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- local Players = game:GetService("Players")
- local function Check(Player)
- if Player.UserId == Player.UserId and Player == Players.LocalPlayer then
- spawn(function()
- Player.Parent = nil
- end)
- end
- end
- Players.PlayerAdded:Connect(Check)
- for i, Player in pairs(Players:GetPlayers()) do
- Check(Player)
- end
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