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Jan 24th, 2018
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  1. void UnityScreen::RaiseInputWindows()
  2. {
  3. std::vector<Window> const& xwns = nux::XInputWindow::NativeHandleList();
  4.  
  5. Display* dpy = nux::GetWindow ().GetX11Display();
  6.  
  7. for (auto window : xwns)
  8. {
  9. XWindowChanges changes;
  10. changes.stack_mode = Above;
  11. XReconfigureWMWindow(dpy, window, screen->screenNum (), CWStackMode, &changes);
  12. }
  13. }
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