Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void UnityScreen::RaiseInputWindows()
- {
- std::vector<Window> const& xwns = nux::XInputWindow::NativeHandleList();
- Display* dpy = nux::GetWindow ().GetX11Display();
- for (auto window : xwns)
- {
- XWindowChanges changes;
- changes.stack_mode = Above;
- XReconfigureWMWindow(dpy, window, screen->screenNum (), CWStackMode, &changes);
- }
- }
Add Comment
Please, Sign In to add comment