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Mar 2nd, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  33. done (0) (60236 bytes)
  34. Unable to load vertex data "models/props\solitude\RoadSCruveRamp01.vvd"
  35.  
  36.  
  37. ** Executing...
  38. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  39. ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude"
  40.  
  41. Valve Software - vvis.exe (May 15 2014)
  42. fastvis = true
  43. 8 threads
  44. reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude.bsp
  45. reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude.prt
  46. 90 portalclusters
  47. 161 numportals
  48. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. Optimized: 0 visible clusters (0.00%)
  50. Total clusters visible: 8100
  51. Average clusters visible: 90
  52. Building PAS...
  53. Average clusters audible: 90
  54. visdatasize:2884 compressed from 2880
  55. writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude.bsp
  56. 0 seconds elapsed
  57.  
  58. ** Executing...
  59. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  60. ** Parameters: -staticproppolys -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude"
  61.  
  62. Valve Software - vrad.exe SSE (May 15 2014)
  63.  
  64. Valve Radiosity Simulator
  65. 8 threads
  66. [Reading texlights from 'lights.rad']
  67. [45 texlights parsed from 'lights.rad']
  68.  
  69. Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude.bsp
  70. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  71. 219 faces
  72. 1712128 square feet [246546432.00 square inches]
  73. 1 Displacements
  74. 68495 Square Feet [9863325.00 Square Inches]
  75. 219 patches before subdivision
  76. 219 patches after subdivision
  77. 0 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. transfers 10, max 1
  81. transfer lists: 0.0 megs
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. Bounce #1 added RGB(0, 0, 0)
  84. Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
  85. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. FinalLightFace Done
  87. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  88. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  89. Writing leaf ambient...done
  90. Ready to Finish
  91.  
  92. Object names Objects/Maxobjs Memory / Maxmem Fullness
  93. ------------ --------------- --------------- --------
  94. models 1/1024 48/49152 ( 0.1%)
  95. brushes 6/8192 72/98304 ( 0.1%)
  96. brushsides 36/65536 288/524288 ( 0.1%)
  97. planes 82/65536 1640/1310720 ( 0.1%)
  98. vertexes 241/65536 2892/786432 ( 0.4%)
  99. nodes 337/65536 10784/2097152 ( 0.5%)
  100. texinfos 2/12288 144/884736 ( 0.0%)
  101. texdata 2/2048 64/65536 ( 0.1%)
  102. dispinfos 1/0 176/0 ( 0.0%)
  103. disp_verts 289/0 5780/0 ( 0.0%)
  104. disp_tris 512/0 1024/0 ( 0.0%)
  105. disp_lmsamples 23829/0 23829/0 ( 0.0%)
  106. faces 219/65536 12264/3670016 ( 0.3%)
  107. hdr faces 0/65536 0/3670016 ( 0.0%)
  108. origfaces 7/65536 392/3670016 ( 0.0%)
  109. leaves 339/65536 10848/2097152 ( 0.5%)
  110. leaffaces 218/65536 436/131072 ( 0.3%)
  111. leafbrushes 218/65536 436/131072 ( 0.3%)
  112. areas 2/256 16/2048 ( 0.8%)
  113. surfedges 904/512000 3616/2048000 ( 0.2%)
  114. edges 469/256000 1876/1024000 ( 0.2%)
  115. LDR worldlights 0/8192 0/720896 ( 0.0%)
  116. HDR worldlights 0/8192 0/720896 ( 0.0%)
  117. leafwaterdata 0/32768 0/393216 ( 0.0%)
  118. waterstrips 0/32768 0/327680 ( 0.0%)
  119. waterverts 0/65536 0/786432 ( 0.0%)
  120. waterindices 0/65536 0/131072 ( 0.0%)
  121. cubemapsamples 0/1024 0/16384 ( 0.0%)
  122. overlays 0/512 0/180224 ( 0.0%)
  123. LDR lightdata [variable] 0/0 ( 0.0%)
  124. HDR lightdata [variable] 0/0 ( 0.0%)
  125. visdata [variable] 2884/16777216 ( 0.0%)
  126. entdata [variable] 1545/393216 ( 0.4%)
  127. LDR ambient table 339/65536 1356/262144 ( 0.5%)
  128. HDR ambient table 339/65536 1356/262144 ( 0.5%)
  129. LDR leaf ambient 90/65536 2520/1835008 ( 0.1%)
  130. HDR leaf ambient 339/65536 9492/1835008 ( 0.5%)
  131. occluders 0/0 0/0 ( 0.0%)
  132. occluder polygons 0/0 0/0 ( 0.0%)
  133. occluder vert ind 0/0 0/0 ( 0.0%)
  134. detail props [variable] 1/12 ( 8.3%)
  135. static props [variable] 1/12 ( 8.3%)
  136. pakfile [variable] 105675/0 ( 0.0%)
  137. physics [variable] 60236/4194304 ( 1.4%)
  138. physics terrain [variable] 0/1048576 ( 0.0%)
  139.  
  140. Level flags = 0
  141.  
  142. Total triangle count: 438
  143. Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude.bsp
  144. 1 second elapsed
  145.  
  146. ** Executing...
  147. ** Command: Copy File
  148. ** Parameters: "c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_solitude.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.bsp"
  149.  
  150.  
  151. ** Executing...
  152. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  153. ** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "rp_solitude"
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