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- define_structure :RouletteHistory, :games, :shots, :deaths, :misses, :wins, :points
- class RoulettePlugin < Plugin
- Config.register Config::BooleanValue.new('roulette.autospin',
- :default => true,
- :desc => "Automatically spins the roulette at the butlast shot")
- Config.register Config::BooleanValue.new('roulette.kick',
- :default => false,
- :desc => "Kicks shot players from the channel")
- Config.register Config::BooleanValue.new('roulette.twice_in_a_row',
- :default => false,
- :desc => "Allow players to go twice in a row")
- def initialize
- super
- reset_chambers
- @players = Array.new
- @last = ''
- end
- def help(plugin, topic="")
- "roulette => play russian roulette - starts a new game if one isn't already running. One round in a six chambered gun. Take turns to say roulette to the bot, until somebody dies. roulette reload => force the gun to reload, roulette stats => show stats from all games, roulette stats <player> => show stats for <player>, roulette clearstats => clear stats (config level auth required), roulette spin => spins the cylinder"
- end
- def clearstats(m, params)
- @registry.clear
- m.okay
- end
- def roulette(m, params)
- if m.private?
- m.reply "you gotta play roulette in channel dude"
- return
- end
- playerdata = nil
- if @registry.has_key?("player " + m.sourcenick)
- playerdata = @registry["player " + m.sourcenick]
- else
- playerdata = RouletteHistory.new(0,0,0,0,0,0)
- end
- totals = nil
- if @registry.has_key?("totals")
- totals = @registry["totals"]
- else
- totals = RouletteHistory.new(0,0,0,0,0,0)
- end
- if @last == m.sourcenick and not @bot.config['roulette.twice_in_a_row']
- m.reply "you can't go twice in a row!"
- return
- end
- @last = m.sourcenick
- unless @players.include?(m.sourcenick)
- @players << m.sourcenick
- playerdata.games += 1
- end
- playerdata.shots += 1
- totals.shots += 1
- shot = @chambers.pop
- chamberNo = 6 - @chambers.length
- if shot
- m.reply "#{m.sourcenick}: chamber #{chamberNo} of 6 => *BANG*"
- playerdata.deaths += 1
- totals.deaths += 1
- @players.each {|plyr|
- next if plyr == m.sourcenick
- pdata = @registry["player " + plyr]
- next if pdata == nil
- pdata.wins += 1
- totals.wins += 1
- @registry["player " + plyr] = pdata
- }
- @players.clear
- @last = ''
- @bot.kick(m.replyto, m.sourcenick, "*BANG*") if @bot.config['roulette.kick']
- else
- m.reply "#{m.sourcenick}: chamber #{chamberNo} of 6 => +click+"
- playerdata.misses += 1
- playerdata.points += 2**chamberNo
- totals.misses += 1
- end
- @registry["player " + m.sourcenick] = playerdata
- @registry["totals"] = totals
- if shot || @chambers.empty?
- reload(m)
- elsif @chambers.length == 1 and @bot.config['roulette.autospin']
- spin(m)
- end
- end
- def reload(m, params = {})
- if m.private?
- m.reply "you gotta play roulette in channel dude"
- return
- end
- m.act "reloads"
- reset_chambers
- # all players win on a reload
- # (allows you to play 3-shot matches etc)
- totals = nil
- if @registry.has_key?("totals")
- totals = @registry["totals"]
- else
- totals = RouletteHistory.new(0,0,0,0,0,0)
- end
- @players.each {|plyr|
- pdata = @registry["player " + plyr]
- next if pdata == nil
- pdata.wins += 1
- totals.wins += 1
- @registry["player " + plyr] = pdata
- }
- totals.games += 1
- @registry["totals"] = totals
- @players.clear
- @last = ''
- end
- def spin(m, params={})
- # Spinning is just like resetting, except that nobody wins
- if m.private?
- m.reply "you gotta play roulette in channel dude"
- return
- end
- m.act "spins the cylinder"
- reset_chambers
- end
- def reset_chambers
- @chambers = [false, false, false, false, false, false]
- @chambers[rand(@chambers.length)] = true
- end
- def playerstats(m, params)
- player = params[:player]
- pstats = @registry["player " + player]
- if pstats.nil?
- m.reply "#{player} hasn't played enough games yet"
- else
- m.reply "#{player} has played #{pstats.games} games, won #{pstats.wins} and lost #{pstats.deaths}. #{player} pulled the trigger #{pstats.shots} times and found the chamber empty on #{pstats.misses} occasions."
- end
- end
- def stats(m, params)
- if @registry.has_key?("totals")
- totals = @registry["totals"]
- total_games = totals.games
- total_shots = totals.shots
- else
- total_games = 0
- total_shots = 0
- end
- total_players = 0
- died_most = [nil,0]
- won_most = [nil,0]
- h_win_percent = [nil,0]
- l_win_percent = [nil,0]
- h_luck_percent = [nil,0]
- l_luck_percent = [nil,0]
- @registry.each {|k,v|
- match = /player (.+)/.match(k)
- next unless match
- k = match[1]
- total_players += 1
- win_rate = v.wins.to_f / v.games * 100
- if h_win_percent[0].nil? || win_rate > h_win_percent[1] && v.games > 2
- h_win_percent = [[k], win_rate]
- elsif win_rate == h_win_percent[1] && v.games > 2
- h_win_percent[0] << k
- end
- if l_win_percent[0].nil? || win_rate < l_win_percent[1] && v.games > 2
- l_win_percent = [[k], win_rate]
- elsif win_rate == l_win_percent[1] && v.games > 2
- l_win_percent[0] << k
- end
- luck = v.misses.to_f / v.shots * 100
- if h_luck_percent[0].nil? || luck > h_luck_percent[1] && v.games > 2
- h_luck_percent = [[k], luck]
- elsif luck == h_luck_percent[1] && v.games > 2
- h_luck_percent[0] << k
- end
- if l_luck_percent[0].nil? || luck < l_luck_percent[1] && v.games > 2
- l_luck_percent = [[k], luck]
- elsif luck == l_luck_percent[1] && v.games > 2
- l_luck_percent[0] << k
- end
- if died_most[0].nil? || v.deaths > died_most[1]
- died_most = [[k], v.deaths]
- elsif v.deaths == died_most[1]
- died_most[0] << k
- end
- if won_most[0].nil? || v.wins > won_most[1]
- won_most = [[k], v.wins]
- elsif v.wins == won_most[1]
- won_most[0] << k
- end
- }
- if total_games < 1
- m.reply "roulette stats: no games completed yet"
- else
- m.reply "roulette stats: #{total_games} games completed, #{total_shots} shots fired at #{total_players} players. Luckiest: #{h_luck_percent[0].join(',')} (#{sprintf '%.1f', h_luck_percent[1]}% clicks). Unluckiest: #{l_luck_percent[0].join(',')} (#{sprintf '%.1f', l_luck_percent[1]}% clicks). Highest survival rate: #{h_win_percent[0].join(',')} (#{sprintf '%.1f', h_win_percent[1]}%). Lowest survival rate: #{l_win_percent[0].join(',')} (#{sprintf '%.1f', l_win_percent[1]}%). Most wins: #{won_most[0].join(',')} (#{won_most[1]}). Most deaths: #{died_most[0].join(',')} (#{died_most[1]})."
- end
- end
- # Figure out who the winnar is!
- def hof(m, params)
- fool = m.sourcenick
- tmpKey = params[:key].to_s
- targetKey = tmpKey.to_sym
- m.reply("Checking out the #{tmpKey} HoF...")
- tmp = @registry.to_hash
- tmp.delete("totals")
- sorted = tmp.sort { |a,b| b[1][targetKey] <=> a[1][targetKey] }
- winnersLeft = 5
- winners = []
- sorted.each do |player|
- playerName = player[0].split(" ")[1]
- if player[0] == "totals" or playerName == ""
- next
- end
- winners << "#{playerName} has #{player[1][targetKey]}"
- winnersLeft -= 1
- if winnersLeft == 0
- break
- end
- end
- m.reply(winners.join(" | "))
- end
- end
- plugin = RoulettePlugin.new
- plugin.default_auth('clearstats', false)
- plugin.map 'roulette reload', :action => 'reload'
- plugin.map 'roulette spin', :action => 'spin'
- plugin.map 'roulette stats :player', :action => 'playerstats'
- plugin.map 'roulette stats', :action => 'stats'
- plugin.map 'roulette clearstats', :action => 'clearstats'
- plugin.map 'roulette hof :key', :action => 'hof', :defaults => {:key => "points"}, :requirements => {:key => /^(?:games|shots|deaths|misses|wins|points)$/}
- plugin.map 'roulette'
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