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  1. every 180 seconds:
  2. loop {prestige::*}:
  3. add 1 to {_size}
  4. if {_low.to.high.list::%loop-value%} is not set:
  5. set {_low.to.high.list::%loop-value%} to loop-index
  6. else:
  7. set {_n} to 0
  8. loop {_size} times:
  9. set {_n} to {_n}+1
  10. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  11. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  12. stop loop
  13. wait 1 tick
  14. set {_n} to size of {_low.to.high.list::*}
  15. loop {_low.to.high.list::*}:
  16. set {_high.to.low.list::%{_n}%} to loop-value
  17. set {_n} to {_n}-1
  18. wait 1 tick
  19. set {_i} to 0
  20. loop {_high.to.low.list::*}:
  21. add 1 to {_topnumber}
  22. set {_player} to "%loop-value%" parsed as offlineplayer
  23. set {_topnumber2} to {_topnumber} + 1
  24. set {_Prestige} to format({Prestige::%loop-value%})
  25. execute console command "holo setline Prestigetop %{_topnumber2}% &2%{_topnumber}%&8. &2%{_player}% &8» &a%{_Prestige}% &aP"
  26. add 1 to {_i}
  27. if {_topnumber} > 9:
  28. stop
  29.  
  30. every 180 seconds:
  31. loop {Tokens::*}:
  32. add 1 to {_size}
  33. if {_low.to.high.list::%loop-value%} is not set:
  34. set {_low.to.high.list::%loop-value%} to loop-index
  35. else:
  36. set {_n} to 0
  37. loop {_size} times:
  38. set {_n} to {_n}+1
  39. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  40. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  41. stop loop
  42. wait 1 tick
  43. set {_n} to size of {_low.to.high.list::*}
  44. loop {_low.to.high.list::*}:
  45. set {_high.to.low.list::%{_n}%} to loop-value
  46. set {_n} to {_n}-1
  47. wait 1 tick
  48. set {_i} to 0
  49. loop {_high.to.low.list::*}:
  50. add 1 to {_topnumber}
  51. set {_player} to "%loop-value%" parsed as offlineplayer
  52. set {_topnumber2} to {_topnumber} + 1
  53. set {_Tokens} to format({Tokens::%loop-value%})
  54. execute console command "holo setline Tokenstop %{_topnumber2}% &2%{_topnumber}%&8. &2%{_player}% &8» &a%{_Tokens}% &aT"
  55. add 1 to {_i}
  56. if {_topnumber} > 9:
  57. stop
  58.  
  59. every 180 seconds:
  60. loop {Fortune::*}:
  61. add 1 to {_size}
  62. if {_low.to.high.list::%loop-value%} is not set:
  63. set {_low.to.high.list::%loop-value%} to loop-index
  64. else:
  65. set {_n} to 0
  66. loop {_size} times:
  67. set {_n} to {_n}+1
  68. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  69. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  70. stop loop
  71. wait 1 tick
  72. set {_n} to size of {_low.to.high.list::*}
  73. loop {_low.to.high.list::*}:
  74. set {_high.to.low.list::%{_n}%} to loop-value
  75. set {_n} to {_n}-1
  76. wait 1 tick
  77. set {_i} to 0
  78. loop {_high.to.low.list::*}:
  79. add 1 to {_topnumber}
  80. set {_player} to "%loop-value%" parsed as offlineplayer
  81. set {_topnumber2} to {_topnumber} + 1
  82. set {_Fortune} to format({Fortune::%loop-value%})
  83. execute console command "holo setline Fortunetop %{_topnumber2}% &2%{_topnumber}%&8. &2%{_player}% &8» &a%{_Fortune}% &aF"
  84. add 1 to {_i}
  85. if {_topnumber} > 9:
  86. stop
  87.  
  88. every 10 seconds:
  89. loop all players:
  90. set {Keys::%loop-player%} to {CommonKeys::%loop-player%} + {RareKeys::%loop-player%} + {LegKeys::%loop-player%}
  91.  
  92.  
  93. every 180 seconds:
  94. loop {Keys::*}:
  95. add 1 to {_size}
  96. if {_low.to.high.list::%loop-value%} is not set:
  97. set {_low.to.high.list::%loop-value%} to loop-index
  98. else:
  99. set {_n} to 0
  100. loop {_size} times:
  101. set {_n} to {_n}+1
  102. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  103. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  104. stop loop
  105. wait 1 tick
  106. set {_n} to size of {_low.to.high.list::*}
  107. loop {_low.to.high.list::*}:
  108. set {_high.to.low.list::%{_n}%} to loop-value
  109. set {_n} to {_n}-1
  110. wait 1 tick
  111. set {_i} to 0
  112. loop {_high.to.low.list::*}:
  113. add 1 to {_topnumber}
  114. set {_player} to "%loop-value%" parsed as offlineplayer
  115. set {_topnumber2} to {_topnumber} + 1
  116. set {_Keys} to format({Keys::%loop-value%})
  117. execute console command "holo setline Keystop %{_topnumber2}% &2%{_topnumber}%&8. &2%{_player}% &8» &a%{_Keys}% &aK"
  118. add 1 to {_i}
  119. if {_topnumber} > 9:
  120. stop
  121.  
  122. every 180 seconds:
  123. loop {Block::*}:
  124. add 1 to {_size}
  125. if {_low.to.high.list::%loop-value%} is not set:
  126. set {_low.to.high.list::%loop-value%} to loop-index
  127. else:
  128. set {_n} to 0
  129. loop {_size} times:
  130. set {_n} to {_n}+1
  131. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  132. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  133. stop loop
  134. wait 1 tick
  135. set {_n} to size of {_low.to.high.list::*}
  136. loop {_low.to.high.list::*}:
  137. set {_high.to.low.list::%{_n}%} to loop-value
  138. set {_n} to {_n}-1
  139. wait 1 tick
  140. set {_i} to 0
  141. loop {_high.to.low.list::*}:
  142. add 1 to {_topnumber}
  143. set {_player} to "%loop-value%" parsed as offlineplayer
  144. set {_topnumber2} to {_topnumber} + 1
  145. set {_Blocks} to format({Block::%loop-value%})
  146. execute console command "holo setline Blockstop %{_topnumber2}% &2%{_topnumber}%&8. &2%{_player}% &8» &a%{_Blocks}% &aB"
  147. add 1 to {_i}
  148. if {_topnumber} > 9:
  149. stop
  150.  
  151. every 180 seconds:
  152. loop {Balance::*}:
  153. add 1 to {_size}
  154. if {_low.to.high.list::%loop-value%} is not set:
  155. set {_low.to.high.list::%loop-value%} to loop-index
  156. else:
  157. set {_n} to 0
  158. loop {_size} times:
  159. set {_n} to {_n}+1
  160. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  161. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  162. stop loop
  163. wait 1 tick
  164. set {_n} to size of {_low.to.high.list::*}
  165. loop {_low.to.high.list::*}:
  166. set {_high.to.low.list::%{_n}%} to loop-value
  167. set {_n} to {_n}-1
  168. wait 1 tick
  169. set {_i} to 0
  170. loop {_high.to.low.list::*}:
  171. add 1 to {_topnumber}
  172. set {_player} to "%loop-value%" parsed as offlineplayer
  173. set {_topnumber2} to {_topnumber} + 1
  174. set {_Balance} to format({Balance::%loop-value%})
  175. execute console command "holo setline Balancetop %{_topnumber2}% &2%{_topnumber}%&8. &2%{_player}% &8» &a%{_Balance}% &a$"
  176. add 1 to {_i}
  177. if {_topnumber} > 9:
  178. stop
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