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CamilaThrall

May 17th, 2020
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  1. [center][color=brown][b][size=22pt]Demon Thrall Application[/size][/b][/color][/center]
  2.  
  3. [color=brown][b][u][size=14pt]I. General Knowledge[/size][/u][/b]:[/color]
  4.  
  5. [b]1. [color=white]What is a Thrall?[/color][/b]
  6. Thrall is an individual (usually a mortal, but not necessarily) who formed a pact with a Demon. The pact is pretty much a sealed agreement where the Thrall has to channel their faith to the demon in order to "fuel" him and his powers. In exchange for that, the Thrall gains supernatural powers from the demon. One might ask for unearthly beauty while the other one might ask for raw strength. Demons will usually grant the Thrall whatever they asked for, as long as they are capable of doing it.
  7.  
  8. [b]2. [color=white]What it is difference between a thrall and a normal mortal? [/color][/b]
  9. Thrall is more or less elaborated in the question above, it's pretty much a mortal (or supernatural creature) who formed a pact with a demon for some infernal favors, and now they belong to the demon. A mortal, on the other hand, is a mere human.
  10.  
  11. [b]3. [color=white]What are [i] The Fallen [/i]?[/color][/b]
  12. The Fallen is nothing else but a synonym to Demons. All Demons once were angels before they fell from their grace after they sinned by rebelling god when they revealed their existence to humanity. God severely punished them for their only sin and imprisoned them for eternity in a void where nothing exist nor happens. This "prison" is called "The Abyss". Unfortunately, there is no way out of the Abyss, however, there are some workarounds to "escape" the eternal imprisonment by being summoned, or by slipping through the cracks of the walls (which appeared only after the sixth maelstrom). One way or another, demons MUST find a vessel, a mortal shell to possess in order to avoid being pulled back into the Abyss.
  13. Demons today are roaming the earth in their mortal shells with different "infernal motives" (factions). One might dedicate his time on earth to research for clues regarding their fall and try to complete the puzzle, while another might want to destroy earth, believe it's all lost and there's nothing left to do, so why not destroy God's creation as much as you can?
  14.  
  15. [b]4. [color=white]Explain the Faustian pact and how it does affect a thrall? [/color][/b]
  16. Pact is a name for that sealed deal that was made between the Thrall to the Demon, that agreement where they decided what are the terms and so on. Usually Demons lure weak willed Mortals, or other creatures in a moment of weakness and offer them a deal they can't refuse. May it be the powers to fly, fighting skills that'd outmatch Rambo, or anything else that will lure their "prey" to seal that agreement. Once it's done however, the Demon gains the ability to hold their thrall in thier balls, play them like a puppet on a string or even torture them to death.
  17.  
  18. [b]5. [color=white] What Is Faith potential and how is it different than Faith? [/color][/b]
  19. Faith Potential is the capacity of Faith a Thrall can contain in them, the greater their Faith Potential the more they can benefit their Demonic Masters and the more the Demon can benefit them back. Faithful individuals such as Nuns, Priests, and pure saints might have somewhere around 3~4 Faith Potential, while a regular human would have 2. Unfaithful individuals such as scientists, heavy atheists and so on might have somewhere around 0-1.
  20. [hr]
  21.  
  22. [color=brown][b][u][size=14pt]II. Lore Knowledge[/size][/u][/b]:[/color]
  23. [color=red][size=8pt]This section is [b]optional[/b] for thralls under the thralldom of a PC (Playable Character) Demon.[/size][/color]
  24. [b]1. [color=white] What is the Siren song of the Fallen that lures thrall into pacts?[/color][/b]
  25.  
  26. [b]2. [color=white] What is Revelation?[/color][/b]
  27.  
  28. [b]3. [color=white] Why do the Fallen even engage in pacts with mortals? [/color][/b]
  29.  
  30. [b]4. [color=white] What can a mortal gain from a pact and what are the hidden costs that it could imply? [color][/b]
  31.  
  32.  
  33. [hr]
  34.  
  35. [color=brown][b][u][size=14pt]III. Personalized Questions[/size][/u][/b]:[/color]
  36. [color=red][size=8pt]These answers must be tailored around your character's individual goals and purview as a thrall, and reflect how accurately you're able to put yourself in your character's shoes. [/size][/color]
  37.  
  38. [b]1. [color=white]What was your character's pact?[/color][/b]
  39. [color=red][size=8pt]If the pact was performed In-game then paste screenshots of the roleplay instead.[/size][/color]
  40.  
  41. [b]2. [color=white]Define a few of your character's goals in coming to Angel Pine.[/color][/b]
  42. Camila left Egypt in 1999 after the mine of her Coven was completely destroyed by the missiles of the Israeli army due to suspicion it was used as weapon storage for Al Qaeda around Sinai. Three tanks dropped a heavy load at the entrance, the roof of the mine simply collapsed from the explosions and ashed the majority of her Coven members, not to mention the destruction of almost everything inside of it.
  43. The damage was insane, thousand years old relics and complete libraries of darkness were completely destroyed by the ruins, almost nothing was left.
  44. During these years "many" covens of the Baali move out of the Middle East and spread around Europe in order to blend in the society, and more importantly to keep the Baali as a "myth", as they are known to be.
  45.  
  46. Camila has decided to move to the West Coast with the very few survivors who were not in the mine at the time of the explosion. The idea was to avoid other Baali groups in Europe in order to stay as low as possible and perhaps embrace the ways of the Molochim, for the meantime at least. The main purpose of coming to the US was to infiltrate vampiric societies, taint them from within and hasten the clock of the Doomsday.
  47.  
  48. [b]3. [color=white]How do you see the Fallen as a character? [/color][/b]
  49. Camila sees the Fallen and demonic entities as fractions of truth, they are the keys to the universe. Other vampires are just relying on materialistic mundane comforts, discussing useless vampiric politics, and trying to get the respect of an arrogant prince like beta simps. Instead, she uses her time to find what truly matters and try to gain control over it. If the end of existence comes from the darkness, there she must search for answers.
  50.  
  51.  
  52. [b]4. [color=white]What are your views on the Infernal society? How will your character blend that complex world of the former Celestials? [/color][/b]
  53. She blend with them just fine, she knows they are all manipulators but sometimes sacrifices must be made in order to uncover some layers of truth. She is a four centuries-old vampire, during that time she got to investigate, uncover and manipulate the existence of demonic entities.
  54.  
  55. [hr]
  56.  
  57. [b]7. [color=white]List the characters you've played in the past year: [/color][/b]
  58.  
  59. [b]8. [color=white]If necessary, provide screenshots of your admin record and activity. [/color][/b]
  60.  
  61. [color=brown][b][u][size=14pt]IV. Character Creation[/size][/u][/b]:[/color]
  62. [b][color=white]Name:[/color][/b] Camila Blackrose
  63. [b][color=white] Age:[/color][/b] 400
  64. [b][color=white] Race:[/color][/b] Vampire
  65. [b][color=white]Faith Potential:[/color][/b] 4
  66. [b][color=white]Thrall Empowerment:[/color][/b]
  67. [i]Cloak of Shadows (Empowerment): Reduce Stealth rolls difficulty by 2 when you're standing in a shadow or move in darkness.
  68. Cloak of Shadows (Continued): If you're being attacked, Blind Fighting rules apply to the attacker.
  69. Tremor Sense (Empowerment): You automatically act first in combat and nothing skips your perception.
  70. Tremor Sense (Continued): You can't be surprised unless a foe scores more successes on a Wits + Stealth roll than your FP rate.
  71. Armor (Empowerment): You are covered in a robe of darkness, +4 dices to soak Bashing/Lethal/Aggravated.
  72. Destructive Obsession (Empowerment): You may empower yourself by manifesting your horrific obsession to death and destruction.
  73. Destructive Obsession (Continued): Willpower roll has to be made along with a blood point expenditure.
  74. Destructive Obsession (Continued): Upon success, gain additional dices equal to your FP rate for all malicious-powers rolls.[/i]
  75. [b][color=white]Thrall Derangement (If any):[/color][/b]
  76. [i]Brood Mother (Deformity): The insects that live inside you are breeding much faster than before.
  77. Brood Mother (Continued): You get a pregnant belly if you don't let them out once in a while.
  78. The Corruptor (Deformity): Your presence is irresistible, people are unnaturally allured to be by your side.
  79. The Corruptor (Continued): While you are indeed a social honeycomb, your presence corrupts your surroundings.
  80. The Corruptor (Continued): Prolonged Proximity to you can taint, darken and corrupt even the soul of a saint.
  81. The Corruptor (Continued): After one hour around you, a Willpower roll is required to resist the temptation of the darkness.
  82. The Corruptor (Continued): Each success below your Faith Potential rating stands for +1 difficulty to resist corruption.
  83. The Corruptor (Continued): The effect gradually fades away in a rate of -1 difficulty per night.
  84. The Corruptor (Continued): Botching the roll will result in an obsessive-compulsive derangement to side the darkness and sin.
  85. The Corruptor (Continued): The derangement will last for a number of nights equal to your Faith Potential rating.[/i]
  86.  
  87. [color=red][size=8pt]If the Demon Master is an NPC (Non Playable Character) please proceed to fill out his stats (as shown below) and you're required to apply for the Attentive Master Background (Demon The fallen , Damned and the deceived) ; else just fill his Name. [/size][/color]
  88. [b][color=white]Demonic Master:[/color][/b] Henry Inkheart
  89. [b][color=white]Host Age:[/color][/b] Looks like 70 to me
  90. [b][color=white]Celestial Name:[/color][/b] CoEuSPrO123
  91. [b][color=white]True Name:[/color][/b]
  92. [b][color=white]House:[/color][/b]
  93. [b][color=white]Faction:[/color][/b]
  94. [b][color=white]Lores:[/color][/b]
  95. House Lore (P):
  96. House Lore :
  97. Common Lore (p):
  98.  
  99. [b][color=white]Character Story:[/color](Min. 100 words; Max. 3000)[/b]
  100. (Ignore this if the Pact was ignored In-game however you're obliged to write an explanation if your character's faith potential is Higher/lower than the normal starting amount (2- for humans only).
  101. [hr]
  102.  
  103. [color=brown][b][u][size=14pt]V. Final Touches[/size][/u][/b]:[/color]
  104. [color=red][size=8pt]This section is [b]optional.[/b] You can spend your Freebies to upgrade certain starting traits, or choose your Merits, Flaws & Backgrounds. The requirements, format and rules stipulated in [url=http://vwh-rp.com/index.php?board=40.0]Character Related Applications[/url] apply.[/size][/color]
  105.  
  106. [b][color=white]Backgrounds:[/color][/b]
  107. (RPF Lines here)
  108. [b][color=white]Merits:[/color][/b]
  109. (RPF)
  110. [b][color=white]Flaws:[/color][/b]
  111. (RPF)
  112. [b][color=white]Starting Traits:[/color][/b]
  113.  
  114. [b][color=white]Explanations & References (If necessary):[/color][/b]
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