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- #==============================================================================
- # EVENT TRANSMUTTER
- # Author Molegato
- # Version 1.0
- #------------------------------------------------------------------------------
- # Lets you place event clones from a 'gallery' map.
- #------------------------------------------------------------------------------
- # INSTRUCTIONS
- #
- # In the config module you have to set the name for each gallery map.
- # A gallery map is a map from where events can be copied.
- # You just have to assign the map ID to a name.
- #
- # To place in any map an event that copies another from a gallery map
- # You just have to set its name to 'name_number'
- # For example: If you added a map with shops with
- # 'shops' => 27
- # And you can copy an event with ID 12 from that map, you'll have to name
- # the event 'shops_12'
- #==============================================================================
- $imported = {} if $imported.nil?
- $imported['Molegato-Event_transmutter'] = true
- #==============================================================================
- # CONFIGURATION, YOU CAN TOUCH THIS
- #==============================================================================
- module TRANSMUTTER_MODULE
- MAPS={
- 'Event'=> 3,
- 'Npc'=> 4,
- 'Others'=> 5,
- }
- end
- #==============================================================================
- # END OF CONFIGURATION. EVERYTHING UNDER HERE IS A HELLISH MESS OF DEFICIENT
- # AMATEUR SCRIPTING. BE AWARE THAT MESSING WITH IT CAN RESULT IN DISASTER
- #==============================================================================
- #==============================================================================
- # ** Game_Event
- #==============================================================================
- class Game_Event < Game_Character
- #--------------------------------------------------------------------------
- # * Public Instance Variables
- #--------------------------------------------------------------------------
- attr_accessor :event
- attr_accessor :id
- end
- #==============================================================================
- # ** Game_Map
- #==============================================================================
- class Game_Map
- alias event_transmutter_setup_events setup_events
- def setup_events
- event_transmutter_setup_events
- for i in @map.events.keys
- initstring = @map.events[i].name
- map = -1
- if TRANSMUTTER_MODULE::MAPS.keys.include?(initstring.split("_")[0])
- map = TRANSMUTTER_MODULE::MAPS[initstring.split("_")[0]]
- end
- if map != -1
- new_id = String.new(@map.events[i].name.split("_")[1])
- data = load_data(sprintf("Data/Map%03d.rvdata2", map))
- dum_event = Game_Event.new(17, data.events[new_id.to_i].clone)
- dum_event.event = Game_Event.new(17, data.events[new_id.to_i]).event.clone
- dum_event.id = @map.events[i].id
- dum_event.event.id = @map.events[i].id
- @events[i] = Game_Event.new(@map_id, @map.events[i])
- @events[i].event = dum_event.event
- @events[i].refresh
- else
- @events[i] = Game_Event.new(@map_id, @map.events[i])
- end
- end
- refresh_tile_events
- end
- end
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