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Dec 16th, 2013
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  1. actor FreezeBlast {
  2. Game Doom
  3. SpawnID 51
  4. Radius 13
  5. Height 8
  6. Speed 35 // Copypaste twice down below!
  7. Damage (40)
  8. Projectile
  9. +RANDOMIZE
  10. -NOGRAVITY
  11. Gravity 0.125
  12. +FORCEXYBILLBOARD
  13. +FORCERADIUSDMG
  14. RenderStyle Add
  15. Alpha 0.75
  16. scale 0.9
  17. SeeSound "weapons/iceshot"
  18. DeathSound "weapons/icehit"
  19. Obituary "$OB_FREEZERIFLE" // "%o got frozen solid by %k."
  20. DamageType Ice
  21. States {
  22. Spawn:
  23. TNT1 A 0
  24. TNT1 A 0 ThrustThing((angle+180)*256/360, 2*momz/35, 1, 0)
  25. TNT1 A 0 ThrustThingZ(0, 2*ACS_ExecuteWithResult(800, (momx*momx+momy*momy)/35), 0, 1)
  26. Spawn2:
  27. FBLS A 6 bright A_SpawnItemEx("FreezeBlastTrail", 0.0, 0.0, 0.0, momx/2, momy/2, momz/2, 0, SXF_ABSOLUTEMOMENTUM)
  28. loop
  29. Death:
  30. FBLS B 0 A_Explode(40, 64)
  31. FBLS B 0 A_ChangeFlag("NOGRAVITY", 1)
  32. FBLS BBBB 0 bright A_SpawnItemEx("FreezeBlastParticle", 0.0, 0.0, 0.0, (0.1)*Random(20, 45), 0.0, (0.1)*Random(0, 50), Random(0, 360), SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
  33. FBLS BCDE 4 bright
  34. stop
  35. }
  36. }
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