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- {\rtf1\ansi\ansicpg1252\deff0\nouicompat\deflang1036{\fonttbl{\f0\fnil\fcharset0 Calibri;}}
- {\*\generator Riched20 10.0.18362}\viewkind4\uc1
- \pard\sa200\sl276\slmult1\f0\fs22\lang12\par
- ** Executing...\par
- ** Command: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\bin\\vbsp.exe"\par
- ** Parameters: -game "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.vmf"\par
- \par
- Valve Software - vbsp.exe (Sep 13 2019)\par
- 2 threads\par
- materialPath: C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\materials\par
- Loading C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.vmf\par
- fixing up env_cubemap materials on brush sides...\par
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)\par
- **** leaked ****\par
- Entity light_environment (-51.33 -0.09 9.00) leaked!\par
- Processing areas...done (0)\par
- Building Faces...done (0)\par
- FixTjuncs...\par
- PruneNodes...\par
- WriteBSP...\par
- done (0)\par
- material "skybox/militia_hdrrt" not found.\par
- Can't load skybox file skybox/militia_hdr to build the default cubemap!\par
- Can't load skybox file skybox/militia_hdr to build the default cubemap!\par
- Finding displacement neighbors...\par
- Finding lightmap sample positions...\par
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10\par
- Building Physics collision data...\par
- done (0) (1960 bytes)\par
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10\par
- Compacting texture/material tables...\par
- Reduced 10 texinfos to 2\par
- Reduced 2 texdatas to 2 (41 bytes to 41)\par
- Writing C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.bsp\par
- 0 seconds elapsed\par
- \par
- ** Executing...\par
- ** Command: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\bin\\vvis.exe"\par
- ** Parameters: -game "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta"\par
- \par
- Valve Software - vvis.exe (Sep 13 2019)\par
- 2 threads\par
- reading c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.bsp\par
- reading c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.prt\par
- LoadPortals: couldn't read c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.prt\par
- \par
- \par
- ** Executing...\par
- ** Command: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\bin\\vrad.exe"\par
- ** Parameters: -game "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta"\par
- \par
- Valve Software - vrad.exe SSE (Sep 13 2019)\par
- \par
- Valve Radiosity Simulator \par
- 2 threads\par
- [Reading texlights from 'lights.rad']\par
- [45 texlights parsed from 'lights.rad']\par
- \par
- Loading c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.bsp\par
- PREP OK\par
- No vis information, direct lighting only.\par
- Setting up ray-trace acceleration structure... Done (0.00 seconds)\par
- 45 faces\par
- 10922 square feet [1572864.00 square inches]\par
- 1 Displacements\par
- 1820 Square Feet [262144.00 Square Inches]\par
- 2 direct lights\par
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)\par
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>\par
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)\par
- FinalLightFace Done\par
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.\par
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)\par
- Writing leaf ambient...done\par
- Ready to Finish\par
- \par
- Object names Objects/Maxobjs Memory / Maxmem Fullness \par
- ------------ --------------- --------------- -------- \par
- models 1/1024 48/49152 ( 0.1%) \par
- brushes 5/16384 60/196608 ( 0.0%) \par
- brushsides 30/65536 240/524288 ( 0.0%) \par
- planes 40/65536 800/1310720 ( 0.1%) \par
- vertexes 51/65536 612/786432 ( 0.1%) \par
- nodes 59/65536 1888/2097152 ( 0.1%) \par
- texinfos 2/12288 144/884736 ( 0.0%) \par
- texdata 2/2048 64/65536 ( 0.1%) \par
- dispinfos 1/0 176/0 ( 0.0%) \par
- disp_verts 25/0 500/0 ( 0.0%) \par
- disp_tris 32/0 64/0 ( 0.0%) \par
- disp_lmsamples 4624/0 4624/0 ( 0.0%) \par
- faces 45/65536 2520/3670016 ( 0.1%) \par
- hdr faces 0/65536 0/3670016 ( 0.0%) \par
- origfaces 23/65536 1288/3670016 ( 0.0%) \par
- leaves 61/65536 1952/2097152 ( 0.1%) \par
- leaffaces 44/65536 88/131072 ( 0.1%) \par
- leafbrushes 12/65536 24/131072 ( 0.0%) \par
- areas 2/1024 16/8192 ( 0.2%) \par
- surfedges 280/512000 1120/2048000 ( 0.1%) \par
- edges 157/256000 628/1024000 ( 0.1%) \par
- LDR worldlights 2/8192 176/720896 ( 0.0%) \par
- HDR worldlights 0/8192 0/720896 ( 0.0%) \par
- leafwaterdata 0/32768 0/393216 ( 0.0%) \par
- waterstrips 0/32768 0/327680 ( 0.0%) \par
- waterverts 0/65536 0/786432 ( 0.0%) \par
- waterindices 0/65536 0/131072 ( 0.0%) \par
- cubemapsamples 0/1024 0/16384 ( 0.0%) \par
- overlays 0/512 0/180224 ( 0.0%) \par
- LDR lightdata [variable] 4628/0 ( 0.0%) \par
- HDR lightdata [variable] 0/0 ( 0.0%) \par
- visdata [variable] 0/16777216 ( 0.0%) \par
- entdata [variable] 895/393216 ( 0.2%) \par
- LDR ambient table 61/65536 244/262144 ( 0.1%) \par
- HDR ambient table 61/65536 244/262144 ( 0.1%) \par
- LDR leaf ambient 528/65536 14784/1835008 ( 0.8%) \par
- HDR leaf ambient 61/65536 1708/1835008 ( 0.1%) \par
- occluders 0/0 0/0 ( 0.0%) \par
- occluder polygons 0/0 0/0 ( 0.0%) \par
- occluder vert ind 0/0 0/0 ( 0.0%) \par
- detail props [variable] 1/12 ( 8.3%) \par
- static props [variable] 1/12 ( 8.3%) \par
- pakfile [variable] 54/0 ( 0.0%) \par
- physics [variable] 1960/4194304 ( 0.0%) \par
- physics terrain [variable] 69/1048576 ( 0.0%) \par
- \par
- Level flags = 0\par
- \par
- Total triangle count: 98\par
- Writing c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.bsp\par
- 0 seconds elapsed\par
- \par
- ** Executing...\par
- ** Command: Copy File\par
- ** Parameters: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.bsp" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.bsp"\par
- \par
- }
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