
  1704. MoveToPos = nil,
  1705. RotationX = 0,
  1706. RotationY = 0,
  1707. RotationZ = 0,
  1708. Material = "Neon",
  1709. Color = C3(0, 0, 0),
  1710. SoundID = nil,
  1711. SoundPitch = nil,
  1712. SoundVolume = nil
  1713. })
  1714. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1715. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1716. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1717. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1718. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1719. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1720. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1721. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. end
  1728. for index, CHILD in pairs(workspace:GetDescendants()) do
  1729. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1730. do
  1731. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1732. if HUM then
  1733. do
  1734. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1735. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1736. coroutine.resume(coroutine.create(function()
  1737. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1738. local grav = Instance.new("BodyPosition", TORSO)
  1739. grav.D = 1500
  1740. grav.P = 20000
  1741. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1742. grav.position = TORSO.Position + VT(0, 25, 0)
  1743. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  1744. table.insert(HITS, {CHILD, grav})
  1745. ApplyDamage(HUM, MRANDOM(12, 22))
  1746. end))
  1747. end
  1748. end
  1749. end
  1750. end
  1751. end
  1752. end
  1753. if #HITS > 0 then
  1754. coroutine.resume(coroutine.create(function()
  1755. repeat
  1756. Swait()
  1757. until ATTACK == false
  1758. for E = 1, #HITS do
  1759. HITS[E][2]:remove()
  1760. end
  1761. end))
  1762. end
  1763. REPLAY = true
  1764. local PLAYING = false
  1765. local WHACK = false
  1766. local HITTING = 0
  1767. local PAYDOWN = 200
  1768. local UNDO = FacialShadow()
  1769. for i = 0, 0.5, 0.1 / Animation_Speed do
  1770. Swait()
  1771. if PLAYING == true then
  1772. break
  1773. end
  1774. WACKYEFFECT({
  1775. EffectType = "Box",
  1776. Size = RightArm2.Size,
  1777. Size2 = RightArm2.Size,
  1778. Transparency = RightArm2.Transparency,
  1779. Transparency2 = 1,
  1780. CFrame = RightArm2.CFrame,
  1781. MoveToPos = nil,
  1782. RotationX = 0,
  1783. RotationY = 0,
  1784. RotationZ = 0,
  1785. Material = "Neon",
  1786. Color = C3(0, 0, 0),
  1787. SoundID = nil,
  1788. SoundPitch = nil,
  1789. SoundVolume = nil
  1790. })
  1791. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1792. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1793. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1794. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1795. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1796. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1797. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1798. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. end
  1805. if #HITS > 0 then
  1806. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1807. if NEWKEY == "r" and WHACK == false then
  1808. if PLAYING == false then
  1809. PLAYING = true
  1810. end
  1811. WHACK = true
  1812. PAYDOWN = 70
  1813. HITTING = HITTING + 1
  1814. for E = 1, #HITS do
  1815. if HITS[E][1] then
  1816. local ROOT = GetRoot(HITS[E][1], true)
  1817. if ROOT then
  1818. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  1819. if HUM and HUM.Health > 0 then
  1820. HUM.PlatformStand = true
  1821. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  1822. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  1823. ROOT.CFrame = CF(POS)
  1824. ApplyDamage(HUM, MRANDOM(12, 18))
  1825. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  1826. if HIT then
  1827. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  1828. end
  1829. end
  1830. end
  1831. end
  1832. end
  1833. CreateSound(217767125, RightArm, 10, 1, false)
  1834. for i = 0, 0.25, 0.1 / Animation_Speed do
  1835. Swait()
  1836. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1837. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1838. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1839. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1840. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1841. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1842. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1843. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. end
  1850. WHACK = false
  1851. end
  1852. end)
  1853. end
  1854. for i = 0, 1, 0.1 / Animation_Speed do
  1855. Swait()
  1856. if PLAYING == true then
  1857. break
  1858. end
  1859. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1860. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1861. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1862. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1863. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1864. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1865. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1866. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. end
  1873. if PLAYING == true then
  1874. Rooted = true
  1875. repeat
  1876. Swait()
  1877. if WHACK == false then
  1878. PAYDOWN = PAYDOWN - 1
  1879. if PAYDOWN <= 0 then
  1880. PLAYING = false
  1881. end
  1882. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1883. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1884. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1885. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1886. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1887. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1888. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1889. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895. end
  1896. until PLAYING == false
  1897. end
  1898. if KEY then
  1899. KEY:Disconnect()
  1900. end
  1901. if HITTING > 4 then
  1902. CreateSound(1535994137, Head, 10, 1, false)
  1903. for i = 0, 2.4, 0.1 / Animation_Speed do
  1904. Swait()
  1905. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1906. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1907. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1908. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1909. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1910. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1911. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  1914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. end
  1919. end
  1920. UNDO()
  1921. Speed = 16
  1922. REPLAY = false
  1923. ATTACK = false
  1924. Rooted = false
  1925. end
  1926. function TakeOn()
  1927. ATTACK = true
  1928. Rooted = true
  1929. coroutine.resume(coroutine.create(function()
  1930. repeat
  1931. Swait()
  1932. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1933. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1934. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1935. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1936. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1937. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1938. until ATTACK == false
  1939. end))
  1940. CreateSound(1535994669, Head, 10, 1, false)
  1941. for i = 0, 1, 0.1 / Animation_Speed do
  1942. Swait()
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. end
  1950. for i = 0, 1, 0.1 / Animation_Speed do
  1951. Swait()
  1952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  1954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. end
  1959. ATTACK = false
  1960. Rooted = false
  1961. end
  1962.  
  1963. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1964. PRT.Color = C3(0,0,0)
  1965.  
  1966.  
  1967. function getbloody(victim,amount)
  1968. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  1969. PART.CFrame = victim.CFrame
  1970. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1971. Debris:AddItem(PART,5)
  1972. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1973. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1974. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1975. local prtcl = asd:Clone()
  1976. prtcl.Parent = PART
  1977. prtcl:Emit(amount*10)
  1978. end
  1979.  
  1980.  
  1981. function sandbox(var,func)
  1982. local env = getfenv(func)
  1983. local newenv = setmetatable({},{
  1984. __index = function(self,k)
  1985. if k=="script" then
  1986. return var
  1987. else
  1988. return env[k]
  1989. end
  1990. end,
  1991. })
  1992. setfenv(func,newenv)
  1993. return func
  1994. end
  1995. cors = {}
  1996. mas = Instance.new("Model",game:GetService("Lighting"))
  1997. Part0 = Instance.new("Part")
  1998. SpecialMesh1 = Instance.new("SpecialMesh")
  1999. Script2 = Instance.new("Script")
  2000. Part0.Name = "MainSky"
  2001. Part0.Parent = mas
  2002. Part0.CFrame = CFrame.new(-8.5, 2.5, 87.5, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  2003. Part0.Orientation = Vector3.new(-90, -90, 0)
  2004. Part0.Position = Vector3.new(-8.5, 2.5, 87.5)
  2005. Part0.Rotation = Vector3.new(-90, 0, -90)
  2006. Part0.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2007. Part0.Size = Vector3.new(1, 1, 1)
  2008. Part0.Anchored = true
  2009. Part0.BottomSurface = Enum.SurfaceType.Smooth
  2010. Part0.BrickColor = BrickColor.new("Black")
  2011. Part0.Locked = true
  2012. Part0.Reflectance = 0.10000000149012
  2013. Part0.TopSurface = Enum.SurfaceType.Smooth
  2014. Part0.brickColor = BrickColor.new("Black")
  2015. Part0.FormFactor = Enum.FormFactor.Symmetric
  2016. Part0.formFactor = Enum.FormFactor.Symmetric
  2017. Part0.Shape = Enum.PartType.Ball
  2018. SpecialMesh1.Parent = Part0
  2019. SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=1185246"
  2020. SpecialMesh1.Scale = Vector3.new(-4700, -4700, -4700)
  2021. SpecialMesh1.VertexColor = Vector3.new(0.600000024, -1, 1)
  2022. SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=123629402"
  2023. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  2024. Script2.Name = "Spin"
  2025. Script2.Parent = Part0
  2026. table.insert(cors,sandbox(Script2,function()
  2027. spinning = script.Parent
  2028.  
  2029. while true do
  2030. spinning.CFrame = spinning.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.05)
  2031. wait(0.00)
  2032. end
  2033.  
  2034. end))
  2035. for i,v in pairs(mas:GetChildren()) do
  2036. v.Parent = workspace
  2037. pcall(function() v:MakeJoints() end)
  2038. end
  2039. mas:Destroy()
  2040. for i,v in pairs(cors) do
  2041. spawn(function()
  2042. pcall(v)
  2043. end)
  2044. end
  2045.  
  2046.  
  2047. CFuncs = {
  2048. Part = {
  2049. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2050. local Part = Create("Part")({
  2051. Parent = Parent,
  2052. Reflectance = Reflectance,
  2053. Transparency = Transparency,
  2054. CanCollide = false,
  2055. Locked = true,
  2056. BrickColor = BrickColor.new(tostring(BColor)),
  2057. Name = Name,
  2058. Size = Size,
  2059. Material = Material
  2060. })
  2061. RemoveOutlines(Part)
  2062. return Part
  2063. end
  2064. },
  2065. Mesh = {
  2066. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2067. local Msh = Create(Mesh)({
  2068. Parent = Part,
  2069. Offset = OffSet,
  2070. Scale = Scale
  2071. })
  2072. if Mesh == "SpecialMesh" then
  2073. Msh.MeshType = MeshType
  2074. Msh.MeshId = MeshId
  2075. end
  2076. return Msh
  2077. end
  2078. },
  2079. Mesh = {
  2080. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2081. local Msh = Create(Mesh)({
  2082. Parent = Part,
  2083. Offset = OffSet,
  2084. Scale = Scale
  2085. })
  2086. if Mesh == "SpecialMesh" then
  2087. Msh.MeshType = MeshType
  2088. Msh.MeshId = MeshId
  2089. end
  2090. return Msh
  2091. end
  2092. },
  2093. Weld = {
  2094. Create = function(Parent, Part0, Part1, C0, C1)
  2095. local Weld = Create("Weld")({
  2096. Parent = Parent,
  2097. Part0 = Part0,
  2098. Part1 = Part1,
  2099. C0 = C0,
  2100. C1 = C1
  2101. })
  2102. return Weld
  2103. end
  2104. },
  2105. Sound = {
  2106. Create = function(id, par, vol, pit)
  2107. coroutine.resume(coroutine.create(function()
  2108. local S = Create("Sound")({
  2109. Volume = vol,
  2110. Pitch = pit or 1,
  2111. SoundId = id,
  2112. Parent = par or workspace
  2113. })
  2114. wait()
  2115. S:play()
  2116. game:GetService("Debris"):AddItem(S, 10)
  2117. end))
  2118. end
  2119. },
  2120. LongSound = {
  2121. Create = function(id, par, vol, pit)
  2122. coroutine.resume(coroutine.create(function()
  2123. local S = Create("Sound")({
  2124. Volume = vol,
  2125. Pitch = pit or 1,
  2126. SoundId = id,
  2127. Parent = par or workspace
  2128. })
  2129. wait()
  2130. S:play()
  2131. game:GetService("Debris"):AddItem(S, 30)
  2132. end))
  2133. end
  2134. },
  2135. ParticleEmitter = {
  2136. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2137. local fp = Create("ParticleEmitter")({
  2138. Parent = Parent,
  2139. Color = ColorSequence.new(Color1, Color2),
  2140. LightEmission = LightEmission,
  2141. Size = Size,
  2142. Texture = Texture,
  2143. Transparency = Transparency,
  2144. ZOffset = ZOffset,
  2145. Acceleration = Accel,
  2146. Drag = Drag,
  2147. LockedToPart = LockedToPart,
  2148. VelocityInheritance = VelocityInheritance,
  2149. EmissionDirection = EmissionDirection,
  2150. Enabled = Enabled,
  2151. Lifetime = LifeTime,
  2152. Rate = Rate,
  2153. Rotation = Rotation,
  2154. RotSpeed = RotSpeed,
  2155. Speed = Speed,
  2156. VelocitySpread = VelocitySpread
  2157. })
  2158. return fp
  2159. end
  2160. },
  2161. CreateTemplate = {}
  2162. }
  2163.  
  2164. function Swait(NUMBER)
  2165. if NUMBER == 0 or NUMBER == nil then
  2166. ArtificialHB.Event:wait()
  2167. else
  2168. for i = 1, NUMBER do
  2169. ArtificialHB.Event:wait()
  2170. end
  2171. end
  2172. end
  2173.  
  2174. function swait(NUMBER)
  2175. if NUMBER == 0 or NUMBER == nil then
  2176. ArtificialHB.Event:wait()
  2177. else
  2178. for i = 1, NUMBER do
  2179. ArtificialHB.Event:wait()
  2180. end
  2181. end
  2182. end
  2183.  
  2184. function chatfunc(text)
  2185. local chat = coroutine.wrap(function()
  2186. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  2187. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2188. end
  2189. local naeeym2 = Instance.new("BillboardGui", Character)
  2190. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2191. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  2192. naeeym2.Adornee = Character.Head
  2193. naeeym2.Name = "TalkingBillBoard"
  2194. local tecks2 = Instance.new("TextLabel", naeeym2)
  2195. tecks2.BackgroundTransparency = 1
  2196. tecks2.BorderSizePixel = 0
  2197. tecks2.Text = ""
  2198. tecks2.Font = "Garamond"
  2199. tecks2.TextSize = 30
  2200. tecks2.TextStrokeTransparency = 0
  2201. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2202. tecks2.TextStrokeColor3 = Color3.new(0.5, 0, 0)
  2203. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2204. local tecks3 = Instance.new("TextLabel", naeeym2)
  2205. tecks3.BackgroundTransparency = 1
  2206. tecks3.BorderSizePixel = 0
  2207. tecks3.Text = ""
  2208. tecks3.Font = "Garamond"
  2209. tecks3.TextSize = 30
  2210. tecks3.TextStrokeTransparency = 0
  2211. tecks3.TextColor3 = Color3.new(0, 0, 0)
  2212. tecks3.TextStrokeColor3 = Color3.new(0, 0, 0)
  2213. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  2214. coroutine.resume(coroutine.create(function()
  2215. while true do
  2216. swait(1)
  2217. if chaosmode == true then
  2218. tecks2.TextColor3 = BrickColor.new("Really black")().Color
  2219. tecks3.TextStrokeColor3 = BrickColor.new("Really black")().Color
  2220. end
  2221. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2222. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2223. tecks2.Rotation = math.random(-5, 5)
  2224. tecks3.Rotation = math.random(-5, 5)
  2225. end
  2226. end))
  2227. for i = 1, string.len(text) do
  2228. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  2229. tecks2.Text = string.sub(text, 1, i)
  2230. tecks3.Text = string.sub(text, 1, i)
  2231. swait(1)
  2232. end
  2233. wait(1)
  2234. local randomrot = math.random(1, 2)
  2235. if randomrot == 1 then
  2236. for i = 1, 50 do
  2237. swait()
  2238. tecks2.Rotation = tecks2.Rotation - 0.75
  2239. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2240. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2241. tecks3.Rotation = tecks2.Rotation + 0.75
  2242. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2243. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2244. end
  2245. elseif randomrot == 2 then
  2246. for i = 1, 50 do
  2247. swait()
  2248. tecks2.Rotation = tecks2.Rotation + 0.75
  2249. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2250. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2251. tecks3.Rotation = tecks2.Rotation - 0.75
  2252. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2253. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2254. end
  2255. end
  2256. naeeym2:Destroy()
  2257. end)
  2258. chat()
  2259. end
  2260.  
  2261. function onChatted(msg)
  2262. chatfunc(msg)
  2263. end
  2264. Player.Chatted:connect(onChatted)
  2265.  
  2266. function Taunt()
  2267. ATTACK = true
  2268. Rooted = true
  2269. local TAUNT = CreateSound(159882635, Torso, 7, .75, false)
  2270. repeat
  2271. Swait()
  2272. TAUNT.Parent = Torso
  2273. TAUNT.Playing = true
  2274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2280. until TAUNT.TimePosition >= 1.25
  2281. for i=0, 1.6, 0.1 / Animation_Speed do
  2282. Swait()
  2283. TAUNT.Parent = Torso
  2284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2290. end
  2291. ATTACK = false
  2292. Rooted = false
  2293. end
  2294.  
  2295. function Orbital_Devastor()
  2296. local HITBODIES = {}
  2297. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  2298. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  2299. CENTER.CFrame = CF(ECH)
  2300. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25))
  2301. MakeForm(RAY, "Cyl")
  2302. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(28, 99999, 28))
  2303. MakeForm(RAY2, "Cyl")
  2304. RAY.CFrame = CF(ECH)
  2305. RAY2.CFrame = CF(ECH)
  2306. CreateSound("1368573150", CENTER, 10, 0.8)
  2307. for i = 1, 100 do
  2308. Swait()
  2309. RAY.Transparency = RAY.Transparency - 0.01
  2310. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  2311. RAY2.Transparency = RAY2.Transparency - 0.012
  2312. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  2313. end
  2314. for i = 1, 5 do
  2315. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 0) / 0, 0, 0), VT(i / 5, i / 5, 0))
  2316. end
  2317. RAY:remove()
  2318. RAY2:remove()
  2319. CreateSound("1368637781", CENTER, 10, 0.8)
  2320. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really blue", VT(8, 8, 8))
  2321. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  2322. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  2323. Debris:AddItem(CENTER, 5)
  2324. CreateSound("414517163", CENTER, 10, 0.8)
  2325. for i = 1, 5 do
  2326. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5))
  2327. end
  2328. for e = 1, #HITBODIES do
  2329. if HITBODIES[e] ~= nil then
  2330. local BOD = HITBODIES[e]
  2331. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2332. if TORS then
  2333. BOD:BreakJoints()
  2334. for _, c in pairs(BOD:GetChildren()) do
  2335. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2336. local bv = Instance.new("BodyVelocity")
  2337. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2338. bv.velocity = CF(ECH, c.Position).lookVector * 250
  2339. bv.Parent = c
  2340. Debris:AddItem(bv, 0.2)
  2341. end
  2342. end
  2343. end
  2344. end
  2345. end
  2346. end
  2347.  
  2348. local ATTACKEDTAUNTS = {
  2349. "907332040",
  2350. "907332525",
  2351. "907330011"
  2352. }
  2353. local ATTACKTAUNTS = {
  2354. "907329893",
  2355. "907329532",
  2356. "907333294",
  2357. "907332856"
  2358. }
  2359. local ULTTAUNTS = {
  2360. "907332997",
  2361. "907332670",
  2362. "907330103"
  2363. }
  2364.  
  2365. function Orb()
  2366. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2367. if HITFLOOR ~= nil then
  2368. do
  2369. local HITBODIES = {}
  2370. ATTACK = true
  2371. Rooted = true
  2372. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "ABSOLUTEUM", VT(0, 0, 0))
  2373. MakeForm(ABSOLUTE, "Ball")
  2374. CreateSound("416200578", RootPart, 10, 0.7)
  2375. for i = 0, 8, 0.1 / Animation_Speed do
  2376. Swait()
  2377. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2378. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2379. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2380. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ABSOLUTEUM", VT(3, 3, 3))
  2381. MakeForm(CHARGE, "Ball")
  2382. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2383. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2384. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. end
  2391. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2392. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2393. for i = 1, 45 do
  2394. Swait()
  2395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. end
  2402. coroutine.resume(coroutine.create(function()
  2403. local IMPACT = false
  2404. local BULLET = ABSOLUTE
  2405. MakeForm(BULLET, "Ball")
  2406. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2407. for i = 1, 500 do
  2408. Swait()
  2409. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2410. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2411. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-100, -100, -100) / 55)
  2412. if HIT ~= nil then
  2413. IMPACT = true
  2414. break
  2415. end
  2416. end
  2417. if IMPACT == false then
  2418. for i = 1, 40 do
  2419. Swait()
  2420. BULLET.Size = BULLET.Size * 0.9
  2421. end
  2422. BULLET:remove()
  2423. else
  2424. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2425. for i = 1, 175 do
  2426. Swait()
  2427. BULLET.Size = BULLET.Size * 0.99
  2428. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 85)
  2429. end
  2430. CreateSound("438666001", BULLET, 10, 3)
  2431. Swait(35)
  2432. BULLET.Transparency = 1
  2433. for i = 1, 20 do
  2434. for e = 1, 5 do
  2435. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2436. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2437. end
  2438. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2439. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2440. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2441. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(i, i, i) * 2)
  2442. Swait(5)
  2443. for e = 1, #HITBODIES do
  2444. if HITBODIES[e] ~= nil then
  2445. local BOD = HITBODIES[e]
  2446. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2447. if TORS then
  2448. BOD:BreakJoints()
  2449. Petrify(BOD)
  2450. C3(0,0,0)
  2451. for _, c in pairs(BOD:GetChildren()) do
  2452. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2453. local bv = Instance.new("BodyVelocity")
  2454. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2455. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2456. bv.Parent = c
  2457. Debris:AddItem(bv, 0.2)
  2458. end
  2459. end
  2460. end
  2461. end
  2462. end
  2463. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2464. end
  2465. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(150, 0, 0), VT(120, 120, 120))
  2466. Debris:AddItem(BULLET, 10)
  2467. end
  2468. end))
  2469. ATTACK = false
  2470. Rooted = false
  2471. end
  2472. end
  2473. end
  2474.  
  2475. function turnto(position)
  2476. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2477. end
  2478.  
  2479. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  2480. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2481. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  2482. wave.CFrame = CFRAME
  2483. coroutine.resume(coroutine.create(function(PART)
  2484. for i = 1, WAIT do
  2485. Swait()
  2486. mesh.Scale = mesh.Scale + GROW
  2487. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  2488. if DOESROT == true then
  2489. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2490. end
  2491. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2492. if wave.Transparency > 0.99 then
  2493. wave:remove()
  2494. end
  2495. end
  2496. end))
  2497. end
  2498.  
  2499. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  2500. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2501. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  2502. wave.CFrame = CFRAME
  2503. coroutine.resume(coroutine.create(function(PART)
  2504. for i = 1, WAIT do
  2505. Swait()
  2506. mesh.Scale = mesh.Scale + GROW
  2507. if DOESROT == true then
  2508. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2509. end
  2510. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2511. if wave.Transparency > 0.99 then
  2512. wave:remove()
  2513. end
  2514. end
  2515. end))
  2516. end
  2517.  
  2518. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  2519. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2520. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  2521. wave.CFrame = CFRAME
  2522. coroutine.resume(coroutine.create(function(PART)
  2523. for i = 1, WAIT do
  2524. Swait()
  2525. mesh.Scale = mesh.Scale + GROW
  2526. wave.Transparency = wave.Transparency + 1 / WAIT
  2527. if wave.Transparency > 0.99 then
  2528. wave:remove()
  2529. end
  2530. end
  2531. end))
  2532. end
  2533.  
  2534. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2535. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2536. local mesh
  2537. if KIND == "Base" then
  2538. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2539. elseif KIND == "Thin" then
  2540. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2541. elseif KIND == "Round" then
  2542. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2543. end
  2544. wave.CFrame = CFRAME
  2545. coroutine.resume(coroutine.create(function(PART)
  2546. for i = 1, WAIT do
  2547. Swait()
  2548. mesh.Scale = mesh.Scale + GROW / 10
  2549. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2550. if wave.Transparency > 0.99 then
  2551. wave:remove()
  2552. end
  2553. end
  2554. end))
  2555. end
  2556.  
  2557. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  2558. for _, c in pairs(PARENT:GetChildren()) do
  2559. if c.ClassName == "Model" then
  2560. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2561. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2562. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2563. if DIST > (TORSO.Position - FROM).Magnitude then
  2564. table.insert(TABLE, c)
  2565. end
  2566. AddChildrenToTable(FROM, c, DIST, TABLE)
  2567. elseif c.ClassName == "Folder" then
  2568. AddChildrenToTable(FROM, c, DIST, TABLE)
  2569. end
  2570. end
  2571. end
  2572. end
  2573.  
  2574. Player_Size = 1 --Size of the player.
  2575.  
  2576. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  2577. if DoesCourontine == false then
  2578. local Direction = CF(Part.Position,ToLocation)
  2579. local Distance = (Part.Position - ToLocation).magnitude
  2580. for i = 1, AmountOfTime do
  2581. Swait()
  2582. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  2583. Direction = Part.CFrame
  2584. end
  2585. Part:remove()
  2586. elseif DoesCourontine == true then
  2587. coroutine.resume(coroutine.create(function()
  2588. local Direction = CF(Part.Position,ToLocation)
  2589. local Distance = (Part.Position - ToLocation).magnitude
  2590. for i = 1, AmountOfTime do
  2591. Swait()
  2592. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  2593. Direction = Part.CFrame
  2594. end
  2595. Part:remove()
  2596. end))
  2597. end
  2598. end
  2599.  
  2600. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2601. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2602. wave.Color = COLOR
  2603. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2604. wave.CFrame = CFRAME
  2605. coroutine.resume(coroutine.create(function(PART)
  2606. for i = 1, WAIT do
  2607. Swait()
  2608. mesh.Scale = mesh.Scale + GROW
  2609. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2610. if DOESROT == true then
  2611. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2612. end
  2613. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2614. if wave.Transparency > 0.99 then
  2615. wave:remove()
  2616. end
  2617. end
  2618. end))
  2619. end
  2620.  
  2621. function Endless_Pain()
  2622. local HITBODIES = {}
  2623. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2624. if HITFLOOR ~= nil then
  2625. CreateSound("463598785", RootPart, 10, 0.8)
  2626. ATTACK = true
  2627. Rooted = true
  2628. VALUE1 = true
  2629. for i = 1, 500 do
  2630. Swait()
  2631. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  2632. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  2633. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really black", VT(0, 0, 0))
  2634. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. for e = 1, #HITBODIES do
  2641. if HITBODIES[e] ~= nil then
  2642. local BOD = HITBODIES[e]
  2643. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2644. if TORS and TORS:FindFirstChild("BV") == nil then
  2645. local bv = Instance.new("BodyVelocity")
  2646. bv.Name = "BV"
  2647. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2648. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  2649. bv.Parent = TORS
  2650. Debris:AddItem(bv, 0.1)
  2651. end
  2652. end
  2653. end
  2654. end
  2655. coroutine.resume(coroutine.create(function()
  2656. for e = 1, #HITBODIES do
  2657. Swait()
  2658. if HITBODIES[e] ~= nil then
  2659. local BOD = HITBODIES[e]
  2660. for i = 1, #HITBODIES do
  2661. if HITBODIES[i] == BOD and i ~= e then
  2662. table.remove(HITBODIES, i)
  2663. end
  2664. end
  2665. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2666. if TORS then
  2667. TORS.Anchored = false
  2668. CreateSound("92597369", TORS, 10, 0.8)
  2669. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really blue", VT(0.01, 0, 0.01))
  2670. BOD:BreakJoints()
  2671. for _, c in pairs(BOD:GetChildren()) do
  2672. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2673. local bv = Instance.new("BodyVelocity")
  2674. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2675. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  2676. bv.Parent = c
  2677. Debris:AddItem(bv, 0.2)
  2678. end
  2679. end
  2680. end
  2681. end
  2682. end
  2683. end))
  2684. VALUE1 = false
  2685. ATTACK = false
  2686. Rooted = false
  2687. end
  2688. end
  2689.  
  2690. function Pure_Night()
  2691. ATTACK = true
  2692. Rooted = true
  2693. local AIMPOS = Mouse.Hit.p
  2694. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  2695. coroutine.resume(coroutine.create(function()
  2696. local RAYS = {}
  2697. for i = 1, 4 do
  2698. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ray", VT(50,2000,50))
  2699. MakeForm(RAY,"Cyl")
  2700. RAY.Mesh.Scale = VT(1,1.1,1)
  2701. table.insert(RAYS,RAY)
  2702. end
  2703. CreateSound(348663022, Effects, 2, 1.2, false)
  2704. for i = 1, 100 do
  2705. Swait()
  2706. for e = 1, #RAYS do
  2707. if RAYS[e] ~= nil then
  2708. local RAY = RAYS[e]
  2709. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  2710. RAY.Transparency = RAY.Transparency - 0.01
  2711. end
  2712. end
  2713. end
  2714. for i = 1, 20 do
  2715. Swait()
  2716. for e = 1, #RAYS do
  2717. if RAYS[e] ~= nil then
  2718. local RAY = RAYS[e]
  2719. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  2720. end
  2721. end
  2722. end
  2723. wait(0.3)
  2724. for i = 1, 16 do
  2725. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  2726. SpawnTrail(POS+VT(0,200,0),POS)
  2727. end
  2728. for i = 1, 4 do
  2729. CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  2730. end
  2731.  
  2732. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  2733. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  2734. CreateSound(130972023, Effects, 2, 1, false)
  2735. local POS = Mouse.Hit.p
  2736. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2737. MakeForm(RAY,"Cyl")
  2738. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(130,130,130))
  2739. MakeForm(SPHERE,"Ball")
  2740. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120))
  2741. MakeForm(SHIELD,"Ball")
  2742. SHIELD.CFrame = CF(AIMPOS)
  2743. RAY.CFrame = CF(AIMPOS)
  2744. SPHERE.CFrame = CF(AIMPOS)
  2745. local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2746. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2747. for i = 1, 200 do
  2748. Swait()
  2749. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(150,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2750. MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really red",VT(5,20,5))
  2751. RAY.Size = RAY.Size + VT(0,0,0)
  2752. SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2753. SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2754. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2755. end
  2756. for i = 1, 45 do
  2757. Swait()
  2758. RAY.Transparency = RAY.Transparency + 1/45
  2759. SPHERE.Transparency = RAY.Transparency
  2760. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2761. end
  2762. RAY:remove()
  2763. SHIELD:remove()
  2764. SPHERE:remove()
  2765. end))
  2766. ATTACK = false
  2767. Rooted = false
  2768. end
  2769.  
  2770. function HCore()
  2771. ATTACK = true
  2772. COR1 = true
  2773. Rooted = true
  2774. UNANCHOR = false
  2775. RootPart.Anchored = true
  2776. sick:Stop()
  2777. for i=0, 5, 0.1 / Animation_Speed do
  2778. Swait()
  2779. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2785. WACKYEFFECT({
  2786. Time = 85,
  2787. EffectType = "Sphere",
  2788. Size = VT(0.2,0.2,0.2),
  2789. Size2 = VT(0, 1000, 0),
  2790. Transparency = 0.5,
  2791. Transparency2 = 1,
  2792. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2793. MoveToPos = nil,
  2794. RotationX = MRANDOM(-50, 50) / 10,
  2795. RotationY = MRANDOM(-50, 50) / 10,
  2796. RotationZ = MRANDOM(-50, 50) / 10,
  2797. Material = "Neon",
  2798. Color = C3(150,0,0),
  2799. SoundID = nil,
  2800. SoundPitch = nil,
  2801. SoundVolume = nil
  2802. })
  2803. end
  2804. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  2805. CreateSound("1368598393", Effects, 10, 1)
  2806. for i=0, 2, 0.1 / Animation_Speed do
  2807. Swait()
  2808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2814. WACKYEFFECT({
  2815. Time = 15,
  2816. EffectType = "Sphere",
  2817. Size = VT(4, 4, 4),
  2818. Size2 = VT(0, 0, 0),
  2819. Transparency = 1,
  2820. Transparency2 = 0,
  2821. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2822. MoveToPos = Eon.Position,
  2823. RotationX = 0,
  2824. RotationY = 0,
  2825. RotationZ = 0,
  2826. Material = "Neon",
  2827. Color = C3(0, 0, 0),
  2828. SoundID = nil,
  2829. SoundPitch = nil,
  2830. SoundVolume = nil
  2831. })
  2832. end
  2833. WACKYEFFECT({
  2834. Time = 15,
  2835. EffectType = "Sphere",
  2836. Size = VT(4, 4, 4),
  2837. Size2 = VT(0, 0, 0),
  2838. Transparency = 1,
  2839. Transparency2 = 0,
  2840. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2841. MoveToPos = Eon.Position,
  2842. RotationX = 0,
  2843. RotationY = 0,
  2844. RotationZ = 0,
  2845. Material = "Neon",
  2846. Color = C3(150, 0, 0),
  2847. SoundID = nil,
  2848. SoundPitch = nil,
  2849. SoundVolume = nil
  2850. })
  2851. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Really red"), "CORE", VT(10,10,10))
  2852. MakeForm(CORE, "Ball")
  2853. CORE.CFrame = Eon.CFrame
  2854. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Really blue"), "AURA", VT(10.1,10.1,10.1))
  2855. MakeForm(AURA, "Ball")
  2856. AURA.CFrame = Eon.CFrame
  2857. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Really black"), "AURA1", VT(12,12,12))
  2858. MakeForm(AURA1, "Ball")
  2859. AURA1.CFrame = Eon.CFrame
  2860. CreateSound("1368583274", Effects, 10, 1)
  2861. for i=0, 6, 0.1 / Animation_Speed do
  2862. Swait()
  2863. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2864. MagicSphere(VT(0,0,0),15,CFRAME,C3(150,0,0),VT(0.1,0.1,55))
  2865. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,0,0),VT(2,2,2))
  2866. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(150,0,0),VT(0.1,0.1,55))
  2867. WACKYEFFECT({
  2868. Time = 15,
  2869. EffectType = "Sphere",
  2870. Size = VT(4, 4, 4),
  2871. Size2 = VT(0, 0, 0),
  2872. Transparency = 1,
  2873. Transparency2 = 0,
  2874. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2875. MoveToPos = Eon.Position,
  2876. RotationX = 0,
  2877. RotationY = 0,
  2878. RotationZ = 0,
  2879. Material = "Neon",
  2880. Color = C3(0, 0, 0),
  2881. SoundID = nil,
  2882. SoundPitch = nil,
  2883. SoundVolume = nil
  2884. })
  2885. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2891. end
  2892. Swait(175)
  2893. CreateSound("1368605755", Effects, 10, 1)
  2894. CreateSound("1368637781", Effects, 10, 1)
  2895. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(150,0,0),VT(5,5,5))
  2896. for i=0, 1, 0.1 / Animation_Speed do
  2897. Swait()
  2898. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2904. end
  2905. repeat
  2906. Swait()
  2907. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really black", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  2908. SPHERE.CFrame = CF(Eon.Position) * CF(MRANDOM(-15,15),-10,MRANDOM(-15,15))
  2909. MakeForm(SPHERE,"Ball")
  2910. coroutine.resume(coroutine.create(function()
  2911. for i = 1, 100 do
  2912. Swait()
  2913. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  2914. SPHERE.Transparency = (i/100)
  2915. end
  2916. SPHERE:remove()
  2917. end))
  2918. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  2919. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  2920. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  2921. ApplyAoE(CORE.Position, 15,true,false)
  2922. WACKYEFFECT({
  2923. Time = 5,
  2924. EffectType = "Round Slash",
  2925. Size = VT(0, 0, 0),
  2926. Size2 = VT(0.01, 0, 0.01),
  2927. Transparency = 0.5,
  2928. Transparency2 = 1,
  2929. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2930. MoveToPos = nil,
  2931. RotationX = MRANDOM(-50, 50) / 10,
  2932. RotationY = MRANDOM(-50, 50) / 10,
  2933. RotationZ = MRANDOM(-50, 50) / 10,
  2934. Material = "Neon",
  2935. Color = C3(150, 0, 0),
  2936. SoundID = nil,
  2937. SoundPitch = nil,
  2938. SoundVolume = nil
  2939. })
  2940. WACKYEFFECT({
  2941. Time = MRANDOM(15, 85),
  2942. EffectType = "Round Slash",
  2943. Size = VT(0, 0, 0),
  2944. Size2 = VT(0.3, 0, 0.3),
  2945. Transparency = 0.5,
  2946. Transparency2 = 1,
  2947. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2948. MoveToPos = nil,
  2949. RotationX = MRANDOM(-50, 50) / 10,
  2950. RotationY = MRANDOM(-50, 50) / 10,
  2951. RotationZ = MRANDOM(-50, 50) / 10,
  2952. Material = "Neon",
  2953. Color = C3(0, 0, 0),
  2954. SoundID = nil,
  2955. SoundPitch = nil,
  2956. SoundVolume = nil
  2957. })
  2958. WACKYEFFECT({
  2959. Time = 5,
  2960. EffectType = "Round Slash",
  2961. Size = VT(0, 0, 0),
  2962. Size2 = VT(0.01, 0, 0.01),
  2963. Transparency = 0.5,
  2964. Transparency2 = 1,
  2965. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2966. MoveToPos = nil,
  2967. RotationX = MRANDOM(-50, 50) / 10,
  2968. RotationY = MRANDOM(-50, 50) / 10,
  2969. RotationZ = MRANDOM(-50, 50) / 10,
  2970. Material = "Neon",
  2971. Color = C3(150, 0, 0),
  2972. SoundID = nil,
  2973. SoundPitch = nil,
  2974. SoundVolume = nil
  2975. })
  2976. until FIRE1 == true
  2977. if FIRE1 == true then
  2978. CreateSound("276848267", Effects, 35, 0.5)
  2979. SOUND = CreateSound("1371567007", CORE, 0, 1)
  2980. repeat
  2981. Swait()
  2982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2988. CORE.Size = CORE.Size - VT(0.05,0.05,0.05)
  2989. AURA.Size = AURA.Size + VT(0.1,0.1,0.1)
  2990. AURA1.Size = AURA1.Size + VT(0.1,0.1,0.1)
  2991. AURA.Transparency = 0.7
  2992. AURA1.Transparency = 0.8
  2993. Slice("Round", 0, 35, CF(Eon.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(1, 0, 1) / 3)
  2994. WACKYEFFECT({
  2995. EffectType = "Wave",
  2996. Size = VT(25, 0, 25),
  2997. Size2 = VT(40, 0, 40) + VT(1 * 6, 1 / 5, 1 * 6),
  2998. Transparency = 0,
  2999. Transparency2 = 1,
  3000. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(72 * 1), RAD(0)),
  3001. MoveToPos = nil,
  3002. RotationX = 0,
  3003. RotationY = 3,
  3004. RotationZ = 0,
  3005. Material = "Neon",
  3006. Color = C3(0, 0, 0),
  3007. SoundID = nil,
  3008. SoundPitch = nil,
  3009. SoundVolume = nil
  3010. })
  3011. WACKYEFFECT({
  3012. Time = 85,
  3013. EffectType = "Sphere",
  3014. Size = VT(0.05,0.05,0.05),
  3015. Size2 = VT(0, 1000, 0),
  3016. Transparency = 0.5,
  3017. Transparency2 = 1,
  3018. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3019. MoveToPos = nil,
  3020. RotationX = MRANDOM(-50, 50) / 10,
  3021. RotationY = MRANDOM(-50, 50) / 10,
  3022. RotationZ = MRANDOM(-50, 50) / 10,
  3023. Material = "Neon",
  3024. Color = C3(150,0,0),
  3025. SoundID = nil,
  3026. SoundPitch = nil,
  3027. SoundVolume = nil
  3028. })
  3029. WACKYEFFECT({
  3030. Time = 15,
  3031. EffectType = "Sphere",
  3032. Size = VT(6,6,6),
  3033. Size2 = VT(1, 1, 1),
  3034. Transparency = 1,
  3035. Transparency2 = 0,
  3036. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  3037. MoveToPos = Eon.Position,
  3038. RotationX = 0,
  3039. RotationY = 0,
  3040. RotationZ = 0,
  3041. Material = "Neon",
  3042. Color = C3(0, 0, 0),
  3043. SoundID = nil,
  3044. SoundPitch = nil,
  3045. SoundVolume = nil
  3046. })
  3047. until SOUND.Playing == false
  3048. AURA:remove()
  3049. AURA1:remove()
  3050. wait(0.5)
  3051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3057. WACKYEFFECT({
  3058. Time = 285 + 5 * 1,
  3059. EffectType = "Sphere",
  3060. Size = VT(650, 650, 650),
  3061. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  3062. Transparency = 0.5,
  3063. Transparency2 = 1,
  3064. CFrame = Eon.CFrame,
  3065. MoveToPos = nil,
  3066. RotationX = 0,
  3067. RotationY = 0,
  3068. RotationZ = 0,
  3069. Material = "Neon",
  3070. Color = C3(150, 0, 0),
  3071. SoundID = nil,
  3072. SoundPitch = 0,
  3073. SoundVolume = 0
  3074. })
  3075. WACKYEFFECT({
  3076. Time = 75,
  3077. EffectType = "Sphere",
  3078. Size = VT(350, 350, 350),
  3079. Size2 = VT(4500, 4500, 4500),
  3080. Transparency = 0.8,
  3081. Transparency2 = 1,
  3082. CFrame = Eon.CFrame,
  3083. MoveToPos = nil,
  3084. RotationX = 0,
  3085. RotationY = 0,
  3086. RotationZ = 0,
  3087. Material = "Neon",
  3088. Color = C3(0, 0, 0),
  3089. SoundID = nil,
  3090. SoundPitch = 0,
  3091. SoundVolume = 0
  3092. })
  3093. MagicSphere(VT(5,5,5), 35, Eon.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(1, 1, 1) * 2)
  3094. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3095. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3096. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(150, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3097. WACKYEFFECT({
  3098. Time = 285 + 5 * 1,
  3099. EffectType = "Sphere",
  3100. Size = VT(650, 650, 650),
  3101. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  3102. Transparency = 0.5,
  3103. Transparency2 = 1,
  3104. CFrame = Eon.CFrame,
  3105. MoveToPos = nil,
  3106. RotationX = 0,
  3107. RotationY = 0,
  3108. RotationZ = 0,
  3109. Material = "Neon",
  3110. Color = C3(150, 0, 0),
  3111. SoundID = nil,
  3112. SoundPitch = 0,
  3113. SoundVolume = 0
  3114. })
  3115. end
  3116. WACKYEFFECT({
  3117. Time = 75,
  3118. EffectType = "Sphere",
  3119. Size = VT(350, 350, 350),
  3120. Size2 = VT(4500, 4500, 4500),
  3121. Transparency = 0.8,
  3122. Transparency2 = 1,
  3123. CFrame = Eon.CFrame,
  3124. MoveToPos = nil,
  3125. RotationX = 0,
  3126. RotationY = 0,
  3127. RotationZ = 0,
  3128. Material = "Neon",
  3129. Color = C3(0, 0, 0),
  3130. SoundID = nil,
  3131. SoundPitch = 0,
  3132. SoundVolume = 0
  3133. })
  3134. for i = 1, 15 do
  3135. Swait()
  3136. MagicSphere(VT(300,300,300),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  3137. MagicSphere(VT(300,300,300),45,CF(Eon.Position),C3(155,0,0),VT(i,i,i))
  3138. MagicSphere(VT(290,290,290),25,CF(Eon.Position),BRICKC"Relly black".Color,VT(i,i,i)/1.1)
  3139. MagicSphere(VT(290,290,290),45,CF(Eon.Position),C3(0,0,0),VT(i,i,i))
  3140. MagicSphere(VT(280,280,280),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  3141. MagicSphere(VT(280,280,280),45,CF(Eon.Position),C3(255,0,0),VT(i,i,i)) MagicSphere(VT(1,1,1),15,CF(Eon.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,0,0),VT(0,0,0))
  3142. WACKYEFFECT({
  3143. Time = 85,
  3144. EffectType = "Sphere",
  3145. Size = VT(75, 75, 75),
  3146. Size2 = VT(0, 2500, 0),
  3147. Transparency = 0.5,
  3148. Transparency2 = 1,
  3149. CFrame =Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3150. MoveToPos = nil,
  3151. RotationX = MRANDOM(-50, 50) / 10,
  3152. RotationY = MRANDOM(-50, 50) / 10,
  3153. RotationZ = MRANDOM(-50, 50) / 10,
  3154. Material = "Neon",
  3155. Color = C3(0, 0, 0),
  3156. SoundID = nil,
  3157. SoundPitch = nil,
  3158. SoundVolume = nil
  3159. })
  3160. WACKYEFFECT({
  3161. Time = 85,
  3162. EffectType = "Sphere",
  3163. Size = VT(75, 75, 75),
  3164. Size2 = VT(0, 2500, 0),
  3165. Transparency = 0.5,
  3166. Transparency2 = 1,
  3167. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3168. MoveToPos = nil,
  3169. RotationX = MRANDOM(-50, 50) / 10,
  3170. RotationY = MRANDOM(-50, 50) / 10,
  3171. RotationZ = MRANDOM(-50, 50) / 10,
  3172. Material = "Neon",
  3173. Color = C3(150, 0, 0),
  3174. SoundID = nil,
  3175. SoundPitch = nil,
  3176. SoundVolume = nil
  3177. })
  3178. WACKYEFFECT({
  3179. EffectType = "Wave",
  3180. Size = VT(100, 0, 100),
  3181. Size2 = VT(140, 0, 140) + VT(1 * 6, 1 / 5, 1 * 6),
  3182. Transparency = 0,
  3183. Transparency2 = 1,
  3184. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(50 * 1), RAD(0)),
  3185. MoveToPos = nil,
  3186. RotationX = 0,
  3187. RotationY = 3,
  3188. RotationZ = 0,
  3189. Material = "Neon",
  3190. Color = C3(0, 0, 0),
  3191. SoundID = nil,
  3192. SoundPitch = nil,
  3193. SoundVolume = nil
  3194. })
  3195. ApplyAoE(Eon.Position, 435 + 85 * 1,true)
  3196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  3201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  3202. FIRE1 = false
  3203. CORE:remove()
  3204. end
  3205. UNANCHOR = true
  3206. RootPart.Anchored = false
  3207. COR1 = false
  3208. CORMODE = false
  3209. ATTACK = false
  3210. Rooted = false
  3211. end
  3212.  
  3213. function VoidCore()
  3214. ATTACK = true
  3215. Rooted = true
  3216. COR1 = true
  3217. CHOSENBRICK = "Dark indigo"
  3218. local CHARGE = false
  3219. local BLASTS = {468991944, 468991990}
  3220. for i = 1, 30 do
  3221. wait(0.01)
  3222. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  3223. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3224. if HITFLOOR then
  3225. ApplyAoE(HITPOS, 65)
  3226. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3227. WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3228. WACKYEFFECT({
  3229. Time = 25,
  3230. EffectType = "Sphere",
  3231. Size = VT(22, 22, 22),
  3232. Size2 = VT(85, 85, 85),
  3233. Transparency = 0,
  3234. Transparency2 = 1,
  3235. CFrame = CF(HITPOS),
  3236. MoveToPos = Torso.Position,
  3237. RotationX = 0,
  3238. RotationY = 0,
  3239. RotationZ = 0,
  3240. Material = "Neon",
  3241. Color = C3(0, 0, 0),
  3242. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3243. SoundPitch = MRANDOM(9, 12) / 10,
  3244. SoundVolume = 10
  3245. })
  3246. for e = 1, 3 do
  3247. WACKYEFFECT({
  3248. EffectType = "Wave",
  3249. Size = VT(25, 0, 25),
  3250. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  3251. Transparency = 0,
  3252. Transparency2 = 1,
  3253. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3254. MoveToPos = nil,
  3255. RotationX = 0,
  3256. RotationY = 0,
  3257. RotationZ = 0,
  3258. Material = "Neon",
  3259. Color = C3(0, 0, 0),
  3260. SoundID = nil,
  3261. SoundPitch = nil,
  3262. SoundVolume = nil
  3263. })
  3264. WACKYEFFECT({
  3265. Time = 35,
  3266. EffectType = "Sphere",
  3267. Size = VT(22, 45, 22),
  3268. Size2 = VT(25, 45 + e * 75, 25),
  3269. Transparency = 0,
  3270. Transparency2 = 1,
  3271. CFrame = CF(HITPOS) * TURN,
  3272. MoveToPos = Torso.Position,
  3273. RotationX = 0,
  3274. RotationY = 0,
  3275. RotationZ = 0,
  3276. Material = "Neon",
  3277. Color = C3(150, 0, 0),
  3278. SoundID = nil,
  3279. SoundPitch = MRANDOM(9, 12) / 10,
  3280. SoundVolume = 10
  3281. })
  3282. end
  3283. end
  3284. end
  3285. repeat
  3286. Swait()
  3287. WACKYEFFECT({
  3288. Time = 15,
  3289. EffectType = "Sphere",
  3290. Size = VT(60, 60, 60),
  3291. Size2 = VT(5, 5, 5),
  3292. Transparency = 1,
  3293. Transparency2 = 0,
  3294. CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  3295. MoveToPos = nil,
  3296. RotationX = MRANDOM(-5,5),
  3297. RotationY = MRANDOM(-5,5),
  3298. RotationZ = MRANDOM(-5,5),
  3299. Material = "Neon",
  3300. Color = C3(0, 0, 0),
  3301. SoundID = nil,
  3302. SoundPitch = nil,
  3303. SoundVolume = nil
  3304. })
  3305. Swait()
  3306. WACKYEFFECT({
  3307. Time = 15,
  3308. EffectType = "Sphere",
  3309. Size = VT(60, 60, 60),
  3310. Size2 = VT(0, 0, 0),
  3311. Transparency = 1,
  3312. Transparency2 = 0.7,
  3313. CFrame = CF(RootPart.Position),
  3314. MoveToPos = nil,
  3315. RotationX = 0,
  3316. RotationY = 0,
  3317. RotationZ = 0,
  3318. Material = "Neon",
  3319. Color = C3(150, 0, 0),
  3320. SoundID = nil,
  3321. SoundPitch = nil,
  3322. SoundVolume = nil
  3323. })
  3324. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3330. until VOID1 == true
  3331.  
  3332. if VOID1 == true then
  3333. local POS = RootPart.Position
  3334. wait(0.2)
  3335. for i = 1, 5 do
  3336. WACKYEFFECT({
  3337. Time = 65,
  3338. EffectType = "Sphere",
  3339. Size = VT(2, 2, 2),
  3340. Size2 = VT(0, 0, 500),
  3341. Transparency = 1,
  3342. Transparency2 = 0,
  3343. CFrame = CF(POS),
  3344. MoveToPos = nil,
  3345. RotationX = MRANDOM(-2, 2),
  3346. RotationY = MRANDOM(-12, 12),
  3347. RotationZ = MRANDOM(-2, 2),
  3348. Material = "Neon",
  3349. Color = C3(150, 0, 0),
  3350. SoundID = nil,
  3351. SoundPitch = nil,
  3352. SoundVolume = nil
  3353. })
  3354. WACKYEFFECT({
  3355. Time = 65,
  3356. EffectType = "Sphere",
  3357. Size = VT(2, 2, 2),
  3358. Size2 = VT(0, 0, 500),
  3359. Transparency = 1,
  3360. Transparency2 = 0,
  3361. CFrame = CF(POS),
  3362. MoveToPos = nil,
  3363. RotationX = MRANDOM(-2, 2),
  3364. RotationY = MRANDOM(-12, 12),
  3365. RotationZ = MRANDOM(-2, 2),
  3366. Material = "Neon",
  3367. Color = C3(0, 0, 0),
  3368. SoundID = nil,
  3369. SoundPitch = nil,
  3370. SoundVolume = nil
  3371. })
  3372. WACKYEFFECT({
  3373. Time = 65,
  3374. EffectType = "Sphere",
  3375. Size = VT(2, 2, 2),
  3376. Size2 = VT(0, 0, 500),
  3377. Transparency = 1,
  3378. Transparency2 = 0,
  3379. CFrame = CF(POS),
  3380. MoveToPos = nil,
  3381. RotationX = MRANDOM(-2, 2),
  3382. RotationY = MRANDOM(-12, 12),
  3383. RotationZ = MRANDOM(-2, 2),
  3384. Material = "Neon",
  3385. Color = C3(150, 0, 0),
  3386. SoundID = nil,
  3387. SoundPitch = nil,
  3388. SoundVolume = nil
  3389. })
  3390. WACKYEFFECT({
  3391. Time = 65,
  3392. EffectType = "Sphere",
  3393. Size = VT(2, 2, 2),
  3394. Size2 = VT(0, 0, 500),
  3395. Transparency = 1,
  3396. Transparency2 = 0,
  3397. CFrame = CF(POS),
  3398. MoveToPos = nil,
  3399. RotationX = MRANDOM(-2, 2),
  3400. RotationY = MRANDOM(-12, 12),
  3401. RotationZ = MRANDOM(-2, 2),
  3402. Material = "Neon",
  3403. Color = C3(0, 0, 0),
  3404. SoundID = nil,
  3405. SoundPitch = nil,
  3406. SoundVolume = nil
  3407. })
  3408. WACKYEFFECT({
  3409. Time = 65,
  3410. EffectType = "Sphere",
  3411. Size = VT(2, 2, 2),
  3412. Size2 = VT(0, 0, 500),
  3413. Transparency = 1,
  3414. Transparency2 = 0,
  3415. CFrame = CF(POS),
  3416. MoveToPos = nil,
  3417. RotationX = MRANDOM(-2, 2),
  3418. RotationY = MRANDOM(-12, 12),
  3419. RotationZ = MRANDOM(-2, 2),
  3420. Material = "Neon",
  3421. Color = C3(150, 0, 0),
  3422. SoundID = nil,
  3423. SoundPitch = nil,
  3424. SoundVolume = nil
  3425. })
  3426. WACKYEFFECT({
  3427. Time = 65,
  3428. EffectType = "Sphere",
  3429. Size = VT(2, 2, 2),
  3430. Size2 = VT(0, 0, 500),
  3431. Transparency = 1,
  3432. Transparency2 = 0,
  3433. CFrame = CF(POS),
  3434. MoveToPos = nil,
  3435. RotationX = MRANDOM(-2, 2),
  3436. RotationY = MRANDOM(-12, 12),
  3437. RotationZ = MRANDOM(-2, 2),
  3438. Material = "Neon",
  3439. Color = C3(0, 0, 0),
  3440. SoundID = nil,
  3441. SoundPitch = nil,
  3442. SoundVolume = nil
  3443. })
  3444. WACKYEFFECT({
  3445. Time = 65,
  3446. EffectType = "Sphere",
  3447. Size = VT(2, 2, 2),
  3448. Size2 = VT(0, 0, 500),
  3449. Transparency = 1,
  3450. Transparency2 = 0,
  3451. CFrame = CF(POS),
  3452. MoveToPos = nil,
  3453. RotationX = MRANDOM(-2, 2),
  3454. RotationY = MRANDOM(-12, 12),
  3455. RotationZ = MRANDOM(-2, 2),
  3456. Material = "Neon",
  3457. Color = C3(150, 0, 0),
  3458. SoundID = nil,
  3459. SoundPitch = nil,
  3460. SoundVolume = nil
  3461. })
  3462. WACKYEFFECT({
  3463. Time = 65,
  3464. EffectType = "Sphere",
  3465. Size = VT(2, 2, 2),
  3466. Size2 = VT(0, 0, 500),
  3467. Transparency = 1,
  3468. Transparency2 = 0,
  3469. CFrame = CF(POS),
  3470. MoveToPos = nil,
  3471. RotationX = MRANDOM(-2, 2),
  3472. RotationY = MRANDOM(-12, 12),
  3473. RotationZ = MRANDOM(-2, 2),
  3474. Material = "Neon",
  3475. Color = C3(0, 0, 0),
  3476. SoundID = nil,
  3477. SoundPitch = nil,
  3478. SoundVolume = nil
  3479. })
  3480. WACKYEFFECT({
  3481. Time = 65,
  3482. EffectType = "Sphere",
  3483. Size = VT(2, 2, 2),
  3484. Size2 = VT(0, 0, 500),
  3485. Transparency = 1,
  3486. Transparency2 = 0,
  3487. CFrame = CF(POS),
  3488. MoveToPos = nil,
  3489. RotationX = MRANDOM(-2, 2),
  3490. RotationY = MRANDOM(-12, 12),
  3491. RotationZ = MRANDOM(-2, 2),
  3492. Material = "Neon",
  3493. Color = C3(150, 0, 0),
  3494. SoundID = nil,
  3495. SoundPitch = nil,
  3496. SoundVolume = nil
  3497. })
  3498. WACKYEFFECT({
  3499. Time = 65,
  3500. EffectType = "Sphere",
  3501. Size = VT(2, 2, 2),
  3502. Size2 = VT(0, 0, 500),
  3503. Transparency = 1,
  3504. Transparency2 = 0,
  3505. CFrame = CF(POS),
  3506. MoveToPos = nil,
  3507. RotationX = MRANDOM(-2, 2),
  3508. RotationY = MRANDOM(-12, 12),
  3509. RotationZ = MRANDOM(-2, 2),
  3510. Material = "Neon",
  3511. Color = C3(0, 0, 0),
  3512. SoundID = nil,
  3513. SoundPitch = nil,
  3514. SoundVolume = nil
  3515. })
  3516. WACKYEFFECT({
  3517. Time = 65,
  3518. EffectType = "Sphere",
  3519. Size = VT(2, 2, 2),
  3520. Size2 = VT(0, 0, 500),
  3521. Transparency = 1,
  3522. Transparency2 = 0,
  3523. CFrame = CF(POS),
  3524. MoveToPos = nil,
  3525. RotationX = MRANDOM(-2, 2),
  3526. RotationY = MRANDOM(-12, 12),
  3527. RotationZ = MRANDOM(-2, 2),
  3528. Material = "Neon",
  3529. Color = C3(150, 0, 0),
  3530. SoundID = nil,
  3531. SoundPitch = nil,
  3532. SoundVolume = nil
  3533. })
  3534. WACKYEFFECT({
  3535. Time = 65,
  3536. EffectType = "Sphere",
  3537. Size = VT(2, 2, 2),
  3538. Size2 = VT(0, 0, 500),
  3539. Transparency = 1,
  3540. Transparency2 = 0,
  3541. CFrame = CF(POS),
  3542. MoveToPos = nil,
  3543. RotationX = MRANDOM(-2, 2),
  3544. RotationY = MRANDOM(-12, 12),
  3545. RotationZ = MRANDOM(-2, 2),
  3546. Material = "Neon",
  3547. Color = C3(0, 0, 0),
  3548. SoundID = nil,
  3549. SoundPitch = nil,
  3550. SoundVolume = nil
  3551. })
  3552. WACKYEFFECT({
  3553. Time = 65,
  3554. EffectType = "Sphere",
  3555. Size = VT(2, 2, 2),
  3556. Size2 = VT(0, 0, 500),
  3557. Transparency = 1,
  3558. Transparency2 = 0,
  3559. CFrame = CF(POS),
  3560. MoveToPos = nil,
  3561. RotationX = MRANDOM(-2, 2),
  3562. RotationY = MRANDOM(-12, 12),
  3563. RotationZ = MRANDOM(-2, 2),
  3564. Material = "Neon",
  3565. Color = C3(0, 0, 0),
  3566. SoundID = nil,
  3567. SoundPitch = nil,
  3568. SoundVolume = nil
  3569. })
  3570. WACKYEFFECT({
  3571. Time = 65,
  3572. EffectType = "Sphere",
  3573. Size = VT(2, 2, 2),
  3574. Size2 = VT(0, 0, 500),
  3575. Transparency = 1,
  3576. Transparency2 = 0,
  3577. CFrame = CF(POS),
  3578. MoveToPos = nil,
  3579. RotationX = MRANDOM(-2, 2),
  3580. RotationY = MRANDOM(-12, 12),
  3581. RotationZ = MRANDOM(-2, 2),
  3582. Material = "Neon",
  3583. Color = C3(150, 0, 0),
  3584. SoundID = nil,
  3585. SoundPitch = nil,
  3586. SoundVolume = nil
  3587. })
  3588. WACKYEFFECT({
  3589. Time = 65,
  3590. EffectType = "Sphere",
  3591. Size = VT(2, 2, 2),
  3592. Size2 = VT(0, 0, 500),
  3593. Transparency = 1,
  3594. Transparency2 = 0,
  3595. CFrame = CF(POS),
  3596. MoveToPos = nil,
  3597. RotationX = MRANDOM(-2, 2),
  3598. RotationY = MRANDOM(-12, 12),
  3599. RotationZ = MRANDOM(-2, 2),
  3600. Material = "Neon",
  3601. Color = C3(0, 0, 0),
  3602. SoundID = nil,
  3603. SoundPitch = nil,
  3604. SoundVolume = nil
  3605. })
  3606. WACKYEFFECT({
  3607. Time = 85,
  3608. EffectType = "Sphere",
  3609. Size = VT(0.2,0.2,0.2),
  3610. Size2 = VT(0, 1000, 0),
  3611. Transparency = 0.5,
  3612. Transparency2 = 1,
  3613. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3614. MoveToPos = nil,
  3615. RotationX = MRANDOM(-50, 50) / 10,
  3616. RotationY = MRANDOM(-50, 50) / 10,
  3617. RotationZ = MRANDOM(-50, 50) / 10,
  3618. Material = "Neon",
  3619. Color = C3(150,0,0),
  3620. SoundID = nil,
  3621. SoundPitch = nil,
  3622. SoundVolume = nil
  3623. })
  3624. WACKYEFFECT({
  3625. Time = 85,
  3626. EffectType = "Sphere",
  3627. Size = VT(0.2,0.2,0.2),
  3628. Size2 = VT(0, 1000, 0),
  3629. Transparency = 0.5,
  3630. Transparency2 = 1,
  3631. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3632. MoveToPos = nil,
  3633. RotationX = MRANDOM(-50, 50) / 10,
  3634. RotationY = MRANDOM(-50, 50) / 10,
  3635. RotationZ = MRANDOM(-50, 50) / 10,
  3636. Material = "Neon",
  3637. Color = C3(0,0,0),
  3638. SoundID = nil,
  3639. SoundPitch = nil,
  3640. SoundVolume = nil
  3641. })
  3642. WACKYEFFECT({
  3643. Time = 85,
  3644. EffectType = "Sphere",
  3645. Size = VT(0.2,0.2,0.2),
  3646. Size2 = VT(0, 1000, 0),
  3647. Transparency = 0.5,
  3648. Transparency2 = 1,
  3649. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3650. MoveToPos = nil,
  3651. RotationX = MRANDOM(-50, 50) / 10,
  3652. RotationY = MRANDOM(-50, 50) / 10,
  3653. RotationZ = MRANDOM(-50, 50) / 10,
  3654. Material = "Neon",
  3655. Color = C3(150,0,0),
  3656. SoundID = nil,
  3657. SoundPitch = nil,
  3658. SoundVolume = nil
  3659. })
  3660. local POS = RootPart.Position
  3661. WACKYEFFECT({
  3662. Time = 15,
  3663. EffectType = "Sphere",
  3664. Size = VT(2,2,2),
  3665. Size2 = VT(0, 0, 0),
  3666. Transparency = 1,
  3667. Transparency2 = 0,
  3668. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  3669. MoveToPos = Eon.Position,
  3670. RotationX = 0,
  3671. RotationY = 0,
  3672. RotationZ = 0,
  3673. Material = "Neon",
  3674. Color = C3(150,0,0),
  3675. SoundID = nil,
  3676. SoundPitch = nil,
  3677. SoundVolume = nil
  3678. })
  3679. end
  3680. wait(1)
  3681. ApplyAoE(POS, 450, true)
  3682. for i = 1, 5 do
  3683. Swait()
  3684. WACKYEFFECT({
  3685. Time = 85,
  3686. EffectType = "Wave",
  3687. Size = VT(25, 0, 25),
  3688. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  3689. Transparency = 0,
  3690. Transparency2 = 1,
  3691. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3692. MoveToPos = nil,
  3693. RotationX = 0,
  3694. RotationY = 3,
  3695. RotationZ = 0,
  3696. Material = "Neon",
  3697. Color = C3(0,0,0),
  3698. SoundID = nil,
  3699. SoundPitch = nil,
  3700. SoundVolume = nil
  3701. })
  3702. WACKYEFFECT({
  3703. Time = 85,
  3704. EffectType = "Round Slash",
  3705. Size = VT(3, 0, 3) / 13,
  3706. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  3707. Transparency = 0,
  3708. Transparency2 = 1,
  3709. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3710. MoveToPos = nil,
  3711. RotationX = 0,
  3712. RotationY = 0,
  3713. RotationZ = 0,
  3714. Material = "Neon",
  3715. Color = C3(0,0,0),
  3716. SoundID = nil,
  3717. SoundPitch = nil,
  3718. SoundVolume = nil
  3719. })
  3720. WACKYEFFECT({
  3721. Time = 75,
  3722. EffectType = "Sphere",
  3723. Size = VT(22, 22, 22),
  3724. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  3725. Transparency = 0,
  3726. Transparency2 = 1,
  3727. CFrame = CF(POS),
  3728. MoveToPos = nil,
  3729. RotationX = 0,
  3730. RotationY = 0,
  3731. RotationZ = 0,
  3732. Material = "Neon",
  3733. Color = C3(150,0,0),
  3734. SoundID = nil,
  3735. SoundPitch = nil,
  3736. SoundVolume = nil
  3737. })
  3738. end
  3739. WACKYEFFECT({
  3740. Time = 85,
  3741. EffectType = "Sphere",
  3742. Size = VT(120, 120, 120),
  3743. Size2 = VT(350, 350, 350),
  3744. Transparency = 0,
  3745. Transparency2 = 1,
  3746. CFrame = CF(POS),
  3747. MoveToPos = nil,
  3748. RotationX = 0,
  3749. RotationY = 0,
  3750. RotationZ = 0,
  3751. Material = "Neon",
  3752. Color = C3(0, 0, 0),
  3753. SoundID = nil,
  3754. SoundPitch = 1,
  3755. SoundVolume = 10
  3756. })
  3757. for i = 1, 20 do
  3758. WACKYEFFECT({
  3759. Time = 85,
  3760. EffectType = "Sphere",
  3761. Size = VT(120, 120, 120),
  3762. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  3763. Transparency = 0.8,
  3764. Transparency2 = 1,
  3765. CFrame = CF(POS),
  3766. MoveToPos = nil,
  3767. RotationX = 0,
  3768. RotationY = 0,
  3769. RotationZ = 0,
  3770. Material = "Neon",
  3771. Color = C3(150, 0, 0),
  3772. SoundID = nil,
  3773. SoundPitch = 1,
  3774. SoundVolume = 10
  3775. })
  3776. WACKYEFFECT({
  3777. Time = 100,
  3778. EffectType = "Wave",
  3779. Size = VT(25, 2, 25),
  3780. Size2 = VT(400, 0, 400) * 1.2,
  3781. Transparency = 0,
  3782. Transparency2 = 1,
  3783. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3784. MoveToPos = nil,
  3785. RotationX = 0,
  3786. RotationY = 0,
  3787. RotationZ = 0,
  3788. Material = "Neon",
  3789. Color = C3(0, 0, 0),
  3790. SoundID = nil,
  3791. SoundPitch = nil,
  3792. SoundVolume = nil
  3793. })
  3794. end
  3795. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3796. for i = 1, 5 do
  3797. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  3798. WACKYEFFECT({
  3799. Time = 120,
  3800. EffectType = "Wave",
  3801. Size = VT(150, 2, 150),
  3802. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  3803. Transparency = 0,
  3804. Transparency2 = 1,
  3805. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3806. MoveToPos = nil,
  3807. RotationX = 0,
  3808. RotationY = 0,
  3809. RotationZ = 0,
  3810. Material = "Neon",
  3811. Color = C3(0, 0, 0),
  3812. SoundID = nil,
  3813. SoundPitch = nil,
  3814. SoundVolume = nil
  3815. })
  3816. end
  3817. for i = 0, 1, 0.1 / Animation_Speed do
  3818. Swait()
  3819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3825. end
  3826. ATTACK = false
  3827. Rooted = false
  3828. end
  3829. COR1 = false
  3830. CORMODE = false
  3831. CHOSENBRICK = "Really red"
  3832. CHARGE = true
  3833. VOID1 = false
  3834. end
  3835.  
  3836. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  3837. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  3838. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  3839. wave.CFrame = CFRAME
  3840. coroutine.resume(coroutine.create(function(PART)
  3841. for i = 1, WAIT do
  3842. Swait()
  3843. mesh.Scale = mesh.Scale + GROW
  3844. if DOESROT == true then
  3845. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  3846. end
  3847. wave.Transparency = wave.Transparency + 0.5 / WAIT
  3848. if wave.Transparency > 0.99 then
  3849. wave:remove()
  3850. end
  3851. end
  3852. end))
  3853. end
  3854.  
  3855. function MakeForm(PART,TYPE)
  3856. if TYPE == "Cyl" then
  3857. local MSH = IT("CylinderMesh",PART)
  3858. elseif TYPE == "Ball" then
  3859. local MSH = IT("SpecialMesh",PART)
  3860. MSH.MeshType = "Sphere"
  3861. elseif TYPE == "Wedge" then
  3862. local MSH = IT("SpecialMesh",PART)
  3863. MSH.MeshType = "Wedge"
  3864. end
  3865. end
  3866.  
  3867. function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  3868. if FLOOR ~= nil then
  3869. coroutine.resume(coroutine.create(function()
  3870. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  3871. PART.CFrame = CF(POSITION)
  3872. for i = 1, 45 do
  3873. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  3874. RingPiece.Material = FLOOR.Material
  3875. RingPiece.Color = FLOOR.Color
  3876. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3877. Debris:AddItem(RingPiece,SWAIT)
  3878. end
  3879. PART:remove()
  3880. end))
  3881. end
  3882. end
  3883.  
  3884. function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  3885. if FLOOR ~= nil then
  3886. for i = 1, AMOUNT do
  3887. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  3888. DEBREE.Material = FLOOR.Material
  3889. DEBREE.Color = FLOOR.Color
  3890. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3891. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  3892. coroutine.resume(coroutine.create(function()
  3893. Swait(15)
  3894. DEBREE.Parent = workspace
  3895. DEBREE.CanCollide = true
  3896. Debris:AddItem(DEBREE,SWAIT)
  3897. end))
  3898. end
  3899. end
  3900. end
  3901.  
  3902. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  3903. if FLOOR ~= nil then
  3904. coroutine.resume(coroutine.create(function()
  3905. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  3906. PART.CFrame = CF(POSITION)
  3907. for i = 1, 45 do
  3908. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  3909. RingPiece.Material = FLOOR.Material
  3910. RingPiece.Color = FLOOR.Color
  3911. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3912. Debris:AddItem(RingPiece,SWAIT)
  3913. end
  3914. PART:remove()
  3915. end))
  3916. end
  3917. end
  3918.  
  3919. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  3920. if FLOOR ~= nil then
  3921. for i = 1, AMOUNT do
  3922. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  3923. DEBREE.Material = FLOOR.Material
  3924. DEBREE.Color = FLOOR.Color
  3925. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3926. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  3927. coroutine.resume(coroutine.create(function()
  3928. Swait(15)
  3929. DEBREE.Parent = workspace
  3930. DEBREE.CanCollide = true
  3931. Debris:AddItem(DEBREE,SWAIT)
  3932. end))
  3933. end
  3934. end
  3935. end
  3936.  
  3937. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  3938. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3939. local mesh = IT("SpecialMesh",wave)
  3940. mesh.MeshType = "FileMesh"
  3941. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3942. mesh.Scale = SIZE
  3943. mesh.Offset = VT(0,0,0)
  3944. wave.CFrame = CFRAME
  3945. coroutine.resume(coroutine.create(function(PART)
  3946. for i = 1, WAIT do
  3947. Swait()
  3948. mesh.Scale = mesh.Scale + GROW
  3949. if DOESROT == true then
  3950. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3951. end
  3952. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3953. if wave.Transparency > 0.99 then
  3954. wave:remove()
  3955. end
  3956. end
  3957. end))
  3958. end
  3959.  
  3960. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  3961. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3962. local mesh = IT("SpecialMesh",wave)
  3963. mesh.MeshType = "Sphere"
  3964. mesh.Scale = SIZE
  3965. mesh.Offset = VT(0,0,0)
  3966. wave.CFrame = CFRAME
  3967. coroutine.resume(coroutine.create(function(PART)
  3968. for i = 1, WAIT do
  3969. Swait()
  3970. mesh.Scale = mesh.Scale + GROW
  3971. wave.Transparency = wave.Transparency + (1/WAIT)
  3972. if wave.Transparency > 0.99 then
  3973. wave:remove()
  3974. end
  3975. end
  3976. end))
  3977. end
  3978. function MagicSpheres(size,waitt,cframe,color)
  3979. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  3980. local mesh = IT("SpecialMesh",wave)
  3981. mesh.MeshType = "Sphere"
  3982. mesh.Scale = VT(size,size,size)
  3983. mesh.Offset = VT(0,0,0)
  3984. wave.CFrame = cframe
  3985. coroutine.resume(coroutine.create(function(PART)
  3986. for i = 1, waitt do
  3987. Swait()
  3988. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  3989. wave.Transparency = wave.Transparency + (1/waitt)
  3990. if wave.Transparency > 0.99 then
  3991. wave:remove()
  3992. end
  3993. end
  3994. end))
  3995. end
  3996.  
  3997. function MagicSpheres2(size,waitt,cframe,color)
  3998. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  3999. local mesh = IT("SpecialMesh",wave)
  4000. mesh.MeshType = "Sphere"
  4001. mesh.Scale = VT(size,size,size)
  4002. mesh.Offset = VT(0,0,0)
  4003. wave.CFrame = cframe
  4004. coroutine.resume(coroutine.create(function(PART)
  4005. for i = 1, waitt do
  4006. Swait()
  4007. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  4008. wave.Transparency = wave.Transparency - (1/waitt)
  4009. end
  4010. wave:remove()
  4011. end))
  4012. end
  4013.  
  4014. function MagicBlock(size,waitt,part,offset,color)
  4015. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  4016. local mesh = IT("BlockMesh",wave)
  4017. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  4018. coroutine.resume(coroutine.create(function(PART)
  4019. for i = 1, waitt do
  4020. Swait()
  4021. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  4022. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4023. wave.Transparency = wave.Transparency + (1/waitt)
  4024. if wave.Transparency > 0.99 then
  4025. wave:remove()
  4026. end
  4027. end
  4028. end))
  4029. end
  4030.  
  4031. function SpawnTrail(FROM,TO,BIG)
  4032. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  4033. MakeForm(TRAIL,"Cyl")
  4034. local DIST = (FROM - TO).Magnitude
  4035. if BIG == true then
  4036. TRAIL.Size = VT(0.5,DIST,0.5)
  4037. else
  4038. TRAIL.Size = VT(0.25,DIST,0.25)
  4039. end
  4040. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  4041. coroutine.resume(coroutine.create(function()
  4042. for i = 1, 5 do
  4043. Swait()
  4044. TRAIL.Transparency = TRAIL.Transparency + 0.1
  4045. end
  4046. TRAIL:remove()
  4047. end))
  4048. end
  4049.  
  4050. Debris = game:GetService("Debris")
  4051.  
  4052. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  4053. local DIRECTION = CF(StartPos,EndPos).lookVector
  4054. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  4055. end
  4056.  
  4057. function turnto(position)
  4058. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  4059. end
  4060.  
  4061. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  4062. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  4063. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  4064. wave.CFrame = CFRAME
  4065. coroutine.resume(coroutine.create(function(PART)
  4066. for i = 1, WAIT do
  4067. Swait()
  4068. mesh.Scale = mesh.Scale + GROW
  4069. wave.Transparency = wave.Transparency + 1 / WAIT
  4070. if wave.Transparency > 0.99 then
  4071. wave:remove()
  4072. end
  4073. end
  4074. end))
  4075. end
  4076.  
  4077. function a()
  4078. FIRE1 = true
  4079. end
  4080. function s()
  4081. FROZ1 = true
  4082. end
  4083. function d()
  4084. VOID1 = true
  4085. end
  4086.  
  4087. function Taunt4()
  4088. ATTACK = true
  4089. RELAX2 = true
  4090. Rooted = true
  4091. repeat
  4092. Swait()
  4093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4099. WACKYEFFECT({
  4100. EffectType = "Wave",
  4101. Size = VT(4, 1, 4),
  4102. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  4103. Transparency = 0.9,
  4104. Transparency2 = 1,
  4105. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4106. MoveToPos = nil,
  4107. RotationX = 0,
  4108. RotationY = 5,
  4109. RotationZ = 0,
  4110. Material = "Neon",
  4111. Color = C3(0, 0, 0),
  4112. SoundID = nil,
  4113. SoundPitch = nil,
  4114. SoundVolume = nil
  4115. })
  4116. until RELAX2 == false
  4117. ATTACK = false
  4118. Rooted = false
  4119. end
  4120. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  4121. if NEWKEY == "p" then
  4122. RELAX2 = false
  4123. end
  4124. end)
  4125.  
  4126.  
  4127. function Ruler()
  4128. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4129. if HITFLOOR ~= nil then
  4130. do
  4131. local HITBODIES = {}
  4132. ATTACK = true
  4133. Rooted = true
  4134. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Red", "SuperNova", VT(0, 0, 0))
  4135. ABSOLUTE.Color = SKILLTEXTCOLOR
  4136. MakeForm(ABSOLUTE, "Ball")
  4137. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4138. for i = 0, 4, 0.1 / Animation_Speed do
  4139. Swait()
  4140. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4141. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4142. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4143. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Star", VT(1, 1, 1))
  4144. MakeForm(CHARGE, "Ball")
  4145. CHARGE.Color = C3(0, 0, 0)
  4146. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4147. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4148. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  4149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4154. end
  4155. CreateSound("907333406", Head, 10, 1)
  4156. for i = 0, 2, 0.1 / Animation_Speed do
  4157. Swait()
  4158. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  4159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4164. end
  4165. coroutine.resume(coroutine.create(function()
  4166. local PITS = {}
  4167. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  4168. for i = 1, 6 do
  4169. for i = 1, 10 do
  4170. Swait()
  4171. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(-0.01, 0, -0.01))
  4172. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4173. end
  4174. for i = 1, 10 do
  4175. Swait()
  4176. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  4177. end
  4178. end
  4179. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  4180. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  4181. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  4182. for i = 1, 75 do
  4183. Swait()
  4184. local ICICLE = IT("CornerWedgePart", Effects)
  4185. ICICLE.Locked = true
  4186. ICICLE.CanCollide = false
  4187. ICICLE.Anchored = true
  4188. ICICLE.Color = C3(0, 0, 0)
  4189. ICICLE.Material = "Neon"
  4190. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  4191. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  4192. table.insert(PITS, ICICLE)
  4193. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  4194. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  4195. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  4196. for i = 1, 3 do
  4197. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4198. end
  4199. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  4200. end
  4201. ABSOLUTE.Transparency = 0
  4202. for i = 1, 10 do
  4203. Swait()
  4204. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4205. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4206. end
  4207. Debris:AddItem(ABSOLUTE, 5)
  4208. Swait(50)
  4209. for i = 1, 10 do
  4210. Swait()
  4211. for e = 1, #PITS do
  4212. if PITS[e] ~= nil then
  4213. local E = PITS[e]
  4214. E.Transparency = E.Transparency + 0.1
  4215. end
  4216. end
  4217. end
  4218. for e = 1, #PITS do
  4219. if PITS[e] ~= nil then
  4220. local E = PITS[e]
  4221. E:remove()
  4222. end
  4223. end
  4224. end))
  4225. ATTACK = false
  4226. Rooted = false
  4227. end
  4228. end
  4229. end
  4230.  
  4231. function killnearest(position,range,maxstrength,direction)
  4232. for i,v in ipairs(workspace:GetChildren()) do
  4233. local body = v:GetChildren()
  4234. for part = 1, #body do
  4235. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4236. if(body[part].Position - position).Magnitude < range then
  4237. if v.ClassName == "Model" then
  4238. --v:BreakJoints()
  4239. end
  4240. local POS = position
  4241. coroutine.resume(coroutine.create(function()
  4242. body[part].Anchored = true
  4243. body[part].Parent = Effects
  4244. body[part].CanCollide = true
  4245. local SIZE = body[part].Size
  4246. body[part].Material = "Neon"
  4247. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  4248. for i = 1, 75 do
  4249. Swait()
  4250. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4251. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4252. end
  4253. coroutine.resume(coroutine.create(function()
  4254. while true do
  4255. Swait()
  4256. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4257. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4258. end
  4259. end))
  4260. body[part].Anchored = false
  4261. body[part].Velocity = direction.lookVector*maxstrength
  4262. end))
  4263. end
  4264. end
  4265. end
  4266. if v.ClassName == "Part" then
  4267. if v.Anchored == false and (v.Position - position).Magnitude < range then
  4268. local POS = position
  4269. coroutine.resume(coroutine.create(function()
  4270. v.Anchored = true
  4271. v.Parent = Effects
  4272. local SIZE = v.Size
  4273. v.Material = "Neon"
  4274. CreateSound("0", v, 2, MRANDOM(7, 12) / 10)
  4275. for i = 1, 75 do
  4276. Swait()
  4277. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4278. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4279. end
  4280. coroutine.resume(coroutine.create(function()
  4281. while true do
  4282. Swait()
  4283. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4284. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4285. end
  4286. end))
  4287. v.Anchored = false
  4288. v.Velocity = direction.lookVector*maxstrength
  4289. end))
  4290. end
  4291. end
  4292. end
  4293. end
  4294.  
  4295. function Final_Limit()
  4296. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4297. if HITFLOOR ~= nil then
  4298. do
  4299. local HITBODIES = {}
  4300. ATTACK = true
  4301. Rooted = true
  4302. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  4303. ABSOLUTE.Color = C3(0, 0, 0)
  4304. MakeForm(ABSOLUTE, "Ball")
  4305. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4306. CreateSound("1177785010", ABSOLUTE, 10, 0.4)
  4307. for i = 0, 4, 0.1 / Animation_Speed do
  4308. Swait()
  4309. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4310. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4311. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4312. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  4313. MakeForm(CHARGE, "Ball")
  4314. CHARGE.Color = C3(0, 0, 0)
  4315. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4316. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4323. end
  4324. local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2))
  4325. WING.Color = C3(0, 0, 0)
  4326. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4327. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0))
  4328. for i = 1, 15 do
  4329. Swait()
  4330. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4331. WING.Transparency = WING.Transparency - 0.06666666666666667
  4332. MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0)
  4333. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4339. end
  4340. for i = 1, 15 do
  4341. Swait()
  4342. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4343. WING.Transparency = WING.Transparency - 0.06666666666666667
  4344. MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8)
  4345. MSH.Offset = MSH.Offset + VT(0, 0, 0.8)
  4346. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4352. end
  4353. coroutine.resume(coroutine.create(function()
  4354. local LOOP = 0
  4355. local ech = 0
  4356. for i = 1, 250 do
  4357. LOOP = LOOP + 1
  4358. Swait()
  4359. ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15)
  4360. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4361. CreateRing(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45)
  4362. if LOOP == 25 then
  4363. LOOP = 0
  4364. ech = ech + 1
  4365. killnearest(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25)
  4366. CreateSound("201858087", ABSOLUTE, 10, 0.6)
  4367. for i = 1, 5 do
  4368. Slice("Thin", 2 * ech, 35, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001))
  4369. Slice("Round", 2 * ech, 45, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0))
  4370. end
  4371. end
  4372. end
  4373. for i = 1, 10 do
  4374. Swait()
  4375. WING.Transparency = WING.Transparency + 0.1
  4376. end
  4377. WING:remove()
  4378. for i = 1, 10 do
  4379. Swait()
  4380. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4381. end
  4382. ABSOLUTE:remove()
  4383. end))
  4384. ATTACK = false
  4385. Rooted = false
  4386. end
  4387. end
  4388. end
  4389.  
  4390. function freezenearest(position, range)
  4391. for i, v in ipairs(workspace:GetChildren()) do
  4392. local body = v:GetChildren()
  4393. for part = 1, #body do
  4394. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  4395. v:BreakJoints()
  4396. body[part].Material = "Ice"
  4397. body[part].BrickColor = BRICKC("Medium blue")
  4398. body[part].Anchored = true
  4399. end
  4400. end
  4401. end
  4402. end
  4403.  
  4404. function Sheer_Cold()
  4405. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4406. if HITFLOOR ~= nil then
  4407. local HITBODIES = {}
  4408. ATTACK = true
  4409. Rooted = true
  4410. CreateSound("1225684085", RightArm, 10, 3)
  4411. for i = 1, 120 do
  4412. Swait()
  4413. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  4414. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1))
  4415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4421. end
  4422. CreateSound("160772554", RightArm, 10, 0.7)
  4423. for i = 1, 25 do
  4424. Swait()
  4425. freezenearest(RootPart.Position, 80)
  4426. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(150, 0, 0) * MRANDOM(2, 3))
  4427. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  4428. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4434. end
  4435. ATTACK = false
  4436. Rooted = false
  4437. end
  4438. end
  4439.  
  4440. function Bat_Wave()
  4441. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  4442. if HITFLOOR ~= nil then
  4443. ATTACK = true
  4444. Rooted = true
  4445. do
  4446. local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3))
  4447. BAT.Color = C3(0, 0, 0)
  4448. MakeForm(BAT, "Ball")
  4449. CreateSound("1177785010", BAT, 10, 1)
  4450. for i = 1, 25 do
  4451. Swait()
  4452. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  4453. BAT.Transparency = BAT.Transparency - 0.04
  4454. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4460. end
  4461. local GYRO = IT("BodyGyro", RootPart)
  4462. GYRO.D = 100
  4463. GYRO.P = 2000
  4464. GYRO.MaxTorque = VT(0, 4000000, 0)
  4465. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4466. local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2))
  4467. WING.Color = C3(0, 0, 0)
  4468. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4469. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0))
  4470. for i = 1, 15 do
  4471. Swait()
  4472. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  4473. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4474. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4475. WING.Transparency = WING.Transparency - 0.06666666666666667
  4476. MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0)
  4477. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4483. end
  4484. coroutine.resume(coroutine.create(function()
  4485. local LOOP = 0
  4486. for i = 1, 70 do
  4487. LOOP = LOOP + 1
  4488. Swait()
  4489. if i < 18 then
  4490. MSH.Scale = MSH.Scale + VT(0, 0, 0.3)
  4491. MSH.Offset = MSH.Offset + VT(0, 0, 0.3)
  4492. end
  4493. BAT.CFrame = BAT.CFrame * CF(0, 0, -2)
  4494. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4495. if LOOP == 15 then
  4496. LOOP = 0
  4497. killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25)
  4498. CreateSound("201858087", BAT, 10, 1)
  4499. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  4500. end
  4501. end
  4502. killnearest(BAT.Position, 35, 250)
  4503. MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2))
  4504. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  4505. CreateSound("178452217", BAT, 10, 1)
  4506. WING:remove()
  4507. BAT.Transparency = 1
  4508. Debris:AddItem(BAT, 5)
  4509. end))
  4510. GYRO:remove()
  4511. ATTACK = false
  4512. Rooted = false
  4513. end
  4514. end
  4515. end
  4516. --skids dont u dare
  4517. function killnearest(position, range, maxstrength)
  4518. for i, v in ipairs(workspace:GetChildren()) do
  4519. local body = v:GetChildren()
  4520. for part = 1, #body do
  4521. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  4522. if v.ClassName == "Model" then
  4523. v:BreakJoints()
  4524. end
  4525. local bv = Instance.new("BodyVelocity")
  4526. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4527. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  4528. bv.Parent = body[part]
  4529. Debris:AddItem(bv, 0.2)
  4530. end
  4531. end
  4532. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  4533. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  4534. end
  4535. end
  4536. end
  4537. function Transparency(TRANS)
  4538. tecks2.TextTransparency = TRANS
  4539. tecks2.TextStrokeTransparency = TRANS
  4540. for _, c in pairs(Character:GetChildren()) do
  4541. if c.ClassName == "Part" and c ~= RootPart then
  4542. c.Transparency = TRANS
  4543. if c:FindFirstChildOfClass("Decal") then
  4544. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  4545. end
  4546. elseif c.ClassName == "Accessory" then
  4547. c.Handle.Transparency = TRANS
  4548. elseif c.ClassName == "Model" then
  4549. for _, q in pairs(c:GetChildren()) do
  4550. if q.ClassName == "Part" then
  4551. q.Transparency = TRANS
  4552. if q:FindFirstChildOfClass("Decal") then
  4553. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  4554. end
  4555. end
  4556. end
  4557. end
  4558. end
  4559. end
  4560.  
  4561. function Blizzard()
  4562. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4563. if HITFLOOR ~= nil then
  4564. ATTACK = true
  4565. Rooted = true
  4566. local GYRO = IT("BodyGyro", RootPart)
  4567. GYRO.D = 100
  4568. GYRO.P = 2000
  4569. GYRO.MaxTorque = VT(0, 4000000, 0)
  4570. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4571. for i = 0, 3.5, 0.1 / Animation_Speed do
  4572. Swait()
  4573. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
  4574. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4575. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4581. end
  4582. CreateSound("160772554", RightArm, 10, 0.7)
  4583. for i = 0, 0.15, 0.1 / Animation_Speed do
  4584. Swait()
  4585. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(150, 0, 0), VT(1, 0.1, 0.1) / 2)
  4586. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4587. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4593. end
  4594. coroutine.resume(coroutine.create(function()
  4595. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  4596. CENTER.CFrame = RootPart.CFrame
  4597. for i = 1, 200 do
  4598. Swait()
  4599. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  4600. for i = 1, 2 do
  4601. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  4602. end
  4603. freezenearest(CENTER.Position, 25)
  4604. end
  4605. CENTER:remove()
  4606. end))
  4607. for i = 0, 1, 0.1 / Animation_Speed do
  4608. Swait()
  4609. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4615. end
  4616. Rooted = true
  4617. GYRO:remove()
  4618. ATTACK = false
  4619. Rooted = false
  4620. end
  4621. end
  4622.  
  4623. function MouseDown(Mouse)
  4624. if ATTACK == false then
  4625. end
  4626. end
  4627. function MouseUp(Mouse)
  4628. HOLD = false
  4629. end
  4630. function KeyDown(Key)
  4631. KEYHOLD = true
  4632. if Key == "z" and ATTACK == false then
  4633. Punch()
  4634. end
  4635.  
  4636. if Key == "e" and ATTACK == false and REPLAY == false then
  4637. Throw()
  4638. end
  4639.  
  4640. if Key == "r" and ATTACK == false and REPLAY == false then
  4641. Uppercut()
  4642. end
  4643. if Key == "t" and ATTACK == false then
  4644. Roar()
  4645. end
  4646. if Key == "v" and ATTACK == false then
  4647. Orbital_Devastor()
  4648. end
  4649. if Key == "x" and ATTACK == false then
  4650. Orb()
  4651. end
  4652. if Key == "c" and ATTACK == false then
  4653. Endless_Pain()
  4654. end
  4655. if Key == "y" and ATTACK == false then
  4656. TakeOn()
  4657. end
  4658.  
  4659. if Key == "n" and COR1 == true and SVAL == false then
  4660. a()
  4661. end
  4662. if Key == "p" and COR1 == true and SVAL == false then
  4663. s()
  4664. end
  4665. if Key == "b" and COR1 == true and SVAL == false then
  4666. d()
  4667. end
  4668.  
  4669.  
  4670. if Key == "m" and ATTACK == false then
  4671. Pure_Night()
  4672. end
  4673.  
  4674. if Key == "b" and ATTACK == false then
  4675. VoidCore()
  4676. end
  4677.  
  4678. if Key == "n" and ATTACK == false then
  4679. HCore()
  4680. end
  4681.  
  4682. if Key == "u" and ATTACK == false then
  4683. Taunt4()
  4684. end
  4685.  
  4686. if Key == "f" and ATTACK == false then
  4687. Ruler()
  4688. end
  4689.  
  4690. if Key == "g" and ATTACK == false then
  4691. Blizzard()
  4692. end
  4693.  
  4694.  
  4695. if Key == "h" and ATTACK == false then
  4696. Sheer_Cold()
  4697. end
  4698.  
  4699.  
  4700. if Key == "j" and ATTACK == false then
  4701. Bat_Wave()
  4702. end
  4703.  
  4704.  
  4705. if Key == "k" and ATTACK == false then
  4706. Final_Limit()
  4707. end
  4708.  
  4709. end
  4710. function KeyUp(Key)
  4711. KEYHOLD = false
  4712. end
  4713. Mouse.Button1Down:connect(function(NEWKEY)
  4714. MouseDown(NEWKEY)
  4715. end)
  4716. Mouse.Button1Up:connect(function(NEWKEY)
  4717. MouseUp(NEWKEY)
  4718. end)
  4719. Mouse.KeyDown:connect(function(NEWKEY)
  4720. KeyDown(NEWKEY)
  4721. end)
  4722. Mouse.KeyUp:connect(function(NEWKEY)
  4723. KeyUp(NEWKEY)
  4724. end)
  4725. function unanchor()
  4726. for _, c in pairs(Character:GetChildren()) do
  4727. if c:IsA("BasePart") and c ~= RootPart then
  4728. c.Anchored = false
  4729. end
  4730. end
  4731. if UNANCHOR == true then
  4732. RootPart.Anchored = false
  4733. else
  4734. RootPart.Anchored = true
  4735. end
  4736. end
  4737. Humanoid.Changed:connect(function(Jump)
  4738. if Jump == "Jump" and Disable_Jump == true then
  4739. Humanoid.Jump = false
  4740. end
  4741. end)
  4742. coroutine.resume(coroutine.create(function()
  4743. while true do
  4744. Swait()
  4745. SINE = SINE + CHANGE
  4746. end
  4747. end))
  4748. while true do
  4749. Swait()
  4750. script.Parent = WEAPONGUI
  4751. ANIMATE.Parent = nil
  4752. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  4753. v:Stop()
  4754. end
  4755. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4756. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4757. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  4758. local WALKSPEEDVALUE = 4
  4759. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4760. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4761. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4762. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4763. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4764. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  4765. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4766. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4767. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4768. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4769. end
  4770. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4771. ANIM = "Jump"
  4772. if ATTACK == false then
  4773. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4774. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4775. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4776. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4777. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4778. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4779. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4785. end
  4786. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4787. ANIM = "Fall"
  4788. if ATTACK == false then
  4789. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4790. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4791. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4792. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4793. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4794. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4795. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4801. end
  4802. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4803. ANIM = "Idle"
  4804. if ATTACK == false then
  4805. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  4806. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  4807. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4808. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4809. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4810. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  4813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4815. RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  4817. end
  4818. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4819. ANIM = "Walk"
  4820. if ATTACK == false then
  4821. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  4822. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  4823. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4824. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4825. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4826. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4827. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  4829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4833. end
  4834. end
  4835. if ATTACK == false then
  4836. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  4837. end
  4838.  
  4839. if Head:FindFirstChild("face") then
  4840. Head.face.Texture = "rbxassetid://120463437"
  4841. end
  4842.  
  4843.  
  4844.  
  4845.  
  4846. local Player = game:service'Players'.localPlayer
  4847. local chara = Player.Character
  4848.  
  4849.  
  4850. shirt= Instance.new("Shirt", Character)
  4851. shirt.Name = "Shirt"
  4852. pants = Instance.new("Pants", Character)
  4853. pants.Name = "Pants"
  4854. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=415270465"
  4855. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=415270658"
  4856.  
  4857. local p = game:service'Players'.LocalPlayer
  4858. local char = p.Character
  4859.  
  4860. chara:WaitForChild"Body Colors"
  4861. char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  4862. char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  4863. char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  4864. char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  4865. char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  4866. char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  4867.  
  4868.  
  4869. unanchor()
  4870. RootPart2.Anchored = true
  4871. Humanoid.MaxHealth = 200
  4872. Humanoid.Health = 200
  4873. if Rooted == false then
  4874. Disable_Jump = false
  4875. Humanoid.WalkSpeed = Speed
  4876. elseif Rooted == true then
  4877. Disable_Jump = true
  4878. Humanoid.WalkSpeed = 0
  4879. end
  4880. for _, c in pairs(SHADOW:GetChildren()) do
  4881. if c:IsA("Part") then
  4882. c.Color = C3(0, 0, 0)
  4883. if c ~= RootPart2 then
  4884. c.Transparency = E + 0.15 * SIN(SINE / 12)
  4885. end
  4886. if c:FindFirstChildOfClass("Decal") then
  4887. c:ClearAllChildren()
  4888. end
  4889. c.CanCollide = false
  4890. c.Material = "Neon"
  4891. else
  4892. c:remove()
  4893. end
  4894. end
  4895. sick.SoundId = "rbxassetid://1594398842"
  4896. sick.Looped = true
  4897. sick.Pitch = 1
  4898. sick.Volume = 1.5
  4899. sick.Parent = Character
  4900. sick.Playing = PLAYSONG
  4901. if EQUIPPED == false then
  4902. Intro()
  4903. end
  4904. end
  4905. function sandbox(var,func)
  4906. local env = getfenv(func)
  4907. local newenv = setmetatable({},{
  4908. __index = function(self,k)
  4909. if k=="script" then
  4910. return var
  4911. else
  4912. return env[k]
  4913. end
  4914. end,
  4915. })
  4916. setfenv(func,newenv)
  4917. return func
  4918. end
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