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  1. {\rtf1\ansi\ansicpg1252\deff0\nouicompat\deflang1036{\fonttbl{\f0\fnil\fcharset0 Calibri;}}
  2. {\*\generator Riched20 10.0.18362}\viewkind4\uc1
  3. \pard\sa200\sl276\slmult1\f0\fs22\lang12\par
  4. ** Executing...\par
  5. ** Command: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\bin\\vbsp.exe"\par
  6. ** Parameters: -game "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.vmf"\par
  7. \par
  8. Valve Software - vbsp.exe (Sep 13 2019)\par
  9. 2 threads\par
  10. materialPath: C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\materials\par
  11. Loading C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.vmf\par
  12. fixing up env_cubemap materials on brush sides...\par
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)\par
  14. **** leaked ****\par
  15. Entity light_environment (-51.33 -0.09 9.00) leaked!\par
  16. Processing areas...done (0)\par
  17. Building Faces...done (0)\par
  18. FixTjuncs...\par
  19. PruneNodes...\par
  20. WriteBSP...\par
  21. done (0)\par
  22. material "skybox/militia_hdrrt" not found.\par
  23. Can't load skybox file skybox/militia_hdr to build the default cubemap!\par
  24. Can't load skybox file skybox/militia_hdr to build the default cubemap!\par
  25. Finding displacement neighbors...\par
  26. Finding lightmap sample positions...\par
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10\par
  28. Building Physics collision data...\par
  29. done (0) (1960 bytes)\par
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10\par
  31. Compacting texture/material tables...\par
  32. Reduced 10 texinfos to 2\par
  33. Reduced 2 texdatas to 2 (41 bytes to 41)\par
  34. Writing C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.bsp\par
  35. 0 seconds elapsed\par
  36. \par
  37. ** Executing...\par
  38. ** Command: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\bin\\vvis.exe"\par
  39. ** Parameters: -game "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta"\par
  40. \par
  41. Valve Software - vvis.exe (Sep 13 2019)\par
  42. 2 threads\par
  43. reading c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.bsp\par
  44. reading c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.prt\par
  45. LoadPortals: couldn't read c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.prt\par
  46. \par
  47. \par
  48. ** Executing...\par
  49. ** Command: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\bin\\vrad.exe"\par
  50. ** Parameters: -game "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta"\par
  51. \par
  52. Valve Software - vrad.exe SSE (Sep 13 2019)\par
  53. \par
  54. Valve Radiosity Simulator \par
  55. 2 threads\par
  56. [Reading texlights from 'lights.rad']\par
  57. [45 texlights parsed from 'lights.rad']\par
  58. \par
  59. Loading c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.bsp\par
  60. PREP OK\par
  61. No vis information, direct lighting only.\par
  62. Setting up ray-trace acceleration structure... Done (0.00 seconds)\par
  63. 45 faces\par
  64. 10922 square feet [1572864.00 square inches]\par
  65. 1 Displacements\par
  66. 1820 Square Feet [262144.00 Square Inches]\par
  67. 2 direct lights\par
  68. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)\par
  69. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>\par
  70. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)\par
  71. FinalLightFace Done\par
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.\par
  73. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)\par
  74. Writing leaf ambient...done\par
  75. Ready to Finish\par
  76. \par
  77. Object names Objects/Maxobjs Memory / Maxmem Fullness \par
  78. ------------ --------------- --------------- -------- \par
  79. models 1/1024 48/49152 ( 0.1%) \par
  80. brushes 5/16384 60/196608 ( 0.0%) \par
  81. brushsides 30/65536 240/524288 ( 0.0%) \par
  82. planes 40/65536 800/1310720 ( 0.1%) \par
  83. vertexes 51/65536 612/786432 ( 0.1%) \par
  84. nodes 59/65536 1888/2097152 ( 0.1%) \par
  85. texinfos 2/12288 144/884736 ( 0.0%) \par
  86. texdata 2/2048 64/65536 ( 0.1%) \par
  87. dispinfos 1/0 176/0 ( 0.0%) \par
  88. disp_verts 25/0 500/0 ( 0.0%) \par
  89. disp_tris 32/0 64/0 ( 0.0%) \par
  90. disp_lmsamples 4624/0 4624/0 ( 0.0%) \par
  91. faces 45/65536 2520/3670016 ( 0.1%) \par
  92. hdr faces 0/65536 0/3670016 ( 0.0%) \par
  93. origfaces 23/65536 1288/3670016 ( 0.0%) \par
  94. leaves 61/65536 1952/2097152 ( 0.1%) \par
  95. leaffaces 44/65536 88/131072 ( 0.1%) \par
  96. leafbrushes 12/65536 24/131072 ( 0.0%) \par
  97. areas 2/1024 16/8192 ( 0.2%) \par
  98. surfedges 280/512000 1120/2048000 ( 0.1%) \par
  99. edges 157/256000 628/1024000 ( 0.1%) \par
  100. LDR worldlights 2/8192 176/720896 ( 0.0%) \par
  101. HDR worldlights 0/8192 0/720896 ( 0.0%) \par
  102. leafwaterdata 0/32768 0/393216 ( 0.0%) \par
  103. waterstrips 0/32768 0/327680 ( 0.0%) \par
  104. waterverts 0/65536 0/786432 ( 0.0%) \par
  105. waterindices 0/65536 0/131072 ( 0.0%) \par
  106. cubemapsamples 0/1024 0/16384 ( 0.0%) \par
  107. overlays 0/512 0/180224 ( 0.0%) \par
  108. LDR lightdata [variable] 4628/0 ( 0.0%) \par
  109. HDR lightdata [variable] 0/0 ( 0.0%) \par
  110. visdata [variable] 0/16777216 ( 0.0%) \par
  111. entdata [variable] 895/393216 ( 0.2%) \par
  112. LDR ambient table 61/65536 244/262144 ( 0.1%) \par
  113. HDR ambient table 61/65536 244/262144 ( 0.1%) \par
  114. LDR leaf ambient 528/65536 14784/1835008 ( 0.8%) \par
  115. HDR leaf ambient 61/65536 1708/1835008 ( 0.1%) \par
  116. occluders 0/0 0/0 ( 0.0%) \par
  117. occluder polygons 0/0 0/0 ( 0.0%) \par
  118. occluder vert ind 0/0 0/0 ( 0.0%) \par
  119. detail props [variable] 1/12 ( 8.3%) \par
  120. static props [variable] 1/12 ( 8.3%) \par
  121. pakfile [variable] 54/0 ( 0.0%) \par
  122. physics [variable] 1960/4194304 ( 0.0%) \par
  123. physics terrain [variable] 69/1048576 ( 0.0%) \par
  124. \par
  125. Level flags = 0\par
  126. \par
  127. Total triangle count: 98\par
  128. Writing c:\\program files (x86)\\steam\\steamapps\\common\\garrysmod\\garrysmod\\maps\\rp_arion_beta.bsp\par
  129. 0 seconds elapsed\par
  130. \par
  131. ** Executing...\par
  132. ** Command: Copy File\par
  133. ** Parameters: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.bsp" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\GarrysMod\\garrysmod\\maps\\rp_arion_beta.bsp"\par
  134. \par
  135. }
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